Alan Wake II (2023)

Remedy Entertainment

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.32 from 754 ratings · #167 top rated on Grouvee

1479 members have it in their collection · 120 playing now · 402 backlogged · 836 wish listed

How long? Main story 24h · with extras 26h · 100% 31h (from 81 logged playthroughs)

Alan Wake 2 marks Remedy Entertainment’s first foray into the survival horror genre. Ritualistic murders in a small town. A writer trapped in a nightmare. An FBI agent looking for answers. Two realities. Two hero characters. One horror story that wants them dead.
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Rating distribution

5 stars
412
4 stars
230
3 stars
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2 stars
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1 star
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Community All Reviews Statuses

Donnieleap

Review Donnieleap 3/5 · Mar 23, 2026

Had to drop this.

Story line was confusing but the main complaint was I just wasn't having any fun. Was getting the hang of Saga's gameplay and then made it to Alan Wake's section and lost all enthusiasm.

I played Alan Wake 1, American Nightmare, Quantum Break and Control but this one fell flat for me. Gave it a 3/5 …

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Had to drop this.

Story line was confusing but the main complaint was I just wasn't having any fun. Was getting the hang of Saga's gameplay and then made it to Alan Wake's section and lost all enthusiasm.

I played Alan Wake 1, American Nightmare, Quantum Break and Control but this one fell flat for me. Gave it a 3/5 due to just how great the game looks and I give it props for attempting something different than other survival horror games. But I'm okay admitting that not all games are for everyone.

If I didn't already have a huge backlog of other games I would have pushed through. Maybe one day I'll have a game drought and revisit this one with fresh eyes and more patience.

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Grahndiosa

Review Grahndiosa 5/5 · Jan 8, 2026

Remedys best game yet! Fantastic experience!

Alan Wake 2 - (PS5)

A game I wanted to play for a year when it came out. It was only being sold initially. So I’ve been waiting for a big sale and they sold it for 50% on Black Friday 2024, the Deluxe Disc Edition including two DLCs.

Was really hyped for this one. Played the first game last …

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Alan Wake 2 - (PS5)

A game I wanted to play for a year when it came out. It was only being sold initially. So I’ve been waiting for a big sale and they sold it for 50% on Black Friday 2024, the Deluxe Disc Edition including two DLCs.

Was really hyped for this one. Played the first game last year and loved it, gave it a 4/5. This game was something else I heard, it was one of the best games last year so I had big expectations. Haven’t really seen much of it, tried to keep myself from see and hear too much.

If it lives up to the hype? Oh yes!

It’s a psychological horror game made by Remedy Entertainment. The Finnish company that also made Control. They are both in the same universe in some way.

This takes place in Bright Falls 13 years after the event of the first game. You alternate between two protagonists. One is the writer Alan Wake who is trapped in another reality nightmare called The Dark Place. Then there is the FBI-agent Saga Anderson. She comes to Bright Falls to investigate this case and the events that’s happened here.

In Alan story you is thrown between reality’s. He’s living the story he wrote. He needs to rewrite it and make this nightmare stop. In Saga’s story you investigate this case and some more. Finding clues and collect all these on a big Evidence Board on the wall.

It’s quite hard to explain it further, it’s so weird and complex.

The graphics is great! Beautiful areas to walk around in. Between gameplay there are some live-action material with real actors, also some in game that can be seen in television.

Gameplay have been developed so much since the first game. You still have a flashlight to burn away their darkness before using another weapon on the enemies. Feel like you always are down to your last bullets. Then you need to complete puzzles, riddles, try change scenes in scenarios to advance.

Where the game really stands out is the storytelling and atmosphere. It’s sometimes really scary. A lot of jumpscares, images flashing from nowhere on the screen and Alan Wakes mind. Got so scared so many times!

Music also great through the game. Sound effects during game is excellent. A lot of Finnish references and characters in game. Love the Finnish janitor Ahti, speaks with accent and mixes Finnish words in sentences. Also the Koskela brothers, their commercials on TV’s around the town is hilarious.

Much more can be said about AW2 but I think I’ll stop here. I understand the hype last year and it really lived up to it. This game is so different and weird in a good way. Loved it from start to ending.

Rating: 🌲🌲🌲🌲🌲

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Gobigred10

Review Gobigred10 5/5 · Dec 8, 2025

Remedy's Magnum Opus

I thought the first game was okay when I first played it in 2010. Interesting premise. Not fully baked. That’s kind of how I found most of the games made by Remedy. An interesting premise that tends to get lost in the weeds.

On replaying the first recently, I found a deeper appreciation for it now that I’ve approached it …

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I thought the first game was okay when I first played it in 2010. Interesting premise. Not fully baked. That’s kind of how I found most of the games made by Remedy. An interesting premise that tends to get lost in the weeds.

On replaying the first recently, I found a deeper appreciation for it now that I’ve approached it as an older person with a deeper appreciation for horror in general. And that made me genuinely excited to dive into the 2nd, which ended up blowing the first out of the water in every way. This game is, without a doubt, Remedy’s magnum opus. Every critique I had of their past works did not apply here. Everything is fully baked. Everything is tied together. The threads go so incomprehensibly deep. This is a game made by masters of their craft, firing on all cylinders, who waited 13 patient years to sculpt this sequel.

It's a downright miracle. In a world of creative homogenization, where most stories feel like they were hammered out in corporate boardrooms to appeal to the broadest range of people possible, Alan Wake 2 is wholly unafraid to not be everyone’s cup of tea. It’s unapologetically complex, bizarre, frustrating at times, funny, and deeply frightening when it’s truly going for the throat.

And it’s also sometimes randomly a musical.

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ZaborFigasse

Review ZaborFigasse 4/5 · Aug 19, 2025

Хороший интерактив.

Все выглядит круто и интересно. Особенно ближе к концу. Но начал задаваться вопросом. А собственно сколько времени я играл? Ну там. Стрелял, уворачивался, демонстрировал быстроту реакции, скорость мысли. И внезапно меня осенило. Я практически не играл. Я ехал по рельсам, где мне скармливали нечто про «ходи сюда, тут пострелять, тут составить уравнение, тут, извините, выкручивайся, как можешь, но особо сложно …

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Все выглядит круто и интересно. Особенно ближе к концу. Но начал задаваться вопросом. А собственно сколько времени я играл? Ну там. Стрелял, уворачивался, демонстрировал быстроту реакции, скорость мысли. И внезапно меня осенило. Я практически не играл. Я ехал по рельсам, где мне скармливали нечто про «ходи сюда, тут пострелять, тут составить уравнение, тут, извините, выкручивайся, как можешь, но особо сложно не будет». И внезапно понял я. Alan Wake 2 это таки кино. Крутая постановка, великолепный визуальный ряд. Я – герой в нескольких лицах. Режиссер, камера, съемка. А свободы у меня нет. Никакой. Шаг вправо, выстрел, шаг влево, выстрел. Все по сценарию. Только вот сценарий вам никто заранее не даст. В этом собственно вся крутизна и заключается. Переходы от созерцания к действию плавные и незаметные. Не всегда сразу понятно мне уже можно или пока нат? А множество связей с другими игровыми проектами Remedy. Вселенная ширится, а игра сокращается. Да и сценарий, собственно. Высокого уровня Twin Peaks. Круто – очень, но понимай как хочешь. Связывай ниточки и вяжи узелки. Игра, несомненно, хорошая, но ниже моих ожиданий. Прошу прощения если кого огорчил своим мнением. Останусь человеком, который не играл, а просто посмотрел увлекательную и в чем-то интерактивную историю. Да и то, не до конца. Потому что: «Продолжение следует…».

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TomcatTMC

Review TomcatTMC 5/5 · Mar 7, 2025

Mind blowing

I didnt really like the gameplay loop of the first game, but played it anyway to see what the story is. But the second game, it was perfect! Saga's storyline was very well done, the atmosphere of cauldron lake at the start of the game was enough to make me hooked. The visuals in this game were top notch, I …

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I didnt really like the gameplay loop of the first game, but played it anyway to see what the story is. But the second game, it was perfect! Saga's storyline was very well done, the atmosphere of cauldron lake at the start of the game was enough to make me hooked. The visuals in this game were top notch, I was busy taking screenshots most of the time. Revisiting old characters from alan wake 1, FBC from Control made me more invested in the Remedy universe. This also made me replay Control once again

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SoulboundFlame

Review SoulboundFlame 5/5 · Jan 10, 2025

The best narrative experience in gaming ever made

So there are two levels to game evaluations:

How fun is something for everyone, the general score. And how fun is something for a specific interest group.

Design:

This game is such and incredible experience for fans of survival horror, the occult and the detective novel/film. Several points of the game just blew us away.

Combat:

The game has just …

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So there are two levels to game evaluations:

How fun is something for everyone, the general score. And how fun is something for a specific interest group.

Design:

This game is such and incredible experience for fans of survival horror, the occult and the detective novel/film. Several points of the game just blew us away.

Combat:

The game has just enough of control's combat polish to be enjoyable. But it is still very basic. You are playing for the narrative.

In fact, the combat is probably what stopped this game from going mainstream. Sometimes the difficult combat really gets in the way. And the random ammo drop system is bad. RE games require ammo management, and if you are smart and efficient in combat you get a surplus and that is an engaging gameplay loop.

Art:

I feel like I'm playing a film, on PS5 this game looks incredible. But only in part due to graphics, the art direction, particularly lighting is meticulous.

How to play:

I played this with my partner, this might be the best couples game ever made. Really makes you feel like you are exploring a world toghther.

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TheChampionTiger

Review TheChampionTiger 4/5 · Oct 18, 2024

...always had the the thought "I'd like to see a sequel for this."

I have a weird relationship with the Alan Wake series. I've played the original, both of the DLCs, and American Nightmare. I would say my overall feelings on the series is that it's "okay." I don't think the original Alan Wake was especially good as an action game, or a horror game. The stop and start nature of the loop …

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I have a weird relationship with the Alan Wake series. I've played the original, both of the DLCs, and American Nightmare. I would say my overall feelings on the series is that it's "okay." I don't think the original Alan Wake was especially good as an action game, or a horror game. The stop and start nature of the loop always killed the tension for me, and the enemy variety made encounters kind of samey after a while. Still though, I powered through it twice, and always had the the thought "I'd like to see a sequel for this."

Then come 2019 with the release of Control, and mentions of the "Bright Falls AWE" I got weirdly excited. The shared universe that Remedy has created is fun, and Alan Wake 2 is much improved from the first one.

First off, this game is actually pretty scary. Running around in the woods at night is weirdly much more unsettling without hordes of Taken running at you, and instead just hearing their rambling off in the woods. Whereas Alan would probably go up against ten at a time in the first one, a group of 3 is a hard fight in this game. I died a lot at various points. But you'll learn to actually use the resources the game gives you like flares, propane tanks, and flashbangs. Alan Wake 2 takes things in way more of a survival horror direction where resource management is a big part of the danger. I found myself really wanting to optimize a flare to hit as many enemies at once, but it also introduces another main character.

Saga Anderson is the "character" that Alan wrote into the story as the "hero." She is a great contrast to Alan as the outsider trying to make sense of the madness that Alan has unleashed, and through her we see what the reality bending of the story is like. People she has never met have lived entire lives with her that she has no knowledge of, and it has affected her in much more personal ways, too. Saga's sections are a bit more True Detective inspired. A lot of traipsing through the woods, dealing with a cult, and using the Mind Place to piece together the story.

Alan's sections are straight crazy, comparatively. Lost in an evil talk show, and then a shadow version of New York, it's one of the scarier aspects of the game. The mumbling shadow creatures littering the streets always gave me pause, some of them could be enemies waiting to attack. One of the coolest things in these parts though, is the Writer's Room inside Alan's mind, where he can alter the story. The effect is very fun, and using it to create a story as you move through areas was interesting.

Whereas I think combat is a huge improvement over the first game, traversal got a bit annoying. Areas in this game are pretty big, and even with a map, were a bit of a pain to navigate. I did find myself running around kind of floundering every so often, especially in some of the later sections. At least the areas are dripping with atmosphere, and that's what I liked about the first game, too.

I have yet to play the Night Springs DLC, but that and Lake House are on my list. I want to keep up to date for Control 2.

Also, this game has a great sense of humor. The Koskela Brothers made me laugh every time I saw one of their commercials. The phrase "Fuck the government, we have bolt cutters" is etched in my mind. And of course, it has the traditional musical segment. enter image description here

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Mugen

Review Mugen 3/5 · Aug 6, 2024

Pretencious and overrated

I won't hide that i'm not a huge fan of Remedy Entertainment after their Max Payne era, so there might be a little bit of bias. Personally i don't understand the whole point of story driven videogames, where is impossible to grasp what's going on in the slightest, and the worst part is that you're not supposed to understand. I …

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I won't hide that i'm not a huge fan of Remedy Entertainment after their Max Payne era, so there might be a little bit of bias. Personally i don't understand the whole point of story driven videogames, where is impossible to grasp what's going on in the slightest, and the worst part is that you're not supposed to understand. I assume that it has to do with writers of this story getting inspired by art house movies and trying to create a work of art with convoluted motives and hidden meanings.

But unfortunately, all i felt after experiencing this game was that writers tried too hard with all art house/psychodelic/ and ended up with the mess of a script, that to me looks more like graphomania. I've heard some person say about Alan Wake 2 that "it's designed to win awards, not hearts", it might sound like a silly statement, but more i think about it, the more i feel like it's actually the case.

Though, i should mention that from technical, graphical and artistic standpoint Alan Wake 2 is stellar, it barely has any bugs (which is crazy in modern age of gaming), it performs really well, looks great, and has an awesome artistic design for a psychodelic horror game with detective elements. I really wanted to love it, but a game that basically is a 20 hrs movie with small gameplay parts between cutscenes absolutely needs to have more enticing storry telling, so i can't give it more than 5-6 out of 10.

enter image description here

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Medianoche

Review Medianoche 5/5 · Mar 18, 2024

Una obra de arte

Hacia mucho tiempo que no jugaba a un juego con tan buen guión y con una unión tan impecable entre película-libro-videojuego. Demuestra que para crear un videojuego de terror no es necesario tener grandes enfrentamientos ni llevar a cabo una huida continua. Basta con saber usar los espacios liminales.

Muy recomendable.

mpbarlow

Review mpbarlow 2/5 · Jan 13, 2024

I am in the Dark Place

Mild spoilers for up to half-way through the game

This is probably the most disappointed I’ve ever been by a game, at least in recent memory. That’s not to say it’s the worst game I’ve ever played, but it’s such a tremendous let-down that it’s left me seriously bummed out.

Let’s start with the positives. This game is a visual …

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Mild spoilers for up to half-way through the game

This is probably the most disappointed I’ve ever been by a game, at least in recent memory. That’s not to say it’s the worst game I’ve ever played, but it’s such a tremendous let-down that it’s left me seriously bummed out.

Let’s start with the positives. This game is a visual marvel. Not just in terms of the graphics—which are regularly beautiful and have you stopping to take screenshots like you would take a photo of a breathtaking landscape—but in how it knits gameplay with FMV, and how it twists and warps the world around you. I don’t think I’ve seen any other game even come close to pulling off what this does.

Talking of FMV, those sequences are a delight. They’re well acted, surreal, and often hilarious. The Koskela brothers’ low-budget TV ads and the musical sequence had me grinning like a fool.

Control was my favourite game that year (still one of only two platinum trophies I’ve ever got), and I recently replayed AW1 and had an absolute blast. The idea of further intermingling of Alan Wake, Control, and Max Payne (we’re all agreed that Alex Casey would just be Max Payne if Remedy still held the rights, right?) had me giddy with excitement. So...all aboard the complain train.

This game has a serious case of what I call “the RDR2 problem”: the developers have created a beautiful, engrossing world that I really want to immerse myself in, but the actual game around it is absolutely miserable to play.

The gameplay mechanics of AW1 weren’t to everyone’s tastes, and as much as I really liked them, I will happily admit that game was a little overlong and got quite repetitive as a result. But, it was fantastically well balanced. The flashlight and guns were “analogue”, for lack of a better term. You could slowly deplete the shield of a distant enemy and then boost just for a second to finish the job as they got closer. You could choose to only reload one or two bullets in the revolver to buy yourself precious time when you knew the guy rushing you was close to death, and while the enemy variety was limited, that at least gave you a good understanding of how many bullets you would need from whatever gun you were using. When things got frenetic, you felt like you had the tools to tip the balance back in your favour.

All of that is gone in AW2. The mechanics are a huge regression from both AW1 and Control, and instead the game plays like a poor facsimile of the Resident Evil remakes, lacking the quality gunplay and weapon variety that makes those games so fun to play. The flashlight no longer damages shields without boosting, and the boost works in fixed, uninterruptible bursts. Better hope the lock-on picked the enemy you were actually aiming at, because it doesn’t a lot of the time! Similarly, the guns can only be reloaded in full, and doing so is painfully slow.

Enemies are bullet-sponges, with a half-hearted weak-point system that seems to be totally forgotten about for half the game. They can very quickly get right up in your face, and environments are often cramped, meaning encounters often devolve into a frustrating pile-on. At this point you might be saying, “well duh, it’s a survival horror game”, but look at Resident Evil 2: that game doesn’t exactly let you Rambo through the place either, but it’s still fun and engaging while maintaining tension. After a few hours I ended up bumping the difficulty down to Story, but that just swaps frustration for general dullness, as all challenge is removed and several other assists are turned on too.

AW2 introduces two new mechanics: the writer’s room for Alan, wherein he can introduce new plot points to warp the Dark Place around him, and the Mind Place for Saga, where she can piece together clues and evidence to solve various ongoing cases. The former is fairly cool, but the latter is utterly pointless and absolutely destroys the pacing during Saga’s chapters. There are tons of clues, they are often required to advance your objectives, and there’s no real game to any of it. They aren’t puzzles to solve, they’re just busywork. It’s akin to being forced to pause the game every five minutes to push half a dozen wooden blocks into the correctly shaped hole. Except some of the holes are in a different filing cabinet, and “pause” isn’t really correct, because for some reason I cannot fathom, entering the Mind Place doesn’t pause the game.

Some other generally irksome points that don’t warrant their own paragraphs:

  • The game still has a fair amount of technical issues: audio drops or goes out of sync in cutscenes, and what I assume are FSR artefacts sometimes spoil an otherwise excellent presentation
  • One of the biggest criticisms of Control was the checkpointing, and it’s somehow even worse here. It doesn’t (always?) save between chapters, and at one point during a boss battle the game checkpointed me with one hitpoint left, forcing me to reload an earlier save to stand any sort of chance
  • If there was a strategy to dealing with the Shadows when playing as Alan, I didn’t work it out. Engaging with them wasted a ton of batteries as many just fizzled away, but trying to ignore them or sneak by often led to a pipe in the back of my head
  • The wolves in Saga’s chapters can fuck all the way off
  • Why does this game have weapon and inventory upgrade systems? Does that really add anything?
  • The repeated jump scares are pretty cheap

I tried to stick with this because I love Remedy’s stories, and because I absolutely fell in love with Control. But this is just a terrible let down.

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Olink

Review Olink 5/5 · Dec 20, 2023

Nothing makes sense, yet it all makes sense

Alan Wake II bewildered and confused me with its twisted and entagled plot and array of strange characters, but never in a way that left me frustrated. I would have some troubles explaining to you how exactly everything works in this universe. But it doesn't matter. Like its biggest inspiration, Twin Peaks, everything still feels coherent and purposeful. And unlike …

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Alan Wake II bewildered and confused me with its twisted and entagled plot and array of strange characters, but never in a way that left me frustrated. I would have some troubles explaining to you how exactly everything works in this universe. But it doesn't matter. Like its biggest inspiration, Twin Peaks, everything still feels coherent and purposeful. And unlike its predecessor, Alan Wake II leaves you with questions over questions, finally adhering to Alan's opening lines of the first game:

"Steven King once wrote that nightmares exist outside of logic and there's little fun to be had in explanations. They're antithetical to the poetry of fear. In a horror story the victim keeps asking why, but there can be no explanation and there shouldn't be one. The unanswered mystery is what stays with us the longest and is what we'll remember in the end. My name is Alan Wake, I'm a writer."

While the first game felt thoroughly explained, this one is way more open for interpretation. It got my thoughts racing during its final hours and story-heavy sections throughout the game. These moments were, as expected, the highlights. Oh boy, does the game take you on a thrill ride. Interspersed with live-action footage, and unique overlay effects, this game's outstanding visuals immerse you in its surreal story like nothing else. The visuals, goddamn. What freaking fantastic looking game. I think I'm gonna go ahead and proclaim Alan Wake II as the best looking game of all time.

In terms of gameplay, while highly enjoyable in most places, the game does have some issues. This is a full-on Survival Horror game, but it obviously can't compete with this year's Resident Evil 4 Remake in that regard. I played the game on Hard, and the first thing I noticed was that enemies do hit hard. They can kill you in 2-3 hits, which doesn't feel great. I would have much preferred enemies that do less damage, but appear more frequently. Although it also shouldn't be like in the first game, where you got bombarded with what felt like hundreds of enemies over the course of the game. This change might not sit well with those who complained about the lack of enemy variety. But I'm mostly fine with the relatively small amount of different enemies, although I would enjoy greater variety as well. Out of the existing enemies I kinda hated the those floating swimming double Taken (I don't know how to describe them). They're just massive bullet sponges.

Exploration-wise, Alan's sections were near perfect in my opinion, set in incredible environments with somewhat escheresque loops and doorways that transport you to the opposite side of the room instead of into the next one. This twisted version of New York is so thick with atmosphere you can almost smell it. Saga's environments on the other hand are set in the more down to earth, realistic Bright Falls and surrounding areas. This serves as a perfect contrast to the Dark Place, although it occasionally feels a bit bland in comparison. This is also where the low points of the game's exploration lie. I stopped enjoying traversal through the Cauldron Lake and Watery area after a while, with its set of labyrinthine paths that had me check the map every 5 seconds whenever I wanted to get to the other side of the map. One thing that disappointed me about Saga's areas especially, was the very limited size of the town Bright Falls itself. I really wish there was more to explore here.

Soundtrack. Unfortunately I mostly did not like the original songs at all. Except for Ahti's 'Yötön Yö', that one's great. I also quite like the Old Gods of Asgard/Poets of the Fall song 'Herald of Darkness' that plays during THAT section. The 'We Sing' part is absolutely legendary. It's quite cool that we got two games this year with in-game characters singing a song as part of the soundtrack.

I played Alan Wake one about 11 years ago, and it is a game very dear to me. That game's unique storytelling, while not flawless in its writing, made it a truly memorable experience. Getting a sequel to it is a dream come true. But I didn't expect it to be THAT good. There are a few things I would have liked to be different, such as more locations from the first game appearing (and where's Barry?!). But even with a few shortcomings, Alan Wake II is an exceptionally special game that will no doubt be remembered as one of the best narrative and visually mind-bending games ever created.

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UnTipoSerio

Review UnTipoSerio 5/5 · Nov 26, 2023

No era un lago, era un oceáno. No era un bucle, era una espiral.

Alan Wake 2 ha demostrado ser un juego muy solvente en sus dos propuestas: ambientación y narrativa. Juega sus cartas bastante bien, incluso si has jugado la entrega anterior y cualquier dlc, sabrá mantenerte intrigado para conocer realmente como funciona el Lugar Oscuro y qué es lo que está sucediendo esta vez. Su historia es realmente atrapante y su escenificación …

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Alan Wake 2 ha demostrado ser un juego muy solvente en sus dos propuestas: ambientación y narrativa. Juega sus cartas bastante bien, incluso si has jugado la entrega anterior y cualquier dlc, sabrá mantenerte intrigado para conocer realmente como funciona el Lugar Oscuro y qué es lo que está sucediendo esta vez. Su historia es realmente atrapante y su escenificación acompaña en gran medida, cuenta con unos gráficos y una dirección artística realmente inmersivos. Demuestra una gestión del ritmo bastante buena, salvo momentos de backtracking (especialmente por coleccionables) que se hacen bastante tediosos. El combate es tenso y algo torpe, aunque no desentona si obviamos algún pequeño momento de frustración, lo que le ayuda a "tenerle respeto" a los enemigos.

Una vez concluido el juego nos podemos dar cuenta de que su segunda mitad juega (quizá) excesivamente a hacerse la misteriosa de una forma algo artificial. Lo que ya pasó en su primera entrega. Aún así, unos personajes bien escritos y un misterio que se ramifica y cocina a fuego lento, llegando al final "enigmático", ayudan a dejarte con ganas de más... Porque a esta historia aún le falta su verdadero final.

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BadBoyBule

Review BadBoyBule 5/5 · Nov 13, 2023

Kotimainen kauhutarina on tajutonta tarinatykitystä

Alan Wake II on loistava jatko-osa Remedyltä. Se pelaa periaatteessa hyvin samoilla korteilla kuin edeltäjänsä, mutta tekee kaiken paremmin, nätimmin ja sekopäisemmin.

Pelissä hypätään sekä FBI-agentti Saga Anderssonin että Dark Placessa lymyävän Alan Waken saappaisiin. Saga selvittää Bright Fallsin alueella tapahtuvia kulttimurhia, Alan koittaa löytää tietään ulos synkästä rinnakkaistodellisuudesta, Dark Placesta. Kuten arvata saattaa, heidän tiensä tulevat kohtaamaan. Kummatkin hahmot …

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Alan Wake II on loistava jatko-osa Remedyltä. Se pelaa periaatteessa hyvin samoilla korteilla kuin edeltäjänsä, mutta tekee kaiken paremmin, nätimmin ja sekopäisemmin.

Pelissä hypätään sekä FBI-agentti Saga Anderssonin että Dark Placessa lymyävän Alan Waken saappaisiin. Saga selvittää Bright Fallsin alueella tapahtuvia kulttimurhia, Alan koittaa löytää tietään ulos synkästä rinnakkaistodellisuudesta, Dark Placesta. Kuten arvata saattaa, heidän tiensä tulevat kohtaamaan. Kummatkin hahmot lähestyvät tarinaa omista lähtökohdistaan. Saga jäsentelee murhia ja tähän liittyviä johtolankoja mielensisäiselle keissi-taululleen. Alan puolestaan jäsentelee ulospääsyynsä tarvittavaa tarinaa plotboardille, jolle lisäilee elementtejä niitä äkätessään. Hienona twistinä, tämä saa Alania ympäröivän maailman muuttumaan tarinaansa vastaamaan.

Pelin tarina on hullua tavaraa. Kuten edeltäjänsä, myös Alan Wake II leikittelee paljon tarinankerronnan meta-elementeillä, mutta on paljon uskaliaampi, pelottavampi ja hölmömpi. Tarinaa kerrotaan pelinsisäisillä cutsceneillä, dialogilla, tekstinpätkillä, musiikilla sekä live action -videokuvalla. Etenkin live action -materiaalin saumaton sulauttaminen osaksi kokemusta oli ainakin itselle ennennäkemättömän hienosti tehty. Pelin kertoma tarina pitää hyvin otteessaan ja ylläpitää mysteeriään taidokkaasti. Pienenä miinuksena pelin tarinassa on tosin se, että se loppuu cliffhangeriin. Tosin, jos se tarkoittaa Alan Wake III:sta, olen tyytyväinen.

Luovan tarinankerrontatapansa ja yksityiskohtaisen pelimaailmansa ansiosta pelissä on erittäin muistettavia kohtauksia, miljöitä ja sivuhahmoja. Esimerkiksi pelin kirjaimellinen musikaaliosio on vertaansa vailla, ja Suomi-hullujen Koskelan veljesten tai laulavan Ahti-talkkarin edesottamukset ovat läpi pelin viihdyttävää seurattavaa. Koko tutkittava pelimaailma on realisoitu todella yksityiskohtaisesti, ja tuttuun tapaan radiolähetyksiä, loren palasia ja tarinankerrontaa ympäristön kautta on siellä täällä. Tosin, jatko-osa nokittaa taas tälläkin saralla aika mittavasti. Pelissä on esim. reilu vartin mittainen huolella tehty "taide-elokuva" katsottavissa, mikäli pelaaja näin vain mielii. Elokuva liittyy ihan pelin tarinaan, mutta harva kehittäjä jaksaa nähdä sitä vaivaa elokuvan tekemiseen, mitä Remedy on tässä tapauksessa nähnyt.

Kirsikkana kakun päällä, pelimaailman ja tarinan eloon herättävä audiovisuaalinen toteutus on erittäin, erittäin vahva. Alan Wake II on todella näyttävä peli, ja sen äänisuunnittelu ja soundtrack ovat myös ensiluokkaisia. Monesti peliä pelatessa pysähdyin taivastelemaan kauniita maisemia tai tiirailemaan ympäristön yksityiskohtia. Ympäristöissä ja kohtauksissa on sopivat ambienssit, ja pelin kauhuelementit heräävät hyvin eloon kuumottavan äänimaailman ansiosta. Ääninäyttely on myös pääosin todella hyvää, joskin nimettömillä npc-hahmoilla on hieman puista dialogia. Pikkuvikoja tosin.

Pelattavuuden osalta ollaan myös menty paljon sulavampaan suuntaan. Kontrollit ovat napakammat ja vihollisten kurmottaminen on hauskempaa kuin ennen. Vaikkakin, ykkösen tavoin vihollisten yksitoikkoisuus painaa edelleen. Sentään tätä helpottamaan on tehty pakkaa sekoittavia bossifightteja. Mukana pelissä on myös hahmoille spesifit upgradet, joilla hahmoista kykenevämpiä tai aseista tehokkaampia. Upgradeja saa pääosin alueita tarkasti tutkimalla, joten tarinaa ei senkään takia ole välttämättä hyvä "juosta" läpi.

Hienona twistinä, peli tekee myös jotain jota liian harva peli tekee: pelimaailma saattaa muuttua "lennosta". Alan Wake II:ssa on useampikin kohta, jossa samaa reittiä takaisinpäin palatessa eivät maisemat enää olekaan samoja. On myös tikkaita ja ovia, jotka johtavata epäjohdonmukaisiin paikkoihin. Tämänkaltaista todellisuuden vääristämistä on aina ilo nähdä, ja se sopii kauhupeliin kuin nenä päähän.

Irrallisena erityismainintana on pakko tuoda myös esille vielä Alan Wake II:n Suomi-viittaukset. Pelissä on hillitön määrä viittauksia Remedyn (ja minun) armaaseen kotimaahan, ja näitä oli hillittömän hauska bongailla. On hieno nähdä, miten Remedy sekä nostaa kotimaisia osaajia maailman näyttämölle että tuo samalla Suomen hullua huumoria ja outoa kulttuuria näin framille. Onko esimerkiksi suomalaiselle iskelmälle ollut ikinä niin isoa levikkiä kun Alan Wake II:ssa Ahdin laulaessa Yötöntä yötä nuhjuisen Suomi-seuran karaokeillassa?

Olen äärimmäisen tyytyväinen, että lähdin tutustumaan Alan Wake -sarjaan, sillä tämä peli on jotain, joka todella kannatti kokea. Peli on tarinaltaan, tunnelmaltaan, grafiikoiltaan ja ennen kaikkea luovuudeltaan erityisen makoisaa herkkua. Itselle vuoden päräyttävin pelielämys taitaa olla tässä.

Lisää kiitos.

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Duskwind

Review Duskwind 3/5 · Nov 11, 2023

Alan Wake II - Rating Breakdown

Gameplay: 7/10

Presentation: 8/10

Story: 7/10

Overall Score: 7.3/10

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Story= plot, engagement, characters, world-building

Presentation= graphics, animation, environment/character design, Art direction, Script, music

I love the first game a lot and think it had one of the best stories in games at the time. I liked the level of complexity and abstract …

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Gameplay: 7/10

Presentation: 8/10

Story: 7/10

Overall Score: 7.3/10

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Story= plot, engagement, characters, world-building

Presentation= graphics, animation, environment/character design, Art direction, Script, music

I love the first game a lot and think it had one of the best stories in games at the time. I liked the level of complexity and abstract concepts that blended into how the game was played. It was a bit repetitive as was this title, but I feel like it had greater intrigue for me and more easily accessible game mechanics.

This title was also good, buy it lacked enjoyable pacing and fresh gameplay the further into the game you progressed. The best way to describe the pacing is a lot of wandering around/back tracking with little to nothing to do. On occasion, you would have to fight one or two enemies, but that usually just consisted of shining your light and using about 10 bullets or more to kill anything. If your accuracy is bad you may have to utilize some really tight dodge timing or suffer a pretty large amount of damage from enemy attacks even on normal difficulty.

The game presentation wise was awesome. Beautiful environments and lighting to really bring out the eerie atmosphere. The character models and textures were really amazing to look at. The animation on such detailed characters could have used a bit more polish though. The horror aspects really were on a level I had never experienced before, but sadly what made it stand out as scarier than other games was the lack of tension. Almost everything that scared me was images flashing on screen at completely uncalled for times. It didn't feel crafted it just felt like it was just thrown in there. At some points, the timing just didn't even make sense, but got me to jump every time because it was so unexpected.

I feel like the story was also a bit lackluster because essentially it felt the same as the first game, but with a more convoluted and artistic design to telling it. There were no really unpredictable twists partially because you are questioning your understanding of the plot so much that what could be any upcoming plot point is unpredictable.

Overall if you are a fan of slower-paced scary Resident Evil style games then this is a really well-done survival horror game. If you want a game with a fun understandable plot with lots of variety of things to do this is not the game to play.

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