Review scoopings 3/5 · Nov 10, 2025
Not As Fun As It Should Be
Preliminary: Great music. And this is more interesting than I expected. It's a bit annoying having to re-wander over areas I already did because I missed a rescue (I often get annoyed with collect/rescue type platformers where you have to collect to move on, going back to the early Speccy/C64 days). But it's neat seeing what I can and can't …
Preliminary: Great music. And this is more interesting than I expected. It's a bit annoying having to re-wander over areas I already did because I missed a rescue (I often get annoyed with collect/rescue type platformers where you have to collect to move on, going back to the early Speccy/C64 days). But it's neat seeing what I can and can't absorb, and solving things on my own since I see no guides or helpful maps.
Super cute the way you walk and move. Cute features like pointing to the exit door. Good music and Look. Pretty good controls. Cute noises you make when rescuing, placing something, etc. But some annoying Play aspects so far, namely the ambiguous way of dying that even the manual didn't help clarify. And uff way too many levels based on what I'm reading. Seems this'll be another of the many early/mid 90s 3 stars.
I kept pushing through despite my better judgment and even got through the seemingly quite long and complex 2nd level and burned out already. 34ish levels of this? Uff. Neat ideas though. Which seems to be the theme of late 94
Look: 7.5/10 Love the Putty look. Rest is just okay for late 94
Sound: 8/10 Great
Play: 7/10 Neat idea on paper, not so great in execution especially with the unnecessarily convoluted parts like with Dweezil. It was fun making him into a trampoline and moving him but beyond that. Even with the manual's help... uff. I was going to give this a 6.5 for Play since that's what got me to stop, but really it did execute several of its ideas well, just not enough to warrant pushing through the puzzly/mazey levels.
Feel: 7/10
Attachment: 6.5/10
Overall: 7.2/10