Glass Masquerade box art

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Glass Masquerade

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Glass Masquerade

Nov 18, 2016

Main game

3.64 average rating based on 81 ratings

5
12
4
38
3
25
2
2
1
4
Welcome to Glass Masquerade - an artistic puzzle game inspired by Art Deco & stained glass artisans of the 20th century. You need to combine hidden glass pieces to unveil clocks and themes exhibited by various cultures of the world at the 'International Times Exhibition' - an interactive electronic show.
Release Dates
Nov 18, 2016 (Worldwide)
Mac, PC (Microsoft Windows)
Feb 05, 2019 (North_America)
PlayStation 4
Feb 06, 2019 (Europe)
PlayStation 4
Feb 08, 2019 (North_America)
Nintendo Switch
Feb 08, 2019 (Worldwide)
Nintendo Switch, Xbox One
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User Stats
461
In Collection
6
Wish Listed
10
Playing
193
Backlogged
How Long Is Glass Masquerade?
Main story: 10.5 hours
Main + extras: 16.0 hours
100% completion: 5.4 hours
Total completions: 11
Haxiel
Haxiel gave Mar 3, 2019
Haxiel gave Mar 3, 2019
Beautiful puzzles, Engaging gameplay

As a fan of puzzle games, I really liked Glass Masquerade. The concept is similar to that of jigsaw puzzles, but applied to stained glass patterns. This automatically raises the difficulty level a bit, since the glass pieces have to be matched by shape rather than by colour. Here's an example puzzle taken from Steam that shows how a lot of adjacent pieces don't even resemble one another. Of course, the unique art style of the puzzles and the game itself is another plus point. Each puzzle is tied to a location on the world map, and the imagery is related to the local culture in some manner.

Another one of the game's highlights is that there are no timers. The game will track how long it took to solve a puzzle, but there's no pressure to solve the puzzle while racing against a clock. The soundtrack of the game also reflects this laid-back vibe, with a fair variety of relaxing soundtracks that are mapped to different regions. The soundtrack is also freely available as a DLC on Steam.

Moving on to the bad parts, the main complaint I had was about the UI. The puzzles pieces are kept on …

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As a fan of puzzle games, I really liked Glass Masquerade. The concept is similar to that of jigsaw puzzles, but applied to stained glass patterns. This automatically raises the difficulty level a bit, since the glass pieces have to be matched by shape rather than by colour. Here's an example puzzle taken from Steam that shows how a lot of adjacent pieces don't even resemble one another. Of course, the unique art style of the puzzles and the game itself is another plus point. Each puzzle is tied to a location on the world map, and the imagery is related to the local culture in some manner.

Another one of the game's highlights is that there are no timers. The game will track how long it took to solve a puzzle, but there's no pressure to solve the puzzle while racing against a clock. The soundtrack of the game also reflects this laid-back vibe, with a fair variety of relaxing soundtracks that are mapped to different regions. The soundtrack is also freely available as a DLC on Steam.

Moving on to the bad parts, the main complaint I had was about the UI. The puzzles pieces are kept on four half-circle dials around the main board. This is aesthetically pleasant, but a little awkward to operate. Sometimes, you'll intend to pick up a piece and end up turning the dial instead. At other times, the reverse happens. Another point here is that pieces are shadowed, so you can't see the pattern on one unless you pick it up. Again, this adds a sense of mystery to the whole thing, but is a little awkward to work with. Also, while the dials on the left and right might turn together, the puzzle pieces don't move from left to right.

Another possibly divisive aspect is that there are absolutely no hints in the game. If you're stuck somewhere, it can take a while to find the right piece that gets you going again. This is mostly likely related to the no-timers philosophy, giving you time to think over the puzzle and move slowly forward at your own pace. I personally had no problems with this, but anarchistica's review here indicates that some folks might.

So that's 4/5 from me for Glass masquerade. It's a beautifully crafted, engaging puzzle game that's only let down by a few small problems with it's UI.

P.S.: As of March 3rd, 2019, Glass Masquerade and its DLC are available together as a $1 bundle over at Fanatical.

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anarchistica
anarchistica gave Feb 5, 2019
anarchistica gave Feb 5, 2019
Puzzle game that made me ragequit

Glass Masquerade is a really bad puzzle game, probably the worst i've played.

Pro

  • Really pretty.

  • Great music.

  • Nice variety in boards and pieces.

Con

  • No kind of hint button at all.

  • You can't sort the pieces, they return to their starting place.

  • The pieces are on awful rotating dials that often rotate instead when you're trying to pick up a piece.

  • Even when the dial doesn't rotate the pieces are sometimes unresponsive.

Conclusion

I loved this at first but the unresponsive pieces made me ragequit on the fifth puzzle. Why do developers who make puzzle games do this? It's always something, dials here, floating pieces in other games. People play puzzle games to relax, not to have to jump through hoops just to pick up the damn pieces.

Octjillery
Octjillery gave Dec 1, 2025
Octjillery gave Dec 1, 2025
Really pretty, but frustrating controls
This review is for the PC (Microsoft Windows) version

Noah was playing the second game in this series on Switch, and it sounded up my alley, so I picked the first game up on sale on Steam last week while I was on Fall Break. I also grabbed all of the DLC (some free, some paid), which basically doubled the puzzle count to 50.

I completed all 50 puzzles and earned all 32 Steam achievements.

The puzzles themselves are really beautiful. In this first game, they're all meant to represent specific countries, so you've got dragons for China, the Statue of Liberty for the US, really pretty water and a ship for Portugal, etc.

The game is aesthetically pleasing, and the music is relaxing and chill without getting repetitive.

Actually playing the game could be intensely frustrating. I was on my PC more than I typically would be during a break from work, because I've been reading through the Predator comics and reviewing those as I finish each miniseries. So I played this in its entirety with a mouse while I was already at my computer. I have no idea how it plays/feels on the Deck.

First, you've got puzzle pieces that are all face-down on rotating dials to …

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Noah was playing the second game in this series on Switch, and it sounded up my alley, so I picked the first game up on sale on Steam last week while I was on Fall Break. I also grabbed all of the DLC (some free, some paid), which basically doubled the puzzle count to 50.

I completed all 50 puzzles and earned all 32 Steam achievements.

The puzzles themselves are really beautiful. In this first game, they're all meant to represent specific countries, so you've got dragons for China, the Statue of Liberty for the US, really pretty water and a ship for Portugal, etc.

The game is aesthetically pleasing, and the music is relaxing and chill without getting repetitive.

Actually playing the game could be intensely frustrating. I was on my PC more than I typically would be during a break from work, because I've been reading through the Predator comics and reviewing those as I finish each miniseries. So I played this in its entirety with a mouse while I was already at my computer. I have no idea how it plays/feels on the Deck.

First, you've got puzzle pieces that are all face-down on rotating dials to the left and right of the puzzle "board" or whatever you'd call where you're actually placing them. For the puzzles with a lower piece count, there's just one row on each side, and for the large ones, two rows on each side. You can click and drag to rotate the dials, or just scroll with the mouse. This was very finicky, and half the time that I was just trying to pick up and move a piece, I'd accidentally spin the stupid things. You also do not have access to all of the puzzle pieces on these dials until you've placed a certain amount. You might have an idea of the exact piece you need for a certain spot, but that piece could potentially not even be on the dials yet. ALSO, when you rotate, say, the left-most dial, it also rotates the right-most dial (so, the two outer edges). This makes sense, except for the fact that the dials actually have nothing to do with one another and aren't connected. It's not that the pieces on the right will eventually rotate to the left. Visually, they're connected, but they're not ACTUALLY.

You have NO option to sort the pieces at all. If you misplace one or just let it go, it goes right back to its spot in the line. The pieces auto-rotate to their correct position when you pick them up, and this is also the only time you can see the face of the pieces other than correctly placing them. Otherwise, they're face-down on the dials and turned whichever way.

At first, I was clicking and holding the pieces as I moved them, which was killing my wrist after a puzzle or two. Eventually I realized I could just click it and release the left mouse button and it wouldn't drop the piece unless I was hovering over the board when I let go. Once I retrained my muscle memory, it was more comfortable to play for longer. I think I originally was under the impression that I had to hold it because, again, clicking pieces could be kind of fucky and would instead click the dial and spin that shit at warp speed instead of moving the piece like I wanted, so there were times it dropped a piece the second I clicked.

Apparently the sequels are a bit better mechanically and also remove the annoying clock face that's on the puzzle board for no reason. I'll probably pick them up sometime.

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TheGamerPandA
TheGamerPandA updated their status Jul 1, 2021
TheGamerPandA updated their status Jul 1, 2021

One of the worst puzzle/jigsaw games i have played, the game is a great example of luring buyers with interesting visuals but the controls of the jigsaw dials are horrendous often clicking to rotating it instead of picking it up and the way some of the jigsaw pieces are placed is pure guess at times because of the depth perception the game uses where some jigsaw pieces are hard to see where to place as there are way too many stages where youre not sure what exactly is background and what part of it is the board for the pieces due to the graphics blending in together.

Also there is a constant clock/clockhands moving around in the middle of the jigsaw puzzles on every map, its really a strange design choice as while it doesnt force you to finish the jigsaws quick and is probably meant for people who want to beat their times, but having a clock in the middle of the screen makes it really infuriating to play as you still get the sensation of a puzzle taking way too long and also it obstructing you view of the board.

If the goal was to make a jigsaw …

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One of the worst puzzle/jigsaw games i have played, the game is a great example of luring buyers with interesting visuals but the controls of the jigsaw dials are horrendous often clicking to rotating it instead of picking it up and the way some of the jigsaw pieces are placed is pure guess at times because of the depth perception the game uses where some jigsaw pieces are hard to see where to place as there are way too many stages where youre not sure what exactly is background and what part of it is the board for the pieces due to the graphics blending in together.

Also there is a constant clock/clockhands moving around in the middle of the jigsaw puzzles on every map, its really a strange design choice as while it doesnt force you to finish the jigsaws quick and is probably meant for people who want to beat their times, but having a clock in the middle of the screen makes it really infuriating to play as you still get the sensation of a puzzle taking way too long and also it obstructing you view of the board.

If the goal was to make a jigsaw game where the sensation of finding that crucial piece that can make you uncover what the background is supposed to look like or go on a spree of consecutive right pieces its honestly not achieved here, you never get that sensation of discovery like in other jigsaw puzzle games from poin n click games or even the lowest tier of game genres probably "hidden object puzzles" which are far better executed and its due to this games abysmal controls/UI and graphics blending in together amongst other things.

3.5/10

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AndrejBadilla
AndrejBadilla updated their status Feb 16, 2020
AndrejBadilla updated their status Feb 16, 2020

A peaceful and relaxing game, just sit down and enjoy!