Dead or Alive 3 (2001)

Team NINJA

Xbox

3.56 from 176 ratings

386 members have it in their collection · 4 playing now · 46 backlogged · 38 wish listed

How long? Main story 1h · 100% 4h (from 2 logged playthroughs)

Dead or Alive 3 is the third installment in the popular fighting series Dead or Alive. Dead or Alive 3 offers a host of new features, including new characters, lighting effects, muscle and clothing movement, interactive environments and more. Players can choose from a variety of new and returning characters to engage in hours upon hours of frenzied fighting. Up … Read more
Dead or Alive 3 is the third installment in the popular fighting series Dead or Alive. Dead or Alive 3 offers a host of new features, including new characters, lighting effects, muscle and clothing movement, interactive environments and more. Players can choose from a variety of new and returning characters to engage in hours upon hours of frenzied fighting. Up to four players can battle it out in multiplayer mode while single-player mode offers many expansive levels to explore. Read less
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Release dates

  • Nov 15, 2001 (North_America) Xbox
  • Feb 22, 2002 (Japan) Xbox
  • Mar 14, 2002 (Europe) Xbox
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Rating distribution

5 stars
23
4 stars
69
3 stars
68
2 stars
15
1 star
1
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Community All Reviews Statuses

Morcys

Review Morcys 4/5 · Oct 6, 2025

Even though this game came out almost 25 years ago, its gameplay and beauty remain mesmerizing to this day.

DirtyMidnighter

Review DirtyMidnighter 4/5 · Apr 14, 2020

Let's Fighting LOVE

When this came out, it was easily the most graphically impressive fighting game ever made. Also the horniest. This is, to date, the fighting game I've spent the most time with, primarily for that reason. Let's just say that internet access was spotty at best at my house growing up, making the allure of unlocking the prerendered cutscene at the …

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When this came out, it was easily the most graphically impressive fighting game ever made. Also the horniest. This is, to date, the fighting game I've spent the most time with, primarily for that reason. Let's just say that internet access was spotty at best at my house growing up, making the allure of unlocking the prerendered cutscene at the end of every character's single player campaign a VERY compelling prospect.

She kicks high.

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