Remake of Ni no Kuni: Dominion of the Dark Djinn
3.91 average rating based on 1365 ratings
Ni No Kuni may honestly be my favorite RPG of all time. The art is amazing. The story is very reminiscent of great Studio Ghibli films. The pacing is mostly wonderful. The Pokemon-esque battle system may actually be better than the inspiration. It's hard to say anything bad about it.
I played for almost 120 hours and I did almost everything I could. Only with the final two trophies remaining did I really feel like it became a pointless grind that I just couldn't take anymore.
I highly suggest that everyone plays this game, especially if you have fond memories of older RPGs that came out of Japan. Buy it now!
Ni No Kuni: Wrath of the White Witch had been on my to play list for some time before I finally pulled the trigger and clicked play. I had originally picked it up due to being a very big fan of Studio Ghibli, though overall I was a bit hesitant going into the game because - Studio Ghibli being what it is- my expectations were naturally pretty high in terms of the story that I expected. With a bit over 2.5k steam reviews putting the game at “Very Positive”, I knew that there was a high chance I’d enjoy the game but wasn’t very sure if the story would leave the same overall impact that most of the Studio Ghibli movies I love had left on me throughout my childhood and adult life.
Diving into the game I ended up clocking around 65 total hours in the game between streaming the story and doing errands or bounties privately in my free time. Which is a pretty high timeframe compared to the average on How Long To Beat, which says that the story is about 44 hours with another 13 or so added on for side quests. Coming from a background …
Ni No Kuni: Wrath of the White Witch had been on my to play list for some time before I finally pulled the trigger and clicked play. I had originally picked it up due to being a very big fan of Studio Ghibli, though overall I was a bit hesitant going into the game because - Studio Ghibli being what it is- my expectations were naturally pretty high in terms of the story that I expected. With a bit over 2.5k steam reviews putting the game at “Very Positive”, I knew that there was a high chance I’d enjoy the game but wasn’t very sure if the story would leave the same overall impact that most of the Studio Ghibli movies I love had left on me throughout my childhood and adult life.
Diving into the game I ended up clocking around 65 total hours in the game between streaming the story and doing errands or bounties privately in my free time. Which is a pretty high timeframe compared to the average on How Long To Beat, which says that the story is about 44 hours with another 13 or so added on for side quests. Coming from a background of MMOs this doesn’t seem like much however, playing it bits at a time Live on stream did stretch my playthrough longer than I had expected.
Since this review is meant to be spoiler free, I can’t go into my full thoughts on the story here. However, I will say that the story was adorable with a few twists I didn’t quite see coming and characters that all have their own personalities and motivations. I can’t say that the overall story had the same impact as some of my favorite Ghibli movies, but it was enough to see the Ghibli influence in terms of a story that has some darker themes with a bittersweet ending that leaves you feeling fulfilled. Not to mention some of the absolutely beautiful cutscenes done in the Ghibli style art - I’m talking about you Hamelin. Following Oliver and Crew on their journey to save Ouer World was a very wonderful experience for me overall.
Those who enjoy a hero-overcomes-all story that doesn’t mind themes of depression, heartbreak, and loss would like this game. Though I will warn folks getting into it that the combat style does have a slow ramp up. It feels very awkward at the start until you get a boss or two in and the combat takes off with the ability to tame or capture different familiars. Kind of like pokemon, where specific familiar types boost well with certain handlers. From there the boss fights become more and more creative as the difficulty increases. Don’t worry though, the game features two modes. A normal mode and one meant for those simply looking to experience the story. As a side note, several of my friends and viewers commented that the overall style of the combat wasn’t quite something they were interested in when looking at games, though they enjoyed watching me play through it. So keep that in mind if you’re looking to pick it up.
Overall, would I recommend this game though?
Yes, I would for the story alone because of the journey it takes you through. With the beautiful world, gorgeous music, and dazzling boss fights added in its a truly loveable game. If you do decide to pick it up, please leave your thoughts and comments below.
VIDEO FORMAT OF THIS REVIEW:
This game is so magical, I really did felt like I was watching Studio Ghibili show. I say show because this game is really long, but it’s all good because the gameplay is great, the story is engaging, and it’s pretty to look at.
The rpg elements in this game is so deep, it was quite unexpected on how deep it was. There’s a tournament in a game that got me to realize “damn I really don’t know how to play this game” so I got the grinding and learning. By the end I turn out to be a beast and really couldn’t stop.
Overall, this game is so magically fun and puts a legitimate smile on my face when I play.
For most of the game, it's fine. The story is pretty charming for the most part. But then you hit 50 hours in, fight the big bad, and realize you're only halfway through the game. Granted, I am a completionist, and this game is NOT meant to be completed. But there's a lot to gripe about regardless.
It introduces a pokemon mechanic about 20 hours into the game, but catching familiars is just a random chance. The best familiars completely break the combat of the game. Collecting every familiar is LITERALLY impossible. End-game items are super low rate drops from super low spawn rate monsters. If you actually wanted to "100%" the game, it would take I would estimate at least 20-40 hours of grinding materials, depending on your luck.
I wish I didn't spend 100+ hours on this game, but I did. :/
20hrs in and it still feels like a lot of hand holding.
A beautiful fairytale blended with monster catching mechanics. But.
Story wise, not much is left for interpretation. The writers are really scared the audience won't understand them so they point things out with dialogue that would've been better left unsaid. I'm not sure if kids even need this much amount of explaining?
Play on easy mode if you want the freedom of using familiars(monster/pokemon) that you like! I went for the visually pleasing ones. No guides needed.
Despite the incredibly charming aesthetic (which does so much heavy lifting here), nothing can keep Ni no Kuni from being a slog. There's just too much grinding and too much unfun battling. It also feels like they cut a lot of corners. While the cut scenes have that classic Ghibli look, the game proper has more of an off-brand look. It also doesn't help that there is just SO MUCH TEXT. I'm not adverse to reading in a game, but man alive it's not like there is any decision making that would have made recording all of the dialogue unfeasible. They could have done it and it was a choice not to, and it makes this feel second rate.
What a touching story Ni No Kuni provides. This game is saturated with hope and spirit in the face of true hardship. Suffering loss, but refusing to give in. Restoring a broken world to the charm it once had. Maturing and overcoming in the unblinking face of despair. As cliched as something like this can be sometimes Ni No Kuni stands out among the best. And MY GOD the animation is spectacular. I expect nothing less from the people of Studio Ghibli. As long winded as this game can be, and trust me it's a long ass game, it's a story worthy of preservation. To face something truly wicked can be daunting, but you never have to go it alone. Your mistakes can be redeemed. Nothing is impossible as long as you carry hope close to your heart. Christ I'm starting to sound like a saturday morning shounen. It's sappy but in all of the right ways and it really tugged at my heart strings. Even the pokemon-esque monster collecting was kinda fun albeit a bit contrived in the way they're recruited (godammit toko be my friend) But once I mastered fighting with them it became second nature to want …
Read MoreWhat a touching story Ni No Kuni provides. This game is saturated with hope and spirit in the face of true hardship. Suffering loss, but refusing to give in. Restoring a broken world to the charm it once had. Maturing and overcoming in the unblinking face of despair. As cliched as something like this can be sometimes Ni No Kuni stands out among the best. And MY GOD the animation is spectacular. I expect nothing less from the people of Studio Ghibli. As long winded as this game can be, and trust me it's a long ass game, it's a story worthy of preservation. To face something truly wicked can be daunting, but you never have to go it alone. Your mistakes can be redeemed. Nothing is impossible as long as you carry hope close to your heart. Christ I'm starting to sound like a saturday morning shounen. It's sappy but in all of the right ways and it really tugged at my heart strings. Even the pokemon-esque monster collecting was kinda fun albeit a bit contrived in the way they're recruited (godammit toko be my friend) But once I mastered fighting with them it became second nature to want to catch them all, which I didn't because life. So to wrap this up in pretty little bow PLAY THIS GAME. Especially if you like long RPGs with beautiful world building and creative, feel good tales mixed in. No matter how many stuffed animals I cry into they just blankly stare back at me disappointed.
Read LessMore people should know about this game, especially people sick of current Pokemon games level of difficulty. You run around catching creatures who evolve & you can choose what they evolve into which is neat. You can also fight using Oliver & friends if you want, but most of the combat ends up being with your familiars. Story is sad but amazing, I wish there was more audio vs text dialog & the cutscenes by Studio Ghible are too few & far between. A lot of the side quests involve doing the same things, combat could be better, some of the world feels small but overall a great game just not perfect. Fun & cute at times but can be serious & difficulty ramps up especially at the end area with the final boss, but that's the way games should be. Nice pacing & some distractions along the way like a fun gambling place. Unique & memorable game, a must have for any Nintendo Switch owner.
Beautiful game, Ghibli films make me happy, childish nostalgia definitely had a play here but goddamn was this game much more grindy then I remember it being. Still fun great story, Oliver chad and such.
Che dire? Bellissimo JRPG di Level-5, con trama piacevolissima, musiche mozzafiato e mondi fantastici eccezionali. Un cast di personaggi e una localizzazione che usano appieno le peculiarità della lingua (italiana), con giochi di parole e dialetti. Combattimento alla pokemon, gradito, con la possibilità di curare i propri mostriciattoli. Sembra che dovesse finire prima e che sia stato aggiunto un epilogo alla fine, anche mal attaccato, forse dovuto all'edizione DS. In certi punti sembra un po' troppo infantile, con bambini e mostriciattoli che girovagano per il mondo, ma si sposa bene con l'ambientazione fantastica. Consigliato Voto: 8.5/10
Mr drippys dialogue annoyed the hell out of me! Beware number two is way different as in you cannot capture any creatures.
Super fun monster-training RPG with great visuals. Grinding doesn't feel like a chore.
This is one of my favourtite RPG's of all time. Great story, super nice characters. What to say about the familiars? Much better than a tamagochi :)
Wow. I am honestly struggling to find the words to explain how much fun I had with Ni No Kuni: Wrath of the White Witch Remastered.
This game has everything I want in a JRPG: a large magical world to explore, larger than life characters to journey with and an interesting story to discover.In Ni No Kuni: Wrath of the White Witch, you follow Oliver, a young boy, who embarks on a journey to save his mother and a magical world. I'll be honest, the beginning of the game gives Disney a run for its money for an emotional beginning. Over the course of the game, you will watch Oliver as he grows into the role of the hero that the worlds need him to be.
But Oliver won't be saving the worlds alone. He is joined by Esther, a young girl who is also the daughter of a powerful Sage and Swaine, a rogue who has a heart underneath his rough exterior. And I can't forget my favourite character, Mr. Drippy, who acts as Oliver's mentor, guide and sidekick! The one thing I like about the characters is that none of them get on my nerves. Each …
Wow. I am honestly struggling to find the words to explain how much fun I had with Ni No Kuni: Wrath of the White Witch Remastered.
This game has everything I want in a JRPG: a large magical world to explore, larger than life characters to journey with and an interesting story to discover.In Ni No Kuni: Wrath of the White Witch, you follow Oliver, a young boy, who embarks on a journey to save his mother and a magical world. I'll be honest, the beginning of the game gives Disney a run for its money for an emotional beginning. Over the course of the game, you will watch Oliver as he grows into the role of the hero that the worlds need him to be.
But Oliver won't be saving the worlds alone. He is joined by Esther, a young girl who is also the daughter of a powerful Sage and Swaine, a rogue who has a heart underneath his rough exterior. And I can't forget my favourite character, Mr. Drippy, who acts as Oliver's mentor, guide and sidekick! The one thing I like about the characters is that none of them get on my nerves. Each character has their moment to shine but don't take away imprtant moments from other characters.
Its not just Ni No Kuni's characters that are colourful, but also the world as well. In fact, the game's visual style is bright and colourful, which helps to give the game a storybook feel.
Finally, the gameplay, whilst doesn't revolutionise the genre, it does the job perfectly. The battle system is very easy to learn but allows players to be more tactical, should they wish to.
Overall, Ni No Kuni: Wrath of the White Witch is one of the best JRPGs I've played and I can see why many people consider it a classic. If you are a fan of the JRPG genre, I stronbly suggest you give Ni No Kuni: Wrath of the White Witch a go.
Gameplay: 3/5 The gameplay was fun and yet frustrating at the same time. I like that it wasn't exactly a turn based JRPG as they often are but at times I wished it was. Most of the game it wasn't irritating, but the timing for spell casting and enemy spells was terrible. Sometimes you could cast a spell and 2 other enemies would cast and interrupt you spell.
Presentation:3.5/5
Story: 4/5
I'm going back, trying to complete some of the stuff I have on the Switch, and god man, this game is just a treasure. So wonderful on the eyes, and even if the combat is pretty uninspired and the idea of being a monster catcher (which I don't really consider it that) is pretty blah in this regard, it's just something truly special.
50 Completed Games
Wow. Ni no Kuni is my 50th completed game since joining Grouvee. I joined in 2021 and my first game completion tracked was Night of 100 Frights for the Gamecube, completed on July 25, 2021, meaning I'm just a bit short of 1000 days of games here at 982. That really doesn't seem like a lot, but I've only ever tracked 'full' runs or 'sizeable' games, so something like a mobile game, multiplayer game with no continuity, or an old arcade game just wasn't interesting for me to track. I wanted to challenge myself as I got older since I'd had a really bad track record of not completing games. I also wanted something of a 'history' that I could look back on in years, maybe even with my future children, and even now I can look through my 'Date Finished: Descending' and remember things much more vividly.
My parents caught Covid while I was on Attack of the Twonkies, I played Final Fantasy II on the plane to Vegas, I beat Beach Bandits right before I moved into my first house, there are people I haven't seen or heard from since I beat Raft, I played …
50 Completed Games
Wow. Ni no Kuni is my 50th completed game since joining Grouvee. I joined in 2021 and my first game completion tracked was Night of 100 Frights for the Gamecube, completed on July 25, 2021, meaning I'm just a bit short of 1000 days of games here at 982. That really doesn't seem like a lot, but I've only ever tracked 'full' runs or 'sizeable' games, so something like a mobile game, multiplayer game with no continuity, or an old arcade game just wasn't interesting for me to track. I wanted to challenge myself as I got older since I'd had a really bad track record of not completing games. I also wanted something of a 'history' that I could look back on in years, maybe even with my future children, and even now I can look through my 'Date Finished: Descending' and remember things much more vividly.
My parents caught Covid while I was on Attack of the Twonkies, I played Final Fantasy II on the plane to Vegas, I beat Beach Bandits right before I moved into my first house, there are people I haven't seen or heard from since I beat Raft, I played through Tail Concerto with Covid myself, and was rushing from a Wedding across the country to finish up Bug Fables. These games feel a bit like the bread crumbs of my life.
I wanted to take a minute to commemorate 50 games and this delightful little community of wise ass avatars and mascot platformer enthusiasts. 50 is the page limit, so this will be the last time I can look at just one screen and see this whole bite of my life summarized. After this it'll be even harder to rate games! As for rating, I try to give my Star ratings on 'build quality', basically whether something would be made well in general, attention to art design, responsive controls, good gameplay loop, and sensible characterization. With rankings, I've always stuck with 'How much does it mean to me, in what order am I coming back to these games, which ones get stuck on the island with me?' This lead me to my one grand observation, so, if anyone's listening, here's my well seasoned, oven toasted take...
A game is only as good as it's ending.
An outsider would think that was lukewarm, but if you're someone who likes to crushingly analyze this blubbery hobby, you realize that's actually against the grain. And I'm talking about the real ending, not just when the credits roll first, but when you've finished everything on your plate the Dev's thought reasonable to feed you.
I just can't stand a game with no follow through or that can't tell you when to stop, betraying meddling producers and a lack of a central vision. If a game could be judged by it's one golden moment, nearly every game would be great and arguably equally great. A real certified G, though, doesn't need you to think for it, doesn't have several different shoving off points for different audiences or procedural dodginess. The best games are, just like every other great artform, specifically hand crafted with a sense of 'why' they are that cuts through the consumer haze that soaks you to the bone. That's why a little whizzy racer like Horizon Chase is better than SoTN and it's why Bug Fables is one of the best games ever and Ni No Kuni, despite having every advantage and tool it needs, can't bring itself to be.
Thanks, as always, for reading. Here's to the next full Played page and thank you specifically to Peter for getting it just right.
Finished the Dark Djinn's Arc. Shadar was pretty hard. Nearly used all of my items to beat him. Man I thought this game's story was simple and just mediocre but I was wrong Dark djinn's past was really sad. But still I wish they would have given a little bit effort to animate those final cutscenes. But still great mun love that!
I could say a lot of things about Ni no Kuni, but... bah, I just love this game too much.
Getting the Mad Scientist trophy was one of the most trying experiences I've experienced in earning trophies.A very grindy trophy combined with a lot of RNG. At least I only have two more trophies to get for the platinum!