Main game
4.51 average rating based on 2357 ratings
Incredible score and atmosphere, amongside Metroid the first game to introduce non linear platforming with rpg elements, now notoriously known as Metroidvania. SotN gives you the feeling it's worth it to explore the castle, unlike many other modern Metroidvanias. Finding a new upgrade or weapon feels super impactful and there's a very nice progression, although it's maybe too tough in the early game and too easy in the late game. Even the kitch ending does not ruin it, it's sort of old school in a funny way. A masterpiece and together with Super Metroid still the best Metroidvania.
I’ve always heard great things about this game so I decided to play it finally. I can see why people love this game it’s fantastic. I’m currently around 150% finished the game(it goes to 200% apparently). This game is hard for sure, it is definitely much harder once you get to the reverse castle.
I think the thing I like most about this game is the leveling mechanic, it’s simple yet it works fine. If you can’t beat a boss, grind a bit level up and try again. After playing Metroid dread it made me want to go back and play all the great side scrollers I skipped and symphony of the night is the first one I thought of. I should mention in this game you play as Alucard and you have to make it thru castle(s) and I assume fight Dracula at the end. I’m just about at the end I think and to me this is one of the most fun side scrollers I have ever played oh and the music is another thing that makes this game great. This game is available on ps1, PS4(in a collection) and thru emulators, highly recommend:)
I am a longtime Metroidvania enthusiast, and this was my first ever Castlevania game! My husband has been talking them up for years, and I have to say - I see what the hype is about. Turns out I'm even more of a -vania fan than a Metroid fan. This game was addictive, but in a humane way - I could always happily play more of it, and it was always satisfying when I did. The quality of life features were way better than the early Metroids; I found the map much more helpful/intuitive. The shield rod was pretty gamebreaking once I got it, but honestly it kind of made the game more fun for me - up until that point, it was a little bit of a slog because it was so hard.
I am a longtime Metroidvania enthusiast, and this was my first ever Castlevania game! My husband has been talking them up for years, and I have to say - I see what the hype is about. Turns out I'm even more of a -vania fan than a Metroid fan. This game was addictive, but in a humane way - I could always happily play more of it, and it was always satisfying when I did. The quality of life features were way better than the early Metroids; I found the map much more helpful/intuitive. The shield rod was pretty gamebreaking once I got it, but honestly it kind of made the game more fun for me - up until that point, it was a little bit of a slog because it was so hard.
I am so pleased to have played this and have ordered the next few games in the series.
Growing up I never had a playstation, I never had any console for that matter, so there's many games I haven't been able to enjoy until more recently. In particularly, the PS1 emulation software has dramatically improved only recently, so I decided I should probably play Castlevania: Symphony of the Night.
I have so much to say about this game, I enjoyed it so thoroughly, I actually completed it in 3 days because I honestly couldn't put it down. To stop myself from rambling, I'll make a pros and cons list:
PROS:
- The gameplay was perfected, a brilliant RPG system with items and stats, lets you customise your character and gaming experience.
- The pixel art is so beautiful and nostalgic. All sorts of cheesy stuff like zombies, demons, plant creatures, witches even CTHULHU made an appearance!
- The difficulty is balanced. It's challenging but not impossible. I never had a cheap death.
- Cool features like the familiars that follow you around and help you.
- Crazy epic boss fights. One of the bosses was this huge levitating sphere of millions of corpses. There must be at least 20 or 30 boss fights in the game.
- Map …
Growing up I never had a playstation, I never had any console for that matter, so there's many games I haven't been able to enjoy until more recently. In particularly, the PS1 emulation software has dramatically improved only recently, so I decided I should probably play Castlevania: Symphony of the Night.
I have so much to say about this game, I enjoyed it so thoroughly, I actually completed it in 3 days because I honestly couldn't put it down. To stop myself from rambling, I'll make a pros and cons list:
PROS:
- The gameplay was perfected, a brilliant RPG system with items and stats, lets you customise your character and gaming experience.
- The pixel art is so beautiful and nostalgic. All sorts of cheesy stuff like zombies, demons, plant creatures, witches even CTHULHU made an appearance!
- The difficulty is balanced. It's challenging but not impossible. I never had a cheap death.
- Cool features like the familiars that follow you around and help you.
- Crazy epic boss fights. One of the bosses was this huge levitating sphere of millions of corpses. There must be at least 20 or 30 boss fights in the game.
- Map and teleport system implemented so you don't have to backtrack around too much, and it's easy to navigate.
- Jaw-dropping twist mid-way through the game when you realise you have to go back through in inverted castle.
- Music, atmosphere, cutscenes and pretty much everything else about the game is on point. Voice acting/dialogue is cheesy and terrible, but I see that as a positive, it fits perfectly with the campy undertones of the game and merely adds to the beautiful experience.
CONS:
- The inventory system is awful! Whenever you want to use a potion or change your weapon or whatever borderline impossible to navigate all your stuff. When you have to spend 5 minutes scrolling through menus in the middle of a big boss fight it really breaks the immersion.
Anyway, ^that's my one and only complaint. In the past I've played Super Metroid and all the GBA Metroid games, and if you've enjoyed any of those, or any Metroid style game, then you have to play this. In fact, if you like any sort of 2D scroller game then you definitely must play this. I'm still in awe of how powerful that experience was, I'm sad it's over, I think I might replay it!
I played it on my plasma with headphones and my logitech wireless F710 controller. If anyone wants to try it out, the emulator I used was ePSXe. It was simple to set up and everything ran perfectly without any issues.
traversing the lavishly decorated castle & encountering all sorts of cryptids and monstrosities is enough to make one forget about all the spell combos, weapon moves & many hoarded items at one's disposal. they become tertiary, almost incidental, to the thrill of backsliding & transforming your way through the halls, striking down foes & discovering secrets. in this sense, symphony becomes a beautiful affair of brevity and simple pleasures. to draw out more than it lets on requires interjection, and who wants to pause taking in all the delicious gothic flair?
Really enjoyed this! I was bummed about the
I didn't like the limited amount of teleporters and the backtracking required.
I enjoyed the music but thought some of tracks were a bit odd. The could use a more focused soundtrack, in my opinion.
Cons:
Pros:
Underwhelmed
I truly can’t understand the love for this game outside of it’s historical importance and nostalgia. The platforming and combat are super simple and repetitive, the rooms are very minimally designed and sparse, the movement is super sluggish, the exploration is impossible to 100% without a guide (how would you know to bust open a ceiling?)
I know it’s old, but Super Metroid still plays just as good as any modern game. Anyone who didn’t grow up with it that loves it - can you please tell me why? I’ve tried 3 times now to get into it, and now I’ve just resigned the effort.
I am perfectly aware of the majesty this game carries with it. Perhaps unluckily, I got to experience the GBA-followups that had the benefit, not the burden, of getting to build off of one of the great formula-shifts in the medium. In response, I have the dark honor of getting to be contrarian and nit-picky where SOTN's contemporary audience had no choice but stare in wonder.
The game is utterly beautiful. It's presentation and UI's are perfect, having a reserved touch of nostalgia for the 4th console gen and neighboring design to the RPG god-king of its day, Final Fantasy.
But god damn, the art and the music. I am not close to qualified to really praise it properly, but you have to stare for hours to notice the weakness in the sprite work (It's the protagonist faces, even under the CRT glow). The backgrounds are flawless on their own, though I feel (as the later games agreed) that the set dressings could have been more diverse than different brickwork styles.
The weakest song in the game is the end credits music, which I could write a paragraph defending even then, but I'm certain would have stood well against your …
I am perfectly aware of the majesty this game carries with it. Perhaps unluckily, I got to experience the GBA-followups that had the benefit, not the burden, of getting to build off of one of the great formula-shifts in the medium. In response, I have the dark honor of getting to be contrarian and nit-picky where SOTN's contemporary audience had no choice but stare in wonder.
The game is utterly beautiful. It's presentation and UI's are perfect, having a reserved touch of nostalgia for the 4th console gen and neighboring design to the RPG god-king of its day, Final Fantasy.
But god damn, the art and the music. I am not close to qualified to really praise it properly, but you have to stare for hours to notice the weakness in the sprite work (It's the protagonist faces, even under the CRT glow). The backgrounds are flawless on their own, though I feel (as the later games agreed) that the set dressings could have been more diverse than different brickwork styles.
The weakest song in the game is the end credits music, which I could write a paragraph defending even then, but I'm certain would have stood well against your childhood shelf full of Disney-competitor VHS tapes that made you wait past the credits for a music video. Outside of that, the game varies the genre of song and everything is an absolute blast. They figured out how to make rock, hip hop and electric jazz work in a dour, gothic environment years before that became an iconic cinema style in the new millenia
The game is distilled energy. The combat is a more free version of the earlier game's arcade movement. You progress by killing, by opening doors, by doing everything that you already want to do. It mixes gameplay with progression in ways you have to fight to find even in today's 30 minute indie crazes. In all areas, SOTN does things right that other games should see and listen to. It's the best example of a game that should be part of a Gen Ed curriculum for University. You will learn things about yourself and your craft by giving it your time.
That said, it's a product. It's struck down in my eyes from its rightful place in a 5/5 list because the creators were too eager. They achieved good ways of dealing with the loading issues, but you can feel this game strain for a higher base movement speed. Your navigation options are mostly hidden (I don't particularly feel like praising it for having a gravity jump or a flying bat charge when a 100% run and read through of the manual doesn't reveal it) and usually require repeated fighting game inputs rather than... movement. I completed All-Boss Richter, I can super jump, but this is just one of those "casual filters" that I feel is indefensible.
Finally, the great debate of our times... I think reverse castle was a mistake. I feel by saying this I've signed on to a political party, but I did not feel like it was an appropriate ask of my time as a player. You can argue that playing Richter mode back to back with Alucard mode is not intended play, but you definitely do not get the full challenge of the game from Alucard, so in the roughly 40 hours I spent playing I had to navigate Castlevania 4 times when only 1 was perfectly paced. I get the value proposition, I understand the idea of only getting one game a year at Christmas, but my 10th birthday was a long, long time ago, and SOTN remains as it was. The game is too slow, the advance movement is clunky, it's padded, and frankly none of this had to be the case.
The game is refined, but it's unfair for us to further refine it ourselves to try to make it the best game of all time just because, from a couple of angles, it's got devilishly close. It's a wonder that the game is so good that it makes us want to push it up to a pedestal it didn't quite qualify for, afraid that we'll never be lucky enough to see something wholey better. I'm happy though, it's not about perfection anyway.
There's good reason for how Castlevania: Symphony is regarded in the Castlevania series and in the Metroidvania genre. The game has a lot going for it in terms of Alucard's abilities, secrets to find, and the fun of just exploring.
Some aspects, such as the voice acting have aged in a way that some people, myself included, will appreciate as well.
The game provides a great foundation of what the genre has on offer, but it does show it's age in having a cumbersome item management system, and less tight or consistent pacing towards exploration than in modern metrovanias. The game still has charm in spades however and feels totally worth a visit still today.
Yksi ehdottomista lempipeleistä, joka tarvitsee pelata aina aika ajoin läpi – ja pelihän jaksaa viehättää kerrasta toiseen. Törkeän kovat musiikit, upeat 2D-grafiikat, tajuton yksityiskohtien määrä ja napakka pelattavuus. Haastetta voisi olla enemmän, mutta pikkujuttuja. Kannattaa jokaisen pelata läpi, helvetti soikoon.
I played this as part of a podcast I do, and I am really glad I finally gave it an honest try.
Platformers are not my usual preferred genre, in fact I normally grow bored with them really fast. However; Symphony of the Night is amazing!
Perhaps my favorite thing about it, was that there are nearly no deaths due to falling, a constant frustration in most platformers.
The music, graphics, level design, and variety in enemies and bosses is all stunning. The differences in weapons, and learning how to best use them is an amazingly fun journey.
The game is hard, but slowly gets easier, as you grow used to the common enemies and the sections of the map. It still manages to be in parts extremely challenging, meaning that every new discovery and beaten boss is earned and very satfisfying.
I didn't get to reverse castle, which I hear is even tougher.
My biggest complaint is the lack of story. For a platformer, there is still some there, but mostly it's about exploring and the challenge of beating various enemies.
Well worth playing for any video game fans!
This game is a true classic. Most of us can agree on this. Now, that i completed it, i ask myself the question of questions - is it better than Super Metroid? I love both for their detailed inintriguing world. In the end i go with Castlevania but its really really close. Its funny, that both have a rating of 4,53 on Grouvee. I am eager to hear your opinions
Pure - Unadulterated - Masterwork. The top echelon of 2D side scrolling epics matched perhaps only by Super Metroid on the SNES. Castlevania: SOTN is a perfect blending of art, animation, music and design. It also boasts one of the best surprises in gaming history: a game that suddenly becomes twice as long as you thought it would be. It's no secret why this one shows up on so many platforms.
Best Traits:
- Terrible voice acting. Really. Maybe the worst. Resident Evil bad. But humongously, endlessly-entertainingly so. 'And yet... what do you here?', 'What is a man? A miserable pile of secrets... Have at you!'
- The best of Metroidvania level design. An overlapping maze of awesomeness. Need X to open Y at its best. Still requires the player to put two and two together. However much less complex than that of Super Metroid - which could be a tad on the labyrinthine side of the equation.
- Truly engrossing numbers game combat ensures your always excited to see new loot and gear dropping at your feet.
- Pixel artwork that amazes to this day. Where is the sequel to this? Is Konami effing crazy?
Super Metroid with more RPG elements. I preferred the game language of Super Metroid and do think it's the better game, but this game is impressive for its age. There were a few parts where I got stuck, but overall, the game's balance is great. Exploration is inherently rewarding, combat is immediate and engaging, and the location and enemy variety is excellent(especially when you get to the streamlined second half). This game is legendary for a reason, and I'm excited to finally dive into some Castlevania
9/10
Finished with 189.2%. Would have gotten four stars if not for the inverted castle's messy level design, but that ended the game on a sour note for me.
Man, this game sucked me in again. I don’t know what it is that draws me to replay it every single time I touch it. It has such great enemies and character design and atmosphere. The early game is pretty linear to show you the ropes and then opens up into standard metroidvania exploration.
On the flipside it has a ton of bullshit: Taking away all your powers at the beginning of the game, having you pick up relics to do the most basic things such as show the enemy name, hearts don't actually heal you, flying medusa heads that turn you to stone in a vertical section that you can fall from easily.
There’s this one screen in the upper castle that has four bridges that collapse as soon as you touch them and each time you fall down and have to traipse all the way back to the beginning, climb the stairs and do it over again. Ridiculous.
Finally got my hands on a copy, it's lookin good
Beat this today for the first time. This, AoS, and OoE were the last metroidvanias I needed to play. Really good game besides Alucard's walking speed and some clunky design.
I've played it a few times... I'm sure, in it's time, it was quite fun. However, when you die, you have to start over. And in today's age of gaming, starting over, just isn't going to work. What they've have learned over time, was that when the game ended like this, most people never saw the programming past a certain point. So all their hard work and dedication went unnoticed. Now, what is also called, "Hand Holding", allows those of us who are not quite as dedicated (I mean really, if you're an adult with adult responsibilities) can experience all the content that was created to enjoy.
Once again got around breezing through this game. This time on Xbox Series X, which was a nice version. It may not have the CGI cutscenes (which are pretty forgettable) but it has the original voice acting (which is unforgettable). Went my way to even do all the achievements. They weren't that hard to get though.
After 25 or so years, this game still manages to impress me in many ways. The amount of cool detail this game has is just crazy. It's impressive how many enemies have some unique behaviour that they pull rarely or in specific conditions. Skelerangs cower in fear when you get close, Dhurons get charge their rapiers with a lightning bolt, Owl Knights mourn the loss of their bird if you kill that before them and so on. The same goes with the weapons. Of course there's a lot of basic weapons with just one attack. But then there's Fist of Tulkas that two very different special attacks. And Shield Rod must be the devs' favourite based on how much stuff that weapon can pull off.
This game has been now rereleased a couple of times but I would still love a deluxe version that …
Once again got around breezing through this game. This time on Xbox Series X, which was a nice version. It may not have the CGI cutscenes (which are pretty forgettable) but it has the original voice acting (which is unforgettable). Went my way to even do all the achievements. They weren't that hard to get though.
After 25 or so years, this game still manages to impress me in many ways. The amount of cool detail this game has is just crazy. It's impressive how many enemies have some unique behaviour that they pull rarely or in specific conditions. Skelerangs cower in fear when you get close, Dhurons get charge their rapiers with a lightning bolt, Owl Knights mourn the loss of their bird if you kill that before them and so on. The same goes with the weapons. Of course there's a lot of basic weapons with just one attack. But then there's Fist of Tulkas that two very different special attacks. And Shield Rod must be the devs' favourite based on how much stuff that weapon can pull off.
This game has been now rereleased a couple of times but I would still love a deluxe version that would through in some nice extras. Like a hard mode. Or the Saturn content that has never been rereleased.
When you finally get a Crissaegrim and you accidentally backdash out of the room before picking it up 😭
Again with the countless back-dashing. It will never get old :)
Increíble. Ha sido mi primer Castlevania y no puedo expresar como lo he disfrutado. Lo había empezado varias veces y nunca era la adecuada, está sin embargo he llegado al 200%. Los diferentes finales, la sensación de ser fuerte y aún así ser poca cosa para algunos enemigos me ha atrapado. Jugaré a más, pero temo haber empezado por el mejor.
Le jeu ps1 que je possède mène malheureusement à la moitié du jeu ("point de sauvegarde" de la succube), cela n'a été testé que sur une run. Y jouer plutôt sur PS Vita (Dracula X Chronicles) ou émulateur pour le finir.
I was playing Castlevania Symphony of the night and managed to get myself stuck in a deadend and the only exit is guarded by an armored knight that would require 81 hits to kill while i am down to 1hp.
Only $3 on iOS! It has been a long time since I played this game. This is my favorite comfortable but ratty old shirt that will will never look worn out (at least not in my eyes). The graphics are quite dated compared to "modern pixel art games".
Heard lots of bad things about the touch controls. I can't imagine playing it without a controller. Even with a controller the button mapping is odd: flip the right thumbstick up for the map? Still I am not deterred.