Main game
3.85 average rating based on 575 ratings
After two years of playing off and on, I finally played all the Kirby games, including spin-offs, and it was interesting. It was my first time with the franchise, and previously I only knew Kirby because of Smash Bros., so I don't have any nostalgia for it, meaning I could judge them as an adult, and to be honest... It was worth it.

The first games are basic and short, which is the formula all the following games would follow. Kirby isn't about big and epic adventures, but simple stories where you help your friends just because you're a good fellow. In the first game, King Dedede stole all the food of Dream Land and it's your job to recover it, in the second game King Dedede stole the source of dreams, in the third game an enemy called Dark Matter wants to conquer the world and you decide to save it, and so on. These aren't complex stories at all but are perfect for the gameplay, where you can hover through all the levels, lives are plenty, and most enemies can be defeated by swallowing them.
And I would say that's the charm of the entire franchise. Even if …
After two years of playing off and on, I finally played all the Kirby games, including spin-offs, and it was interesting. It was my first time with the franchise, and previously I only knew Kirby because of Smash Bros., so I don't have any nostalgia for it, meaning I could judge them as an adult, and to be honest... It was worth it.

The first games are basic and short, which is the formula all the following games would follow. Kirby isn't about big and epic adventures, but simple stories where you help your friends just because you're a good fellow. In the first game, King Dedede stole all the food of Dream Land and it's your job to recover it, in the second game King Dedede stole the source of dreams, in the third game an enemy called Dark Matter wants to conquer the world and you decide to save it, and so on. These aren't complex stories at all but are perfect for the gameplay, where you can hover through all the levels, lives are plenty, and most enemies can be defeated by swallowing them.
And I would say that's the charm of the entire franchise. Even if the stories become more and more complex throughout the years, with Triple Deluxe introducing lore for the bosses through descriptions you can read in the pause menu, and new mechanics and characters are added (abilities and Meta Knight weren't present until Kirby Adventure and the arena was first introduced in Kirby Super Star, to give an example), the main gameplay is still the same, and you always know what to expect from it. That would seem like a bad thing, but I think that gives the games a sense of familiarity and security unique to it. Sometimes you don't want to play something challenging or experimental, just to relax and have an easy time, and Kirby is perfect for that.

However, if you are a fan of Kirby, you know the main story most of the time is just a fraction of the whole experience. Since Kirby Adventure there are subgames that you can play when you are bored, but Kirby Super Star transformed them into whole new modes where you can spend as much time as the normal mode. The arena is a classic one, where you defeat all the bosses in a row with limited health, but there is also the Extra Mode (there is an extra mode in the first game, but it didn't change that much aside from putting Gordos everywhere), the post-game modes where you can play as other characters, the minigames where you compete against CPUs or other players, and so much more.
Defeating the final boss is far from the last thing you can do in most of the games of the franchise, and the fact that developers added so much to do shows that they appreciate their fans and reward them with a nice challenge and cool features. The arena can be a pain to complete, but that's the reason it is so satisfactory to do, and I always look forward to it.

And that's just the main games. The spin-offs are a whole other world where Kirby's versatility becomes a huge advantage: They are just a pink ball, so you can adapt them to any genre. First, you have pinball, then you have golf, followed by a modification of Puyo Puyo, and so on. You never know what to expect from them and that's the reason I decided to play them, after all, there aren't that many, and sometimes you find a gem that is at the same level as the main games.
The SNES version of Kirby's Star Stacker, Kirby Tilt 'n' Tumble, Kirby's Epic Yarn, Kirby Mass Attack, and Kirby and the Rainbow Curse are some of my favorite games of the franchise, and they are spin-offs. None of them play the same, they are a huge departure from the normal formula, and their difficulty is all over the place (for example, Kirby's Epic Yarn is extremely easy while Mass Attack can be insanely difficult to do a 100% completion), but they all have one thing on common: They are cute, easy to understand, and most of them have actual effort and passion behind (except most of the spin-offs from the 3Ds era and Kirby Dream Buffet, but they are exceptions), so I'm glad to have played them.

Is the franchise perfect? Far from it. Some games can feel repetitive and like they did little to innovate, some of the spin-offs are cash grabs that you can finish in under 2 hours, and playing them in a marathon can be tedious, which is the reason I needed 2 years to complete all of them. But if you just play them casually and in your own time I'm sure you'll find find at least one game that you will love. In my case, my favorite games were Kirby Super Star (and the remake), Kirby & The Amazing Mirror, Kirby: Planet Robobot, and Kirby and the Forgotten Land, along with the spin-offs previously mentioned, but your taste can vary. Some people love Return to Dream Land, while others are big fans of Star Allies, which shows the series is so good that most games are good enough to be the favorite of someone.
Oh yeah, this is supposed to be a review of Return to Dream Land Deluxe, the newest game at the time, so I will finish by saying that it is an excellent remake. The new postgame is great, I liked the new abilities (sand and mecha), the graphics and art style look great, and the main story is still the same, so if you liked the original Wii version you should play this one and enjoy the new content. What a great way to end the marathon, I'm excited to see what the future holds for the pink ball that has saved the universe multiple times.

Kirby's Return to Dreamland Deluxe is made with love. Many publishers shove retro, remastered, and remade content onto digital storefronts with little effort. Nintendo chooses love. And recently that love manifested into a completely remade version of the least memorable mainline Kirby game.
Nintendo works in mysterious ways only they can understand, but why they chose to remake Kirby's Return to Dream Land when Kirby Air Ride nostalgia is spiking, might be too mysterious for me. It's not one of the better Kirby games. The level designs are often long and onenote, minibosses are repeated to an insulting extent, and the Super Special Abilities feel unexplored. Yet it's all made with love. The game feels rapturous to play, right down to the menus.
This love extends to the side content. The mini-game hub is presented as a charming diorama of a theme park. Assuming you have friends that won't judge you for buying a $60 remake of a Wii game, the mini-games are surprisingly well-made. The biggest surprise is the quality of the post-game epilogue, a short campaign where you play as Kriby's friend Magalor. It's arguably more imaginative than the main game, featuring a combo system that recontextualizes the …
Kirby's Return to Dreamland Deluxe is made with love. Many publishers shove retro, remastered, and remade content onto digital storefronts with little effort. Nintendo chooses love. And recently that love manifested into a completely remade version of the least memorable mainline Kirby game.
Nintendo works in mysterious ways only they can understand, but why they chose to remake Kirby's Return to Dream Land when Kirby Air Ride nostalgia is spiking, might be too mysterious for me. It's not one of the better Kirby games. The level designs are often long and onenote, minibosses are repeated to an insulting extent, and the Super Special Abilities feel unexplored. Yet it's all made with love. The game feels rapturous to play, right down to the menus.
This love extends to the side content. The mini-game hub is presented as a charming diorama of a theme park. Assuming you have friends that won't judge you for buying a $60 remake of a Wii game, the mini-games are surprisingly well-made. The biggest surprise is the quality of the post-game epilogue, a short campaign where you play as Kriby's friend Magalor. It's arguably more imaginative than the main game, featuring a combo system that recontextualizes the gameplay.
Nintendo is interesting because they bring attention to detail to even their most mid projects. I was charmed by Kirby's Return to Dreamland Deluxe as much as I wanted more from it. It's like an ok barbeque that came with the best coleslaw and cornbread you ever had.
Someone recently told me there are two kinds of love in this world. The kind of love where we accept someone just as they are. And a deeper kind of love where we love someone because we see their hidden potential and we want to help them bring it out. I think it says something that this game inspired the latter.
Not much to say here. This game is amazing. It's the first Kirby game that I actually finish and I'd play it again and again.
Played the entire thing in co-op and I'm not sure if it'd hold up this well on single player mode, but that doesn't take away the fact that Return to Dreamland is extremely charming, entertaining, accessible, well paced and dynamic. Not to mention the soundtrack that, while it starts of as generic, it gets better and better as the game moves forward.
It can get repetitive, boss fights are a little rough, minigames are dull and playing as Kirby feels unique, but not quite as consistent as playing as Meta Knight or King Dedede.
Anyway, Return to Dreamland is a quick and amiable game that's easy to play and get lost in it. Go have fun with it.
Kirby's Return to Dream Land Deluxe has got more or less everything me and my daughter expect from a Kirby game: cooperative play, lots of chaos, a not punishing challenge (still, my daughter kinda panics when it gets too hectic), lots of fun ideas (even though you more or less do all the stuff you do in the other Kirby games), so many options and things to do, most of which we completely ignored, a good amount of fun. We also liked the new modes they added in this version but I cannot comment on the other aspects of it being a remake because in 2011 I wasn't playing Kirby games.
Charming little game. I vaguely remember playing this back on the Wii when I was a kid. It's a Kirby game all right. That's all there is to pretty much say. Kirby is a simple platformer, but there's just something about this franchise that I love. It's whimsical characters and art-style, and fantastic music just pulls me in each time. The main story here is pretty simple, and the level design is honestly pretty basic. I like the dress up masks addition, even though that's a really simple feature. Goriath is my favorite boss in this game probably. I really enjoyed the Magolor Epilouge, probably even more than the base game. This was probably the easiest Kirby game I've played so far, but that's ok. I think I still prefer Triple Deluxe and Planet Robobot over this one, though I can see how fans of the series consider those games and this one here a light trilogy. I didn't mess around with the mini games here, but some of them actually look quite appealing so I may in the future. I plan on returning (pun intended) to this game someday to do the extra mode and mess around with the …
Read MoreCharming little game. I vaguely remember playing this back on the Wii when I was a kid. It's a Kirby game all right. That's all there is to pretty much say. Kirby is a simple platformer, but there's just something about this franchise that I love. It's whimsical characters and art-style, and fantastic music just pulls me in each time. The main story here is pretty simple, and the level design is honestly pretty basic. I like the dress up masks addition, even though that's a really simple feature. Goriath is my favorite boss in this game probably. I really enjoyed the Magolor Epilouge, probably even more than the base game. This was probably the easiest Kirby game I've played so far, but that's ok. I think I still prefer Triple Deluxe and Planet Robobot over this one, though I can see how fans of the series consider those games and this one here a light trilogy. I didn't mess around with the mini games here, but some of them actually look quite appealing so I may in the future. I plan on returning (pun intended) to this game someday to do the extra mode and mess around with the extra challenges and mini games. I've got a few more Kirby games on my list, not to mention a huge amount of other games in my backlog. I've had my fill for now, but will check back in with Return to Dreamland someday.
Read LessCool remaster, the new epiloque is actually pretty fun
I enjoy this game more than I probably should. It's a solid encapsulation of joyful playlike platforming, and there's not much out there that captures it like Kirby in general. It manages to hook me with its exemplary artstyle, complemented by what I personally would say is the strongest soundtrack a Kirby game has received. It's as simple as anyone would expect to play, held up by good level design and godlike charm. Kirby's Return to Dream Land is a charming fun adventure and there's not much to dig into it other than that. It doesn't NEED to have anymore than that. (7/10)
It's Kirby- cute, cuddly, and mostly smooth to play. A few stages can push the difficulty a bit, but overall it's fine.
In 2011 Hal laboratory released Kirby's Return to Dream Land, the first Kirby mainline game released in a home console since Kirby 64: The Crystal Shards (2000), a really long time caused by the cancellation of the mysterious Kirby for Nintendo GameCube (2005).

The name is really fitting, as the whole game is a pretty standard Kirby experience. The gameplay, story, gimmicks and collectibles feel just like Kirby's Adventure (1993) or Kirby: Squeak Squad (2006), so if you were expecting something more original, like Kirby & The Amazing Mirror (2004) or Kirby Super Star Ultra (2008), you'll probably be disappointed. But that doesn't mean it's bad, as it controls perfectly fine, especially if you have friends to try the multiplayer, where each player uses a different character with their own abilities.

The new gimmick are the super abilities, which are abilities with big theatrics and destructive power that appear in some levels and function more like a puzzle than a power-up, as you have to use them in a specific part to unlock a portal to another dimension.

That another dimension consists on side-scroller sections where you have to be fast to arrive at a …
In 2011 Hal laboratory released Kirby's Return to Dream Land, the first Kirby mainline game released in a home console since Kirby 64: The Crystal Shards (2000), a really long time caused by the cancellation of the mysterious Kirby for Nintendo GameCube (2005).

The name is really fitting, as the whole game is a pretty standard Kirby experience. The gameplay, story, gimmicks and collectibles feel just like Kirby's Adventure (1993) or Kirby: Squeak Squad (2006), so if you were expecting something more original, like Kirby & The Amazing Mirror (2004) or Kirby Super Star Ultra (2008), you'll probably be disappointed. But that doesn't mean it's bad, as it controls perfectly fine, especially if you have friends to try the multiplayer, where each player uses a different character with their own abilities.

The new gimmick are the super abilities, which are abilities with big theatrics and destructive power that appear in some levels and function more like a puzzle than a power-up, as you have to use them in a specific part to unlock a portal to another dimension.

That another dimension consists on side-scroller sections where you have to be fast to arrive at a door before a wall of energy crushes you. After that, you have to defeat bosses named Sphere Doomer, which grants two energy spheres (the main collectible this time) per level. These are probably the hardest part of the main mode, which is not saying much, as the difficulty is pretty low, as you would expect from the franchise.

With the Energy Spheres you can unlock Copy Ability rooms, challenge rooms where you have to use specific abilities to complete obstacles while trying to get the highest score possible and two minigames (Ninja Dojo and Scope Shot) that use the Wii Mote motion capabilities as the main controls.
All this content is optional and you only need to complete it if you want to get the 100% completion, although I definitely recommend playing the minigames, as they are pretty fun. Also, the challenge rooms are a nice change of pace from the normal levels, and trying to get the platinum medal in them is easily the hardest challenge available, so they are perfect if you feel the difficulty is too easy.

By the way, if you want to get the 100% completion you'll need to play the game all over again in the Extra Mode, which is basically the same experience, but the bosses are harder, the design of the collectibles is different and some enemies and obstacles are faster. If you get 100% in both the normal and extra modes you unlock The True Arena, which is pretty similar to the subgame with the same name from Kirby Super Star Ultra, although I found this version is a lot easier, thanks to the abilities that are far more powerful here, specially the Tornado, which makes defeating all the bosses a no-brainer.

In conclusion, Kirby's Return to Dream Land doesn't do a lot to differentiate itself from the other entries of the franchise, so if you want something more original you'll be disappointed, but if you never played something from Kirby before, or really like the traditional gameplay, then you'll love it, especially because it is a lot longer than previous games.
loved the game, it was super charming and cute and all the abilities were cool
I played half of it alone and the other half with my brother, both ways were fun but playing this with someone else makes this even better (I guess that's true for most games, but I still felt it was important to mention how good the coach co-op from this game is)
I thought I'd try quieting my anticipation for Kirby and the Forgotten Land by finally playing Return to Dream Land, a beloved entry in the franchise I never got around to playing since it arrived so late in the Wii's life cycle.
I can see why it's so fondly remembered! This is just an all around solid Kirby game, probably the most straightforward and quintessentially Kirby since the NES. Levels are diverse, secrets are puzzling, and boss battles can be tough (but not too tough with the right copy ability). I especially enjoyed the optional challenge portals, and the ending is pretty great, too.
Only two minor critiques keep this from ascending higher in my Kirby ranking:
One thing that truly stands out for this iteration of Kirby games (other than the cheap deaths and blink-and-you'll-miss-it no matter what collectibles, cough) is the return to form. After what seemed like an ultra-kiddie adventure with Kirby's Epic Yarn, this game nearly a year later made a short and simple game with a few twists that made it stand out just enough.
Kirby features a few things that help to break monotony, as most of the enemies, bosses, and general design in the game don't expand outside too much of the usual. The Ultra forms are a fun way to enjoy a grand source of power and invincibility, with runs that demand learning and utilizing the new power as much as possible to unlock secrets, and the variety of moves associated with the copy powers. Sure, the copy powers don't feel any bit new, but there's a nearly Smash-like set of moves given to each one, complete with movesets in the pause menu.
As for the looks and music, it's a gorgeous upgrade for what seems like a Kirby's Adventure-like aesthetic, with cute looking enemies and effects ranging from fire to ice to cosmic aether that makes it always …
One thing that truly stands out for this iteration of Kirby games (other than the cheap deaths and blink-and-you'll-miss-it no matter what collectibles, cough) is the return to form. After what seemed like an ultra-kiddie adventure with Kirby's Epic Yarn, this game nearly a year later made a short and simple game with a few twists that made it stand out just enough.
Kirby features a few things that help to break monotony, as most of the enemies, bosses, and general design in the game don't expand outside too much of the usual. The Ultra forms are a fun way to enjoy a grand source of power and invincibility, with runs that demand learning and utilizing the new power as much as possible to unlock secrets, and the variety of moves associated with the copy powers. Sure, the copy powers don't feel any bit new, but there's a nearly Smash-like set of moves given to each one, complete with movesets in the pause menu.
As for the looks and music, it's a gorgeous upgrade for what seems like a Kirby's Adventure-like aesthetic, with cute looking enemies and effects ranging from fire to ice to cosmic aether that makes it always a pleasure to look at.
One of the biggest things for Return to Dream Land that serves as both weakness and strength is its co-op; up to four people can join in on the fun as either a Kirby, Waddle Dee, Meta Knight, or King Dedede. The movesets are fairly standard on the non-Kirby characters but helpful in a pinch (whenever a sword, spear, or hammer is needed). Given the massive fun with co-op, it tends to leave the stage claustrophobic much like a chaotic Smash match and wastes lives akin to a game of New Super Mario Bros. However, it's well worth the effort if you want friends to join in on the fun.
Kirby's Return to Dream Land isn't the best or most fun of Kirby's adventures, but it remains endearingly special with local co-op, Ultra moves and expanded movesets, and gorgeous graphics.
Kirby's Return to Dreamland was much more fun than I expected. If I had to come up with something bad to say about the game, it'd take a lot of thinking.
The gameplay doesn't strafe much from the usual Kirby formula. Platforming levels set in separate thematic worlds, copy abilities, flying, etc. However, the levels themselves are something else. Most of them are fun to play, and most of them have at least one gimmick they're memorable by. There are also 3-5 collectable items per level that are difficult to find/reach.
The difficulty rises between the worlds nicely. The first 4 or 5 worlds lulls you into a false sense of security. Afterwards, it's quite a spike, especially for getting the optional collectables. Completionists will have to repeat some parts a few times before getting it right.
The biggest selling point (and the most fun I've had in the game) have to be the ultra abilities occasionally found. These grant Kirby a greatly enhanced version of an existing ability, allowing him to destroy obstacles, enemies and some pieces of the environment he previously couldn't. For each ultra ability, there is a special obstacle that can be destroyed using only that …
Kirby's Return to Dreamland was much more fun than I expected. If I had to come up with something bad to say about the game, it'd take a lot of thinking.
The gameplay doesn't strafe much from the usual Kirby formula. Platforming levels set in separate thematic worlds, copy abilities, flying, etc. However, the levels themselves are something else. Most of them are fun to play, and most of them have at least one gimmick they're memorable by. There are also 3-5 collectable items per level that are difficult to find/reach.
The difficulty rises between the worlds nicely. The first 4 or 5 worlds lulls you into a false sense of security. Afterwards, it's quite a spike, especially for getting the optional collectables. Completionists will have to repeat some parts a few times before getting it right.
The biggest selling point (and the most fun I've had in the game) have to be the ultra abilities occasionally found. These grant Kirby a greatly enhanced version of an existing ability, allowing him to destroy obstacles, enemies and some pieces of the environment he previously couldn't. For each ultra ability, there is a special obstacle that can be destroyed using only that ability. This translates to some unusual, but fun parts of a level. This can also lead (most of the time) to a secret sublevel with its own unique challenges.
Having said all that, let me provide you with a general list of pros and cons.
PROS
CONS
As you can see, one of the listed cons is about boss fights. While I hold the opinion that most bosses are generic, easy and forgettable, there are a few big exceptions. And when I say "big", I'm not referring to the boss' size, but rather to the fact that these will be remembered for life.
If you like platformers, if you like Kirby games, if you like games that don't take themselves too seriously, if you like cute games, funny games, relaxing games, you will definitely love this game. I highly recommend it.
P.S If you're having trouble with The Arena/The True Arena, then spam the Tornado ability. it seriously breaks the game.
Currently on Hold due to my wife being not here, playing with my wife...trying to 100% (I've already completed the game myself)
loved the game, it was super charming and cute and all the abilities were cool
I played half of it alone and the other half with my brother, both ways were fun but playing this with someone else makes this even better (I guess that's true for most games, but I still felt it was important to mention how good the coach co-op from this game is)
Miss video game manuals? So do we!
On this installment of Manual Mania, we're exploring the manual to Kirby's Return to Dream Land for the Wii!
Played for a bit more than an hour and stopped after beating World 3. No better than Super Star, sadly.
Got 100% completion on Main Mode (including gold medals on all the challenges) and began Extra mode.