You know after hours and hours and probably 47 hours straight of playing outward (and I hear you only get a good character after like 70 hours of playing the game, give this game some time if you wanna feel accomplished) I gotta say: what the fuck...
The concept of an open world dark souls, with survival elements like sleeping in a tent and eating, along with all over the place pacing couldn’t have been done weirder, I consider Outward to be very flawed and it is yet another game that is hard to rate full on stars rather than like 3.9/5 or something. The game at times feels like it was a repurposed canceled mmorpg which assets got turned into an actual game half way in with Co-Op gameplay. But this game is truly... A hardcore survival game. To the point all you have as a map is... A map and your compass and you gotta follow actual directions and memorize the place.
The low budget feel with a massive gigantic world is inexplicable! Not only that but I feel as if the game was explicitly made to fuck with people. I wonder if they designed a dark souls clone first and then hastily designed an open world around it, because it feels all glued together at random. The pacing in the game is akin to nonlinear, and you know of that like 1 mmorpg in the mid 2000s that seemed as if it came out of nowhere? It's huge and it’s like only a few people know it exists, this game has that feel except this time it's an actual game.
There is a sense of unknown in playing this game, not many people heard of it and it might even be considered an "obscure gem", you only have your wits to discover what you can do in this game because a lot of it is you exploring it alone. Nothing really helps you, sometimes things are vague and there's no fast travel (WHICH WOULD BE nice like even DARK SOULS had shortcuts). Like someone stretched the uniqueness and somber tone of Dark Souls to the Skyrim formula, what the fuck?
Despite sometimes having to walk across over and over the same paths to end up in a location and going on your daily grind of getting items around the way. I'm surprised at how some aspects of this game work amazingly well and keep you hooked: Like the entire game is immensely engaging by taking some open world ideas on how to be engaging from Zelda: BOTW with how everything around you is important for something, whenever it be for crafting or survival aspects, seriously not many games do that in which it needs your constant attention so that you are always on the move doing something like picking bushes around you, collecting a bit of wood to make a fire place so that you can place.
And you have to do this if you wish to succeed, it is strict with how much you need to engage with your surroundings as the first thing in the game is: Pay your debt under a timer. Which is a TEST, it is really there as a test to see if you're good enough to experience the rest of the game, which is where the tips start, most people have written severe tips on how to play this game because you are really thrown into this world without knowing nothing at all, you need HELP, but here's the tip: under your house and in a pathway under the fishermen place in the first town you live in, is a cave with a pickaxe mine, with that, you can go explore and find a mine that you can sell for 60 coins if you're lucky! And that is how most people pay their debt. Basically this is the major lesson of the game: Always look for every means to win.
After you prove yourself with the initial test which is basically there to wheat out the weak. The game opens up, you can sleep and waste as much time as you want now, you were only being timed there. And that's great because sleeping anywhere is an amazing exploit mechanic that recharges health and is necessary, because you'll always enter a fight that you mostly lose half of your health.
Following the Dark Souls style of "always engaging" difficulty, all enemies, no matter weak or small are a threat to you, even if you are the toughest shit in the world, you got the best equipment, the first enemies can still be a challenge, and if you give them the chance they can kill you in 2 to 5 hits. Outward despite being an RPG of some sorts, doesn't have leveling up or normal means of improving your character. Your money and what equipment you grinded for is what dictates how far you've come, and considering you can go BACK TO 0 in this game... That's very dangerous.
But... Only sometimes is that danger prevalent! Let's talk about how this game manages the death penalty which is interesting. A lot of the features in this game are purely RNG, for example what loot you get which sometimes you get something overpowered which helps a lot, but the most RNG thing is death. You could wake up in a camp next to a demon that helps you, you could wake up thirsty really far, and you could wake up at the beach looted. Most of these aren't that bad once you got like a hold on things, at best you'll just lose a few 20 coins, and you should've stored those in your house anyways.
However sometimes the death penalty which is random is fucky. For example in the first world there is an overleveled extra place "Vendavel Fortress", south of the first town. They imprison you, and if you do this at the very start of the game it's like "oh okay, I didn't miss anything" but if you go there with a good set, prepare to say goodbye to it FOREVER. If you die with a different set of items in that location AGAIN, the most recent items you equipped and died with will replace those items you worked hard for, they are gone.
Most death penalties aren't that bad, most are: "okay you lost your stuff, pick up your backpack again that must be close, if you were de-equipped you should look for a chest of where you were apprehended and your stuff should be there if you weren't killed... Again) but there are some ways of which this game can lock you in a place with overleveled enemies and then you'll go "hmmm maybe this time i can defeat them" and it'll overload your last death equipment. Which goes to the one major complaint about this game: Yes, it is hard, and you can even overcome that difficulty by cheesing some stuff by like buying oil and mixing it with water with a alchemy kit you buy from the first mage shop girl and get like 200 coins quick per 3 days, but it is undefendable that THE PACING IS all over the place.
The fact that you don't know what location is good for your current character progression and the area of affect doesn't matter is PURE, trial and error. And it is a very slow charge towards being somewhat decent in this game. Outside of unexpected shitty things happening that put you back to 0, I gotta admit that a lot of the death penalties are very neat, in fact I kinda adore the unique health and stamina "burning", basically if you get hit a lot or if you run a lot, your max HP or max Stamina is burned and replaced with a darker bar, to replenish this, you can sleep or drink tea. You get tea from beetles (that you mix with water in a cooking pot) that you get from mining and picking berries. Again a lot like the frogs and fairies of Zelda BOTW in which doing a mundane thing sometimes gets you a special thing that you use for elixirs. But unlike Zelda BOTW this game is actually difficult and you need that shit all the time, so you gotta learn recipes to have like a daily routine of getting stuff and crafting, it's actually very engrossing.
And you gotta do that crafting shit fast because in this game, a lot of items can rot. And it isn't the worst rotting system but it keeps you on your toes and it basically makes all of your craftable items a result of circustance because you'd have to be lucky to get a certain series of items so that you can craft a specific one, a lot of stuff you cannot store because it will rot so you cannot save that item for later, the crafting process should be there and now. That a bit more easier later on when you buy the cooking pot which means you can cook stuff on a fireplace and that way you don't lose the chance of cooking a thing given the items you luckily found on your journey. If you got food and you aren't gonna travel in a while, sell it rather than let it rot. The food items themselves do minor things like 0.25 health per 600 seconds or stamina regenates faster for 700 seconds, but you need food items to make a potion. Honestly by this point, just sell the food items and buy a potion cuz it'll last forever and money doesn't rot.
But at best, what you get by death is having to walk all over to that location again depending on where you hit that checkpoint on the map. It doesn't take that much of a long time to walk but some feel that the places can be empty even if they are scattered around with a lot of interesting stuff most of the time, I definetely feel that they could've contained more of the open spaces, but it isn't my biggest flaw with this game.
This is indeed a game that makes you feel as if you can look back and say "wow I sure learned a lot more as time went" because there is an immense sense of achievement, even if the achievement is small because you are always weak. But you'll be surprised how much this game can pack HONESTLY. It really is 3 times the size of Dark Souls in content. Oh and don't make my mistake and go to the next worlds quickly, you'll just die over and over again, although I do recommend going on an item run just once to Monsoon (it's in the Hallowed Marsh) because there you can buy a better (and best for a while) backpack until you can like solve a late-game puzzle to get an even bigger one buy buying electric coils. Again, pacing is all over the place and there are some areas in the first world which need batteries you buy in like the second world or something.
Oh and despite it being A VERY INTERESTING EXPERIENCE, it is flawed as a mother fucker, it is so weird to fully explain what kinda of quality this game emits. It's like an indie game, but with one of the hugest ambition I've seen in a while. And here's the thing: Even if you like this game you hate it, I would recommend to about ANY dark souls fan or anyone who is interested in a hardcore experience. Because there's a lot of bullshit in genuine attempts at making the next biggest RPG, and it's very addicting.
Oh and the game kinda reminds me of Gothic too in the sense it is pretty much for the sadistic. You can get a lot of enjoyment from it however if you are willing to ask for help or trial and error a lot.