(x-posted from my blog)
In anticipation of the release of Danganronpa V3, I played through the prior two mainline games which resulted in my appreciation for the games to fully blossom. It turns out that this was the perfect way to lead into V3, which is the franchise-level examination piece. Again we have the mild-mannered protagonist, stoic female sidekick …
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(x-posted from my blog)
In anticipation of the release of Danganronpa V3, I played through the prior two mainline games which resulted in my appreciation for the games to fully blossom. It turns out that this was the perfect way to lead into V3, which is the franchise-level examination piece. Again we have the mild-mannered protagonist, stoic female sidekick with the past, and the two-faced cunning wild card who acts as much against the other participants as he does to help them. To evoke our memories of the prior games, familiar case beats come up again — the double murder case, the case with an intended killer ending up as the victim, the case where during the course of the trial it is revealed that the killer and victim actually conspired. As the memories are fresh in the player’s mind, comparing and contrasting the scenarios of this game with their counterparts in the prior two games, then the big reveal comes with a punch to bring you back to your couch.
It is very difficult to talk about why this game works without spoiling the big payoff of the final case. Saying that the payoff is “divisive” would be putting it mildly. I have seen fans who hate it say that they felt that it cheapened everything about the DR franchise, and some even going so far as to suspect that the creators must hate the fans. I don’t think there is evidence for this given that it examines Danganronpa fans and comes to a positive conclusion. Series writer Kazutaka Kodaka has made comments stating that it was intended to elevate the players from bystanders to being an active part of the game, and to play with our relationship to fiction as “lies”. The reveal is a punch, but it is followed by a pat on the back. It’s one of the few times I’ve seen a work say “calm down dude, it’s just a game” and then allow you to reestablish an affection for it without contempt.
Naturally, the big problem with having a game reference its previous entries so heavily and having the emotional reaction tied to the player’s personal connection to them is that it lessens the experience for those who are new to the series. I suspect they will dislike the ending and consider it a cheap shot, though everything prior to the final chapter is still enjoyable on their own merits.
The soundtrack is excellent as is always expected from Masafumi Takada, and the graphics are gorgeous — the game benefits from a larger budget and being primarily developed for the PS4/PC instead of a handheld this time. The execution scenes are also more grandiose, over-the-top, and brutal than before, which even took my jaded self by surprise at times. The Class Trials now have Lie Bullets and Scrum Debates to add more variety to the flow. The awful Logic Drives from 2 were replaced with Psyche Taxis, which never get as tediously long as the Logic Drives did and play like a simplified version of OutRun.
I am glad that the ending took the risk it did, especially after the end of the Danganronpa 3 anime was so toothless and pandering. Now that Hope’s Peak has well and truly ended, hopefully the staff will be able to go to new ridiculous heights with a new game.
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