Game #30/200 I have been on somewhat of an open-world action kick lately, absolutely loving some games like Yakuza 0 and Ghost of Tsushima, and I knew Spider-Man had a great reputation as a AAA game from the past few years so I figured I'd give it a go and hope not to burn out on the genre. Turns out this game is super good. Like, actually amazing. Maybe the best open world game I've played, and if not, in the top 5 for sure.
It's easy to see why after playing for a bit. The gameplay is highly intuitive -- the web swinging, of course -- but also the combat, which (like many games for me) seems influenced by the protoypical Arkham series. Like those games, your goal in a fight is to build a big combo by cycling through your options: punch/kick, dodge, throw, websling, or use a special tool. Everything after a while feels fast and intuitive, and you'll have a blast swinging around an area, choosing which strategies you want to use to fight enemies. You have different types of web weapons, like the impact or electric webs, along with other tools like a high pressure air blaster (think Skyrim's dragon roar) or a spider drone that follows enemies. I didn't like using all of the tools, but there are options that add a lot of variety to gameplay. Battles are fast and exciting, and while plentiful, never feel exhausting. I would hesitate to call Spider-Man "short and sweet" because it is a full-length title. I easily spent over 20 hours getting 96% completion (I'll finish it one day, along with the DLC, which I started and was honestly not too thrilled with). But it ends its content almost exactly where you want it to. It does not overstay in the slightest. I will mention that, like practically every other open world game, there is stealth combat. It's a lot of fun, but honestly super easy and the developers could've worked on the enemy AI during these segments a bit. You're way too invincible and if you're even a little bit patient you'll be able to get away with beating stealth sections without even the threat of being found. The enemies just don't notice you. But it's still fun tying up enemies or automatically killing them with a strong kick from far away.
The game's map and skill progression is also really great. There are probably too many crimes (180 in total, maybe cut it down to 100), but they're fun to beat and have you getting into quick skirmishes or other challenges. Everything else is either super original (the photography or black cat challenges for example) or a blast to play (the forts... can't remember their actual name and the Taskmaster challenges). There are some great sidequests that will have you battling bosses like Tombstone or just helping out the citizens. You'll find that you're leveling up a ton, which is fun, and you can upgrade Spider-Man or choose from a number of different suits (many of which are very appealing) and unlocking different upgrades or abilities which add some spice to the game. The token-based system is really fun and well-utilized. I always felt an incentive to stop and do something. Notably, the science challenges have you doing such a wide variety of mini games that I felt impressed by how much thought was put into the game's mechanics. And before I forget, the controls are nearly impeccable. This game controls better, given the sheer number of actions, than almost any game I have played. You can do so much inside and outside of combat and move extremely fluidly.
You can fast travel (which has Spidey in a funny cut scene -- maybe sitting uncomfortably next to an oblivious superfan in a Spider-Man costume, or laying on the floor to avoid some bad guys near a window, etc.), but oftentimes you'll want to travel manually just because swinging around is fast and a lot of fun. The map is small, and feels even smaller due to how fast it is to swing around (you're not riding a horse or driving a car), but not TOO small. There's plenty packed into the map and the game's gorgeous graphics (I played on PS4, and yet it's probably the best looking and most realistic AAA title I've played) make NYC easy to look at. You also have J Jonah Jameson's hilarious radio show popping in and out or some phone calls with the game's various well-written characters which keep things interesting. The sterotypically superhero-ish music is also welcome. The game's voice acting is top notch and Yuri Lowenthal and Laura Bailey (who are immediately identifiable) do wonderful work as is to be expected. Insomniac's Peter is legitimately hilarious, MAJOR kudos to the writers of his quips, and in my opinion the best Spider-Man that I've encountered in his various non-comics media. Insomniac captures him so well as a person and portray him as caring without being corny and funny in the face of extreme adversity, which makes him feel unstoppable. Incredibly good decision to start this game with Peter in his mid-to-late twenties. Way too often we've seen the origin story of Spider-Man. Yet we still get to see Miles Morales' origin within this story. The tragedy in some of the game's more serious story beats are truly emotional and set up well. The game is mature and fairly violent and does not feel catered to a younger audience. I was almost shocked by how good the storytelling was and the villains are also quite well-done (particularly the main one).
Lastly, the game has some stellar missions. While they're all pretty much great and do not feel repetitive (there many have been one or two too many Miles/MJ "stealth" missions), and while bosses are kind of a breeze, some missions stand out as excellent and cinematic (side note: I am a quick time event enjoyer). The last mission (its emotional weight), the mission where MJ and Peter work together in Grand Central Station (the originality of it all: how you control MJ who is watching Spider-Man and assisting him; watching your player's character in action beyond your control but simultaneously responding to the secondary character who you're using), and the one where you stop the helicopter (just holy shit, the whole excitement of it all and the non-stop adrenaline, followed by Miles Morales being revealed at the end).
Next on my open world to do list is Horizon, but I may jump back into Arkham Asylum after many years away if the mood strikes.