Alan Wake II (2023)

Remedy Entertainment

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.32 from 754 ratings · #167 top rated on Grouvee

1479 members have it in their collection · 120 playing now · 402 backlogged · 836 wish listed

How long? Main story 24h · with extras 26h · 100% 31h (from 81 logged playthroughs)

Alan Wake 2 marks Remedy Entertainment’s first foray into the survival horror genre. Ritualistic murders in a small town. A writer trapped in a nightmare. An FBI agent looking for answers. Two realities. Two hero characters. One horror story that wants them dead.
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Rating distribution

5 stars
412
4 stars
230
3 stars
64
2 stars
32
1 star
15
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Community All Reviews Statuses

Pete_Riot

Review Pete_Riot 3/5 · May 2, 2026

Maybe horror games shouldn't be open world? And rugpull endings aren't cute.

A lot of people think more = better in games, but I think size or play hours isn't as important as focus. The first ALAN WAKE is one of my favorite games, and that's because it's focused. It knows what games it's trying to be.

Now with this one, they should have decided whether they wanted a game with a …

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A lot of people think more = better in games, but I think size or play hours isn't as important as focus. The first ALAN WAKE is one of my favorite games, and that's because it's focused. It knows what games it's trying to be.

Now with this one, they should have decided whether they wanted a game with a huge open world with lots of optional side quests and puzzles, or a horror game where you stumble around in the dark and every encounter with an enemy uses precious ammo. The second aspect makes the first one not fun.

At the very least, make the moment where the game goes "okay, you're entering the endgame now, do all the optional shit" happen during the day! Instead of when the game is darker than its ever been! Stumbling around in the dark is good for survival horror but it doesn't make exploration fun, it just means you're bringing up the map every five seconds.

And there's a special place in hell for game developers who right at the end go Psych! To get the real ending you have to play through the whole game again! And then on a second playthrough still end on a cliffhanger. You'd think getting caught in development hell for 13 years would teach them not to do that.

It sucks that all the things that annoy me happen right at the end, because most of the game is great, it's weirdly satisfying to simply arrange evidence to solve a case, and seeing how the two storylines interact with each other is great.

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MistRain

Status MistRain Oct 18, 2025

Finished the Night Springs DLC. Was a bit disappointed at first cause it felt really random and just like funny one-offs, but the other 2 episodes seem to be pretty major in understanding the Remedy world a little bit better, or at least a more nuanced look at least. Short and sweet, first episode more focused on run and gun …

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Finished the Night Springs DLC. Was a bit disappointed at first cause it felt really random and just like funny one-offs, but the other 2 episodes seem to be pretty major in understanding the Remedy world a little bit better, or at least a more nuanced look at least. Short and sweet, first episode more focused on run and gun power fantasy, not super interesting, but the other two were fun with the mix of puzzles and exploration!

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Rado

Status Rado Aug 30, 2025

One of the most boring games ever. I am a huge fan of Survival horror and Remedy in general but this was super slog. I deleted it right after finished. I cant believe you have to play through the whole thing twice to get the "real" ending. It's like watching a boring bad tv show for 24 episodes.

Novastar

Review Novastar 5/5 · Jan 31, 2025

The Dark Place!

Wat a MASTERPIECE of a game!! Love it from start to finish! Finally PLATINUM AW2 after a few setbacks and it was worth it!! Herald of Darkness is defs the catchiest song and that in-game performance caught me off-guard, it was FIRE! 🔥🎉 Alan Wake is def one of my gaming love 🩷

GamersCrossing

Review GamersCrossing 2/5 · Jan 12, 2025

"It's a crazy jumble" in Alan Wake's own words

After having hated the game for the first two thirds, I was finally able to appreciate it in the last third mainly because most of the plot-lines within the game and from the wider Remedy universe start falling into place towards the end. But I couldn't get myself to give it 3 stars because towards the end there was a …

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After having hated the game for the first two thirds, I was finally able to appreciate it in the last third mainly because most of the plot-lines within the game and from the wider Remedy universe start falling into place towards the end. But I couldn't get myself to give it 3 stars because towards the end there was a Mind place section where we need to go around the room and collect clues (most of which we already know) for 30 long minutes just so that we can open the door which is right in front of us.

The Good:

I guess the purpose of this game is to make the player go through an elaborate plot of an altered world event (AWE) and it very much succeeds at it. The game starts off well - playing the naked guy and the dark atmosphere around him was quite unique and interesting and in line with the dark theme of AW. The first few chapters of Saga are actually the best part of the game but it goes downhill from there.

The Bad:

Lacks the mood and atmosphere of AW1

Unlike Remedy's previous games like AW1, QB & Control which had very unique and original gameplay styles, this game majorly draws influences from several other games. The checkpoint location having light and feeling safe is reminiscent of The Evil Within. Alan Wake's chapters had a puzzle like nature similar to Resident Evil games but fail to match the gameplay quality of the latter.

The shadow figures are an unnecessary annoyance which break the flow of the game, their whispers reminded me of the dark figures from the Prey. Like Layers of Fear, the AW chapters especially had a random nature to them throughout, we don't really know what to do, we just have to try different things and hope they work. The early Initiation chapters were a pain to get through. The Saga chapters reminded me of The Medium but fell well short of the latter's rich narrative. I do concede that the plot board in AW's chapters was original.

I also noticed that the Light tool and plot line have overlapping functionality. Doors can be made to appear and disappear using either of them, I wonder if this was intentional or just bad design.

The Ugly:

The game relies a bit too much on trial and error to get ahead.

For finding the passwords to stashes and safes, we just have to roam around the place and find some numbers. This seemed a bit silly.

The dodge mechanism is sometimes ineffective, even if we do succeed, the enemies still manage to hit you. Even the flashlight does not work sometimes.

Boss fights are ridiculously annoying because the bosses can teleport anywhere they want and Saga does not have the agility to deal with them. Using medkits during fights is extremely difficult.

I only hope that Remedy does not introduce the bad ideas from this game into Control 2.

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kensho

Review kensho 4/5 · Jan 9, 2025

Remedy is the weirdest developer

Took me too long to beat, but I had... my fair share of issues just having the game work properly.

It is clunky both in design and technical execution, the gameplay challenge is frustrating and after many updates there are still a ton of issues... But it's also a blast, with fun characters and environments and developments. Playing it in …

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Took me too long to beat, but I had... my fair share of issues just having the game work properly.

It is clunky both in design and technical execution, the gameplay challenge is frustrating and after many updates there are still a ton of issues... But it's also a blast, with fun characters and environments and developments. Playing it in Story difficulty is much better, but even there you can find frustration and a lack of real progression design.

This is a game carried entirely by its charismatic story and characters, and evocative environments and worlds, and that's ok.

But.

After playing ALL remedy games, I'm starting to think they might just not be very good at designing and programing the "game" part itself. There's never anything surprising or impressive in the game part of their stuff.

Like the graphics look impressive in some regards but also compromised, but the moment to moment interaction between player and game is always the most basic, rudimentary third person shooter fair you've ever seen. And there's a bug a minute if you move the character the slightest bit off the trained path.

I've enjoyed my time with most of these games (I'm sorry, I still think Control is just taking too much from SCP and The Lost Room and glueing a mediocre shooter to it, with a disappointing story to show for it) but I don't know how long they can keep me in it if they don't offer anything else other than FMV clips while walking between gears of war sans cover arenas and solve-by-accident puzzles.

I'm certainly rooting for them tho!

PS: This reads overly mean, but I did love my time here, it's just a lot of patterns to be noticed when playing all their games back to back.

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DarkBeing

Status DarkBeing Dec 10, 2024

I have so many 2024 games in my backlog and wishlist, and here I am playing Alan Wake 2 NG+ and DLC instead...

Goddangit this game is SO GOOD! It's even better the second time around somehow

DarkBeing

Status DarkBeing Nov 26, 2024

Finally started The Final Draft (before tackling the DLCs). I really want to take advantage of the photo mode this time around, but so far it hasn't clicked for me; the colors in the woods just so muted...

Hopefully I can get more interesting shots when I reach the more exciting parts. Can't wait to capture a Nightingale set once …

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Finally started The Final Draft (before tackling the DLCs). I really want to take advantage of the photo mode this time around, but so far it hasn't clicked for me; the colors in the woods just so muted...

Hopefully I can get more interesting shots when I reach the more exciting parts. Can't wait to capture a Nightingale set once I reach his boss fight.

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PyramidHeadcrab

Review PyramidHeadcrab 4/5 · Nov 8, 2024

An Imperfect Masterpiece

12th Game Completed In 2024 (I think)

Whew boy, what a heckin game.

I'll start right off the cuff and tell you, if you want to play this game, just save yourself a lot of misery and play it on Story difficulty. I'll get back to why in a bit.

So my history with this series... I liked Alan Wake …

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12th Game Completed In 2024 (I think)

Whew boy, what a heckin game.

I'll start right off the cuff and tell you, if you want to play this game, just save yourself a lot of misery and play it on Story difficulty. I'll get back to why in a bit.

So my history with this series... I liked Alan Wake 1, but didn't love it. Played Quantum Break, really enjoyed it. Control is the best of the bunch, and probably still is. But the way that Remedy has finally managed to write everything together in a cohesive way is really great.

I'll start with the story. Alan Wake 2 is very much a psychological thriller that plays with the very nature of writing itself to tell a story. It's gone way past the whole, "Writer writes thing that come to life!" concept of the original, and really embraces this whole universe where pretty much anything is possible - so long as it plays by its own rules. The way Remedy has blended video games, live action film, and music performances here is just... Absolute master class. The game really is as good as people say it is, and this is absolutely one of those landmark, must-play titles. Without a doubt. I even got the (admittedly very easy) Platinum trophy!

As I mentioned in a previous update for this game, I really like what they've done to integrate their past games, even using Quantum Break - a game they don't have the rights for - in really clever ways by simply using the same actors and providing a reasonable narrative explanation for why they aren't the exact same people. Warlin Door is probably one of my absolute favourite characters in gaming right now, and if you've played Quantum Break and Alan Wake 2, you'll understand exactly why. Showing us a battered and bruised Federal Bureau of Control after the utterly cataclysmic events of Control, and how they continue to press on in their uniquely bureaucratic means of dealing with the supernatural, was a real treat, with the Lake House DLC honestly being one of the better parts of the game for me.

Unfortunately though, actually playing it can be an exercise in extreme frustration. The detective and puzzle components of this game are some of the best I've seen - you're constantly thinking and trying to make deductions, and it never feels like the game is pulling moon logic. If you pay attention to the story and read between the lines with contextual clues, you are given a TON of information to piece together your own little theories. I had so many "Ohhhhhh!" moments as the plot revealed itself, and the game makes you feel really smart for correctly guessing. The puzzles are a similar bag - it's a great mix of math puzzles, riddles, scavenger hunts, all very cleverly designed such that I can proudly say I never had to use a guide. There's no "guess what the developer is thinking" here, it's all quite reasonable.

But the combat is where everything falls apart.

Simply put, this game is exceptionally poorly-balanced with a massive gulf between story difficulty and normal difficulty, exacerbated by some truly terrible bugs, mechanics and design. "Just get good at the game, forehead!" Here's the thing though. I was dying frequently, but still drowning in healing items. The biggest problem here is that, on normal difficulty and higher, enemies can and will corner you, combo you, and leave you in a position where you literally cannot dodge or move. 2 or 3 hits from most enemies will take you from full health to death, and because healing has such a ridiculously long animation, it's way too hard to actually heal in combat. But on top of that, the dodge simply doesn't work - the input window is super tight, and quite often, you will still take damage from the enemy's follow-through, even if you dodged their blow. On top of this, enemies can Naruto run and teleport all over the very dark, heavily-treed maps making them super hard to hit, or even see where they are attacking from. The game has aim-assist, but it likes to target roughly a foot to the right of your actual target. Animations are a massive problem here too, because healing, reloading and dodging all have these really obnoxious animation times that make it nigh-impossible to do much of anything when you have a fella with an axe practically sniffing your neck hairs. It's utterly maddening, and I'm kicking myself for waiting until the final few hours to drop the difficulty.

The game has a few other bugs too. It really, really likes to ignore inputs for no discernable reason. This is a problem I'm seeing frequently in this generation of games, where even something as simple as opening the map will not work until your character is at a dead stand-still. This also happens in combat, where you'll mash square to reload, and it just doesn't register until the 8th press, at which point it starts a glacially slow reload animation that can (and will) be interrupted. There also seems to be a major bug with how the game registers flags, as I would frequently be in a position where map icons would not disappear after collecting an item, or I would open a locker only to spawn both an opened and closed locker in the same space... But maybe we can blame that second one on an AWE. I also really didn't like how light reflecting off shiny surfaces looked really grainy and crappy. Weird nitpick, but it bothered me.

Despite all that complaining, this really is a special game with some truly top-notch writing, directing and theming.

There's a lot of really great stuff in here, from the detective stuff, to the reality-shifting stuff, to the angry talking painting, to the allusions of bigger forces at play in this world, to the FBC people being casually annoyed by world-changing events. I do feel the story is perhaps 10 hours too long, with the Alan Wake portions in particular really dragging way too long in the middle of the game, but overall, I do think it's absolutely worth your time if you like horror, heady sci-fi, or just weird, surreal shit.

Oh, and for those who have beaten the game... There's a whole second ending gated behind NG+ that, alongside the Lake House DLC, really set up a tremendously interesting future for this superseries.

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PyramidHeadcrab

Status PyramidHeadcrab Nov 3, 2024

I'm sure I'll have more to say about this when I actually finish the game, but I really appreciate this game's use of meta-narrative. Like. Meta is at the point where it's so overdone that it's no longer interesting on its own merit, but I think Remedy is doing a really great job of understanding how to write an effective …

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I'm sure I'll have more to say about this when I actually finish the game, but I really appreciate this game's use of meta-narrative. Like. Meta is at the point where it's so overdone that it's no longer interesting on its own merit, but I think Remedy is doing a really great job of understanding how to write an effective meta-narrative by simply doing it really, really well. I was worried before playing this game that it was going to be a SuBvErSiOn of the tropes - which has somewhat hilariously become a trope itself - but I'm just really enjoying what they've done with the story here.

Quantum Break is winding up to be far more important in the narrative than I'd expected, and that just has me so thrilled. But the way they've effectively found ways to write all of their previous works into this universe is really great.

I'm kinda at a point where I wanna see if they can fit a Death Rally or CrossfireX reference in there somehow. XD

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V1CGaming

Review V1CGaming 5/5 · Oct 30, 2024 Limbo

It is a bold and confident follow-up to its original. Masterpiece!

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Alan Wake II masters the art of storytelling, and how that can reshape reality around us and push the boundary of lighting in videogames. The game is physically dark as it is thematically. The story is a lot to grasp, but simple enough with how many times things are repeated, so playing the other connected titles is not required. The …

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enter image description here

Alan Wake II masters the art of storytelling, and how that can reshape reality around us and push the boundary of lighting in videogames. The game is physically dark as it is thematically. The story is a lot to grasp, but simple enough with how many times things are repeated, so playing the other connected titles is not required. The developers have already fixed 200+ issues, most being minor things but some more rare crashes or progression issues.

The creators of this game have immense passion for what they do, and it clearly shows in a variety of ways. It's worth the wait in every way. Remedy has crafted something timeless that will be talked about for a long time and has unexpectedly become the game to beat in the survival horror genre. Surreal, tense, funny, absurd and nerve-wracking all at once, Alan Wake II is a game all of its own and one you really should experience.

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PyramidHeadcrab

Status PyramidHeadcrab Oct 27, 2024

So I just did the Herald of Darkness scene - if you know, you know - but what's really got my attention so far is how they've not only brought Quantum Break into the fold - not my favourite Remedy game, but the one I think about the most - but done it in a really clever way that recontextualizes …

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So I just did the Herald of Darkness scene - if you know, you know - but what's really got my attention so far is how they've not only brought Quantum Break into the fold - not my favourite Remedy game, but the one I think about the most - but done it in a really clever way that recontextualizes the entire universe a little bit.

Gonna spoiler text some theory crafting here.
By the looks of things, Jack from Quantum Break is something of a man trapped in a space between time, and Marvin Hatch is Mr. Door, who, much like his role in Quantum Break, is pulling the strings for an unclear purpose in very subtle ways. It's also entirely possible that Jesse Faden is actually the woman the same actress played in Quantum Break, but simply "another self". Which would really help explain why Control just kinda starts and what the hell happens to her at the end of Quantum Break. These two are not just random characters, they're people trapped in Hatch's realm, in a time loop, as different people.

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PyramidHeadcrab

Status PyramidHeadcrab Oct 25, 2024

So as someone who really quite liked, not loved, the first Alan Wake, this game sure opens on the right foot. Played through the first chapter, and I strongly suspect both that this is a true sequel to the first one, and that it is gonna get real meta and real weird real fast. Knowing what I know about the …

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So as someone who really quite liked, not loved, the first Alan Wake, this game sure opens on the right foot. Played through the first chapter, and I strongly suspect both that this is a true sequel to the first one, and that it is gonna get real meta and real weird real fast. Knowing what I know about the lore of this, Quantum Break and Control, honestly anything is possible, the rules are being written in real time.

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BadBoyBule

Status BadBoyBule Oct 24, 2024

The Lake House expansion is out. I played it through and... it was honestly pretty underwhelming.

I guess most my disappointment just boils down to gameplay. As was with the first DLC, Lake House offers a short story-focused experience that doesn't aim high gameplay-wise. If you don't to be spoiled what the DLC adds, I'll mark it as spoilers: the …

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The Lake House expansion is out. I played it through and... it was honestly pretty underwhelming.

I guess most my disappointment just boils down to gameplay. As was with the first DLC, Lake House offers a short story-focused experience that doesn't aim high gameplay-wise. If you don't to be spoiled what the DLC adds, I'll mark it as spoilers: the expansion has one new weapon, one new enemy type and one mediocre boss fight. There's not much progression, no upgrades, no unique mechanics like in Saga's and Alan's parts. Just story stuff and fighting enemies with pretty underpowered weapons.

Where the first DLC was piss-easy, Lake House is a lot more challenging – and frustrating. A lot of fights take place in tight spaces which often leads to disasters. Enemies tank a lot of bullets which then leads to ammo depleting. You can't really stock up on ammo since item boxes give you ammo more rarely if you already have some. This just felt cheap. Healing items are weirdly scarce as well. It's survival horror so resource management is typical, but I just didn't vibe with it in this. A few times I was thinking "was it this bad in the base game" (that I loved) but I don't think it threw as many enemies in this cramped spaces with this little resources. And the base game had the upgrades.

Oh yeah, there's also some bugs here and there and the game also crashed on me once.

Maybe I had forgotten too much about how to play (it took time for me to figure out again how to use the flashlight and how to dodge). Maybe I was critical having just played RE2 remake that had less frustrating combat. Either way, I wasn't feeling Lake House as much as I had hoped because of the gameplay.

Outside gameplay, it's not all that bad, though. Not at all. Unlike Night Springs expansion, Lake House at least has a completely new area to explore. Even though it's annoying to fight in, the Lake House environment is pretty cool. As the whole DLC is a Control tie-in and the Lake House is an FBC facility, it's super Control-esque. All the lore items and bits are also very reminiscent of Control. You'll see clips of Doctor Darling more than once, for example. The story also handles the world of Alan Wake in a really cool way that suits the FBC to a tee. Of course the FBC would research Cauldron Lake and its power in crazy ways. There's not much happening in the story (you are mostly piecing together what has already happened) but it's a nice extension to the lore.

I was initially glad to see FBC agent Estevez as the star of the Lake House since she felt pretty bland and useless in the main game. This DLC would give her another chance to shine. Sadly, she's pretty non-descript. She just isn't really that memorable and doesn't do or say anything really interesting.

All in all, Lake House is so short that it makes it easier to forgive the gameplay flaws. You put in three hours, endure some frustration and receive some cool FBC craziness. For the finale of Alan Wake 2 experience, I was expecting more but what can you do. The main game was hard to top anyway.

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BMO

Status BMO Oct 21, 2024

Lol, the deluxe edition of Alan Wake II is finally 50% off, just in time for the physical edition to drop. Isn't that the way it always goes? 😭🤣

BMO

Status BMO Sep 29, 2024

With my Control re-play completed, I have now finished the primary Remedy games, and all DLC, I wanted to experience before playing Alan Wake II later this year. Admittedly I still have Alan Wake’s American Nightmare to play, but that was not among the primary games I wanted to complete. If I have time before I get my copy of …

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With my Control re-play completed, I have now finished the primary Remedy games, and all DLC, I wanted to experience before playing Alan Wake II later this year. Admittedly I still have Alan Wake’s American Nightmare to play, but that was not among the primary games I wanted to complete. If I have time before I get my copy of Alan Wake II I might take a stab at it but I’m glad to have finished the main series of games I had planned to tackle.

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BMO

Status BMO Sep 24, 2024

The trailer for The Lake House DLC for Alan Wake II makes me simultaneously want to play Control and Alan Wake II.

additron_

Status additron_ Sep 10, 2024

Just finished my first run. It’s hard to put into words how I feel. I bought the first Alan Wake day one, off of the strength of the Max Payne games and I loved it for it was. It’s hard to believe such an incredible sequel came along thirteen years later. I’m going to start the Night Springs DLC now. …

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Just finished my first run. It’s hard to put into words how I feel. I bought the first Alan Wake day one, off of the strength of the Max Payne games and I loved it for it was. It’s hard to believe such an incredible sequel came along thirteen years later. I’m going to start the Night Springs DLC now. Anyone else play the DLC?

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ButtermilkButterbean

Status ButtermilkButterbean Sep 2, 2024

I feel like the sweating emoji when the two hour PSN game trial ends and I look at the full price tag. I’m low key hooked, and my wallet isn’t out of reach.

BMO

Status BMO Jun 13, 2024

I'm thinking of playing/replaying the Remedy Connected Universe games before the physical edition of Alan Wake 2 drops in the Fall. I'm thinking that means the following:

  • Alan Wake
  • Quantum Break (I know this is not officially part of the universe, but since It was originally planned as a sequel to Alan Wake, is the first time Remedy uses …
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I'm thinking of playing/replaying the Remedy Connected Universe games before the physical edition of Alan Wake 2 drops in the Fall. I'm thinking that means the following:

  • Alan Wake
  • Quantum Break (I know this is not officially part of the universe, but since It was originally planned as a sequel to Alan Wake, is the first time Remedy uses the term AWE, and has renewed connections via Night Springs, I'm going to play it anyway)
  • Control

Does anyone know, is it worth playing Alan Wake's American Nightmare? I know it's considered part of the connected universe, but I've heard mixed things about it and that it's not completely essential.

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BadBoyBule

Status BadBoyBule Jun 13, 2024

So, the first DLC for Alan Wake 2, Night Springs, is out. I played through it and, in my opinion, it's a pretty fun side attraction.

Basically, it is three easy, short and linear spin-off episodes each featuring a different playable character. First episode is a hilarious romantic power fantasy featuring Alan's fangril Rose. The episode's boss features one of …

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So, the first DLC for Alan Wake 2, Night Springs, is out. I played through it and, in my opinion, it's a pretty fun side attraction.

Basically, it is three easy, short and linear spin-off episodes each featuring a different playable character. First episode is a hilarious romantic power fantasy featuring Alan's fangril Rose. The episode's boss features one of the best twists in video game history: "And my motorcycle is also a werewolf!" Second episode features Jesse from Control looking for her brother within a mind-corrupting coffee cult. The third is an off-brand Quantum Break episode featuring Alan Wake 2's sheriff, Tim Breaker... kinda. It's pretty hard to summarise since it is quite bonkers but basically you are an actor who portrays Tim Breaker, a multiverse travelling hero, and you end up travelling the multiverse yourself trying to stop Mr Door from killing variants of you in different universes.

In all fairness, it's not a perfect package. The DLC doesn't have the same polish and spectacle as the main game, and the easy, straightforward nature is also a bit weird. Since the DLC doesn't have difficulty options, I think they just threw a shitton of healing items and ammo everywhere and gave you powerful weapons so that everyone can breeze through the episodes. Also, to cut costs, the DLC recycles a lot of environments but if that was necessary for making the DLC, it's fair game. In addition, I think Jesse's episode ended up a bit underwhelming even with the crazy premise.

Still, there's so much of Remedy kookiness and charm there that it's all worth it. As the episodes are very short and quite different from each other, the DLC makes for a nicely fresh, brief experience. Out of the episodes, the most interesting one is the Tim Breaker one. I would love to see this expanded to it's own game. Really cool stuff with potential for all kinds of craziness. And the funniest one is definitely Rose's. There's some cool new music as well.

Sadly, James McCaffrey, the voice actor of Max Payne (and Alex Casey) died recently. The whole DLC is dedicated to his memory and at the end of the third episode, they play an unused voice clip by James. Supposedly Remedy had plans for content featuring James but this had to be scrapped. I'd imagine the plan was to have a sort of Max Payne episode in the mix too.

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drinksomeofthismichael

Review drinksomeofthismichael 5/5 · May 23, 2024

Absolutely blew my mind!

I finished this a few months ago but just realized I didn’t write a review for it and it definitely deserves to be touched upon, even if it’s brief. I was in awe throughout my whole time playing this game. There were multiple moments where I stopped just to explore and take it all in. The environments are eerily hypnotic. …

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I finished this a few months ago but just realized I didn’t write a review for it and it definitely deserves to be touched upon, even if it’s brief. I was in awe throughout my whole time playing this game. There were multiple moments where I stopped just to explore and take it all in. The environments are eerily hypnotic. It’s seriously one of the best looking games I’ve played in quite some time. The story is out there but that’s expected with Alan Wake but I was much more engrossed this time around rather than with the first game. As a matter of fact, every element of this installment is leaps and bounds ahead of the first game. The game length is lengthy but I was still sad once it was done. Overall, fantastic game! Instantly a favorite.

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joshakazam

Review joshakazam 5/5 · Apr 22, 2024

Review 1: Theatrical Cut

Alan Wake 2 is a hard game to talk about because when I'm walking around in Alan Wake 2 and pushing the buttons, it's just OK. A lot of the survival horror elements don't entirely work for me. The ammo economy is imaginary, there are too many encounters which undercut the tension, the respawning enemies are very boring, and a …

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Alan Wake 2 is a hard game to talk about because when I'm walking around in Alan Wake 2 and pushing the buttons, it's just OK. A lot of the survival horror elements don't entirely work for me. The ammo economy is imaginary, there are too many encounters which undercut the tension, the respawning enemies are very boring, and a lot of the bosses I thought were just awful. Also, it is one of my favourite games every made.

You can't break Alan Wake 2 apart, because the thing that makes this one of my favourite video game experiences is just how it all comes together. The mind map kinda sucks OK, it felt like a chore having to update it and yet I absolutely adore it's in the game. It's so cool. Changing the story as Alan never actually requires any thinking you just put the square in the square hole. It's so cool. You often have to run pretty slowly through large areas and not a single area runs well at all in performance mode. It's so cool.

Alan Wake 2 is just an experience. It takes so many choices and strange choices that no one else would ever do. It's experimental and feels like an incredible way to lose a ridiculous amount of money. It's enthralling and going deeper down the spiral and piecing things together (as much as one can...) is a feeling unlike any other video game story. It uniquely blends together everything video games can do so well, and the cross-media bullshit that Remedy excels at is the best it has ever been. Play Alan Wake 1, even though it sucks, just so you can play Alan Wake 2. It will be a long time before any video game is as cool as Alan Wake 2 is again.

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SeaMollux_05

Review SeaMollux_05 5/5 · Dec 18, 2023

What a masterpiece

The first game was good but the second was light years ahead. They managed to create a complex story, weave it into a whole and deliver a satisfying ending. My only complain is the gameplay could be irritating and repetitive at times specially Alan’s side and the combat can be repetitive but Im overall pleased with it. I am positive …

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The first game was good but the second was light years ahead. They managed to create a complex story, weave it into a whole and deliver a satisfying ending. My only complain is the gameplay could be irritating and repetitive at times specially Alan’s side and the combat can be repetitive but Im overall pleased with it. I am positive that there will be another game after this one and till then every other game story will feel linear to me.

Story: 10 Plot: 10 Intrigue: 9 Graphics: 9 Gameplay: 8 Mechanics: 8 Characters: 9 Soundtrack: 9 Atmosphere: 10 Combat: 8 Pacing: 8 Ending: 10

Overall: 9.0/10

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MistRain

Review MistRain 5/5 · Dec 13, 2023

This is how to do it!

EDIT 2025 REPLAY

Platform: PC

Playthrough: Post LetsPlay

Language: French/English VOD

Finish Status: Completed

Playtime: 20h

Had to play this myself after watching a walkthrough of it when it came out. It was a very very very long time since I’ve been this excited about a new triple-A game. And what a vibe! It’s hard but really fun. Production quality …

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EDIT 2025 REPLAY

Platform: PC

Playthrough: Post LetsPlay

Language: French/English VOD

Finish Status: Completed

Playtime: 20h

Had to play this myself after watching a walkthrough of it when it came out. It was a very very very long time since I’ve been this excited about a new triple-A game. And what a vibe! It’s hard but really fun. Production quality is just off the charts. Sound, music, graphics, everything is just top notch.

This game stands out to me a lot for its blending of media, creating a really unique and daring expression, something that becomes equally rare in the larger productions. Let this game be a milestone for other developers on how big games are made.

2023 LETSPLAY

A complete masterclass in how to use current tech to tell a story. I'm at a loss for words. A perfect follow-up to the first game. How this story ties together with the other remedygames is very impressive, and gives the game and universe so much more depth if one played the other Remedy games. An emotional rollercoaster but the best kind. Might make it into my top 3 games of all time, just sayin. All the other useless tripple-A bullshit games released this and past years can GO HOME.

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ElectronicJourneys

Review ElectronicJourneys 4/5 · Nov 14, 2023

Alan Wake II: The Fall Of Alan Wake

Saga's portion of the campaign is a solid 4/5, but Alan's is closer to a 3. His levels are way too hoop-jumpy with the multi-dimensional and light/dark faux-puzzles rarely eliciting more than a minor "oh ok" from me. Overall, a surprisingly satisfying story (considering the nonsense that was the first game's) and lots of creative ideas make it worth playing …

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Saga's portion of the campaign is a solid 4/5, but Alan's is closer to a 3. His levels are way too hoop-jumpy with the multi-dimensional and light/dark faux-puzzles rarely eliciting more than a minor "oh ok" from me. Overall, a surprisingly satisfying story (considering the nonsense that was the first game's) and lots of creative ideas make it worth playing through. Gotta agree with @Sir_Laguna though, the combat is uh... not great. More annoying than challenging or frightening, really.

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wardenunit

Review wardenunit 5/5 · Nov 5, 2023

We all have that "scratch" inside us that begs to be taken for a walk from time to time.

All the necessary ingredients that make up a compelling, horrifying story.

  1. The Sinner, True Detective vibe
  2. Dark, gloomy setting with fantastic eye to detail in graphics, sound design, level design, dialogs and a narrative that makes you reflect.
  3. A story so well crafted in such a way that it carries you through the depths of the human mind, an incursion …
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All the necessary ingredients that make up a compelling, horrifying story.

  1. The Sinner, True Detective vibe
  2. Dark, gloomy setting with fantastic eye to detail in graphics, sound design, level design, dialogs and a narrative that makes you reflect.
  3. A story so well crafted in such a way that it carries you through the depths of the human mind, an incursion in ones soul, the very thing that defines us as mammals. It doesn't give away to much at first and it blends beautifully with its universe , lore, characters, riddles, signs, commercials, explorable content etc.
  4. Slow pacing with decent gameplay mechanics ( resource management, backtracking, exploring)
  5. Music that will chill your spine and fill your imagination. heavy metal to boost your inner beast.
  6. Moments where you can catch your breath

I've played through Silent Hill 2, Last of us 1 and 2, Soma, Layers of Fears etc. got my fair share of games that tackle the struggles with depression, being dissociated from the world and its "system" in a more serious and artistic way, like battling a never-ending war in two worlds. Some games have a way of helping us understand better the damage the lack of mental health can do to your sense of self, being in the moment, and Alan Wake 2 is one of the most darkest , accurate, intense, scary stories I've ever played. 32 hours that reminded me of how it feels when you think the whole world is collapsing and there is no way out. Everything in the game, signs, panels, commercials, dialogs have a meaning and wisdom that needs to be uncovered from a deep, layered, complicated world.

"Fearing the master is the root of wisdom" - Ahti

10/10 5 stars 100/100

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Gusanito1886

Review Gusanito1886 5/5 · Nov 5, 2023

Something really special

I've rarely played a sequal so perfect as Alan Wake 2. This was one of the best games I've played in the last years and I loved every minute of it. Great art direction, writing and acting. The gameplay feels nostalgic but fresh at the same time and didn't bore me throughout my 18 hours of completing the game.

Remedy …

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I've rarely played a sequal so perfect as Alan Wake 2. This was one of the best games I've played in the last years and I loved every minute of it. Great art direction, writing and acting. The gameplay feels nostalgic but fresh at the same time and didn't bore me throughout my 18 hours of completing the game.

Remedy deserves all the praise for making a game with this much love and delivering a game to the fans that is polished in almost every way thinkable.

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Sir_Laguna

Review Sir_Laguna 4/5 · Oct 30, 2023

Getting out of a Dark Place

This games looks impressive. Amazing characters with great animation, breathtaking worlds and an excellent story about the creation of stories and the dark places of the mind we go when trying to make art about our own pain and suffering. It also has increible surreal moments and very good acting... but...

But the combat sucks. I know some people found …

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This games looks impressive. Amazing characters with great animation, breathtaking worlds and an excellent story about the creation of stories and the dark places of the mind we go when trying to make art about our own pain and suffering. It also has increible surreal moments and very good acting... but...

But the combat sucks. I know some people found the fights against the Taken tense and exciting, but for me they were tedious and boring. There's almost no enemy diversity, most of them are bullet sponges and the same scenarios and camera get in the way a lot. It also has a lot of bugs, bad checkpointing and the clues board feels a little wasted.

Here's my full review in spanish.

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But I really liked it and I think I'm gonna try to get the Platinum. It also made me want to play CONTROL again. God I loved that game.

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