Lost Ember (2019)

Mooneye Studios

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.52 from 60 ratings

450 members have it in their collection · 5 playing now · 270 backlogged · 100 wish listed

How long? Main story 6h · with extras 7h (from 6 logged playthroughs)

Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world. Dive into deep waters, fly at lofty heights, dig underground as a mole or even climb steep cliffs with a mountain goat, there are lots of ways of getting around.
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Release dates

  • Nov 22, 2019 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Sep 23, 2020 (Europe) Nintendo Switch
  • Sep 24, 2020 (Worldwide) Nintendo Switch

Also available on

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Featured in lists

Tiny Games by Roach · 183 games · 4

Rating distribution

5 stars
9
4 stars
25
3 stars
16
2 stars
8
1 star
2
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Community All Reviews Statuses

Quietly

Review Quietly 4/5 · Dec 4, 2023

A Simple Story Game

I grabbed Lost Ember after it was recommended by a friend and devoured the game in a mere 3 hours. A lower time slot than sites like HowLongToBeat clock the game in as. If that doesn’t tell you what I think of the game, then let's elaborate a bit more.

Lost Ember is a third person narrative game that follows …

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I grabbed Lost Ember after it was recommended by a friend and devoured the game in a mere 3 hours. A lower time slot than sites like HowLongToBeat clock the game in as. If that doesn’t tell you what I think of the game, then let's elaborate a bit more.

Lost Ember is a third person narrative game that follows two companions as they discover the history of a fallen world. The game is linear. Meaning that exploration outside of the main storyline is very limited which is a bit of a shame for those looking to really explore the wilderness. However, despite this the world still seems full as you bounce from one memory to another. It embraces many viewpoints through the eyes of a wolf with the ability to inhabit other animals and a Yanren spirit who hopes to find his way to the City of Light. With these two, we discover the story of Kalani and follow her through her memories of the Yanren Society before its fall. With beautiful graphics and a soundtrack that fits the tone, it was overall a very positive experience for me.

As someone with limited time, I found this game to be just the right fit for my days off. I personally didn’t invest time into finding all of the different relics and inhabiting all of the animals. Simply enjoying the story was enough for me to feel that the game was a positive experience. If you are someone who likes to spend hours completing a game to 100% or exploring every nook and cranny; this game may come off as short with not enough to do. Those that want something with more challenge in the form of puzzles, combat, or anything else will also find this game lacking. Since these are things that the game does not have.

Overall, I would recommend this to someone who needs something simple that doesn’t take up a lot of your time IF you do not mind a bittersweet story that will likely make you tear up by the end.

Video Format of my Review here:

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killerstar

Review killerstar 2/5 · Dec 1, 2023

More mindless than medidative

Well, that was a quick turnaround. I wanted to like this game, but it's just not very good.

It's a walking simulator in which you play as a fox that can also posses other animals. The graphics are the high point, with a lovely style that almost feels like a world made of clay. The lighting also works really well …

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Well, that was a quick turnaround. I wanted to like this game, but it's just not very good.

It's a walking simulator in which you play as a fox that can also posses other animals. The graphics are the high point, with a lovely style that almost feels like a world made of clay. The lighting also works really well to bring out the beauty in the environments.

Everything else is various levels of disappointing. The novelty of possessing other animals wears off quickly because the game does almost nothing with it. It's mostly used as a gimmick to advance. There's a small opening that your fox doesn't fit into? There's a small wombat next to it. A big rock you need to go below of? There's a few armadillos in front of it.

So possessing turns into "press the button to solve the puzzle" and nothing more. Which is a shame, because that's basically all there is to this game, gameplay-wise. The rest amounts to pushing the stick forward while holding the right trigger to sprint and occasionally hold Y to activate a memory.

The storytelling is also a bit lame. The game features this flying sphere that follows you around and it's the main mode of exposition, and the thing talks incessantly. It seems that eventually the developers realised that the thing was annoying and destroyed the mysterious mood of the game and added an option to disable it. The problem is that while the thing is now mute, the cutscenes don't change so you get long scenes of the fox looking at the orb and doing nothing instead of interesting visuals that convey the gist of what's going on.

Finally, exploration doesn't really work because the only rewards are meaningless collectibles, mushrooms that don't do anything, and "legendary animals" that are just white versions of animals that don't do anything different.

And finally, finally, the game is kind of buggy. A few times I got caught in the geometry, and the camera clips all over the place in tight spaces.

So, yeah. A disappointment all-around.

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