First Impressions / Setup:
I played the US version of SotN on PS1, and this was my first playthrough. For its time, this game is incredible – I spent over 15 hours explored nearly all rooms (about 1,888 out of 1,890, 200,1%). I had already been backtracking across the castle a lot, which can get tedious – more on that later. You play as Alucard, trying to stop his father Dracula. The story is simple, and the voice acting is corny but legendary.
Combat / Gameplay:
The combat and exploration are fantastic. The backtracking is a bit annoying – sometimes you have to run for 10 minutes just to reach a single room, and TP rooms are too few. Still, the enemy and weapon design is outstanding. Almost every enemy has drops or unique weapons, and there are multiple weapon categories, some with special skills. Certain weapon combos can make the game much easier, like Shield Rod + Alucard Shield or the Crissaegrim, which basically turns the game into an easy mode (not recommended if you want a challenge). Skill scrolls can also be bought in the shop, adding depth to gameplay.

Difficulty:
The game is moderately difficult. Most normal enemies are manageable, but bosses like Beelzebub and Galamoth are tough, especially if you don’t know the mechanics or have underpowered gear. With proper items and knowledge, the game becomes easier, but without a guide, completing everything is very time-consuming. Reversed Castle is particularly punishing if you don’t have good/overpowered weapons. Overall, fair but can be frustrating.
Atmosphere / Immersion:
The atmosphere is incredible. Every area of the castle is beautifully designed, and the music is phenomenal. Some tracks, especially in Reversed Castle, can get repetitive and annoying (that organ track…), but even the “annoying” tracks are catchy in their own way. Favorites of mine include Lost Painting and Wood Carving Partita. The gothic, mythological, and grotesque enemy designs make the castle feel alive and immersive.
Story / Replayability:
Story is simple, but effective. There’s a bad ending and a good ending, depending on certain requirements. If you want to complete the game fully, a guide is almost necessary; otherwise, you’ll miss a lot of secrets. Backtracking and hidden rooms add replayability, but it’s time-consuming.

Conclusion / Personal Take:
Castlevania: SotN is a PS1 masterpiece. Despite minor annoyances like backtracking and a few repetitive music tracks (even if repetitive still a masterpiece), the game excels in exploration, combat, weapons, and atmosphere. It’s creative, challenging, and rewards exploration. For fans of classic Metroidvanias, it’s a must-play just be prepared for a lot of running around and bring patience far ahead it's time though.

