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Guys...Battlefront
depresses me. Not exactly because it's bad. Quite the contrary in
fact. But When you place this new Battlefront up against the original
two released in the last decade, it's a prime example of how much our
gaming culture and what we expect from our games has devolved. And
I'm not even talking just about price, although a $50 Season Pass is
inexcusable on it's own.
I'm taking how we now sit in
the year 2015, and there people singing praises of a game that, with
this amount of content, would have been seen as a huge step backwards
in quality a decade ago. And as I played Battlefront I couldn't help
but feel incredibly underwhelmed, not because of what was there...but
because of what wasn't there.

Now with this being the
first Battlefront game in about 10 years, there are certain things
one would expect it to have as well as certain standards it would
naturally need to live up in terms of quality AND quantity of
content. After all the original Battlefronts had anywhere from 11-19
planets, 2 different eras each with 2 factions, Galactic Conquest
mode, as well as full campaign mode. And that's not taking into
account any of the endless free mods that add even more factions Eras
Maps and Heroes into the game. DICE's Battlefront has 4 planets, one
era, and no Galactic Conquest or Campaign. And instead of a load of
free mods we have a handful of new content that comes in the form of
DLC that is nearly the price of an entire new game. Does this not
seem like a massive downgrade to anyone else?
The biggest problem with
Star Wars Battlefront is it's severe lack of content at release and
it's inability to justify it's asking price, not tom mention the
price of all the DLC. The fact that this game can get away with
something that would be considered unforgivable were it released
several years ago as a proper Battlefront sequel is utterly
ridiculous. And look, I'm not going to sit here and rant about how
the earlier battlefront games were perfect or weren't repetitive at
all. I mean I love the old battlefronts but they were flawed as all
heck. These games needed improvement. They needed to be properly
innovated upon and updated for the new generation. Not only is it not
an improvement, but In many ways, this new entry is a step back in
many ways. For example single player has been almost completely
stripped down.

As said before neither
Galactic Conquest nor the Campaign Mode make a return. As for the
rest of singleplayer, only those four planets (Hoth, Endor, Sullust, & Tatooine are given to play one
with only a handful of soldiers on each side. It's feels bare bones
and pales in comparison to what's been offered both in past
singleplayer AND in the new multiplier modes.
Unfortunately most of the
new modes feel more like filler and lack any sort of real creativity
to them with only about 3 standing out. Additionally, each mode
changes uses a unique map for a specific planet instead of operating
on a single map per planet. Now one one hand this seems like a
logical choice as certain modes only need smaller maps. But the
downside, in addition to there only being 4 planets, is that none of
these maps are particularly memorable and eventually most of them
start to blur together and feel interchangeable anyway. Which is an
accurate word to describe most of the content in here:
Interchangeable.
Now I'd hate to give the
impression that I think Battlefront is a bad game...although I have
probably already done just that, but the truth is when you break it
down to it's mechanics the game play itself, while not anything
particularly unique or innovative in its own right, is actually
rather good. At it's core Battlefront is a rather standard shooter
but a few things are able to spice things up. The weapon selection
for one, while many of them feel samey, do add a lot of variety
especially considering the many possibilities for weapons within the
Star Wars Universe, although you're only aloud to carry a single
weapon into battle, which feels nerfed compared to similar shooters
today. The star cards, while also not whole original, do add a nice
bit of variety ans uniqueness to game play with the different
abilities and equipment you can bring with you into battle.
Appearance customization itself is very limited, though, with only a
handful of options to choose from. Being able to play as aliens is
cool, but even Mass Effect 3's tacked-on multiplayer did that.
However, where this game
really comes to life is in the large scale multiplayer. There larger
scale maps allow for 20 vs 20 battles with both land and aerial
combat at play. As always the experience playing with a group of
friends is or even against other players is not something to be
underestimated, being tense and exciting. Although, I did feel that
getting killed was a bit too easy, coupled with the fact that after
every death you would be respawned in a random locations at your
starting end of the battlefield could make things really frustrating
a lot of the time.

When it comes to visuals
and sound...well I mean there's only so much you can say about a Star
Wars game, especially one of this production values. So I'll just put
it simple by saying that Battlefront both looks and sounds exactly
how a Star Wars games should look and sounds. While the layout of the
serious maps are mostly bland, the actually level of detail and
graphical quality within the world itself is very impressive.
Obviously the art direction isn't something that I can give this game
credit for, considering it's all just taken straight from either the
films of preexisting Star Wars lore.
Many have expressed their
dislike of the game's musical score, but I don't have a problem with
it. Granted it's nothing really memorable and it does sound a bit out
of place next to the traditional John Williams themes, but various
Star Wars games have seen many different musical styles before, and
this one didn't bug me, especially since everything else int eh sound
and visual department felt pretty much perfect.
Really that's the
conclusion I arrive at with Battlefront. It looks right, it sounds
right, and it even feels right. But after exposing yourself to it for
a period of time, you just start to get the feeling that there really
isn't much to write home about here. The aesthetics are pleasing, but
that's not exactly something the compliment the game for. The
singleplayer is so basic it's worth questioning why it even exists,
and while Multiplayer has certain key modes and elements that are a
ton of fun, but the majority of it feels like fluff rather than
meaningful content.
Ultimately I will say that
Battlefront, while fun, is...disappointing. Considering there is
actually pre-alpha footage online of a Star Wars Battlefront that was
at one point in development by Free Radical, and considering how
impressive that pre-alpha footage looked, I can't help but feel let
down at what could have been, as opposed to what was ultimately
delivered. This I can say for absolute certainty: unless at some
point in the future I put an annotation here saying otherwise, Star
Wars Battlefront is not worth $60, much less $110 with the season
pass. There is simply not enough content here to justify the purchase
price, and knowing how these things usually go, in a year less from
know there will probably be a repackaging featuring all the
expansions released so far, so my best recommendation would be to
wait around for that.
