2.77 from 561 ratings
1072 members have it in their collection · 13 playing now · 101 backlogged · 50 wish listed
How long? · 100% 3h (from 1 logged playthrough)
Status Chovus Jan 14, 2025
Beat NES version. Another game with the same title as a SNES game but being completely different games. Compared to the SNES game, this one cut the indoors first person shooter parts and open world for linear stages, and was overall better designed. Each stage was a limited area with infinitely respawning dinos, indoor areas, ammo to collect, ? Boxes …
Beat NES version. Another game with the same title as a SNES game but being completely different games. Compared to the SNES game, this one cut the indoors first person shooter parts and open world for linear stages, and was overall better designed. Each stage was a limited area with infinitely respawning dinos, indoor areas, ammo to collect, ? Boxes that had healing, a life or explosion, and the requirement to collect or destroy eggs to progress. It was reasonably fun exploring and shooting stuff but the repetitive formula soon got old, especially with later stages featuring a lot of back tracking. Aiming was a little off with the guy unexpectedly shooting diagonally sometimes, which messed me up enough to occasionally take damage. Deliberately shooting diagonal was difficult to pull off so I made sure to stick to the cardinal directions. Another problem with aiming was the bullets came out of the character's left side (where the bazooka or whatever was held), which made the little compys impossible to hit if they were up against the wrong wall. This was most noticeable in the narrow corridors of the ship stage where I had to use red bolas ammo to kill them. Otherwise I mostly used the basic orange shot since enemies dropped the amount of shots that it took to kill them. The green shot was twice as strong as orange and fun to use because it 1 shot the compys and 2 shot the raptors and spitters. The powerful silver shot 1 hit killed everything and I only used it a few times. By the end of the game I had between 50 to 90 of each ammo type and used entirely red ammo to beat the final boss. That shot had a low rate of fire though so I wonder if silver would have been better.
I would have preferred if the enemies did not respawn nor drop ammo, and if the dumb booby trapped boxes were not present. It also would have made more sense not to always have to get every egg to progress. I did not like the triceratops stampedes but it was interesting to have a 2nd character in tow who damaged the player's hp when he got hit. The t rex battles were similar in that if it ate either kid you fully lost a life. The kids were finicky to control during the t rex battles though and I was glad I could save state scum! Other than that there was a pointless river stage and actual platforming inside the ship, where there were electricity bolts to avoid and damage floors to jump over. Too bad the jump was entirely useless for every other stage. Would have been nice to jump over compys, take shortcuts over furniture, and even have optional areas. Overall a decent little shooter that could have used better stage design and more variety.
6.0/10