Aaero (2017)

Mad Fellows

PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.26 from 35 ratings

903 members have it in their collection · 4 playing now · 639 backlogged · 14 wish listed

How long? Main story 3h (from 3 logged playthroughs)

"Speed through stunning, stylised environments tracing ribbons of light, releasing the energy in the music. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack. Independent micro-studio ‘Mad Fellows’ brings you a unique and innovative game featuring music from Noisia, Flux Pavilion, Katy B, The Prototypes, Neosignal and many more."
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Details

Developers
Mad Fellows
Publishers
Reverb Triple XP
Genres
Indie, Music, Shooter
Themes
Action, Science fiction
Series
Aaero
Steam
View on Steam

Release dates

  • Apr 11, 2017 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Apr 11, 2017 (North_America) Xbox One

Also available on

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Bundled in

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Rating distribution

5 stars
4
4 stars
10
3 stars
16
2 stars
1
1 star
4
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Community All Reviews Statuses

anarchistica

Status anarchistica Apr 12, 2026

NB: This is the only game i've ever played that literally can't be played without a gamepad. It doesn't even have menu controls. Worse, you actually get stuck on a screen that requires you to press a gamepad button.

Rokal

Review Rokal 3/5 · Dec 30, 2019

Waiting for the Drop

Aaero is a combination of a rhythm game and rail-shooter, I enjoyed it despite the Dubstep soundtrack. Bouncing between lines to the beat a la Amplitude is great fun but when combat does pop up the game feels a bit too chaotic and it’s hard to get a good read on the screen to see if you’ve locked-on to all …

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Aaero is a combination of a rhythm game and rail-shooter, I enjoyed it despite the Dubstep soundtrack. Bouncing between lines to the beat a la Amplitude is great fun but when combat does pop up the game feels a bit too chaotic and it’s hard to get a good read on the screen to see if you’ve locked-on to all the targets that you wanted to. For example, the target reticule, lock-on icon, and danger icon are all the same shade of red. It’s very cool and impressive that this was made by only two people! I would like have liked to see more music variety (anything besides more Dubstep, really) and some improvements to the combat, but this was still a fun time.

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