Main game
3.01 average rating based on 261 ratings
Poor post launch support. Claims to be not be a GaaS title yet has ALL the trappings of a live service title without the proper support — anyone who didn’t see that as an excuse to release a subpar product… shrugs biggest waste of time so far this year far, personally.
And just for clarification of argument sake:
Outriders won’t pull you in too deep with it’s story, and it may not be the best looking game out there, but it’s gameplay loop is insanely fun and has enough depth to keep you occupied for its 30-40 hour runtime. The voice acting is a little wooden but passable, the story has some interesting moments, but they are few and far between. There are some characters in this game that might have been pretty interesting if they’d given a little more effort into fleshing them out, but it feels like the focus was more on introducing new characters only to kill them off 10 minutes later. It’s not a bad story, it just clearly isn’t the star of the game. The real star of Outriders is the combat. It’s insanely fast paced, as challenging as you want it to be, and has a decent loot and crafting system. I found myself constantly being overwhelmed by hoards of monsters or bandits, running for my life, ducking from cover to cover waiting for my abilities to recharge so I could dwindle the enemy numbers down to a manageable amount. The enemy variety isn’t as deep as I would have liked and …
Read MoreOutriders won’t pull you in too deep with it’s story, and it may not be the best looking game out there, but it’s gameplay loop is insanely fun and has enough depth to keep you occupied for its 30-40 hour runtime. The voice acting is a little wooden but passable, the story has some interesting moments, but they are few and far between. There are some characters in this game that might have been pretty interesting if they’d given a little more effort into fleshing them out, but it feels like the focus was more on introducing new characters only to kill them off 10 minutes later. It’s not a bad story, it just clearly isn’t the star of the game. The real star of Outriders is the combat. It’s insanely fast paced, as challenging as you want it to be, and has a decent loot and crafting system. I found myself constantly being overwhelmed by hoards of monsters or bandits, running for my life, ducking from cover to cover waiting for my abilities to recharge so I could dwindle the enemy numbers down to a manageable amount. The enemy variety isn’t as deep as I would have liked and mainly consists of close ranged enemies that charge right at you, mid range enemies that sit behind cover and occasionally poke at you with weak shots, long range snipers that hit pretty hard, and mini-bosses that it’s best to avoid until you’ve knocked out most of the other enemies. Early on in the game you fight a giant boss monster in a volcano and it’s so awesome. I mean so freaking awesome. But then you never get another enemy fight like it. None of the other boss fights really even feel like boss fights, honestly. They feel more like regular fights with one slightly tougher enemy. There are several different character classes to choose from, each with its own unique abilities and skill trees. I played as the Pryo class which had a variety of different fire based abilities, all of which are awesome in their own ways. They can be upgraded and altered with with equipment mods that you can craft and change throughout the game. It’s possible to become extremely overpowered in this game. I set up some builds where I felt like an invincible god of destruction, blasting apart huge hoards of enemies in seconds. The gunplay is also very solid, and there’s a good variety of different gun types from auto shotguns to bolt action snipers and everything in between. I enjoyed the game enough to continue playing after I’d completed the main story. I got every achievement (I played on Xbox), and I would probably come back for a DLC if they ever release one. It’s not a perfect game, by any stretch, and I wish they’d delved deeper into the characters and the lore, but I very much enjoyed my 45 or so hours playing.
Read LessFirst, the most important thing: This game easily has the best build system of any looter shooter I have played (Destiny, Division, Borderlands, Warframe, probably more I'm forgetting). Not only is there a large variety of possible builds, each class and build can feel very unique and refreshing as it will change the way you actually play the game. The gameplay itself is fast and fun and enjoyable as solo as well as with a team. The combat is satisfying and chaotic.
The story isn't much, but it provides an interesting world with a good amount of lore to dig into if that's your thing. The world it provides is also quite beautiful, which runs quite contrary to the story and overall darker tone of the game. Overall, the real attraction is the build crafting, so if that's something you enjoy, this game offers countless hours of fun. If you're a fan of looter shooters and making your own custom build for a character, I can't recommend this game enough.
Pros
Cons
Premise - I like the game but for what is worth it, pick it up if they ever fix the most glaring issues: lag, skill glitches, inventory wiping and latency. I usually play only with my friends so take this as a co-op MP review. This review is also long and verbose because I'm not allowed to complain about the game to friends 'cus they like it ( ): ) and I needed to vent. (I'm sorry.)
TL;DR - Outriders is a good game if played in SP (or in MP with people that live on your same landmass) but it's still very much a work in progress that needs to be extensively beta-tested at the modicum price of $60.
• THE SINGLE PLAYER 7.5/10
SP experience is, by far, the most stable in terms of gameplay and netcode: I haven't experienced a lot of issues by myself, even if lag sometimes is persistent. Biggest issue is that you have to be online to play SP while there's no reason for you to unless you plan on catching up with friends.
Lobby rules were terrible before their "default to closed" choice: their "default to open to all" meant I sometimes …
Premise - I like the game but for what is worth it, pick it up if they ever fix the most glaring issues: lag, skill glitches, inventory wiping and latency. I usually play only with my friends so take this as a co-op MP review. This review is also long and verbose because I'm not allowed to complain about the game to friends 'cus they like it ( ): ) and I needed to vent. (I'm sorry.)
TL;DR - Outriders is a good game if played in SP (or in MP with people that live on your same landmass) but it's still very much a work in progress that needs to be extensively beta-tested at the modicum price of $60.
• THE SINGLE PLAYER 7.5/10
SP experience is, by far, the most stable in terms of gameplay and netcode: I haven't experienced a lot of issues by myself, even if lag sometimes is persistent. Biggest issue is that you have to be online to play SP while there's no reason for you to unless you plan on catching up with friends.
Lobby rules were terrible before their "default to closed" choice: their "default to open to all" meant I sometimes got randos or people from my Steam List that I didn't even remember talking to me in a decade joining up for no reason.
But, all in all, if you just want to enjoy the game at your own pace and have it a bit easier while still feeling the clutch of challenge, SP is the way to go as I've felt at my most comfortable when I didn't lag and just glitch somewhere.
• THE STORY 2/10
Do you want abysmal characters with the brain of peanuts, clashing together every few moments only to become - out of the blue - the most cohesive band of ragtag adventurers? That's what you get characters wise.
Story wise, if the first spoiler didn't already tell you how frustrated I feel with this plot... it could've been much more. There was no reason to gut it in the middle only to have that specific cliché appear to make me feel less bad about
All in all, the story is whatever made even more unbearable by the characters and by the lackluster cutscenes.
• MULTIPLAYER 2/10
The multiplayer is not a really fun part of the game. Lag, difficulty and just general few things that don't feel like they're quite where they should be.
CONNECTIVITY 1/5
For a reason or another, PCF has decided that if you're on a different landmass than your party? you get to suffer tremendous lag, with stutters and annoyingly impossible mobs that will make you want to go back to The Division. None of the other games has this stutter and lag when connecting to friends who are across the ocean.
DIFFICULTY SCALING 1/5
The difficulty doesn't scale gracefully as the game doesn't really understand that "more is more difficult" doesn't equal to "fun". At World 14, bosses are sponges - both in fun and bullets - with continuous skill casting and resistance to most interrupts (Venator's Knife doesn't land at all on them most times) to the point where trying to coordinate with three players to stun some of the unavoidable stuff (Chain Lightning, Lightning Strike, Anomaly Rift, Void Pull...) that makes navigating the battlefield a nightmare is not even worth your time. That said, you don't only get to kill things slower, you also get to kill more of the same type of enemy, with constant barrages of low-tier trash mobs that swarm you.
It also does not help that strafing usually makes your entire character go heavily to either left or either right... or that lag makes taking cover one of the most confusing things in the game.
CLASSES 4/5
Unless you're planning ahead with your team, you might end up having one of the most unsatisfying experiences when playing your class; with a Technomancer and Pyromancer in my team (both heavy damage dealing classes), I feel underperforming due to the nerfs that swatted away my ability of basing my build on Warped Bullets and, instead, rely on two other skills... two of them fallible as they are prone to glitch.
So buckle up and watch an optimizing guide, because else you'll look at the results of the expeditions and see yourself at a mere 2mil damage against the 8mil of your spec'd Pyromancer friend.
• ENEMIES 6/10
For being a game where the "we're only 20,000 remaining and most of us are on the opposing team" you sure do a lot of human killing at the beginning - not to mention that even the lowest common denominator of bad guy (
That said, there's virtually no difference between fighting the Ferals or fighting Humans as the only thing that changes between the two of them is the presence of a singular enemy that floats around and casts Anomaly related skills. The heavy armored grunts wielding a machine gun are simply renamed to fit the tribadic theme of the Ferals, the melee enemies are the same, the Riflemen get turned into Trappers and the Sharpshooter to Huntsmen.
Most annoying thing is that, the AI never misses. Their bullets are almost heatseeking in the pinpoint accuracy they have and they will do the same amount of damage to you whether you are close in their face or far away... and the shotgun works the same way.
ELITES 3.5/5
Being as lackluster as any other enemy you find in the game (some bosses
(MULTIPLAYER) Returning on the matter of Difficulty Balancing, if in SP you can fight one elite and multiple swarming rank-and-file enemies, in MP you now get to beat three elites, all of them with skills to shield, heal or power themselves up.
MONSTERS 2/5
I had imagined the game would revolve around the thwarted fauna of the game - one of the most interesting aspects of the game was that - but we only got to see perhaps... 6 to 7 types of enemies, all of them repeating themselves and some with variations based on whether you were stuck in a hot place or not.
• OTHER POINTS
I wish this game would return more on the Anomaly + Black Fungi path that it had taken for the plot: they were interesting happenings that could've brought some depth to our Singular Braincelled Protagonist as they faced repercussions for what they did out of "me shoot gun, ask questions latur" but the Black Fungi subplot was as rushed as one could be (
Completely ignoring the issues (which WILL be fixed eventually), this is a solid game. The loot feels satisfying, legendaries are unique, really nice gameplay loop because the combat is fun. Just don't treat it like a cover-shooter, as it is not. The cover is for your enemies.
I haven't even touched the endgame Expeditions mode yet, took me about 40 hours taking my time with the main & side quests without rushing anything, and I'm still having lots of fun. Some might call the story mediocre, I thought it was nice, it especially starts picking up after the middle.
Spent far more time on this game then I was expecting. It's a cross between the Gears of War style action and setting with Boardlands style loot systems, and then add on some super natural abilities too. They also spent quite a bit of time trying to integrate multi-player, but I completely ignored all that and didn't feel set back at all.
After a few hours it settles into a new gameplay loop. Get to a new area, inspect/buy/sell weapons and armor, then progress through sections of the world cover-shooting your way along against monsters and soldiers.
It has an okay story, but that's not really why you play this type of game. The graphics are phenomenal and really show off the hardware. Ignore whatever reputation this game got when it was first released, it's a great game now.
Played via Xbox Game Pass.
Had a rare online couch co-op session (we ended up setting up a second TV in my lounge room and connecting to each other) of this a few nights ago (even rarer now my state's going into lockdown). Punched out about 3-4 hours of the story and side missions and had an absolute blast.
I really dig the powers and the fast-pace of the action. You're constantly getting bombarded but you nearly always have the chance to claw your way back. We definitely had a lot of those nail-biting moments as we incinerated and devastated our way through the hordes of enemies. Phew. Loads of fun and I look forward to playing more in the future.
Lots of fun. I've played a few hours of both solo and co-op. Planning on smashing out a gaming sesh with a mate real soon.
I gave Xbox Cloud Streaming a try on PC, but Outriders is simply unplayable on it due to the excruciating input lag. I imagine I'll come back to it someday when I can play a non-streaming version, because the few hours I played seemed promising.
Giving this a try on xCloud streaming on Game Pass. The game actually seems pretty decent, but the struggle is real with all of the input lag on this service. I'm not particularly sensitive to lag, but this is borderline unplayable. Since trying to aim is such an absolute nightmare, I picked the Trickster class, hoping I can melee my way through the game without needing much precision.
Not understanding all the hate this game is getting. Combat feels fluid and fun; the looting process is rewarding; the gambit of abilities and classes to choose from is varied and satisfying. The customization is rather deep as well. Yes, it's a looter shooter, but what's wrong with that? I'm liking it :)
This is another loot-shooter, correct? I skipped the demo but now the full game is out on Gamepass and I wonder if it is worth checking out. Too many games, there are just too many games.
Update: oh wait, this is from the Bulletstorm devs. Hard pass.
Games are always fun like this style and I'm curious but i'm skeptical of this one due to my bar being lowered by the Painkiller series.