This is one of those games where my level of enjoyment and the actual quality of the game don't match. I did not really have fun with this one, but it isn't really a bad game. I actually ended up doing more of the postgame than I originally planned to, but I'm going to stop because I don't feel like grinding to do more of it.
+Skill system is pretty neat, but unless you really become familiar with the skill binding you are going to miss out on a majority of skills.
+I like how the characters feel distinct, although it takes awhile for them to really start standing out from each other
+The armlets + godspeed is pretty neat
+Auras are pretty cool
-Pretty darn grindy. Even with the bonus EXP at the end of the levels, I still had to take the time to do free battles to feel like I stood a chance at some story battles. I ran into difficulty spikes a few times throughout the game. To be fair, this was exacerbated by my playstyle of equally leveling up all of my units as much as possible, but I still think it's worth mentioning.
-Permanently missable item upgrade for the MC. This one is super easy to miss because there really isn't an indication you can get it at all, so you're screwed unless you know about it ahead of time.
-It's really annoying how easy it is to softlock yourself in this game. Yes, the game warns you early on to have multiple save slots, but that doesn't stop it from being a problem. I'm lucky that I was able to beat the final boss, it took me several tries and I still barely beat it. There's about 4-5 levels at the end game, so it would have been annoying having to reload an old save just to grind before reattemping all of those levels from the beginning.
-I really didn't like any of the characters. I found myself warming up to them by the end, but at best I ended up having neutral feelings towards the main cast. And I still think some of their actions were really confusing at some points. Even the antagonist's motivations made no sense to me. The driving force for the story unfolding fell flat and that makes the story even worse.
-There are so many bosses that restore HP too easily. They either regen HP every turn or they have access to allies that will heal them for a ton of health. This felt like a cheap way to add difficulty and it just makes those battles even more frustrating if you are underprepared.