Review Amarth 5/5 · Jun 12, 2026
At The Existentialist Planet
11 Bit Studios does what they do best: create an outlandish narrative / resource management game where survival and morality are in conflict. I think it must be something in the Polish water. Or the collective memory based on some historical events, more likely. Anyway, The Alters takes a more personal lens than Frostpunk did, and in my opinion it …
11 Bit Studios does what they do best: create an outlandish narrative / resource management game where survival and morality are in conflict. I think it must be something in the Polish water. Or the collective memory based on some historical events, more likely. Anyway, The Alters takes a more personal lens than Frostpunk did, and in my opinion it works brilliantly.
The basic premise: Jan Dolski is part of the crew of space mining operation Project Dolly. The space ship crashes, Jan is the sole survivor, and now he has to set up to escape the planet while living in a wheel-shaped base and continuing the mining operation. But keeping his base running while the rescue mission is underway is not a one-man job. No fear: the mysterious material to be mined on the planet is called Rapidium, the name of Project Dolly might have been a double entendre, and thus soon enough Jan unlocks the ability to clone himself into different variants of Jan, the titular Alters. Each of these Jans has walked a slightly different life path and has a different job expertise, but also a different personality and thus a different outlook on life, the whole cloning and survival situation, and the calls to be made. And thus, Jan has base building and planetary exploration to do, next to the management of both resources and Jans. As one does. Well. As multiple do, in this case.
A minor downside to this situation: you will spend the entire game in the company of a variation of the same middle-aged white man. It's an incredible feat that a single voice actor does all the voices, but it's also.. yeah.
I found this to be a deeply existentialist game. What defines a person? Is our life path set or do experiences and choices define us? What about the tasks forced upon us? The very conditions in which we are born? In the opening hours, Camus is mentioned. The existence of the soul is discussed. Not to scare anyone: the game doesn't get too philosophically theoretical, and the writing strikes a decent balance between tension and fun. But the game touches many thinking points.
There are quite a few narrative branches, some have big impact, some affect one of the Alters, some don't really affect a lot. The choices don't always play out exactly as you imagined, which is in line with the themes. I have to admire the (in my mind) relatively small 11 Bit team in how they weaved a pretty sensible narrative out of the choices I made, and they made me wonder how much content is different across play-throughs. I would consider a second play-through but ~25 hours is quite a lot and maybe the magic is best kept unrevealed. It doesn't have Larian levels of polish, but I found it still impressive what they managed to do here.
I want to add that there are quite a few more things in this game that delighted me but that I believe are better experienced unspoiled.
Also incorporates a Zeal & Ardor song, which automatically means a +1 in score, even if it's not their black metal stuff. Unfortunately I can't rate it 6/5.