Danganronpa: Trigger Happy Havoc box art

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Danganronpa: Trigger Happy Havoc

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Danganronpa: Trigger Happy Havoc

Nov 25, 2010

Main game

4.09 average rating based on 2317 ratings

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In "Danganronpa" you'll dive into a series of class trials and expose the lies and contradictions of your classmates in order to find out who's behind each grisly murder. In each trial, you'll have to use the evidence and testimony collected during your investigation to literally shoot down your opponent's assertions. By combining logic and motion, "Danganronpa" offers an exciting and unprecedented gaming experience.
Release Dates
Nov 25, 2010 (Japan)
Android, iOS
Nov 25, 2010 Full Release (Japan)
PlayStation Portable
Oct 10, 2013 Full Release (Japan)
PlayStation Vita
Feb 11, 2014 Full Release (North_America)
PlayStation Vita
Feb 11, 2014 Full Release (Europe)
PlayStation Vita
Feb 16, 2014 Full Release (Australia)
PlayStation Vita
Mar 18, 2016 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
5119
In Collection
587
Wish Listed
209
Playing
1244
Backlogged
How Long Is Danganronpa: Trigger Happy Havoc?
Main story: 28.2 hours
Main + extras: 34.2 hours
100% completion: 43.8 hours
Total completions: 60
WarpDogsVG
WarpDogsVG gave Jan 24, 2020
WarpDogsVG gave Jan 24, 2020
Good morning and get ready to greet another beautiful day!
This review is for the PC (Microsoft Windows) version

Just an incredible experience. Takes the Phoenix Wright formula, dresses it up in Persona's skin, then steps on the gas and never once lets up.

There are so many fun twists and turns, but I really have to commend the designers for having nearly every puzzle and twist be solvable by the player before the game brings it up. It must be such a hard balance for their writers - especially for what is a 26+ hour long game! - but they nailed it.

Oh and the music owns bones.

driph
driph gave Sep 21, 2014
driph gave Sep 21, 2014
driph's review of Danganronpa: Trigger Happy Havoc

Persona X Phoenix Wright X Battle Royale. Some of the most fun I've had with a VN style game.

HaloBlues
HaloBlues gave Mar 31, 2025
HaloBlues gave Mar 31, 2025
Lived Up to the Hype
This review is for the PC (Microsoft Windows) version

Interesting, colour-poppy, and eye-catching art style. The 2D character models on 3D backgrounds and how they incorporated that was actually pretty cool. Character models have a lot of fun variety, ranging from pretty average little dudes (Makoto and Toko), to conventionally attractive model-types (Junko and Sayaka), to genuinely unconventional and unique (Sakura, Hifumi - though honestly most of them have some unique visual trait about them). The colour scheme and pink blood gives the whole thing a kind of bubblegum splatterpunk vibe that I'm super into.

There's a great range of personalities in the cast, and their different 'Ultimate Talents' lends some more differences between their backgrounds. You have the fashionista model, the jock, the stoic one, the prep, all those cliches - and then they often turn out to be nothing like you'd expect from those cliches.

Everyone kind of acknowledges the writing in this game can get pretty wacky, and, I mean, yeah. There's a talking robot bear who sometimes speaks aloud in emoticons for the hell of it. Don't take it too seriously and you'll probably have a fun time. The plot twists are genuinely great if you go in at least partly blind like I did …

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Interesting, colour-poppy, and eye-catching art style. The 2D character models on 3D backgrounds and how they incorporated that was actually pretty cool. Character models have a lot of fun variety, ranging from pretty average little dudes (Makoto and Toko), to conventionally attractive model-types (Junko and Sayaka), to genuinely unconventional and unique (Sakura, Hifumi - though honestly most of them have some unique visual trait about them). The colour scheme and pink blood gives the whole thing a kind of bubblegum splatterpunk vibe that I'm super into.

There's a great range of personalities in the cast, and their different 'Ultimate Talents' lends some more differences between their backgrounds. You have the fashionista model, the jock, the stoic one, the prep, all those cliches - and then they often turn out to be nothing like you'd expect from those cliches.

Everyone kind of acknowledges the writing in this game can get pretty wacky, and, I mean, yeah. There's a talking robot bear who sometimes speaks aloud in emoticons for the hell of it. Don't take it too seriously and you'll probably have a fun time. The plot twists are genuinely great if you go in at least partly blind like I did - I knew Junko would have some greater significance (can't really avoid that with how ever-present she is online) and I kind of got the general gist as to what that significance would be, and I was able to figure out some cases fairly easily, but others caught me genuinely off-guard, and it was super fun to play through them with my fiancee watching me as we both tried to guess what would be revealed.

It's a visual novel, so expect a lot of clicking, a lot of reading, some dialogue options, and not a lot of physical gameplay. I enjoy visual novels, so the gameplay was enjoyable for me.

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Jasyla
Jasyla gave Feb 17, 2022
Jasyla gave Feb 17, 2022
Great concept and great start

For the first few hours I spent with Danganrompa I was in love with it. It was bizarre, had great music, a lot of style and characters I was interested in getting to know. As it went on, it started to drag. There’s only so many times I can listen to the main character incredulously question if… it’s really possible… that one of… us… killed them? Dude, yes. This is the 7th murder. Get with the program. Also, as the cases went on so much time was spent recapping an event or conversation you just had 20 minutes ago. Still, overall enjoyable with a great start and good ending.

OvalsOk
OvalsOk gave Mar 30, 2020
OvalsOk gave Mar 30, 2020
Didn't Expect To Love It So Much
This review is for the PC (Microsoft Windows) version

enter image description here

Danganronpa: Trigger Happy Havoc Is a game that I can't describe. A little bit of backstory. I was aware of the Danganronpa franchise. I learned about it from my girlfriend who is really into them. However, I had no interest in playing it. But one day I checked Steam and saw that they were on sale. "Why not," I said. And I downloaded all 4 of them.

It has probably become my 2nd favorite video game franchise of all time. I'll keep it spoiler-free. But let me explain the main concept.

Hope's Peak Academy is the most prestigious school in Japan. Maybe in the entire world. Going to Hope's Peak sets you for life. However, there is only two ways to get in. You have to be in high school, and you have to be the very best in what you do. These people are called "Ultimates". If you are the "Ultimate Baseball Star" for example.

You play as Makoto Naegi. A talentless student who only got in by winning a lottery. He became the "Ultimate Lucky Student". But after walking into the school, he mysteriously passes out. He wakes up and meets with the 14 other students.

They are …

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enter image description here

Danganronpa: Trigger Happy Havoc Is a game that I can't describe. A little bit of backstory. I was aware of the Danganronpa franchise. I learned about it from my girlfriend who is really into them. However, I had no interest in playing it. But one day I checked Steam and saw that they were on sale. "Why not," I said. And I downloaded all 4 of them.

It has probably become my 2nd favorite video game franchise of all time. I'll keep it spoiler-free. But let me explain the main concept.

Hope's Peak Academy is the most prestigious school in Japan. Maybe in the entire world. Going to Hope's Peak sets you for life. However, there is only two ways to get in. You have to be in high school, and you have to be the very best in what you do. These people are called "Ultimates". If you are the "Ultimate Baseball Star" for example.

You play as Makoto Naegi. A talentless student who only got in by winning a lottery. He became the "Ultimate Lucky Student". But after walking into the school, he mysteriously passes out. He wakes up and meets with the 14 other students.

They are greeted by a robot bear named Monokuma. And he puts them in the "Killing Game". The only way to get out is to murder another and get away with it. After a murder, there is a class trial. If found guilty, they are executed. If found innocent, the rest are executed and they can leave. It's up to you to find the clues and find out who was the culprit.

The game has amazing mechanics. It's split into three gameplay modes. "School Life" which is getting to know the other students. "Deadly Life" which is investigating the murder. And the class trial which I won't go into detail on. Just know that it's amazing

Danganronpa: Trigger Happy Havoc contains one of the most engaging stories I've ever seen in a visual novel. The characters are all unique and interesting. It has amazing writing and voice acting (for the most part). The game brings you through sadness, laughter, and hope, and despair. It's a huge time investment. But you won't regret it.

GO INTO IT SPOILER FREE

4/5

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TheTheory
TheTheory gave Apr 4, 2018
TheTheory gave Apr 4, 2018
...

Now this is my kind of visual novel. While I still consider 999: 9 Hours, 9 Persons, 9 Doors to be the standard-bearer for the genre, Danganronpa comes pretty damned close. It might actually have 999 beat in some key areas. Maybe--maybe--on a replay of both, I might admit 999 isn't quite as great as this. I mean, Danganronpa has a crazy bear, some really neat characters, a surprisingly complex plot that used a game mechanic to help it make sense... I mean, heck. It's just a hum-dinger of a game.

It's an ambitious game, and the high heights it tries to reach also provide the areas it stumbles. The Phoenix Wright-esque courtroom trials use several mini-games to present evidence during. It's a more ambitious way of showcasing courtroom drama, but the ambition oversteps a bit as I ended up losing more health to controls than logic lapses. And the rhythm game that concludes each trial is something that I found impossible to do as intended (see arguments, link arguments, counter arguments) and ended up settling for see argument, counter argument--which works, but makes the task one of rote execution rather than logical puzzle. Some iffy in-game instructions …

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Now this is my kind of visual novel. While I still consider 999: 9 Hours, 9 Persons, 9 Doors to be the standard-bearer for the genre, Danganronpa comes pretty damned close. It might actually have 999 beat in some key areas. Maybe--maybe--on a replay of both, I might admit 999 isn't quite as great as this. I mean, Danganronpa has a crazy bear, some really neat characters, a surprisingly complex plot that used a game mechanic to help it make sense... I mean, heck. It's just a hum-dinger of a game.

It's an ambitious game, and the high heights it tries to reach also provide the areas it stumbles. The Phoenix Wright-esque courtroom trials use several mini-games to present evidence during. It's a more ambitious way of showcasing courtroom drama, but the ambition oversteps a bit as I ended up losing more health to controls than logic lapses. And the rhythm game that concludes each trial is something that I found impossible to do as intended (see arguments, link arguments, counter arguments) and ended up settling for see argument, counter argument--which works, but makes the task one of rote execution rather than logical puzzle. Some iffy in-game instructions also mar the experience (I had to look a few things up online just to figure out what the hell I was doing, as with the rhythm game--the game tells you the controls, but not really the concept you're aiming for while using them).

That's not great, of course, but Danganronpa is, as a visual novel, much more about the storytelling than the mini-games that make up trials (which, it should be noted, could have been much much worse). A guy wakes up in his new school, confused. After finding the other new students--also confused--they are told that they cannot escape. The only way out is to graduate. And the only way to graduate is... to kill another student. Cue obvious comparisons to Battle Royale, except, I guess, without the frenzied enthusiasm the students in Battle Royale show.

The murder context leads, obviously, into the detective/courtroom climax of each chapter. And, also pretty obviously, the narrative focuses on figuring out who is behind this odd game and why.

Anyway, if you're into visual novel or narrative-driven puzzle games, give Danganronpa a try.

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Westane
Westane gave Oct 10, 2015
Westane gave Oct 10, 2015
Review / Playthrough

2015-10-10-094005

About the Game:

I'd never really played a VN game before Danganronpa, and I really only bought it on a whim when Amazon dropped the price down to $29. I mean I'd heard great things about it, and I enjoyed the brief time I'd spent with Persona 4 and Catherine, but really I kind of just wanted it to have it.

In fact it was my wife I actually bought it for. She was going through a bit of a gaming rut (since cured with Star Ocean Second Story) and I thought a change of pace might be good for her. Instead, I found myself in need of a handheld game while she hogged used the TV, so I figured what the hell...

Danganronpa is a kind of murder mystery game... Phoenix Wright meets Battle Royal (Or Hunger Games if you prefer, you freakin' weirdo)... where a group of elite students find themselves trapped in a school under the watch of an insane headmaster/bear where the only way to escape is to murder a fellow student, and get away with it!

Disclaimer: Spoilers will be kept to an absolute minimum! Promise!

Gameplay:

2015-09-16-132149

The game is split into three …

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2015-10-10-094005

About the Game:

I'd never really played a VN game before Danganronpa, and I really only bought it on a whim when Amazon dropped the price down to $29. I mean I'd heard great things about it, and I enjoyed the brief time I'd spent with Persona 4 and Catherine, but really I kind of just wanted it to have it.

In fact it was my wife I actually bought it for. She was going through a bit of a gaming rut (since cured with Star Ocean Second Story) and I thought a change of pace might be good for her. Instead, I found myself in need of a handheld game while she hogged used the TV, so I figured what the hell...

Danganronpa is a kind of murder mystery game... Phoenix Wright meets Battle Royal (Or Hunger Games if you prefer, you freakin' weirdo)... where a group of elite students find themselves trapped in a school under the watch of an insane headmaster/bear where the only way to escape is to murder a fellow student, and get away with it!

Disclaimer: Spoilers will be kept to an absolute minimum! Promise!

Gameplay:

2015-09-16-132149

The game is split into three distinct phases: Free Time, Investigation and Class Trial. After you've met your fellow classmates and come to understand the situation you're in, you're set free to socialize and get to know the people you'll be spending the next several hours of gameplay with.

The students, of which there are 15 counting yourself, are all considered the best in their respective talents. You have Aoi the Ultimate Swimmer, Toko the Ultimate Novelist, Mondo the Ultimate... Biker Gang Leader... It's an eccentric and compelling cast, and it would take long for you to grow familiar with and attached to all of them, or at least most of them. The aforementioned free time allows you to wander the school, find and purchase gifts, and form friendly relationships. The more time you spend with any one student, the more you'll come to learn about them, and you'll also receive special abilities that you can use later on in the game.

2015-09-17-232621 Eventually, someone will end up dead. When a body is discovered, the Investigation portion of the game begins, and it's up to you gather your classmate's accounts of the events leading up the event, search for evidence and basically have a case prepared for when the Class Trial begins. There's really no way to mess up the investigation, as the game will not allow you to progress until you've found all the evidence available for the case, but it's still on you to figure out how everything fits into the case.

The trial itself has you going over the murder in a round table format, with everyone sharing their findings and opinions. Scattered throughout are a variety of minigames based on the progress of the trial. These range from simple tasks like choosing the right piece of evidence from a list to backup a statement, or answering a multiple choice question, to playing a hangman style letter game to come up with an answer. Most commonly, you'll be involved in a rapid fire debate where you'll look for contradictions in an argument and literally shoot them down with a "Truth Bullet". All of this culminates in a rhythm game style showdown with the accused When all is said and done, a vote will be passed and judgement will be carried out on the guilty party.

2015-10-10-094225

As far as gameplay is concerned, all of you interactions are really just a vehicle to drive the story forward. When you play Danganronpa with the same mindset that you'd have reading a book, there's really no complaints about any of the game mechanics, for the most part. The only two things that come to mind are the ability to "interrupt" a conversation to touch on a key point from that conversation, and the ability in class trials to contradict an argument with a keyword from the same argument. With the first one, it adds this awkward illusion of choice where there isn't any. The game will simply not progress until you've touched on every point in the conversation. For the latter, it just seems superfluous and adds some needless complication and frustration to an otherwise streamlined portion of the game.

The story itself is, for lack of a better term, batshit insane. It's also wonderful. There characters are all interesting and unique and people you thought you'd hate, or forget entirely, from the beginning can end up being your favorites by the end. Add to that the psychotically marvelous headmaster, Monokuma, and there's really never a dull moment. What I loved most about the story was that in the beginning of every chapter I felt extremely confident I knew how things were going to go forward. I knew who was going to kill who and why they'd do it. I was right two out of six times...

Presentation, Music and Sound:

2015-10-10-094213

The anime style of Danganronpa is somewhat unique. Characters appear as cardboard cutouts, blood is a bright, neon pink color, and even proper cutscenes have an interesting appearance to them. Environments are detailed and atmospheric, and everything has a sense of dark whimsy to it. You'll constantly want to explore the school, wondering what lies beyond the next stairway, though you'll never shake the feeling that you're truly a prisoner at Hope's Peak Academy.

2015-09-30-200334

Music is fantastic and weird, but good weird, and it always manages to work itself into my head at the most appropriate situations. Actually, we have a building that I have to travel to for work on occasion which has a similar layout to the first floor of Hope's Peak, and I can't walk around there without hearing the Free Time music...

Sounds are a bit of a mixed bag. Normal sound effects are fine, but the odd voiceovers during conversations can be very distracting. First, let me go on record and say that I'm a huge dub fan of anything. Being blind, I'll even take bad dub's over subtitles if I can. None of that was to say Danganronpa's dubbing is bad, it's not, it's great, I'm just saying that my complaint isn't with the dub itself. Only class trials as very brief events in game are fully dubbed, otherwise you just get random quips every time you talk to someone. The problem is that these don't always line up with what the person is actually saying, and it can be a bit off-putting.

As far as the trials themselves are concerned, the voice acting is great, in my opinion. All the characters' English voices sound appropriate, and even some of the initially sub-par ones grew on me by the end.

Fun:

2015-10-01-134354

I've always had an interest in the genre, but Danganronpa has officially made me a fan. It's been nearly a week since I beat this game and the twists and turns and the ending still have me trying to figure out how I feel about everything. Of course the fact that I am this affected by the game should speak to its quality. When my wife asked me what I thought of it after the credits rolled I honestly couldn't give a solid answer, "It was good... I think?"

I can say I was definitely spent after it was over, but also desperate for answers. With that I decided I'd just fire up Danganronpa 2 real quick, just 10 minutes, see if it clears anything up on the first game... It has not, and I'm now three hours in with more questions than answers...

What I can say for certain is that Danganronpa is probably my favorite game that I've play this year (having not actually beaten anything released this year) and one I'll be trying to convince anyone I can to play. Also looking forward to the anime next month!

...Chihiro is my waifu DON'T JUDGE ME!

Review:

Danganronpa 2

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Gogi
Gogi gave Apr 10, 2021
Gogi gave Apr 10, 2021
Danganronpa: Trigger Happy Havoc
This review is for the PC (Microsoft Windows) version

This was the start of one of my favorite game series of all time! Whenever I rate games, I often end up rating my own personal experience with the game, and this is one of the best experiences I ever had. I love the atmosphere, music, characters, and mystery element. Really love this one, possibly my second favorite game series so far.

GuardKnowledge10
GuardKnowledge10 gave Dec 5, 2020
GuardKnowledge10 gave Dec 5, 2020
Shit, but MY shit.
This review is for the PlayStation Network (Vita) version

This review has spoilers, yes, I’ll mark the spoilers as spoilers, but still.

enter image description here

Danganronpa: Trigger Happy Havoc is a game that I never expected I would love, but I really do. Yeah, it has big problems, but it’s become something of a guilty pleasure over these past few months.

This game takes the Phoenix Wright formula, and yeah, thought that is slightly unoriginal, the trials are extremely fun, and do add some things the AA games never had. It can be a bit tedious once the bullet mechanics get harder, but it doesn’t get that annoying once you get the hang of it. The visual style for this series as a whole is really interesting and that cardboard cutout thing makes it look janky, but cool at the same point.

I think the main issue that I, and many other people have is the dialogue. There are so many well written scenes in this game/series, but the dialogue just drags on, and something that could take 2 minutes to explain, can create 25 minutes of obnoxiously long dialogue. People defend this because it’s "realistic”, but if that ruins your game a slight bit, is there really an excuse? Sometimes the …

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This review has spoilers, yes, I’ll mark the spoilers as spoilers, but still.

enter image description here

Danganronpa: Trigger Happy Havoc is a game that I never expected I would love, but I really do. Yeah, it has big problems, but it’s become something of a guilty pleasure over these past few months.

This game takes the Phoenix Wright formula, and yeah, thought that is slightly unoriginal, the trials are extremely fun, and do add some things the AA games never had. It can be a bit tedious once the bullet mechanics get harder, but it doesn’t get that annoying once you get the hang of it. The visual style for this series as a whole is really interesting and that cardboard cutout thing makes it look janky, but cool at the same point.

I think the main issue that I, and many other people have is the dialogue. There are so many well written scenes in this game/series, but the dialogue just drags on, and something that could take 2 minutes to explain, can create 25 minutes of obnoxiously long dialogue. People defend this because it’s "realistic”, but if that ruins your game a slight bit, is there really an excuse? Sometimes the conversations are useless, and never carry on to the ending, or even the sequels! For some scenes, it does help within the trial like the Mondo and Taka scene.

But it sucks to read stuff that has been explained 20 TIMES, and then have to sit through a bunch of reactions, AND THEN, you have to recap it in the closing comic book sequence (which I do very much enjoy aesthetically and gameplay-wise), but it’s so, so exhausting to sit through the same things.

Another one of my issues is the first trial. Big, big spoilers ahead. The thing is, I (and now that I’ve seen many other people play this game) and many other people found out the killer’s identity immediately! I do realize that that this was made for Japan, where 11037 might be less obvious, but it still does really take the tension out of the trial. Yes, it’s kind of cool that you can solve it immediately, you realize that you have to slog through 1,000,000 lines of dialogue, which if you remember, SUCKS!

Right now, it does sound like I don’t like this game, but this is the last con before I talk about the GOOD stuff.

The free time and how it interacts with the game. Listen, I love the item mechanic and you do learn tidbits about the characters, but there isn’t really an influence on the story because of this, yes it’s fun, but what does it fundamentally add. Many people compare this to a typical side quest, but even if you have a close bond with that character, they’ll still try to frame or betray you. "Well, that’s the point!” I hear you say. THEN WHY ADD IT IN THE FIRST PLACE, when it’s basically meaningless, and the point can still be made clear in other scenes! It doesn’t affect the story that much anyway, which yes, you do get to choose whether Makoto "dies" or Kyoko dies, which is very cool, but it would’ve been cooler if the whole game was like that. I’m not one to say whether games should’ve added more gameplay mechanics, but when they’re clearly teasing it, it spells out the opportunities that weren’t there!

I’m sorry, on to the really good things. In a quickfire round.

  1. The characters are great. Mostly all (yes fuck you Hiro, you should’ve died) have great personalities and once you talk to them in free time, you get very interesting conversations with them.

  2. This has an amazing message. When that last trial ends, god damn it’s powerful. It can be garnered as cliché, but it executes it in a way where it makes you want to cry, which it nearly did,

  3. All rest of the trials are very fun, when it doesn’t drag on, they become legitimately urgent to solve.

  4. The executions and animations are so cool, they each relate to the person’s "Ultimate” and it’s amazing.

There’s more that I like, but that goes into very spoilery stuff, and some are very specific. I also have a couple of nitpicks, plot holes, and game design issues, but that also goes into very spoilery stuff.

7.8/10. Would strongly recommend if you’re looking for a new fandom to get into. Also, if you play this, don’t choose waifus. Just don’t.

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MellyHeals
MellyHeals gave Apr 28, 2020
MellyHeals gave Apr 28, 2020
Dongangrumpus : Despair 'n Waifus
This review is for the PC (Microsoft Windows) version

A psychotic monochromatic bear wants to cover you and your friends with pink goop, will you triumph and stand for Hope ? Or will you fail and fall intro Despair ? Whatever happens... Prepare to lose some waifus along the way...

"Fun characters with wacky writing, a story with endless suprises and... What's that ?... Actual gameplay ?! In my Visual Novel ?! Oh me oh my, surely you jest !"

I ain't jestin', this game is the bomb and it has a killer soundtrack to top it all off !

4.7 out of 5, would get trapped in a highschool and be forced to watch my friends die one after the other again.

enter image description here

(Ps : Chihiro is best girl !... W-Why are you laughing ?...)

Dallen
Dallen gave Jun 11, 2017
nicolaus.miller.1
nicolaus.miller.1 gave Jun 11, 2016
nicolaus.miller.1 gave Jun 11, 2016
nicolaus.miller.1's review of Danganronpa: Trigger Happy Havoc

This is hands down my favorite series; it’s full of dark undertones, mystery, great story writing and character development, and a great court-style fighting system all with quite gorgeous graphics—mainly the characters and cutscenes here. I’m not going to give anything away, but please please try this game, it is amazing. Unfortunately, NISA got a hold of the rights and trashed it. The official American release is full of mistranslations, spelling errors, weird decisions, and changes to names and statuses that I really hate. If you do plan on giving it a try, I HIGHLY recommend a fan translation. I have played both a fan translation and NISA’s official release and the former is better by magnanimous leaps and bounds, unfortunately, but don’t let that discourage you—it’s easy to find and available on computer, hell you could just watch it on Youtube if you really want and get a good experience, just please, however you do it, try it, you’ll find SOMETHING you like, I promise.

MrSaturn21
MrSaturn21 gave Aug 19, 2015
MrSaturn21 gave Aug 19, 2015
A Beary Good Story! Pupupupu!

Danganronpa has got to be one of the strangest games I've ever played. I played this to join in on the discussion with Grouvee Game Club podcast, which just started! Give it a listen. A small disclaimer, I played the English Translated Rom done by Project Zetsubou. This game is available for PSP and Vita as well. I hear the Vita version is much better, as the game is much clearer and the american release has great voice acting. The Vita version also has a 50 day school mode in which you and your classmates build tiny little robot bears, or so I hear. The PSP version does not include this mode. The localization changes a bit of the details in the trials here and there, but nothing too significant.


The general premise is something akin to Battle Royale, a comparison so apt I can't seem to avoid it. You are Makoto Naegi, and after being accepted to an extremely prestigious academy (Kibogamine) you lose consciousness. After coming to, you walk around to school and come across the rest of your fellow students. 15 of them to be exact. Suddenly, an announcement is made on the monitor system. A …

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Danganronpa has got to be one of the strangest games I've ever played. I played this to join in on the discussion with Grouvee Game Club podcast, which just started! Give it a listen. A small disclaimer, I played the English Translated Rom done by Project Zetsubou. This game is available for PSP and Vita as well. I hear the Vita version is much better, as the game is much clearer and the american release has great voice acting. The Vita version also has a 50 day school mode in which you and your classmates build tiny little robot bears, or so I hear. The PSP version does not include this mode. The localization changes a bit of the details in the trials here and there, but nothing too significant.


The general premise is something akin to Battle Royale, a comparison so apt I can't seem to avoid it. You are Makoto Naegi, and after being accepted to an extremely prestigious academy (Kibogamine) you lose consciousness. After coming to, you walk around to school and come across the rest of your fellow students. 15 of them to be exact. Suddenly, an announcement is made on the monitor system. A little bear half black and half brown asks you to meet him in the gym. After introductions, you all meet in the gym as he explains to you his intentions, and your situation.

There are tons of rules to this game, but the gist of it is that in order for anyone to leave this academy, they have to get away with murder. An announcement happens after any murder is found by 3 or more people, quickly followed by a class trial. The little bear, Monokuma, gives incentives to drive the students into murdering eachother. If the class is able to determine who the killer is correctly, that person will be executed, but if the class chooses incorrectly then everyone is executed except for the murderer.

The characters themselves are pretty great. There are a few duds, but for the most part each one of them is an individual with their own likes and dislikes, past, motives, agenda. They are each pretty unique in personality and appearance. I found it very upsetting to see some of them go when the time came. The dialogue in the game is hilarious.

The majority of the gameplay revolves around inspecting a crime scene, gather clues, and then afterwards during the class trial using those clues as ammunition during discussion. Your classmates will begin discussing the crime and its up to you to find the contradiction in their statements and debunk them with evidence. There are several modes during the class trials which consist of different minigames. There is the debate mode, epiphany anagram mode, machinegun talk mode, and climax logic mode. Sadly, each one of these modes is more frustrating than the last. With each consecutive trial, they also add a layer of difficulty to each minigame. It is the most convoluted way I have ever had the experience of going through solving a murder.

Still, the story the game has to tell is a good one. I don't think anyone should deprive themselves of such a great experience just because of a few minor details. There might even be some sadistic twisted individuals who find the minigames fun. If you play through this game, I suggest at the start of the game choosing the easiest mode. You aren't rising up to any meaningful challenge playing it on hard. The only meat and potatoes this game has to offer is its story, and it's pretty twisted. The narrative really has a dark japanese horror film vibe to it, or something akin to the Korean films by Park Chan-wook such as Oldboy or Sympathy for Lady Vengeance.

Asahina is adorable. I am so glad she didn't die.

The ending was something I didn't expect. I had my suspicions, but never as drastic as the world ending. Or did it really?!

Kinda odd that one of the only survivors of this game is a serial killer that was neither killed or attempted to kill.

Togami could be a lot cooler if he wasn't such an asshole.



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Hellvetica
Hellvetica gave Aug 24, 2024
Hellvetica gave Aug 24, 2024
haha gottem

👌

guileffb
guileffb gave Feb 8, 2023
guileffb gave Feb 8, 2023
Fear the despair bear
This review is for the PlayStation Vita version

Danganronpa is the weirdest and most stylish VN game I've ever played. A cliche heavy narrative filled with cool plot twists, plenty of mystery and unusual choices.

Danganronpa is a unique game. At least from the perspective of someone who didn't play a whole lot of visual novels. But out of the ones I did play, this is the most stylish and best good looking one. Character design, artstyle, the school atmosphere and the creepy little cutscenes you get as you progress through the story. It's not only cool to experience but just fun to look at.

The soundtrack helps a lot with the overall tone and mood of the story. It's amazing! Plenty of unique memorable songs that are still in my head even after I put the game down. It's a shame that they are repeated to INFINITY due to how few of them there are.

This is the type of game that embraces its cliches and quirks, wears them on its sleeves and parodies itself throughout the story. Sometimes it just really doesn't work at all, but the game can be really fun when it does. Those "cliches" are directly tied to the story and if you're …

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Danganronpa is the weirdest and most stylish VN game I've ever played. A cliche heavy narrative filled with cool plot twists, plenty of mystery and unusual choices.

Danganronpa is a unique game. At least from the perspective of someone who didn't play a whole lot of visual novels. But out of the ones I did play, this is the most stylish and best good looking one. Character design, artstyle, the school atmosphere and the creepy little cutscenes you get as you progress through the story. It's not only cool to experience but just fun to look at.

The soundtrack helps a lot with the overall tone and mood of the story. It's amazing! Plenty of unique memorable songs that are still in my head even after I put the game down. It's a shame that they are repeated to INFINITY due to how few of them there are.

This is the type of game that embraces its cliches and quirks, wears them on its sleeves and parodies itself throughout the story. Sometimes it just really doesn't work at all, but the game can be really fun when it does. Those "cliches" are directly tied to the story and if you're cool with it, you're going to have a good time.

The story has its highs and lows. It's engaging, mysterious, keeps you on your toes by constantly making the player question EVERYTHING and manages to build its "murders and trials" very well. Not all of them, but most, at least. The writing can be a bit off sometimes, especially during class trials, but nothing that will ruin the whole thing.

Characters are a bit of a hit or miss. There were very good and well developed ones that kept me interested from beginning to end, like Makoto, Kyoko and Sayaka. While others like Hiro, Toko and Hifumi were extremely obnoxious. I liked the "free time" moments, because you could get an insight on their personalities a bit more, but they're not all worth it. The deaths and uncovering their murderers were cool surprises, though. Above all, the deaths of the ones I didn't like.

And then there's Monokuma... he's the best! He's annoying, funny, cute, creepy, part of a cool major plot twist and A FUCKING BEAR! I love him. The ending, for example, is cool on its own, but he just makes it even better.

The gameplay loop (the little that you actually get to play) gets a bit stale after a while, starting off really strong, but becoming inconsistent. It's not all bad, don't get me wrong! It's all basically split into Narrative/Investigation/Trial. I like the engaging narrative parts that drive the plot forward, I LOVE the investigation and build up to the chapter's climax, but I just didn't enjoy the trials at all. I know they might be the meat of the game, but I found the mini games irritating, random, confusing and the tutorial was awful.

In the end, Danganronpa is a game that actually grabbed me. After finishing it, I kinda wanted to get back to it, because I miss the whole cast (even the weird ones) and the quirky drama. It's not great, but it's a good experience, original enough to make you want to try it.

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jpugeda64
jpugeda64 updated their status Feb 21, 2026
jpugeda64 updated their status Feb 21, 2026

Installing this on Windows 11 was such an enormous pain, I wouldn’t wish it on my worst enemy. PC gaming is great, except for when it isn’t.

hay
hay updated their status Sep 20, 2024
hay updated their status Sep 20, 2024

Questions to those that know the sequels: are they worth playing to someone who thinks this game was just ‘okay’? Would I lose anything from just getting the rest of the series by watching a Let’s Play?

digblocksweewoo
digblocksweewoo updated their status Jun 26, 2024
digblocksweewoo updated their status Jun 26, 2024

Metallica - Ride The Lightning

guitarwolf5
guitarwolf5 updated their status Jul 6, 2022
guitarwolf5 updated their status Jul 6, 2022

Holy heck, what a game. Great little detective game that is almost perfect. The last part drags a bit to be honest but aside from that, highly recommended.

BMO
BMO updated their status Jan 18, 2022
BMO updated their status Jan 18, 2022

Oh wow, Danganronpa: Trigger Happy Havoc Anniversary Edition is available on Game Pass. I guess now I can finally sate my curiosity about this series.

TatskyNuki
TatskyNuki updated their status Jul 28, 2021
TatskyNuki updated their status Jul 28, 2021

I both forgot how punchable so many of these characters are and how godawful some of Monokuma's dialogue is.

The pacing before the first investigation is also really annoying. I do like the free time stuff where you basically push out people's backstory, but that itself is really slow and forced, sometimes it goes right into the archetype that already exists. Getting a plat will... not be fun.

"Ahh... it's about to come out... It's gonna come out! My pristine, pure white, stuffing!" -- Monokuma

Kill me

TatskyNuki
TatskyNuki updated their status Jul 27, 2021
TatskyNuki updated their status Jul 27, 2021

Just finished the Prologue, like past the first day of Day 1? On replay, the aesthetic is still really nice. I like the CG cutscenes, the music just rockets to attention, and the art is firing on all cylinders. But man the dialogue.... it does not hit me. The otaku has some REALLY cringe lines, the "ogre" shit is kinda yikes, the weird structuring of conversations feels so unnatural, and all the characters start on really bad starts. I don't remember if it gets any better but here's hoping my memory is bad!

Threee
Threee updated their status Sep 19, 2020
Threee updated their status Sep 19, 2020

This was so weird.

I'm gonna miss the characters.

One thing I really disliked I had no choice at all.

The trials were tricky to use.

I have this thought If they are hope they should have tried to do something! Hiding is for cowards.

Reset_Tears
Reset_Tears updated their status Dec 19, 2019
Reset_Tears updated their status Dec 19, 2019

Vita Memories from the 10s

Part 1: Bullet Proof

I'll be sharing some of my favorite Vita memories of this past decade. I'll start with the game that convinced me to buy a Vita in the first place: Danganronpa.

The story begins in 2011 Tumblr of all places, back when I was really into weird indie pixel horror games from Japan (usually made in RPG Maker) -- stuff like Yume Nikki, Ib, The Witch's House, Ao Oni, etc. I liked seeing everyone's fan art, and reading everyone's theories on the plotlines. But one day in early 2012, everyone started posting content for a very strange-looking franchise called Dangan Ronpa. It was apparently something like Ace Attorney -- a visual novel type game that had you solving murder mysteries -- but with a strong horror element to it all. And a large dose of sheer absurdity, as I would eventually find out.

enter image description here

The game was released in Japan for the PSP in late 2010, and about a year later a fan posted an English translation of it (accompanied by lots of screenshots) on a message board called... Something Awful. (Remember message boards?) I've tried to think of a succinct way to …

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Vita Memories from the 10s

Part 1: Bullet Proof

I'll be sharing some of my favorite Vita memories of this past decade. I'll start with the game that convinced me to buy a Vita in the first place: Danganronpa.

The story begins in 2011 Tumblr of all places, back when I was really into weird indie pixel horror games from Japan (usually made in RPG Maker) -- stuff like Yume Nikki, Ib, The Witch's House, Ao Oni, etc. I liked seeing everyone's fan art, and reading everyone's theories on the plotlines. But one day in early 2012, everyone started posting content for a very strange-looking franchise called Dangan Ronpa. It was apparently something like Ace Attorney -- a visual novel type game that had you solving murder mysteries -- but with a strong horror element to it all. And a large dose of sheer absurdity, as I would eventually find out.

enter image description here

The game was released in Japan for the PSP in late 2010, and about a year later a fan posted an English translation of it (accompanied by lots of screenshots) on a message board called... Something Awful. (Remember message boards?) I've tried to think of a succinct way to explain what this particular message board was like, but words fail me. Suffice to say it is the strangest message board I've ever come across in all my internet-surfing years. But perhaps that was the most fitting place to expose me to the full story of the madness that is Dangan Ronpa. And hot damn, what a wild ride that was. Rarely have I ever been so glued to a story. This was absolutely, 100%, my jam.

The story was relayed bit by bit, so in between each translated segment were plenty of comments from readers on this Something Awful message board. Everyone was trying to guess who the killer was for each chapter, and who would die in the next. And all the while, everyone was cooking up theories for the overarching storyline. Who is the mastermind? Who is the traitor? What secret is this character hiding? Why are these kids locked up in a school and forced into a death game? What is the purpose of the trials? And so on. Everyone was having a ball -- and when anything was revealed, there were cheers, groans, laughs, and sighs. It felt like being in a packed stadium for the biggest sport event of the year -- but the sport was just some guy reading a book, and the fans were a bunch of nerds.

enter image description here

Along with the story itself (and all its many ridiculous plot twists along the way), I found myself liking other aspects of this quirky game that I wondered if I was ever going to be able to actually play myself. The character art was definitely striking, capturing my attention from the very onset. It's an anime/manga style, but there's something unique about it. The characters are over-the-top, outlandish, odd, and outrageous. This is on purpose though -- these are child prodigies, experts in their respective fields. They are not your typical high schoolers at all, save of course for the protagonist you play as -- a fish out of water named Makoto. He just wants everyone to get along, you know? He's easy to root for, and it's entertaining to watch him try to navigate this school environment that would be wild even if it didn't have the robot bear showing up and instigating a Battle Royale Whodunnit.

Oh yes, Monokuma. (Or as he was called in the message board let's play: Monobear.) Easily the most memorable character of the entire franchise. He is basically what happens if you take the Joker from Batman and turn him into an anime mascot character. He happily executes kids in cruel and unusual ways, all while rattling off stupid jokes. Danganronpa as a whole ends up juggling a dozen or so bowling pins -- half of them dark comedy, and half of them horrific tragedy -- and somehow manages to never lose its rhythm, never dropping a pin. Part of the fun for this character is how the Japanese VA also voiced Doraemon, a beloved children's cartoon character that everyone in Japan would immediately recognize the voice of. Instead of attempting (poorly) to mimic that maliciously squeaky and smarmy voice, I feel the English VA (in the eventual NISA Vita release) should have gone for a Winnie the Pooh impersonation, to get across the same sort of effect on English players. "Remember kids, if you don't all vote for a killer, you get to die, hoo-hoo! Wouldn't that be a bother."

Anyways. In July 2012, NISA announced that they would be releasing an English port of the game for the Playstation Vita. I knew then and there that I would have to get a Vita, so that I would be able to play through this game for myself. I picked up a Vita that Christmas, and then got Danganronpa (actually titled "Trigger Happy Havoc: Danganronpa") when it released in February 2013.

And yeah, it was a blast. Though I already knew the story, I still enjoyed exploring the school at my own pace, and getting to know the characters better (you have "free time" segments that let you choose who to hang out and converse with). And that music. Danganronpa definitely deserves credit for its excellent soundtrack. Gotta love those funky fresh beats.

Opinions are split on how enjoyable the various gameplay segments are in the game's class trials, but I personally had a good time with them. The core game mechanic of selecting counter-arguments and then "shooting" your proof at the words of your classmate with an on-screen reticle in real-time is extremely clever IMO, and effectively manages to capture the excitement of a heated courtroom debate in video game form. Some of the other mini-games are ultimately unnecessary diversions, but I'll always have a soft spot for the rhythm game that has you shouting a final piece of evidence, overpowering a furious classmate who doesn't want to listen to reason.

enter image description here

And that's Danganronpa. A couple sequels and a spinoff would follow, and of course I'd get each one of them on Day One. The games would eventually get ports to PC and PS4 a few years later, but I will always feel the Vita is the franchise's true home (for English fans, at least). I'll always argue that handheld is the most comfortable way to read through visual novels -- and, I don't know. What console could befit the niche and unpredictable Danganronpa, and its eternal struggle between hope and despair, better than the Vita?

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thewritingj
thewritingj updated their status Jul 1, 2018
thewritingj updated their status Jul 1, 2018

I think I have a hard time with games that are supposed to be very character and story-driven when they're goofy anime stereotypes with poorly written (or maybe just poorly translated?) dialogue. I'm having the same "ugh get on with it, I don't care" kind of feelings as I did with Persona. At least with this one, I have the consolation of knowing some of these annoying chars might be dead soon.

(Also WHAT IS WITH these guys' terrible, TERRIBLE hairstyles???)

Avium
Avium updated their status May 16, 2018
Avium updated their status May 16, 2018

Danganronpa: Trigger Happy Havoc Playthrough Part 1 [Time: 00:26:28] [16/05/2018]

Met all of the Ultimate students, and am about to head to the gymnasium for the opening ceremony.

FinellaGrover
FinellaGrover updated their status Apr 22, 2018
FinellaGrover updated their status Apr 22, 2018

I didn't enjoy this. Couldn't come to care about the story or the characters.

phyrface
phyrface updated their status Apr 10, 2018
phyrface updated their status Apr 10, 2018

Fun story! I was a bit annoyed by how stupid all of the characters were, though. They constantly required me to go over the evidence during the trials, despite the fact that they already should have known a lot of the information I was presenting. There was nothing particularly challenging about this game. The gameplay wasn't even that fun. But the characters and the story kept me interested. The game was a lot more linear than I thought it'd be (no choices at all), but the murders were pretty fun to solve. Though again, some of these characters were so dumb... walking them through the evidence was tedious.

padders
padders updated their status Sep 25, 2016
padders updated their status Sep 25, 2016

all my friends are dead.

peter
peter updated their status Jan 18, 2016
peter updated their status Jan 18, 2016

I just saw that this game is coming out on PC in about a month here. I had no idea.