OK I thought about it more. This game would have done better for me under 1 of 2 conditions:
Cut its length by 1/3, or increase its scope.
Cut the length? It's not a very long game. Under 10 hours maybe. It's just that my stomach for boomer shooters is weaker than I though. This is just for me, I'm …
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OK I thought about it more. This game would have done better for me under 1 of 2 conditions:
Cut its length by 1/3, or increase its scope.
Cut the length? It's not a very long game. Under 10 hours maybe. It's just that my stomach for boomer shooters is weaker than I though. This is just for me, I'm not saying they should have done this, but I would have had a better time if it was shorter.
Increase its scope? More boss types, for one. There are only 3 that you fight repeatedly, so they don't feel special. I'd like to see things get wackier. The level design becomes very cool in Ch 3, and I'd like to have seen more of that. Instead of key collecting maybe some other level goals. And finally, while playing I wished there was some kind of minor upgrade paths. There are upgrades, but they only last 1 level. It would have been cool if they didn't, or maybe you can upgrade things like your jump, or charge ability (which I used zero times, btw. it never worked as a combat trick right when I tried, so I never saw a use case). Again, this is a boomer shooter throwback. Adding upgrades and whatever would have muddied that vision. I'm not saying they should have done all of this, I'm just saying these are things that would have raised my score, since I personally have no great love of the genre. I don't dislike it, but I just didn't play those games as a kid, even though they were contemporary at the time.
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