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Indiana Jones and the Great Circle

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Indiana Jones and the Great Circle

Dec 9, 2024

Main game

4.09 average rating based on 394 ratings

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Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
Release Dates
Dec 05, 2024 Advanced Access (Worldwide)
PC (Microsoft Windows), Xbox Series X|S
Dec 09, 2024 Full Release (Worldwide)
PC (Microsoft Windows), Xbox Series X|S
Apr 15, 2025 Advanced Access (Worldwide)
PlayStation 5
Apr 17, 2025 Full Release (Worldwide)
PlayStation 5
May 12, 2026 Full Release (Worldwide)
Nintendo Switch 2
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User Stats
926
In Collection
322
Wish Listed
87
Playing
195
Backlogged
How Long Is Indiana Jones and the Great Circle?
Main story: 23.7 hours
Main + extras: 29.1 hours
100% completion: 41.8 hours
Total completions: 56
Related Content
jared_c
jared_c gave Feb 7, 2025
jared_c gave Feb 7, 2025
Best Piece of Indiana Jones Media Probably Since The Last Crusade

When this game was first announced as a weird hybrid of first and third person, I really wasn't sure how well this would turn out. When I found out it was MachineGames at the helm, a lot of fears instantly went away.

Timeline wise, this game takes place between Raiders and The Last Crusade. You don't need to have watched these films to understand the story (though why would someone not have seen these by now..), but there are some jokes or other references that will be better appreciated if you know the stories. This game makes a new adventure with a new archaeological item that Indiana Jones is trying to keep out of the wrong hands. For a large portion of the game, you aren't quite sure how or what these items can do. There's an exposition dump towards the end that pieces it all together and feels just as interesting and grand as anything in the movies. For a large portion of the game, you even have a sidekick you work with who never does a WHOLE lot to help you out, but thankfully she can hold her own and will even distract or take down bad guys …

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When this game was first announced as a weird hybrid of first and third person, I really wasn't sure how well this would turn out. When I found out it was MachineGames at the helm, a lot of fears instantly went away.

Timeline wise, this game takes place between Raiders and The Last Crusade. You don't need to have watched these films to understand the story (though why would someone not have seen these by now..), but there are some jokes or other references that will be better appreciated if you know the stories. This game makes a new adventure with a new archaeological item that Indiana Jones is trying to keep out of the wrong hands. For a large portion of the game, you aren't quite sure how or what these items can do. There's an exposition dump towards the end that pieces it all together and feels just as interesting and grand as anything in the movies. For a large portion of the game, you even have a sidekick you work with who never does a WHOLE lot to help you out, but thankfully she can hold her own and will even distract or take down bad guys occasionally on her own.

The gameplay consists of traveling among multiple locations, a few quick smaller areas and then 4 large open world areas. These are all varying in terms of fun factor (the final area requires a boat to move around which is frustratingly slow and tedious), but the areas really feel alive with NPCs and activities to do. There's the main objective to go for, but a large portion of side missions and mysteries that help you out in upgrades as well as pad the game length out without feeling overbearing most times. If you strive for 100% though, good luck. There are a LOT of these collectibles to get, some of them being pretty obscure for puzzles that require solving. I initially set out to obtain 100%, but after running in circles for a couple hours and still not finding out how to pick up a single note, I decided it's better for my mental health not going insane over this.

Most of the game is in the first person, but will switch to third person when climbing around, or some other movements or activities that may require a little extra precision or caution that an outside view will help. You have a gun, but this is often a last ditch effort as it will alert anyone nearby with the sound and you rarely have too many bullets. Indiana has his trusty whip which makes such a satisfying sound every time you use it, and can be used to disarm and distract enemies.

On paper, this game seems like it would be at least passable. Due to the obvious show of love of the source material, and the great work of MachineGames, this is a fantastic game that I really hope we get to see more of in the future!

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Sepix
Sepix gave May 28, 2025 (edited)
Sepix gave May 28, 2025 (edited)
Absolutely fantastic
This review is for the PlayStation 5 version

An incredible release that feels like the fifth film we never got, the fourth being The Fate of Atlantis. From gameplay, puzzles, acting, sound and story everything just feels right. No idea how something like this would happen in a world where beloved franchises are tortured in ways never thought possible but here it is - an absolutely fantastic indy experience!

The first time in my life i wanted to do 100% Achiements on the PS5 but because that game is so buggy i never was able to complete everything. Made me crazy and i'll dedact one point for that.!

Eerp
Eerp gave Jan 3, 2025
Eerp gave Jan 3, 2025
The Most Corporate "Indy" Game

I am a huge fan of the Tomb Raider remake trilogy. I am not a fan of the Uncharted series. This... is more of an "Uncharted" experience.

I am a huge fan of the character and having grown up watching the VHS over and over again I would say it applies to the films as well. Especially the original trilogy!

Which is why the watered-down retread narratively of so many aspects of that trilogy did not hit with me. The gameplay was frustrating and there were a LOT of little bugs just added up. The puzzles were stymied more by controls and signposting than clever design. And on and on... death by a thousand cuts.

What should have been an easy slam dunk just felt like an expensive waste.

TheChampionTiger
TheChampionTiger gave Jan 2, 2025
TheChampionTiger gave Jan 2, 2025
A proud addition to the good Indiana Jones media.

Y'know, Indiana Jones is one of my favorite heroes. He's just so great. I wonder if they had some idea of what they were unleashing on the world when Raiders first came out. That's something about this game that makes it great: it absolutely nails the feeling of Indy and the movies.

Basically, this is a stealth action game. It's not as in depth as something like Phantom Pain or even something like Far Cry. There's no marking of enemies, so you'll get spotted frequently, but the way the game makes that fun is one of the biggest strengths. Being always on the back foot, having to scrounge for weapons, nailing guys with bottles and shovels before they can call for help, that's what being Indy is all about. See, you'll get spotted a lot, but it's the 30s, nobody has radios. As long as you can whip the guy around the neck, pull him over to you and punch his lights out, the other enemies won't be any the wiser. That said, if you do get ganged up on, you'll be brutally reminded that Indy is pretty normal guy, and have to use the Jones(tar) Family Secret Technique …

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Y'know, Indiana Jones is one of my favorite heroes. He's just so great. I wonder if they had some idea of what they were unleashing on the world when Raiders first came out. That's something about this game that makes it great: it absolutely nails the feeling of Indy and the movies.

Basically, this is a stealth action game. It's not as in depth as something like Phantom Pain or even something like Far Cry. There's no marking of enemies, so you'll get spotted frequently, but the way the game makes that fun is one of the biggest strengths. Being always on the back foot, having to scrounge for weapons, nailing guys with bottles and shovels before they can call for help, that's what being Indy is all about. See, you'll get spotted a lot, but it's the 30s, nobody has radios. As long as you can whip the guy around the neck, pull him over to you and punch his lights out, the other enemies won't be any the wiser. That said, if you do get ganged up on, you'll be brutally reminded that Indy is pretty normal guy, and have to use the Jones(tar) Family Secret Technique of running away. The fact that a special ability was included that allows Indy, when reduced to zero HP, to crawl over to his hat and put it back on, and resume the fight with a smug grin, shows that the devs really GOT what makes Indy an all time great character. He's a fuck up who never GIVES up.

The story is the standard globe-trotting treasure hunting story you might be familiar with from the Uncharted series. The fact that the game doesn't have to go on location like a movie means that you get massively disparate locations like Vatican City, the deserts of Egypt, and the Himalayas. They stuffed every treasure hunting location into one game. It's impressive. Indy is Indy, the bad guys are ridiculously evil. It's just what I wanted from such a game.

Despite being fun, the gameplay is a little clunky. Jumping and climbing seemed to work MOST of the time, which isn't great in a game that features a fair amount of that. The melee combat also, while fun, usually just resulted in me mashing right hook over and over. Though it was satisfying when I landed a counter or a dodge into a counter punch. Something to work on for a hypothetical sequel. Also, the enemies are incredibly dumb for a stealth action game, which is a plus and a minus. On the plus side, you can kind of brute force your way through the stealth (often literally via bottles to heads), but I remember a time early on when I wanted to distract an enemy by throwing a bottle at a wall. I did and he proceeded to go "what was that?!" and stand there looking in the direction, but not moving. Slightly frustrating.

Oh well, something for them to iron out in a hypothetical sequel which I really hope we get.

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PyramidHeadcrab
PyramidHeadcrab gave Dec 24, 2024
PyramidHeadcrab gave Dec 24, 2024
I Got Bored

Yeah, I just don't know about this one.

MachineGames is kind of a weird company. I like their games for the interesting subject matter and strong story ideas, but actually playing their games really starts to feel like a chore, and that's exactly what happened here.

I wouldn't consider myself an Indiana Jones FAN by any means. I liked Raiders, and I don't think I watched Temple or Crusade all the way though. Either that or I was bored watching them and only half paid attention. But what I do like is great adventure stories centered around archeology and uncovering the unknown.

When The Great Circle is doing THAT stuff? The exploring ancient ruins, the solving arcane puzzles, the hilariously bad pseudo-jargon... That's when this game is great. That's when I can't take my eyes off the screen.

But then it cuts those segments short for yet another boring stealth segment where you're tip-toeing around fascists at a glacial pace, trying to sus out where to go next. These levels are designed well enough - at least on the surface. It seems like you have a lot of different routes to get to the same objective... Just not all the …

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Yeah, I just don't know about this one.

MachineGames is kind of a weird company. I like their games for the interesting subject matter and strong story ideas, but actually playing their games really starts to feel like a chore, and that's exactly what happened here.

I wouldn't consider myself an Indiana Jones FAN by any means. I liked Raiders, and I don't think I watched Temple or Crusade all the way though. Either that or I was bored watching them and only half paid attention. But what I do like is great adventure stories centered around archeology and uncovering the unknown.

When The Great Circle is doing THAT stuff? The exploring ancient ruins, the solving arcane puzzles, the hilariously bad pseudo-jargon... That's when this game is great. That's when I can't take my eyes off the screen.

But then it cuts those segments short for yet another boring stealth segment where you're tip-toeing around fascists at a glacial pace, trying to sus out where to go next. These levels are designed well enough - at least on the surface. It seems like you have a lot of different routes to get to the same objective... Just not all the time. Sometimes, there is a very specific destination and path to get there. But something about this whole stealth system feels really bad to play. I generally don't like stealth gameplay in general, but there definitely are examples - like the MGS series - where the formula is done well and these segments are engaging.

In this game? I'm not even lying when I say I fell asleep on three separate occasions during these stealth sections. Part of that is because this month has been stupid busy with work, but it's largely because I just start zoning out.

At the same time though, this game's story and the way it's told are just not especially interesting. I made it as far as the mountain area, but I just didn't feel invested in or interested in the story. There's pieces there that are interesting - the giants, the underground society, that stuff - but there's not nearly enough of that in the formula here. There's the tantalizing hint that interesting stuff might happen later, but I don't really care about any of the characters.

Overall, I think I feel like The Great Circle is a good game that just isn't balanced in the right ways. Too much stealth, not enough puzzles; too many Nazis, not enough mysticism. I feel that the Tomb Raider reboot and its sequel (not you, Shadow of the Tomb Raider) and even the first Uncharted do a much better job with similar subject matter. So in the end, Indiana Jones just kinda feels like an also-ran when compared to other, older games. It's perfectly fine, but it's not really doing anything to keep me interested.

Your mileage may very though. Maybe the things that lose my interest will capture yours. Most people seem to like it. But for me? Eh... It's nothing special.

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TheKentuckian
TheKentuckian gave Dec 20, 2024
TheKentuckian gave Dec 20, 2024
It's Not the Years, It's the Mileage

I think everyone has that one franchise that is their “thing”. The one they know the most about, collect the most memorabilia from, etc. For a lot of people, it’s something like Star Wars or Harry Potter, for me it was always Indiana Jones. Been a fan since high school, Indy was part of the reason I pursued a career in history. While not as prolific as Star Wars, there have been a few Indiana Jones games. Fate of Atlantis and Emperor’s Tomb are solid entries, but the most recent one we had before Great Circle was Staff of Kings, which was a pretty lackluster entry. When I heard there was a new one coming out, I was extremely interested. I picked up Indiana Jones and the Great Circle day one. enter image description here

Great Circle definitely sticks out among the other games in the Indiana Jones catalogue and among the adventure game genre in general when it comes to gameplay. That’s because the Great Circle is played from the first-person perspective. I was initially leery about this when it was first announced, and the first hour or so of the game was a little awkward as I learned the controls, but I …

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I think everyone has that one franchise that is their “thing”. The one they know the most about, collect the most memorabilia from, etc. For a lot of people, it’s something like Star Wars or Harry Potter, for me it was always Indiana Jones. Been a fan since high school, Indy was part of the reason I pursued a career in history. While not as prolific as Star Wars, there have been a few Indiana Jones games. Fate of Atlantis and Emperor’s Tomb are solid entries, but the most recent one we had before Great Circle was Staff of Kings, which was a pretty lackluster entry. When I heard there was a new one coming out, I was extremely interested. I picked up Indiana Jones and the Great Circle day one. enter image description here

Great Circle definitely sticks out among the other games in the Indiana Jones catalogue and among the adventure game genre in general when it comes to gameplay. That’s because the Great Circle is played from the first-person perspective. I was initially leery about this when it was first announced, and the first hour or so of the game was a little awkward as I learned the controls, but I came around to it eventually. The first-person view does make you feel more connected to the action; you are the one exploring the tombs, not the character on screen, but with Indy being a character with an iconic look, I also kinda missed being able to see him during gameplay. There are more traditional trappings of adventure games here, like puzzles & traps. The one place I found the first-person view was a real downgrade is during the times Indy would have to swing across two poles or grab a ledge with his whip as he fell. During climbing and whip swinging sequences, the game does switch to a third-person perspective, but once he lets go of the whip it’s back to 1st person. So, while flying through the air, you have to quickly look up to get the “whip here” prompt to appear before falling to your death. I can see how it adds to the realism of you have to do it just like Indy would, but I found getting the prompt to appear could be finnicky at times. Outside that, the whip controls feel really good. Cracking your whip is bound to the R1 and you can use it to scare off animals, pull guns outta hands, and drag enemies towards you. The only thing it’s missing is an area clearing attack to keep from getting ganged up on. enter image description here

When not solving puzzles or swinging around, most of the gameplay sees you exploring an open world looking for clues. Great Circle goes for an open world/linear style when it comes to level design, if that makes sense. Much like Baldur’s Gate 3, there are definitive levels in Great Circle, but they aren’t a linear puzzle or combat affair like Indy and the Emperor’s Tomb, instead each level is a small world space that you can explore from a variety of angles. The first major level is set in the Vatican City. There, you can make a beeline for the main quest or explore around the city some picking up collectibles and side quests. The same is true for Giza and Siam. In between these big levels are smaller set piece levels that are more linear. They help pick up the story’s pace after you spent 4 hours meandering around the desert. In these big levels, you spend most of your time sneaking around, Indy can collect disguises to enter restricted areas, otherwise you are crouching behind boxes.
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This game has a much heavier stealth focus than I expected. They go down the realistic route in that Indy isn’t too sturdy and starting a fight with more than two goons usually leads to your death unless you can break away & hide. It took me a while to get ahold of the brawling system. It’s a simple punch, block, and dodge system, but I struggled through most of the Vatican. In true Indy fashion, you can pick up random items to use as weapons, like shovels, frying pans, guitars, and bottles. By the time I got to Siam, I could hold my own in a fight a little better, long as there weren’t any goons with guns in the fight. Indy has his trusty revolver and can loot guns off dead goons, but firearms are almost discouraged in this game. Indy is no expert marksman, enemies seem much more bullet resistant than Indy, and you can’t carry spare ammo on you for anything besides your revolver. The few times I tried to get into a firefight I almost always ended up dead. The heavy focus on stealth did start to grate on me a bit. Sure, Indy snuck around in the movies, but there were also fun moments of high adventure. With the game’s systems, I knew I wasn’t going to get a fun moment where Indy walks into the wrong bar. There were a few fun set piece moments, like running across a battleship sliding down a mountain or fighting a big dude ala a Pat Roach fight, but the adventure is overall light on thrills. enter image description here

What doesn’t help Great Circle shake the feeling of dour realism is the lack of music. That’s one thing Emperor’s Tomb excelled, a great soundtrack that fit each moment. Seeing as Great Circle doesn’t really encourage combat, there’s no swelling instrumental scores, and most of the time solving puzzles or exploring doesn’t really have music backing. There are occasions when a very faint ambient track plays and the big story moment cutscenes have music, but outside that, the game is quiet on the music front. The Raiders theme is used as an occasional music sting but never played in full. While I do enjoy games that go for realism, I would forgive an Indiana Jones game for getting a little carried away with the soundtrack. enter image description here

In the graphics department, Great Circle is no slouch. There are a few times where, in the right lighting, Indy looks like a real person. I was impressed with how good the pyramids of Giza looked up close. There is unfortunately a lot of noticeable clipping with foliage and clothing. There was also an occasional glitch where everyone’s hair was wafting like it was in a wind tunnel, even in places with no wind. The nice graphics come at the cost of performance. I had an issue with the shadows and reflections in-game. Anywhere outside with shadows were rendered as a bland gray, including the NPCs under the shade. It gave large sections of the game a cell-shaded, artsy vibe that reminded me of the Saboteur. I had to turn on the accessibility outlines to help navigate these areas and avoid enemies. It turns out my laptop doesn’t have the hardware necessary to run Great Circle at even 30%.

Before the new patch, the game ran fine with no lag, just really terrible lighting and particle effects. After the patch, the game crashes trying to load my saved game. On one hand, it’s not the game’s fault my computer can run it, they decided they wanted to have a really pretty looking game. On the other hand, the fact this game can only run well on higher end equipment is a bit elitist of the developers. If I wanted to speculate, I’d accuse them of trying to help NVIDA sell their newest graphics card or whatever. I am eagerly awaiting the PS5 release so I can play through the game again with the proper lighting & textures with no risks of crashes.
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When I played through Emperor’s Tomb recently, I realized it was a decent pulp adventure, but didn’t really succeed at being a distinctly Indy adventure. The Great Circle does feel like a proper Indy adventure. First, I owe Troy Baker an apology. In the trailers, I was a little put off by him voicing Indy, because in a lot of the trailer clips his voice just sounded like the typical “Troy Baker as Troy Baker”. In the actual game though, he nails the Harrison Ford impression. He does that low grumble of Ford’s voice so well I forgot it was Troy Baker at times. It was only when he raised his voice in panic that the Troy Baker voice came out. He has some good one-liners and they really take advantage of his snake phobia in this game. His sidekick/love interest for this game is Italian journalist Gina Lombardi. She’s tagging along to find her sister, a famous anthropologist. Gina takes a bit to warm up to. You first meet her in the Vatican and she’s a bit abrasive. I was worried she’d be a one-note character, like Mei Ying, but as you spend more time with her, she develops into this fun character who is a bit chaotic, but cares for Indy. She helps in a few missions, but usually hangs out at your base, except in the last main area where she goes boating with you. I get companions can make gameplay or certain story moments awkward to create, but I would’ve preferred to have Gina around for more. Uncharted & Bioshock Infinite proved they could work. enter image description here

The two main German baddies are fun to hate characters. Voss, the Nazi archeologist, is really into psychology and, I think, phrenology. He’s that classic smug German villain that you are just itching to see get his comeuppances. His 2nd in command, Gantz, is a meathead goose-stepper who likes to think he’s a German uberman. The two personalities play well off each other. All of these characters feel ripped from an Indiana Jones story and they have personality beyond, “the bad guy” or “the professional, no-nonsense woman”. There’s some other side characters that show up in each locale, including an appearance by Marcus Broady, but they are a little more one note. You do meet Dame Nawal, a wealthy aristocrat working for the Cairo Museum in Giza. She’s an ally, but when you first meet her, I got this feeling she was secretly going to be a turncoat bad guy. Just how Indy was seemingly skeptical of her and her sorta ‘charming villain’ vibe made me think she couldn’t be trusted, but nope she’s just another ally in your journey.
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This game is set a year after Raiders of the Lost Ark and the story is one of the more introspective Indiana Jones tales. A lot of the story forces Indy to evaluate his life decisions, why he chooses to chase history across the globe to the detriment of his newly rekindled relationship with Marion and his responsibilities as a professor. The story doesn’t lay it on too thick and there’s still plenty of humor, but it’s a nice angle to examine Indy. I remember thinking as Indy packed up to leave Marshall College “With all his adventures, he must only teach about 2 days a year.” and the game does bring that up later, when Indy gets a call from Marcus, who tells him the college fired him for running off during midterms. People also question Indy about Marion and his intentions with Gina. It adds a nice layer, making Gina more than just another girl in a port for Indy. He’s fresh off his relationship with Marion deteriorating, but he’s too charming and so a romance hesitantly forms between him and Gina. This story is very much about an Indy in denial as he hyper focuses on chasing Voss around the globe.

And as mentioned, Gina is searching for her sister, Laura. She’s a non-character in this story really, more a motivation for Gina. We are told about her, but never shown, so there’s not much investment on our end to find her. She was captured by the Nazis because of her anthropological knowledge. There is some intrigue that maybe she wasn’t kidnapped by the Nazis but was willingly working with them, but they don’t really capitalize on that plot thread.
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Story plot time, so spoilery time. The main story kicks off with a recreation of the opening of Raiders of the Lost Ark. It’s a fun way to start the game, and an easy appeal to nostalgia that endear the game to you, still I had a big dumb smile on my face as explored the Peruvian jungle. That scene ends revealing it was a dream. Indy wakes up in his office to find the college is being robbed by a giant of a man. The giant steals a cat mummy Indy found on a dig last summer. After getting his ass beat, Indy tracks the robber to the Vatican where he meets an old friend and Gina. Turns out, much like the idol of Kuru Watu, the cat mummy was actually hiding an even more important artifact, a stone tablet. After finding it in the Vatican Secret Archives and fighting the giant again, Indy learns the tablet is part of the Great Circle, a line of historic sites around the world. Of course, the Nazis are also interested in these tablets because they promise unlimited power.
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Leaving the Vatican as stowaways on a blimp, Indy & Gina end up in Giza. Each level feels like it’s riffing on a different classic Indy film, not exactly ripping off, more alluding to. The Vatican felt like the scenes in Vience from Last Crusade, and Giza has that feeling of Cairo from Raiders. You are exploring a dig site in the shadow of the Great Pyramids. There’s a small village and a large Nazi encampment. One of the fun classic tomb traps that’s used in Giza is rooms of scorpions, it’s a pulp adventure staple that you don’t see much anymore that I really enjoyed. Here Indy is looking for another seemingly random statue that may hold a Great Circle stone. Turns out the Giant is part of an ancient order of giants who speak in the first language. The language humanity spoke during Tower of Babel times before God got all jealous. It adds an extra air of intrigue to this rock collecting story. During the Giza adventure, there’s a train that runs in and out of the Nazi camp & I 100% expected we’d be leaving Giza via that train and get a video game level staple, the train level. Unfortunately, I was wrong. You never interact with the train, it’s just set dressing, which feels like a real missed opportunity. Instead, you & Gina hitch a ride from Dame Nawal to the Himalayas.
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The Himalayas are one of the shorter, linear levels to serve as a break between the bigger world spaces. Here we learn that speaking in the ancient tongue while holding one of the Great Circle stones unlocks wild magic powers & find Gina’s sister’s corpse. While falling off a mountain, Indy & Gina use the stone to teleport to Shanghai during the Sino-Japanese War. As you escape the destroyed city, you get a Cairo Swordsman scene where a downed Zero pilot comes at you with a katana. You leave Shanghai via plane and there’s a recreation of the biplane shootout from Last Crusade, but this time, Indy’s manning the tail gun, and there’s a great callback that I won’t spoil, but it gave me a laugh.
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The final main world space is the ruins of Sukhothai deep in the jungles of Siam. Here, the game takes a quick breather when Indy & Gina check into a hotel. Indy touches base with Marcus and there’s a romantic tension scene where they almost kiss. It is a bit of awkward scene, because Gina starts out still understandably shooken up about her sister & Indy talks about how his relationship with Marion ended and his reluctance to being tied down. Apparently, that gets Gina hot under the collar. It feels like they were trying to play catch up with romance plotline as we near the end of the game. Sukhothai is a less busier world space compared to the Vatican and Giza. You navigate the world via a boat as you and Gina trek into the jungles. There’s a temple complexes, a village, and Nazi compound to explore. When you dock, Gina will follow you during main missions, or sit at the dock and wait for your return. Voss has brought some Italian fascists with him, because he has a friendly officer in the Siamese military, that’s referred to as just “the General”, that lets him run amok in the country. It feels really weird they don’t give him a name. Indy & Gina join up with a group of rebels. This is where we also get the most awkward writing in the game. The local rebels are obviously very leery of Westerners coming into to loot their historic sites. Indy tries to assuage their concerns, but his dialogue comes off a little too tryhard. I don’t mean to sound like a Boomer, but Indy exclaims “I love Siamese history, I’ve even taught several classes on the subject”. I understand that sensibilities have changed since 1984, but I think Temple of Doom showed Indy being respectful to the friendly villagers without it feeling like overcompensation like it does here. But once that’s over, Indy & Gina find a hidden temple guarded by a giant snake. Unfortunately, this is as far as I got in the story before my save crashed because of the update. So, I don’t get to see how this story ends, but I’ve started a second playthrough to see if maybe my old save was corrupted, but a new one will work. I’ll update my thoughts on the story once I get to the ending.
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All in all, Indiana Jones & the Great Circle is a great entry into the annals of Indiana Jones games. It nails the feeling of the Indiana Jones series, and the story is a fun one that is great for the video game medium as it lets you travel the globe. The gameplay is fun, but I would’ve preferred dialing back the stealth. The lack of music is a mark against this game when the source material is known for it. The graphics are nice, but way too demanding. This game is definitely better than Staff of Kings, but when comparing it to Emperor’s Tomb? Great Circle obviously does a lot of things better, but I enjoy that classic 3rd person adventure game. Still, if you are someone like me who loves Indiana Jones or are a fan of the adventure genre, I can recommend this game, but maybe on the console, unless you’ve got a computer that could keep the space station afloat.

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breezyhellboy98
breezyhellboy98 gave Oct 20, 2025
breezyhellboy98 gave Oct 20, 2025
breezyhellboy98's review of Indiana Jones and the Great Circle

A beautiful looking game with excellent voice acting. It’s fun to explore overall, and the puzzles are mostly enjoyable. The game just has a bit too much jank. There were many moments I felt like I should’ve been able to do something I wasn’t able to do, especially with respect to the combat.

sharknado
sharknado gave Oct 16, 2025
sharknado gave Oct 16, 2025
Shining Example of Media Adaptation Done Right
This review is for the PC (Microsoft Windows) version

Movie-adaptation video games often are accompanied by the somewhat memetic phrase, "The game really makes you feel like

First off - this game is goddamn gorgeous. The facial animations, the lighting, the scenery, everything here is shot-for-shot best in class. In terms of drawing you into the narrative, the dialogue, and the cut scenes, the beautiful rendering of Indy and the game's cast absolutely sells the cinematic nature of the game, which is not something I'd say of many other games period. Normally I'd consider the graphics to not be central to the game, but here, they really do add a lot. That being said, I occasionally did have some issues trying to wrestle the framerate and upscaling into the right settings.

The gameplay in Great Circle is an interesting mix of open world elements and curated, linear sections. Throughout Great Circle, Indy will find himself in different parts of the world that are largely open, and in order to advance, you'll need to investigate various set pieces or parts of the world to proceed. Many of the set pieces are things like underground temples or catacombs, and going through these are a blast to explore.

The Great Circle lacks …

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Movie-adaptation video games often are accompanied by the somewhat memetic phrase, "The game really makes you feel like

First off - this game is goddamn gorgeous. The facial animations, the lighting, the scenery, everything here is shot-for-shot best in class. In terms of drawing you into the narrative, the dialogue, and the cut scenes, the beautiful rendering of Indy and the game's cast absolutely sells the cinematic nature of the game, which is not something I'd say of many other games period. Normally I'd consider the graphics to not be central to the game, but here, they really do add a lot. That being said, I occasionally did have some issues trying to wrestle the framerate and upscaling into the right settings.

The gameplay in Great Circle is an interesting mix of open world elements and curated, linear sections. Throughout Great Circle, Indy will find himself in different parts of the world that are largely open, and in order to advance, you'll need to investigate various set pieces or parts of the world to proceed. Many of the set pieces are things like underground temples or catacombs, and going through these are a blast to explore.

The Great Circle lacks many typical HUD elements - to find your way around, you take out a physical map into your hands and look down. Though this can seem obtuse, Great Circle actually benefits a lot from this. It's much more satisfying to put together the location of a hidden artifact by finding clues and solving environmental puzzles than it would if it were a map marker with a glowing indicator.

There is combat in Great Circle, but as Indy is typically outnumbered and outgunned, it can be better to stick to stealth, though he does have the means to take out enemies silently and hide their bodies. There's also a really great outfit system in the game - Indy can often blend into certain areas by wearing the right clothing, but you still need to avoid the commanding units that can detect that Indy isn't actually one of their men.

The narrative in The Great Circle really feels like it could've been a movie (albeit, much longer). It takes him across the planet as Indy thwarts a Nazi plot to unlock ancient powers that will allow them to rapidly deploy their military anywhere throughout the world, and the various settings of the Vatican, Southeast Asia, Egypt, and others are really cool to explore. The vast variety of environments and archeology on display here is something that many other AAA games don't even come close to.

If you're burned out on the usual open world formulas, and are looking for some gameplay that's a little different than the usual action RPGs, The Great Circle is exactly it. Its laid back pacing makes for an adventure that's incredibly compelling and memorable alike. I absolutely recommend this one.

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V1CGaming
V1CGaming gave Sep 19, 2025
V1CGaming gave Sep 19, 2025
It perfectly captures the essence of Indiana Jones: a mix of mystery, adventure, and humor.

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If you love adventure, exploration, facing down the detestable Nazis or unraveling countless mysteries, Indiana Jones and the Great Circle is for you. Indiana Jones and the Great Circle is a true homage to the best games in the adventure genre that were a hit in the 90s, but with a series of technical improvements provided by the new generation of consoles.

With a setting rich in detail, an extremely rewarding sense of exploration and a story that maintains excellence from start to finish in the journey of pop culture's most famous archaeologist, the title closes 2024 on a high note and recaptures the spirit of the classic Indy movie trilogy of the 80s. More than just relying on the name of the Indiana Jones franchise, The Great Circle delivers one of the best games of the year and reinforces MachineGames' excellence as a developer.

mattress_muzza
mattress_muzza gave Aug 20, 2025
mattress_muzza gave Aug 20, 2025
Mostl brilliant

I’m giving this full marks somewhat hesitantly. The Great Circle looks fantastic and is addicting to play. Troy Baker’s Harrison Ford impression is spot on, and the set-pieces and storytelling are genuinely original and exciting. This really does feel like a secret Indiana Jones 4 that never was.

However, the completionist elements can be a little tedious, the map design is sometimes annoying maze-like (often not satisfying to manoeuvre multiple times), and several key supporting characters (mainly the love interest and the villain) are a bit one note and tend to fall flat.

But on balance the game is very fun and I love Indiana Jones, so I don’t really want to complain.

Gobigred10
Gobigred10 gave Jul 24, 2025
Gobigred10 gave Jul 24, 2025
If this were a movie, it would be the 3rd best Indiana Jones film

Don't have a ton to say other than wow. Felt exactly like playing through an 80s Indiana Jones film. The writing, performances, set pieces, and humor all lined up perfectly. It would genuinely be the 3rd best film behind Raiders and Last Crusade.

It's the type of game I didn't know I needed until I played it. Loved the concept of exploring a bunch of open hub locations (The Vatican, Gizeh, Southeast Asia, etc.) just going around solving puzzles, exploring tombs and catacombs, finding secrets, etc and punching a few Nazis now and then.

My only real complaint is the save system sucked something fierce. Autosaves only. When I was done with a play session, I always had to run around the map aimlessly for a few minutes until the autosave icon came up. Had to do it every single time I traveled to a new location too, lest I lose a few collectibles. Particularly infuriating right at the end when I was backtracking and just trying to collect the last few notes. Would pick up the last one, travel to a new location, pick up the last few there and then realize the last note I picked up before …

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Don't have a ton to say other than wow. Felt exactly like playing through an 80s Indiana Jones film. The writing, performances, set pieces, and humor all lined up perfectly. It would genuinely be the 3rd best film behind Raiders and Last Crusade.

It's the type of game I didn't know I needed until I played it. Loved the concept of exploring a bunch of open hub locations (The Vatican, Gizeh, Southeast Asia, etc.) just going around solving puzzles, exploring tombs and catacombs, finding secrets, etc and punching a few Nazis now and then.

My only real complaint is the save system sucked something fierce. Autosaves only. When I was done with a play session, I always had to run around the map aimlessly for a few minutes until the autosave icon came up. Had to do it every single time I traveled to a new location too, lest I lose a few collectibles. Particularly infuriating right at the end when I was backtracking and just trying to collect the last few notes. Would pick up the last one, travel to a new location, pick up the last few there and then realize the last note I picked up before traveling didn't save.

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KelsoGnar
KelsoGnar gave May 15, 2025
KelsoGnar gave May 15, 2025
Incredible Addition to the Indiana Jones Universe!

This release took me by surprise, I had not been tracking it and initially found it on Gamepass.

As soon as it was released, I downloaded and started playing and was immediately impressed.

The first level was a great homage to Raiders. The VA for Indy was spot on for Harrison Ford, and as I went thru the story it impressed me as well.

High recommend this to anyone who is a gamer and fan of Indiana Jones. For those who are casual, it's a mediocre story, but the gameplay is interesting enough to pull you in and have you keep playing!

Gaalstaff
Gaalstaff gave Mar 11, 2025
Gaalstaff gave Mar 11, 2025
Surprisingly good!

As someone with no fondness for the Indiana Jones series series, found this game to be beautifully done. The scenery is great to look at and the story feels steeped in nostalgia. I enjoyed the puzzle solving and cave diving but less enjoyes the combat and somewhat janky stealth mechanics. By the time I was wrapping up the pyramids , I felt I had seen what I needed to see and did not have a strong desire to push forward but really enjoyed the time I spent with it.

lemonloaf
lemonloaf gave Jan 20, 2025
lemonloaf gave Jan 20, 2025
You'll Have One Hell of a Story to Tell

What an absolute masterclass of a game. If you have any skepticism lingering from early looks at this game, you should put it out of your mind. Lots of early complaints about too many cut scenes, first person, not enough action etc. Don't let you initial bias' get in the way of a good time.

The Great Circle is the perfect blend of interactive video game and cinematic experience. Nothing about the game is overly difficult, but it is engaging, fun and exciting. Personally, I found the cutscenes a very good way to break up the action and really engage the player and make it feel like you were part of an actual Indy epic story experience. First person does not take away from any of the iconic Indy action either. There is lots of traversal that takes place in the third person, and times well with the cut scenes so you still get the full experience.

The questing in this game is top shelf and completely organic. Modern video games and collect-a-thon RPG's have wrestled me into thinking "oh I will do some side quests for a bit before I tackle the main story". When I started this approach …

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What an absolute masterclass of a game. If you have any skepticism lingering from early looks at this game, you should put it out of your mind. Lots of early complaints about too many cut scenes, first person, not enough action etc. Don't let you initial bias' get in the way of a good time.

The Great Circle is the perfect blend of interactive video game and cinematic experience. Nothing about the game is overly difficult, but it is engaging, fun and exciting. Personally, I found the cutscenes a very good way to break up the action and really engage the player and make it feel like you were part of an actual Indy epic story experience. First person does not take away from any of the iconic Indy action either. There is lots of traversal that takes place in the third person, and times well with the cut scenes so you still get the full experience.

The questing in this game is top shelf and completely organic. Modern video games and collect-a-thon RPG's have wrestled me into thinking "oh I will do some side quests for a bit before I tackle the main story". When I started this approach in the Great Circle, I was quickly faced with opposition. There are literally areas and things you cannot do until you progress the story forward. That door is locked by a specific key. Can't find the key? Better keep doing the main objective. Can't do that puzzle, or find that disguise? Better keep doing the main objective. While this may sound annoying that you can't play fully how you choose, the developers have found a way to make the game very immersive because you come across things organically and naturally, instead of running around a map trying to collect 100 flags, or 50 gemstones. You come by everything honestly, and yes there is some back tracking, its not a chore. The other great thing about collecting items in the game is they actually mean something. I burn out on games like Assassins Creed where its "find 100 feathers" and they are just strewn about the entire map, with the entire point being to just find them. Every item to find in this game is a photograph, an artifact, a journal entry, a relic. Something that has a hand crafted description that ties into archeology, history, or some part of the story. I actually wanted to find everything because it felt like I was on an adventure.

An honest 5/5, 10/10 experience. However you want to rate it, this is worth playing. Machine Games really captured the feel of Indiana Jones authentically and puts you in the drivers seat. Also, beating Nazis with hammers, shovels and bottles sure helps too.

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themucken
themucken gave Jan 18, 2025
themucken gave Jan 18, 2025
A fun game dripping with nostalgia

What a blast!

Loved the opening where they went FRAME BY FRAME of the opening of Raiders. What a treat!

The entire time, I felt like I was playing a movie and that made the (many) cutscenes worth it. They totally nailed the sounds (punches, whip cracks and gun shots), the Indy mannerisms and the voice acting sounded JUST LIKE Harrison Ford.

Great storyline with diverse and beautiful locations. Great character development as well.

thebigmack
thebigmack updated their status Apr 2, 2026
thebigmack updated their status Apr 2, 2026

Indiana Jones & The Revenge Bedtime Procrastination

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An unwelcome mat of depression has flapped before my feet this week.

Spelunking into dimly lit caverns of the Vatican and beating the snot out of fascists has been holding the candle high enough for me. I know what I'm missing in my daily do. Pretty sure I'm missing secrets in The Great Circle though.

I'll be fine, truly. I'm just going to be sleepy tomorrow.

thebigmack
thebigmack updated their status Mar 30, 2026
thebigmack updated their status Mar 30, 2026

Visual and audio splendor hushes me with awe. Bakers performance is lightning in a bottle.

Even visiting Indy's classroom was an unexpected leap of excitement.

It's difficult knowing the playthrough will eventually come to an end. Surely, with a showing like this, Indiana's adventures must continue!

thebigmack
thebigmack updated their status Mar 20, 2026
thebigmack updated their status Mar 20, 2026

I've finally purchased my new PC's holy grail and am feeling nervous to play it.

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The wallet disagrees!

cwknight
cwknight updated their status Jan 31, 2026
cwknight updated their status Jan 31, 2026

Rewatching Raiders of the Lost Ark tonight really underscores what an absolute triumph The Great Circle was. They just nailed it.

Absolutely one of the best games to come out in the last 5 years.

LeoKings777
LeoKings777 updated their status Jan 17, 2026
LeoKings777 updated their status Jan 17, 2026

What a great game just like playing a movie!

Sir_Laguna
Sir_Laguna updated their status Jan 10, 2026
Sir_Laguna updated their status Jan 10, 2026

The DLC was a complete dissapointment.

I really liked the base game, but the ' 'The Order of the Giants' has a dissapointing story, it mostly make us run through Roma's sewers that are boring as hell to look at and doesn't have new mechanics or surprises.

I liked most of the new puzzles. The serpent water maze and the gladiators route were great and the constellation one had my brain very busy for a while, but that's it.

It seems like a 'Mystery' that was basically a "sewer level" (and we know how good those tend to be) was cut from the main game and MachineGames expanded it into a full DLC. It's really not great and left a sour taste in a really good game for me.

ace_always
ace_always updated their status Jan 6, 2026
ace_always updated their status Jan 6, 2026

This game is surprisingly meaty. I expected a linear first-person Uncharted but instead I got Dishonored-lite. Not complaining tho, I'm having a blast so far. Currently in Gizeh, it was fun trying to look for all the movie references. The combat is simple but really good. It was scrappy and frantic, had to improvise on-the-fly a lot just like in the movies. My biggest gripe would be that I cannot disable the hud. Why bother making diagetic in-game map, journal notes and upgrade menus if I can't even disable health bar and stamina bar?

Rado
Rado updated their status Jun 12, 2025
Rado updated their status Jun 12, 2025

If it was a movie it would have been better. Better than Kingdom of Crystal Skull and Dial of Destiny. It's like far cry / indiana jones. Sadly it's repetative and boring most of the time. Indiana Jones and the Emperor's Tomb still better ; )

TheKentuckian
TheKentuckian updated their status Apr 21, 2025
TheKentuckian updated their status Apr 21, 2025

Finally saw the end of Indiana Jones. And man, I know I'm biased towards this franchise, but Great Circle was firing on all cylinders.

  • Great adventure that takes you around the globe with a fun mystery & big finisher.

  • Baker does a great Indy impression, down to the mannerisms

  • The Indy style humor is on point

  • The relationship between Indy & Gina is fun. Gina always has this cute look of interested & confused when Indy starts talking history.

  • The Nazi bad guys arent one-note, they're goofy but still threatening.

  • Once you get the combat, the fights are fun, chaotic, & scrappy.

It's the closest to playing an Indy movie, and my be my favorite Indy game. I just really want to gush endlessly about this game.

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TheKentuckian
TheKentuckian updated their status Apr 20, 2025
TheKentuckian updated their status Apr 20, 2025

Always important to pack snacks when you go adventuring.

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DucksOnQuack
DucksOnQuack updated their status Mar 24, 2025
DucksOnQuack updated their status Mar 24, 2025

Nathan Drake in an Indiana Jones piece of media, my beloved.

TheCorbeauxKing
TheCorbeauxKing updated their status Feb 18, 2025
TheCorbeauxKing updated their status Feb 18, 2025

This is a 5/5 game, but because its Xbox Exclusive I need to drop it to 4/5 to push the narrative that Xbox has no good exclusives. Check me in a few months when this launches on PS5 so I could give it the score it deserves.

DarkBeing
DarkBeing updated their status Jan 16, 2025
DarkBeing updated their status Jan 16, 2025

Best Indy game 2024

ArthasFordragon
ArthasFordragon updated their status Jan 9, 2025
ArthasFordragon updated their status Jan 9, 2025

Troy Baker sounds so much like young Harrison Ford it's wonderful!!! Really enjoying this adventure.

cwknight
cwknight updated their status Jan 9, 2025
cwknight updated their status Jan 9, 2025

You gotta get all the ancient artifacts and solve the Iraq vault puzzle with them, because after you do so you get a cutscene and find out where the Ark went!