Breath of Fire: Dragon Quarter (2002)

Capcom

PlayStation 2

2.89 from 81 ratings

314 members have it in their collection · 3 playing now · 152 backlogged · 94 wish listed

Breath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around … Read more
Breath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed. Read less
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Details

Developers
Capcom
Publishers
Capcom
Genres
Role-playing (RPG), Strategy
Themes
Fantasy
Series
Breath of Fire
Event
Capcom E3 2002 Conference

Release dates

  • Nov 14, 2002 (Full Release) (Japan) PlayStation 2
  • Feb 18, 2003 (Full Release) (North_America) PlayStation 2
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Featured in lists

Playstation 2 by phantasy2004 · 81 games · 0

Rating distribution

5 stars
14
4 stars
13
3 stars
19
2 stars
20
1 star
15
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Community All Reviews Statuses

YABUKI

Status YABUKI Aug 17, 2021

Quick shoutout about this game

Don't wanna start fires but I've always been confused about the vitriolic backlash on this thing. Plays like tactical Vagrant Story/Parasite Eve with a ton of meta strategy. You will be dying, resetting, restarting, abusing soft saves, hoarding items and rising from the fire like a pheonix until you see the light of day. Just …

Read more

Quick shoutout about this game

Don't wanna start fires but I've always been confused about the vitriolic backlash on this thing. Plays like tactical Vagrant Story/Parasite Eve with a ton of meta strategy. You will be dying, resetting, restarting, abusing soft saves, hoarding items and rising from the fire like a pheonix until you see the light of day. Just about every single critique of this game needles incessantly at it when every supposed issue is actually a well-thought out design decision. I'm not joking. This is an incredibly interesting strategy game that asks you to accept it's systems and take advantage of them as best you can-- You can't just run through it willy-nilly, you have to think about where your going and why. You have the tools to succeed. It will just take several timelines.

The struggle is that this game has such a particular mode of operation, such a focus on it's strategy that it ends up being highly inaccessible to most players. The meta gameplay adds layers to the story-- A low-class, worthless band of doomed people in a rigid caste-driven society fighting against the odds to find a future that was never meant for them-- but at the cost of most of it's audience. Without the dreaded S.O.L system everything would be simpler, but I solidly believe there would be less of a punch.

In the end, you really need to research this game before you pick it up. Traditional RPG it is not. I also maintain that while it has some daunting systems in place, Dragon's Quarter is not the hardest game in the world. Very difficult and grueling at times, yes, but when you understand the maps and S.O.L system, you will feel everything lock into place.

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