Glass Masquerade (2016)

Onyx Lute, Stage Clear Studios

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.64 from 81 ratings

463 members have it in their collection · 10 playing now · 194 backlogged · 6 wish listed

How long? Main story 11h · with extras 16h · 100% 5h (from 11 logged playthroughs)

Welcome to Glass Masquerade - an artistic puzzle game inspired by Art Deco & stained glass artisans of the 20th century. You need to combine hidden glass pieces to unveil clocks and themes exhibited by various cultures of the world at the 'International Times Exhibition' - an interactive electronic show.
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Release dates

  • Nov 18, 2016 (Worldwide) Mac, PC (Microsoft Windows)
  • Feb 05, 2019 (North_America) PlayStation 4
  • Feb 06, 2019 (Europe) PlayStation 4
  • Feb 08, 2019 (North_America) Nintendo Switch
  • Feb 08, 2019 (Worldwide) Nintendo Switch, Xbox One

Related

Bundled in

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Rating distribution

5 stars
12
4 stars
38
3 stars
25
2 stars
2
1 star
4
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Community All Reviews Statuses

Octjillery

Review Octjillery 3/5 · Dec 1, 2025

Really pretty, but frustrating controls

Noah was playing the second game in this series on Switch, and it sounded up my alley, so I picked the first game up on sale on Steam last week while I was on Fall Break. I also grabbed all of the DLC (some free, some paid), which basically doubled the puzzle count to 50.

I completed all 50 puzzles …

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Noah was playing the second game in this series on Switch, and it sounded up my alley, so I picked the first game up on sale on Steam last week while I was on Fall Break. I also grabbed all of the DLC (some free, some paid), which basically doubled the puzzle count to 50.

I completed all 50 puzzles and earned all 32 Steam achievements.

The puzzles themselves are really beautiful. In this first game, they're all meant to represent specific countries, so you've got dragons for China, the Statue of Liberty for the US, really pretty water and a ship for Portugal, etc.

The game is aesthetically pleasing, and the music is relaxing and chill without getting repetitive.

Actually playing the game could be intensely frustrating. I was on my PC more than I typically would be during a break from work, because I've been reading through the Predator comics and reviewing those as I finish each miniseries. So I played this in its entirety with a mouse while I was already at my computer. I have no idea how it plays/feels on the Deck.

First, you've got puzzle pieces that are all face-down on rotating dials to the left and right of the puzzle "board" or whatever you'd call where you're actually placing them. For the puzzles with a lower piece count, there's just one row on each side, and for the large ones, two rows on each side. You can click and drag to rotate the dials, or just scroll with the mouse. This was very finicky, and half the time that I was just trying to pick up and move a piece, I'd accidentally spin the stupid things. You also do not have access to all of the puzzle pieces on these dials until you've placed a certain amount. You might have an idea of the exact piece you need for a certain spot, but that piece could potentially not even be on the dials yet. ALSO, when you rotate, say, the left-most dial, it also rotates the right-most dial (so, the two outer edges). This makes sense, except for the fact that the dials actually have nothing to do with one another and aren't connected. It's not that the pieces on the right will eventually rotate to the left. Visually, they're connected, but they're not ACTUALLY.

You have NO option to sort the pieces at all. If you misplace one or just let it go, it goes right back to its spot in the line. The pieces auto-rotate to their correct position when you pick them up, and this is also the only time you can see the face of the pieces other than correctly placing them. Otherwise, they're face-down on the dials and turned whichever way.

At first, I was clicking and holding the pieces as I moved them, which was killing my wrist after a puzzle or two. Eventually I realized I could just click it and release the left mouse button and it wouldn't drop the piece unless I was hovering over the board when I let go. Once I retrained my muscle memory, it was more comfortable to play for longer. I think I originally was under the impression that I had to hold it because, again, clicking pieces could be kind of fucky and would instead click the dial and spin that shit at warp speed instead of moving the piece like I wanted, so there were times it dropped a piece the second I clicked.

Apparently the sequels are a bit better mechanically and also remove the annoying clock face that's on the puzzle board for no reason. I'll probably pick them up sometime.

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Haxiel

Review Haxiel 4/5 · Mar 3, 2019

Beautiful puzzles, Engaging gameplay

As a fan of puzzle games, I really liked Glass Masquerade. The concept is similar to that of jigsaw puzzles, but applied to stained glass patterns. This automatically raises the difficulty level a bit, since the glass pieces have to be matched by shape rather than by colour. Here's an example puzzle taken from Steam that shows how a lot …

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As a fan of puzzle games, I really liked Glass Masquerade. The concept is similar to that of jigsaw puzzles, but applied to stained glass patterns. This automatically raises the difficulty level a bit, since the glass pieces have to be matched by shape rather than by colour. Here's an example puzzle taken from Steam that shows how a lot of adjacent pieces don't even resemble one another. Of course, the unique art style of the puzzles and the game itself is another plus point. Each puzzle is tied to a location on the world map, and the imagery is related to the local culture in some manner.

Another one of the game's highlights is that there are no timers. The game will track how long it took to solve a puzzle, but there's no pressure to solve the puzzle while racing against a clock. The soundtrack of the game also reflects this laid-back vibe, with a fair variety of relaxing soundtracks that are mapped to different regions. The soundtrack is also freely available as a DLC on Steam.

Moving on to the bad parts, the main complaint I had was about the UI. The puzzles pieces are kept on four half-circle dials around the main board. This is aesthetically pleasant, but a little awkward to operate. Sometimes, you'll intend to pick up a piece and end up turning the dial instead. At other times, the reverse happens. Another point here is that pieces are shadowed, so you can't see the pattern on one unless you pick it up. Again, this adds a sense of mystery to the whole thing, but is a little awkward to work with. Also, while the dials on the left and right might turn together, the puzzle pieces don't move from left to right.

Another possibly divisive aspect is that there are absolutely no hints in the game. If you're stuck somewhere, it can take a while to find the right piece that gets you going again. This is mostly likely related to the no-timers philosophy, giving you time to think over the puzzle and move slowly forward at your own pace. I personally had no problems with this, but anarchistica's review here indicates that some folks might.

So that's 4/5 from me for Glass masquerade. It's a beautifully crafted, engaging puzzle game that's only let down by a few small problems with it's UI.

P.S.: As of March 3rd, 2019, Glass Masquerade and its DLC are available together as a $1 bundle over at Fanatical.

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anarchistica

Review anarchistica 1/5 · Feb 5, 2019

Puzzle game that made me ragequit

Glass Masquerade is a really bad puzzle game, probably the worst i've played.

Pro

  • Really pretty.

  • Great music.

  • Nice variety in boards and pieces.

Con

  • No kind of hint button at all.

  • You can't sort the pieces, they return to their starting place.

  • The pieces are on awful rotating dials that often rotate instead when you're trying to pick up …

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Glass Masquerade is a really bad puzzle game, probably the worst i've played.

Pro

  • Really pretty.

  • Great music.

  • Nice variety in boards and pieces.

Con

  • No kind of hint button at all.

  • You can't sort the pieces, they return to their starting place.

  • The pieces are on awful rotating dials that often rotate instead when you're trying to pick up a piece.

  • Even when the dial doesn't rotate the pieces are sometimes unresponsive.

Conclusion

I loved this at first but the unresponsive pieces made me ragequit on the fifth puzzle. Why do developers who make puzzle games do this? It's always something, dials here, floating pieces in other games. People play puzzle games to relax, not to have to jump through hoops just to pick up the damn pieces.

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