Putty Squad (1994)

System 3 Software

Amiga · Super Nintendo Entertainment System

2.56 from 9 ratings

27 members have it in their collection · 8 backlogged · 5 wish listed

Putty Squad is a 1994 video game developed by System 3 and published by Maximum Games and Ocean Software. The Amiga version of Putty Squad, although left unpublished until December 2013, was completely developed in 1994 to the point of demo versions being issued to magazines for release on cover disks, and Amiga magazines were also sent full review copies … Read more
Putty Squad is a 1994 video game developed by System 3 and published by Maximum Games and Ocean Software. The Amiga version of Putty Squad, although left unpublished until December 2013, was completely developed in 1994 to the point of demo versions being issued to magazines for release on cover disks, and Amiga magazines were also sent full review copies of Putty Squad, for which it received critical success. Putty Squad is a platform game in which the player controls an amorphous blue blob, tasked with rescuing imprisoned putties. The player's putty can stretch in a variety of ways: sidewards to cover ground faster, squash flat to absorb pick-up items, stretch upwards to climb, morph a fist to attack, or inflate to float upwards. Putty can collect stars that increase his attack power: at first increasing the potency of his punch, but later allowing him to blow darts, electrocute enemies or throw bombs. This star power is reduced every time Putty is hit by an enemy. Read less
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Details

Developers
System 3 Software
Publishers
Ocean Software
Genres
Platform
Themes
Comedy
Series
Putty

Release dates

  • 1994 (Europe) Super Nintendo Entertainment System
  • Dec 24, 2013 (Worldwide) Amiga

Also available on

Related

Remakes

  • Putty Squad (Nov 2013) · 3DS, PC, PS3, PS4, VITA, WiiU, X360
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Rating distribution

5 stars
0
4 stars
1
3 stars
5
2 stars
1
1 star
2
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Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Nov 10, 2025

Not As Fun As It Should Be

Preliminary: Great music. And this is more interesting than I expected. It's a bit annoying having to re-wander over areas I already did because I missed a rescue (I often get annoyed with collect/rescue type platformers where you have to collect to move on, going back to the early Speccy/C64 days). But it's neat seeing what I can and can't …

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Preliminary: Great music. And this is more interesting than I expected. It's a bit annoying having to re-wander over areas I already did because I missed a rescue (I often get annoyed with collect/rescue type platformers where you have to collect to move on, going back to the early Speccy/C64 days). But it's neat seeing what I can and can't absorb, and solving things on my own since I see no guides or helpful maps.

Super cute the way you walk and move. Cute features like pointing to the exit door. Good music and Look. Pretty good controls. Cute noises you make when rescuing, placing something, etc. But some annoying Play aspects so far, namely the ambiguous way of dying that even the manual didn't help clarify. And uff way too many levels based on what I'm reading. Seems this'll be another of the many early/mid 90s 3 stars.

I kept pushing through despite my better judgment and even got through the seemingly quite long and complex 2nd level and burned out already. 34ish levels of this? Uff. Neat ideas though. Which seems to be the theme of late 94

Look: 7.5/10 Love the Putty look. Rest is just okay for late 94

Sound: 8/10 Great

Play: 7/10 Neat idea on paper, not so great in execution especially with the unnecessarily convoluted parts like with Dweezil. It was fun making him into a trampoline and moving him but beyond that. Even with the manual's help... uff. I was going to give this a 6.5 for Play since that's what got me to stop, but really it did execute several of its ideas well, just not enough to warrant pushing through the puzzly/mazey levels.

Feel: 7/10

Attachment: 6.5/10

Overall: 7.2/10

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giopep

Review giopep 4/5 · Nov 9, 2016

Piuttosto invecchiato e duro come il granito, ma rispetto a Silly Putty sembra modernissimo e all'avanguardia, coi suoi controlli morbidi, il suo level design ampio e la sua durata decisamente superiore. Di certo, per l'epoca, era bello ambizioso.