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Front Mission Evolved

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Front Mission Evolved

Sep 16, 2010

Main game

2.66 average rating based on 56 ratings

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The first of its kind in the series, FRONT MISSION EVOLVED is an action-packed Third-Person Shooter and the next instalment in the classic FRONT MISSION franchise. Players will take full control of the Wanzer, a massive humanoid, fully customizable war machine, in single player campaign and online multi-player. Featuring Hollywood style production values and a totally immersive storyline, players are thrust deep into a swirl of destruction, conspiracy and crumbling alliances, and battle through intense combat situations as man strives to create the ultimate humanoid fighting machine in a war against terror.
Release Dates
Sep 16, 2010 (Japan)
PC (Microsoft Windows), PlayStation 3, Xbox 360
Sep 28, 2010 (North_America)
PC (Microsoft Windows), PlayStation 3, Xbox 360
Oct 20, 2010 (Europe)
PC (Microsoft Windows), PlayStation 3, Xbox 360
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User Stats
628
In Collection
32
Wish Listed
3
Playing
427
Backlogged
How Long Is Front Mission Evolved?
Main story: 10.6 hours
100% completion: 10.4 hours
Total completions: 3
Related Content
Capsulejay
Capsulejay gave Jun 16, 2016
Capsulejay gave Jun 16, 2016
A Mixed Bag

While I mostly enjoyed my time with Front Mission Evolved, I found it to be a seriously flawed experience.

I'll start with the negatives: I'm not sure if this game is very unbalanced, or if I'm just not that great at playing it. On normal difficulty, the main parts of the missions are challenging, but fun. However, the bosses (especially the later ones) I found to be disproportionately difficult to the point of being frustrating. On easy, most of each mission is a total cake walk, and the bosses are manageable. If there was some setting in between these two, that would be ideal. From a story standpoint, that narrative starts out seeming like it could be decent, but quickly devolves into hodgepodge of bad action movie and anime movie cliches. Also, I experienced a few crashes to desktop during the campaign.

All, that being said, there were enough redeeming qualities here to make me want to finish the campaign. First and foremost, the core game play loop is quite satisfying. Customizing your mech with different types of weapons and armor and taking it into battle to blow up a bunch of other mechs is really fun. There's a pretty …

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While I mostly enjoyed my time with Front Mission Evolved, I found it to be a seriously flawed experience.

I'll start with the negatives: I'm not sure if this game is very unbalanced, or if I'm just not that great at playing it. On normal difficulty, the main parts of the missions are challenging, but fun. However, the bosses (especially the later ones) I found to be disproportionately difficult to the point of being frustrating. On easy, most of each mission is a total cake walk, and the bosses are manageable. If there was some setting in between these two, that would be ideal. From a story standpoint, that narrative starts out seeming like it could be decent, but quickly devolves into hodgepodge of bad action movie and anime movie cliches. Also, I experienced a few crashes to desktop during the campaign.

All, that being said, there were enough redeeming qualities here to make me want to finish the campaign. First and foremost, the core game play loop is quite satisfying. Customizing your mech with different types of weapons and armor and taking it into battle to blow up a bunch of other mechs is really fun. There's a pretty varied selection of weapons to choose from, so you can completely change your play style between levels. Also, many of the missions also have on-foot or on-rails segments that offer a change of pace without outstaying their welcome. The flow of each level was very simple, but I found that to be perfectly acceptable. Pretty much it goes like this: walk to checkpoint, kill all the enemies there, proceed to next checkpoint, repeat.

Overall, this game had some quality game play at its core, but was in need of some refinements. It's a shame there was never a sequel (that I'm aware of) to work out these kinks. If the idea of using giant robot to blow up a bunch of other giant robots appeals to you, and you have some patience, this game is probably worth a go if you can get it cheap.

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V1CGaming
V1CGaming gave Jul 6, 2020
V1CGaming gave Jul 6, 2020
Just pretend other Front Mission games don't exist and you're good..
This review is for the PC (Microsoft Windows) version

The narrative and dialog are very Front Mission-esque. However, the strategy elements are gone. The customization leaves much to be desired for most of the game, almost every level after 4 or 5 have some sort of requirement, even if just "biped legs", the "secrets" such as emblems sensors or other goodies seem to encourage you to just walk around in levels after all danger (and fun?) is dealt with and just look for the bonus item that is behind you which can be time consuming with a mech that is very cumbersome once its "slide" is exhausted. Since you can only control yourself, customize, and rely on your self as the only unit on your side, fun combinations and strategy seem to be removed. Many missions have friendly mechs, but the likelihood of them doing anything other than sliding around and missing with pot shots is very low. And if they do manage to defeat an enemy, you will just be disappointed that they got the kill credit so you didn't get money for it. The game is great fun. No, it's not a strategy game, but there have been plenty of non-strategy titles in the Front Mission series …

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The narrative and dialog are very Front Mission-esque. However, the strategy elements are gone. The customization leaves much to be desired for most of the game, almost every level after 4 or 5 have some sort of requirement, even if just "biped legs", the "secrets" such as emblems sensors or other goodies seem to encourage you to just walk around in levels after all danger (and fun?) is dealt with and just look for the bonus item that is behind you which can be time consuming with a mech that is very cumbersome once its "slide" is exhausted. Since you can only control yourself, customize, and rely on your self as the only unit on your side, fun combinations and strategy seem to be removed. Many missions have friendly mechs, but the likelihood of them doing anything other than sliding around and missing with pot shots is very low. And if they do manage to defeat an enemy, you will just be disappointed that they got the kill credit so you didn't get money for it. The game is great fun. No, it's not a strategy game, but there have been plenty of non-strategy titles in the Front Mission series before. The mech action is solid, fast, and fun, music is great, and graphics are not all that bad.

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