Main game
4.00 average rating based on 104 ratings
Every time I get exhausted by modern games, gems like this pop up to prove that people are still being creative, even if not within the AAA space. This year has actually been a pretty solid year of unique and fascinating games from the AA and indy scene. There's Blue Prince, Kingdom Come Deliverance 2 and now this game. All great games that offer something truly unique and isn't afraid to commit to a unique vision and making an artistic statement. These games are truly rare but a total joy to experience when they pop up. Alters deserves your attention.
I'll not spoil anything because the plot and writing are honestly the best part of the game. But in a nutshell, this is a survival exploration base building narrative focused game. While that may not sound unique at a glance, the way the game utilizes these mechanics is wholly unique and the writing elevates the experience. The game is about regret, missed opportunities and finding your true potential against extreme adversity. It's firmly grounded in emotion and a deeply personal experience of self discovery.
It's a base builder, its a survival exploration game and it's a person management simulator, all …
Every time I get exhausted by modern games, gems like this pop up to prove that people are still being creative, even if not within the AAA space. This year has actually been a pretty solid year of unique and fascinating games from the AA and indy scene. There's Blue Prince, Kingdom Come Deliverance 2 and now this game. All great games that offer something truly unique and isn't afraid to commit to a unique vision and making an artistic statement. These games are truly rare but a total joy to experience when they pop up. Alters deserves your attention.
I'll not spoil anything because the plot and writing are honestly the best part of the game. But in a nutshell, this is a survival exploration base building narrative focused game. While that may not sound unique at a glance, the way the game utilizes these mechanics is wholly unique and the writing elevates the experience. The game is about regret, missed opportunities and finding your true potential against extreme adversity. It's firmly grounded in emotion and a deeply personal experience of self discovery.
It's a base builder, its a survival exploration game and it's a person management simulator, all in one. The Sci-Fi elements are well explored and the game presents you with a plethora of morally complex decisions. There is a time limit to the game, but honestly you are given plenty of time. I did get a game over once, which was a good learning experience for me, but the game does have a generous re-load system where if you really botch your base and set up, you have plenty of options for how far back you want to go to reset. I did lose roughly 3 hours from my game over, but I had learned a lot from those mistakes and never had a game over again.
The main Sci-Fi element to the game (which isn't a spoiler) is the Alters. Which allows you to clone yourself, but change the life decisions you made. Resulting in a wholly unique new version of yourself. From a gameplay perspective, you pick an Alter based on their profession. You need a scientist to research stuff for you. A botanist is really good at growing food for you, ect. But while you make your decision from a cold calculated perspective of "I need this job," the Alters themselves all have unique personalities derived from their simulated life experiences. You can't select every Alter on one play through, so I haven't experienced every possible option, but the Alters I did pick all had a fully realized and unique personality. Further more each had their own compelling story that I was infested in learning. if you do a bad job of meeting the needs of your alters, they can rebel against you and cause a game over. So it's important for you to monitor and compromise with them. Making them feel real, but also adding more pressure to the gameplay.
The game certainly has issues. There can be small graphical glitches. When using the fast travel system, I got caught on terrain. Combat is nothing to write home about, but these are all easy to look past with how much this game gets right.
So you will be building a base, managing people, collecting and managing resources, progressing your technology, exploring an alien planet and of course surviving. While most individual elements may not wow you, the game is firmly greater than the sum of its parts. With the writing and characterization really elevating the experience as a whole. Do your self a favor and give this game a chance! That all said, it's certainly not a game for everyone, but hey you may like it more than you expected.
Stuck on a remote planet far away from home, The Alters tasks players with helping Jan Dolski to survive by creating clones of himself who have experienced different life choices, changing the core of who he became. With each new Alter comes new motives, memories, and skills that can help and also hinder the survival effort. It's a truly tasking challenge to keep everybody on the same page to survive, but it is also a mind-bending narrative that forces us to look at some of the most intense parts of human nature and what it means to become who we are.
Loved the story, gameplay, artstyle. It presents an original idea that it manages to explore thoroughtly, and I was lucky enough not to encounter any game-breaking bugs (although a quick look online will show that there are some).
This is a good game, but I don't think it's for me. I like the vibe and the story and the actual plot of all the different alters coming to existence is cool, I just don't really care for a management and base building game. Everything it is trying to do it seems like it is doing well, but it's just not really for me from the time I played it. Solid 7/10.
The title now lives in rare company. Video Games that have made me tear up:
Final Fantasy X:
Journey:
The Alters:
This is going to stay with me. The Alters is a treasure.
The writing and performance is so strong.
I am sick to my stomach to have
I'm invested still but oddly hesitant to play from the building intensity. The title isn't pairing well with the stresses of life these days.
The Alters continues to climb further into my top 10 games of all time. I'm unsure where it will land and what game it must remove but its presence is soon to be mandatory.
The games pace is a taught string carefully plucked. While the cadence of play fits perfectly in my limited schedule. One or two in-game days to enjoy during a lunch break is a snug, sci fi fit.
I imagine the emotional core of alternate lives may be lost on a younger player. The protagonist and I share a similar age, so it feels to be explicitly made for the pre-mid life crisis crowd.
I haven't been this enthralled with a video game in a long time.
While I'm only past the prologue, every corner is enormously interesting.
Every time you feel like everything is smooth sailing you get smacked with some awful choice or event that derails everything and forces you to re-evaluate every one of your past choices. This thing is like an anxiety disorder simulator, and I'm asking myself why I volunteered myself for this experience 🤣
I made the surprisingly guilt free purchase of The Alters on PS5 a few days ago.
I thought it would arrive yesterday but discovered the physical release wont be for another month! (July 19th)
Buying physical is more appealing these days, for the sake of resale (when the time never comes). Waiting a month knowing it could be a download away is a strange ache. I saw a comment somewhere saying how this could be a marketing push to prioritize digital sales.
Please lets this not be a thing now. :\
Wow, what a ride. I think this is the first game in a while that had me losing time and playing for hours on end. I also normally reload previous saves when choices I make have consequences I don't like in games like these, but this made me want to see them through (I did reload once... when a certain
I was kinda hoping there'd be an endless mode at the end somehow; I would have to keep playing and help the