Status Jusfei Feb 25, 2021
Finished story and reached credits
Final thoughts: Unlike Sly 2, this one was overall fun and had plenty of good moments, up through to the ending which would've been a decent ending to the Sly PS2 trilogy if Sly 4 didn't exist. I'm GLAD the open-world format is streamlined so there's rarely any "Do x" in places scattered across the …
Finished story and reached credits
Final thoughts: Unlike Sly 2, this one was overall fun and had plenty of good moments, up through to the ending which would've been a decent ending to the Sly PS2 trilogy if Sly 4 didn't exist. I'm GLAD the open-world format is streamlined so there's rarely any "Do x" in places scattered across the map for the whole game. That being said, the game still has some rough patches that did drag the experience down for me (and Carmelita changing voices every game somehow)...
... Which is pretty much most notably everything about the Australia chapter. It frustrated me to no end with the map verticality, some of the most annoying minigames in the franchise (you don't even get a targeting reticle for the crane game) and the repetitive Guru gameplay (Back to "hijack 5 guards" gameplay) that persists throughout the rest of the game. It's also visually the least interesting with the most boring music, and the least interesting "boss" that ends up igniting a passion for some people for how it folds out... For being the 2nd chapter and giving me Sly 2 flashbacks, I nearly retired the game at this point.
At least past Australia, the game has been more tolerable overall. There are some surprising character growth moments with the cast in the final chapter, and Dr. M is probably the best villain of the franchise.
... Noteworthy this game DEFINITELY make Dimitri the best side-character in the franchise with his frequent humorous appearances, considering he's the best part of Sly 2 for me too.