Main game
3.33 average rating based on 676 ratings
I started this game with a friend and we weren't expecting much, just an indie type game with a semi decent story. Well, my friend and I quickly found out that we had been thrown into this very interesting post apocalyptic world that had so much more depth than we thought. The story grabbed the both of use right away and we thoroughly enjoyed discovering more lore as we traversed through the game. This game kept drawing us in and we just had to figure out what was next.
Later we added a third to our gaming party and it was perfect for playing with a group of 3. It really enables you and your friends to create a rhythm, and everyone figures out what their role is for the team. We liked it so much that when we added the 3rd we started the game from the very beginning, again. In total I have played this game through 3 times, and loved each playthrough, ended up with over 100hrs in this game.
The best part about playing Remnant three separate times was that each playthrough I saw something new. Either a new area of the randomly generated map, or …
I started this game with a friend and we weren't expecting much, just an indie type game with a semi decent story. Well, my friend and I quickly found out that we had been thrown into this very interesting post apocalyptic world that had so much more depth than we thought. The story grabbed the both of use right away and we thoroughly enjoyed discovering more lore as we traversed through the game. This game kept drawing us in and we just had to figure out what was next.
Later we added a third to our gaming party and it was perfect for playing with a group of 3. It really enables you and your friends to create a rhythm, and everyone figures out what their role is for the team. We liked it so much that when we added the 3rd we started the game from the very beginning, again. In total I have played this game through 3 times, and loved each playthrough, ended up with over 100hrs in this game.
The best part about playing Remnant three separate times was that each playthrough I saw something new. Either a new area of the randomly generated map, or fighting a new interesting boss, it was great. I would go back and share my findings with my friends who where playing with me.
This game was above and beyond what I was expecting it to be. I believe it is best played with a group of friends. It brought me and my friends so many laughs, and also made us all feel like badasses.
It’s almost like a hack and slash game but with guns. Certain parts and bosses are very dark soulsy. Playing on hard mode game this game a decent challenge, but at the same time wasn’t frustrating. I also exclusively played this game from start to finish without getting bored ( usually I’m alternating between 2-3 games)
Cons- there are not a lot of build choices or in game iteams. -the dlc was pretty weak -pretty short with a pretty linear story line No pvp( lame)
I do not like these sort of "Souls-like" genre of games, but, this being kind of build for co-op made it fun to run through with my friend.
The combat from moment-to-moment was fine and the guns felt good. It was nice to almost always be losing. The fun comes in playing on Hard.
There were lots of glitches and bugs and occasionally they broke the game enough we had to stop playing until a patch came out. This seriously happened at least 3 times while playing through.
Anyway, single-player is drab and boring. Visuals are ps2 era garbage but it was kind of funny to me how bad the game looks on original ps4. Load times are uncommon but L O N G.
Overall, an ok game by what is probably an ambitious smaller team?
It was allright to play with a friend. But i dont think it was something special. Just nice third person shooter with some souls mechanics, and interesting world.
Remnant: From the Ashes isn't the first Soulslike with guns game, but it's arguably the most successful. A few hours in though, and I wasn't enjoying myself. The game begins with a brief, but cliché riddled and incredibly vague cutscene, after which your player character is dumped into a drab, grey, post-apocalyptic environment to fight some drab, black and grey enemies with a sword*. This tutorial section ends with you being overwhelmed and then waking up in the game's hub area. Things don't improve much as you find it's populated by boring, static NPCs. It's not the best of starts, being underwhelming and not really preparing you for the game to come. Dark Soul's Asylum was much better at introducing you to the game's mechanics and it's world, and culminated in a manageable but still impressive looking boss fight. Similarly that game's hub helped flesh out the wider world and its history through conversation with its varied and changing NPCs. In Remnant the hub become little more than a place for quests givers and vendors.
So on arriving in this forgettable hub you have to seek out the commander who gives you your first proper mission; to help deal with …
Remnant: From the Ashes isn't the first Soulslike with guns game, but it's arguably the most successful. A few hours in though, and I wasn't enjoying myself. The game begins with a brief, but cliché riddled and incredibly vague cutscene, after which your player character is dumped into a drab, grey, post-apocalyptic environment to fight some drab, black and grey enemies with a sword*. This tutorial section ends with you being overwhelmed and then waking up in the game's hub area. Things don't improve much as you find it's populated by boring, static NPCs. It's not the best of starts, being underwhelming and not really preparing you for the game to come. Dark Soul's Asylum was much better at introducing you to the game's mechanics and it's world, and culminated in a manageable but still impressive looking boss fight. Similarly that game's hub helped flesh out the wider world and its history through conversation with its varied and changing NPCs. In Remnant the hub become little more than a place for quests givers and vendors.
So on arriving in this forgettable hub you have to seek out the commander who gives you your first proper mission; to help deal with the base's power problems. It's here that you're properly introduced to those enemies from the tutorial, as you fight off a wave of them. They're known as the Root, possibly due to them looking a bit tree-ish, but regardless, they appear to be the reason the earth is in such a ♥♥♥♥ state. The game also introduces Remnant's version of bonfires here, again in the vaguest possibly way. All you really need to know is that the big red floating crystals act as teleport stones and save points.
After this little interlude you set off on your true quest, to find the founder. The reasons why are unclear and not at all interesting but whatever, I guess it's a motivation of sorts. You're finally given a computer code that lets you activate the big teleport crystal in the hub and it transports you to Earth.... Hang on, I thought I was on Earth? The newly arrived at location certainly looks the same as the tutorial section, keeping up that monotonously depressing 50 shades of grey vibe, only now with the occasional flashes of red, like we're playing a Schindler's List Soulslike.
Earth is where I'd say the game truly begins if I was talking about Dark Souls. Or I might say "opens up" instead, but Remnant's levels are procedurally generated so there's none of that wonderful Soulsy level design. Instead you have fairly linear corridor like levels that might have multiple paths, but only one of the paths tends to lead to proper progress. Other routes generally lead to optional boss fights at the end of linear dungeons, although the game won't tell you that the boss you just fought was an optional one and it's certainly not clear. There's no fanfare or build-up to the mandatory bosses and you may well fight them at the end of a samey looking dungeon.
As to the boss fights, they don't make a good first impression either, and while they do improve later on a large majority of them seem to be designed with co-op in mind. Story specific bosses tend to summon additional enemies (adds) and this is where a lot of the difficulty arises when fighting them solo. I was often killed by bosses whilst distracted by the regularly spawning adds. If playing in co-op, to balance out the fact that you've got help the bosses are given more heath, becoming bullet spongey. In some ways it makes them even harder to win, especially if your co-op partners aren't up to much.
I can't begin to describe how unfair this all feels and how frustrating it is to play, and I almost gave up on the game at this point. I am glad I persevered though because once you've ground your way through Earth's blandly crumbling vistas and overcome a big ent boss, the game does in fact start to open up to some degree when you gain access to Stargates™. This is also where the game starts to get more creative visually and even trickles out a bit of story as you find out that the Root have attempted to conquer multiple worlds.
The area with the Stargates is essentially a secondary hub and you'll eventually gain access to a few more gates that lead all lead to different worlds, your ultimate goal still being to find the founder. The first gate takes you to a desert planet with which has a nice mixture of futuristic and primative architecture and enemy types. Not only is this more interesting to look at and fight in, but it also manages to do a bit of visual storytelling that was completely lacking on Earth. It's still not up to Dark Soul's standard as the procedural generation limits tightly designed world building, but it's an improvement. The fact that this world underwent some kind of cataclysm to stop the Root invasion certainly comes across and was more engaging than any snatches of the story so far. There are even a few NPCs scattered about, and an undying king to find!
It's also here that I really started to appreciate the game mechanics. Remnant has a really enjoyable gameplay loop, similar in some ways to a looter shooter, but 3rd person and with a dodge roll. It's also pretty fast and enemies are surprisingly fragile, it feels arcadey at times and you can almost zone out while playing. It's certainly at the positive end of that scale though, don't get me wrong.
There are a wide selection of guns to choose across two categories; handguns and rifles. These can be anything from a sniper rifle and a sub machine gun, to an acid pistol and an energy rifle. I found myself experimenting with a lot of weapons throughout and some were more situational than others. You only start off with the two guns but you'll rapidly unlock more by finding them in dungeons or crafting them from boss resources. You can also level up guns although I found this made me use the levelled ones more often, perhaps hampered experimentation. Weapon mods add more depth the the gunplay. These activated abilities are also crafted from bits of defeated bosses and you can slot one into the particular gun you're using. The abilities they give range from summons, to healing, to bonus damage, and again they're situational.
You find and upgrade armour in the same way as you do guns, and getting a set gives specific bonuses. Each set is generally resistant to different types of damage and so will work better or worse in different worlds. Remnant also has rings and amulets but these are a little lackluster and a lot of them were pretty much useless.
Levelling also works differently in Remnant. Rather than putting points into stats like strength and dexterity, Remnant has traits. While these traits do include ones for stamina and health, you can unlock ones that decrease ranged damage, speed up reloading, increase scrap collection and xp earned, resist elemental damage, increase critical damage rates and many more. You unlock more as you play by, in a variety of ways. It's a nice change to the more traditional stats based levelling, allowing you to build a character based on preferred traits.
You won't unlock all these items, mods and traits in one play-through because the bosses and encounters are unique to each run. This adds some replay-ability and goes towards explaining the procedural generation. You can essentially reset each world and hope to get some new bosses and encounters but I'd save this until you've completed the main story.
Ultimately, I'd still recommend Remnant despite the pretty mediocre and frustrating first few hours. It might not be as deep, engaging or atmospheric as Dark Souls, but it's certainly enjoyable with its moreish gameplay and has a decent amount of replay value. I haven't really thought about it much since finishing though, it just didn't get under my skin like the best Soulslike can.
*Incidentally the games tutorial section deals with melee combat; the last resort combat in a game primarily geared towards being a 3rd person shooter. It's not ideal.
7/10
Remnant: From the Ashes is a competent and well-made game. The gameplay is very Souls-borne like but with guns. Melee is kind of clunky but useful in certain situations. You will be more focused on shooting and dodging in most cases but you can time stun locks and get out of deadly situations if you use it correctly.
The game isn't the most graphically intensive but the environments look decent and vary from the different worlds you'll end up visiting. The game shows its lack of budget so a lot of the areas are copy and paste but it works and you'll be more focused on combat and finding items along the way.
Gameplay is pretty standard. Normal third person controls minus the chest high wall GoW cover system (you can still get behind cover while crouched and aim to shoot over it). Melee exists but you will only use it in certain situations. There are various weapons from pistols to sniper rifles. Bosses are hit and miss. Some are well designed and others make you wonder if they were just tacked on to pad game time.
Replay value is definitely a thing for this game. You will not find …
Remnant: From the Ashes is a competent and well-made game. The gameplay is very Souls-borne like but with guns. Melee is kind of clunky but useful in certain situations. You will be more focused on shooting and dodging in most cases but you can time stun locks and get out of deadly situations if you use it correctly.
The game isn't the most graphically intensive but the environments look decent and vary from the different worlds you'll end up visiting. The game shows its lack of budget so a lot of the areas are copy and paste but it works and you'll be more focused on combat and finding items along the way.
Gameplay is pretty standard. Normal third person controls minus the chest high wall GoW cover system (you can still get behind cover while crouched and aim to shoot over it). Melee exists but you will only use it in certain situations. There are various weapons from pistols to sniper rifles. Bosses are hit and miss. Some are well designed and others make you wonder if they were just tacked on to pad game time.
Replay value is definitely a thing for this game. You will not find every single item in one run. You won't fight every boss in one run. There are a lot of secrets to find and solve but you can only do so if you do multiple runs or co-op a lot. It keeps everything fresh and you always have something new to find for at least 2-3 runs. There are 3 difficulties as of writing and they each bring their own challenges to your play style.
Overall, the game is fun. The game has its faults and I think it's mainly due to budget. The devs worked with what they had and they have promised to support the game regardless of review scores or sales. I believe we'll have more content in the future and for now, I'm thankful we don't have a micro transaction riddled mess that only wants you to pony up for season passes, expansion passes, cosmetics and convenience crap.
Remnant: From The Ashes was introduced as a souls-like game with friends. It's anything but souls-like. There's way too much accessibility in the game that makes progress a lot easier.
Surprisingly great visuals and the gameplay really gets better over time as you unlock more skills. What I loved was the discovery of new traits only through executing moves over a period of time.
Don't buy this at full price. If you're looking for a fun third-person monster shooter with a generic mysterious plot for the weekend with friends, this one is for you.
Grab it while it's still free on PS Plus.
Intro
Take Borderlands and strip it from all the things that make it entertaining; Loot, skills, classes, banter, weird enemies, colourful environments, humour, open environments - basically everything that gives it life. The end result would be something very similar to this "game".
The Good
The Bad
Intro
Take Borderlands and strip it from all the things that make it entertaining; Loot, skills, classes, banter, weird enemies, colourful environments, humour, open environments - basically everything that gives it life. The end result would be something very similar to this "game".
The Good
The Bad
Conclusion
Play this if you hate yourself. Play Borderlands 2 if you don't. Or any Borderlands really, even TPS is better than this turd.
There have been a lot of games over the last 5-6 years that felt like they were shamelessly cribbing Soulsborne games. In a lot of ways Remnant does exactly that: it’s a tough game with a big emphasis on boss encounters, with a cryptically told story, an estus-flask equivalent, a stamina system, bonfires that work as checkpoints and allow you to refill your healing items, etc. Where Remnant manages to separate itself from other Soulsborne imitators is that is primarily about ranged combat, a shooter, and feels a bit more polished than the average Souls-like game. The shooting feels smooth and weighty, the visual performance is solid, most of the items/abilities are spelled out in a really clear way in-game, I didn’t run into many bugs, etc. The co-op is also seamless in Remnant, allowing another player to simply join your game without any weird consumables or having to resummon people or any of that nonsense. My feeling on co-op in most Soulsborne games it that it’s fun but that it mostly breaks the challenge in the games. Instead of bosses being about creating opening and dealing directly with their attacks, your opening is always when the boss turns its …
Read MoreThere have been a lot of games over the last 5-6 years that felt like they were shamelessly cribbing Soulsborne games. In a lot of ways Remnant does exactly that: it’s a tough game with a big emphasis on boss encounters, with a cryptically told story, an estus-flask equivalent, a stamina system, bonfires that work as checkpoints and allow you to refill your healing items, etc. Where Remnant manages to separate itself from other Soulsborne imitators is that is primarily about ranged combat, a shooter, and feels a bit more polished than the average Souls-like game. The shooting feels smooth and weighty, the visual performance is solid, most of the items/abilities are spelled out in a really clear way in-game, I didn’t run into many bugs, etc. The co-op is also seamless in Remnant, allowing another player to simply join your game without any weird consumables or having to resummon people or any of that nonsense. My feeling on co-op in most Soulsborne games it that it’s fun but that it mostly breaks the challenge in the games. Instead of bosses being about creating opening and dealing directly with their attacks, your opening is always when the boss turns its attention to another player and you get a free window to attack. Remnant, being a shooter instead of primarily a melee combat game, doesn’t have this issue. Bosses and enemies are a threat to you regardless whether they are closer to another player because they often have ranged attacks themselves and combat encounters can have more enemies and over bigger spaces overall. It never feels like you are “waiting your turn” to attack an enemy or deal with the enemy’s attacks. This is a huge improvement to Souls-like co-op for me and because of it I was able to enjoy Remnant in co-op without feeling like I was cheating or breaking the game. It’s missing some of the magic and creativity that true Soulsborne games have but it’s a great time with a friend.
Read LessFinished it on the PS4 after 16 hours. I beat the game and reached a gear score of 13.
For most of my runs I used the Beam-weapon and the magnum pistol. The mod that allowed me to create a healing field was invaluable in my playthrough.
I started playing this game because it was highly recommended by Kirk Hamilton on his Triple Click podcast. I have to say, it was a fun experience, especially at first. And the bosses themselves were varied. I actually bought PS+ just for this game, and it was worth it – I had some good experiences with other players.
It does feel like a Dark Souls with guns, but only a little. It doesn’t have the same gravitas or perfected gameplay loop found in Dark Souls. In fact, the biggest flaws are the repetitive environments, and the somewhat repetitive enemies. That is why, after beating the last boss, I didn’t feel like playing the DLC – even though I’ve bought it.
Highly recommended in multiplayer. Yet be aware that some bosses are considerably easier in singleplayer if your human teammates can't pull their weight. You can easily switch from multiplayer to singleplayer and viceversa …
Finished it on the PS4 after 16 hours. I beat the game and reached a gear score of 13.
For most of my runs I used the Beam-weapon and the magnum pistol. The mod that allowed me to create a healing field was invaluable in my playthrough.
I started playing this game because it was highly recommended by Kirk Hamilton on his Triple Click podcast. I have to say, it was a fun experience, especially at first. And the bosses themselves were varied. I actually bought PS+ just for this game, and it was worth it – I had some good experiences with other players.
It does feel like a Dark Souls with guns, but only a little. It doesn’t have the same gravitas or perfected gameplay loop found in Dark Souls. In fact, the biggest flaws are the repetitive environments, and the somewhat repetitive enemies. That is why, after beating the last boss, I didn’t feel like playing the DLC – even though I’ve bought it.
Highly recommended in multiplayer. Yet be aware that some bosses are considerably easier in singleplayer if your human teammates can't pull their weight. You can easily switch from multiplayer to singleplayer and viceversa in this game - so make the best use out of both modes.
The concept of this game is pretty simple: you need to save what's left of humanity and to do so you go out there and kill a few beasts. You can do so solo or with up to 2 more friends and the game will scale the difficulty based on the number of players and the gear rating. I found Remnant to be extremely addictive, to the point of playing daily and trying to 100% it. I've invested more than 170 hours into this game and I guess that makes it one of my most played games along with Payday 2, CoD, Dead Cells and a couple of MMOs. Here's what I think of it, tl;dr at the end.
It seems many people arrived at this game completely misguided and expecting a very different thing than what Remnant offers. It probably has to do with the misuse and abuse of typical buzz terms like souls-like, looter shooter, etc.
So before addressing anything else let's make it crystal clear: this is absolutely not a looter shooter (and comparison to entries in that genre are completely out of place) and while it shares some design elements, and probably some inspiration, …
The concept of this game is pretty simple: you need to save what's left of humanity and to do so you go out there and kill a few beasts. You can do so solo or with up to 2 more friends and the game will scale the difficulty based on the number of players and the gear rating. I found Remnant to be extremely addictive, to the point of playing daily and trying to 100% it. I've invested more than 170 hours into this game and I guess that makes it one of my most played games along with Payday 2, CoD, Dead Cells and a couple of MMOs. Here's what I think of it, tl;dr at the end.
It seems many people arrived at this game completely misguided and expecting a very different thing than what Remnant offers. It probably has to do with the misuse and abuse of typical buzz terms like souls-like, looter shooter, etc.
So before addressing anything else let's make it crystal clear: this is absolutely not a looter shooter (and comparison to entries in that genre are completely out of place) and while it shares some design elements, and probably some inspiration, from souls-like games it's actually very different and distinct.
The loot in this game isn't random, in fact it's all unique and there are no endless, pointless permutations on the same weapon/armor/trinket like you can find in looter games (think Diablo and the like or Borderlands). And while the gear is fixed and predetermined there's random generation involved in the process. This will be covered later in more detail.
About the Dark Souls similarities: Remnant has a checkpoint system similar to bonfires (so enemies do respawn when resting/dying and your healing item is refilled), but the areas are way smaller and it's not an open world at all so usually you have one or two crystals (bonfires) at most per area and the dungeons and areas in the world are instantiated and separated by loading screens. There's a stamina bar that you'll mostly use to sprint and dodge. I think this is pretty much it, maybe also worth mentioning that the game is hard and has a rather steep difficulty curve skewed towards the beginning. But on the other hand, it has 4 difficulty settings and once you get familiar with the game the normal difficulty is basically a long tutorial with some heavy difficulty spikes for a handful of bosses.
With this out of the way let's proceed with the actual review.
Yeah, muted colors for the most part and generally a dated look that does the game no favors. I don't really have much to say about this, if you hate them at first just note that the game has 4 different worlds (5 with the DLC) and all of them look very different from each other with the 1st one (Earth) being probably the most boring and plain looking. If you are not a graphic hoe though, you'll get used to them and at least the effects look pretty good. Performance was fine for me, with maybe a couple of crashes in hundreds of hours of gameplay, and I think the game runs fine on PC. There are some annoying bugs like getting a "waiting for players" message stuck on your screen that only dying fixes, some visual glitches with specific weapons like the repulsor and walls and corners are largely ignored most of the time by some attack animations. A friend I played with also got stuck mid air glitching with some indestructible geometry in the game. It's all minor stuff.
There are 3 classes to choose at the beginning, but in true DkS fashion the choice barely matters. You're just selecting your initial armor set, weapons, mods and traits but all of them are available either immediately or after a short while playing. Let's break these down:
Armor is split in 3 pieces that form a set. The set bonus is also split in 3 tiers, allowing for mix & match if you desire, although I don't think it makes sense most of the time, with each piece you are wearing increasing the tier and benefits. There are many different ones and each provides very different bonuses that strongly incentivize a distinct gameplay style. Just to mention a few examples: the Hunter set provides ranged and weakspot (think headshots) bonus damage, the Slayer set buffs your damage after every reload turning single shot options into devastating weapons while the Scrapper set offers damage reduction and increase for CQC greatly improving melee and/or shotgun options. In sum, the gear is varied and fun to experiment with to try different builds and approaches. Armor also has 4 weight levels that offer different levels of damage reduction and determine the recovery speed of your dodge rolls and stamina cost, which further emphasizes the differences between more tanky and more aggressive builds.
Weapons range from your basic, generic guns to more intricate and advanced boss weapons with locked modifications (think skills) and features. While Remnant more or less allows full melee gameplay, this is really a shooter and melee weapons are mostly utility and finishers/ammo savers, while still having very cool and interesting options like a flaming sword that inflicts the burning status or a really heavy hammer that multiplies the stagger damage dealt to enemies. The basic stats for guns are damage, rounds per second, ideal range and magazine capacity. There's a decent variety of guns which cover pretty much all variations of these parameters and at higher difficulties you'll most likely be switching constantly to adapt to the biome/boss you'll be facing since every weapon type excels at different things like range, sustain, burst, etc. The gunplay is very satisfying, the controls are responsive and every weapon feels and handles different due to the RPS, recoil, etc.
Weapon modifications (mods) turn this game from an average 3rd person shooter into a really fun one. Every gun has a modification slot, locked for boss weapons & unlocked for regular weapons, and you'll be regularly getting mods for your weapons. From defensive skills like a healing area, a damage absorption cloak or a dome shield that blocks projectiles to a flamethrower, radioactive homing projectiles, summoned minions, AoE debuffs, teleportation, etc. Once spent mods are generated again by dealing damage and with the help of certain traits and items that boost mod generation and many are truly game changing. It's also the most common way you can inflict status effects like burning, bleeding, corroded, etc. Pure fun.
Traits are passive skills/attributes that hard cap at 20 and you'll be constantly unlocking more and obtaining the trait points to increase their level through exploration and by leveling up your character. There are quite a lot and they boost specific features of your character from basic things like health, reloading speed, crit damage, etc. to more specific stuff like back-stab damage, stamina cost, weapon swapping, etc. Traits may seem subtle and small at first glance but they're definitely the secondary progression system and the difference between a maxed out character and a low trait level one is massive.
Lastly, Trinkets are the complement to your armor sets allowing you to equip two different rings and a single amulet. These items further allow specialization and enable different gameplay styles. The amulets provide strong bonus, sometimes almost as good as the armor set bonuses, and generally improve a single aspect of your character like for example reload & rate of fire speed, buffs to certain elemental damage/status effects or even weight/stamina management. The rings, of which there are a lot to choose from, also provide boosts to specific things, albeit generally smaller than the amulets. Rings enable synergies and some offer extra utility like consumable use speed, damage reduction for specific damage types, range of weapon increase, etc.
Given how many items you can carry around and how the game actually pushes you towards experimenting with different combinations, it's actually a painful omission that it doesn't provide any loadout system at all or a way to save "builds". It's kind of a nitpick but it's weird that the devs didn't add this feature.
So all of the above explains what you are and what you have in the game, let's take a look at what you'll be doing and what you'll be fighting.
As mentioned above the campaign of Remnant involves 4 different worlds you'll have to visit and get through. What I think most people don't realize at first is that these levels are randomly generated, and while the basic look and geometry is always similar the random generation determines which loot you'll be able to find and most importantly which bosses you'll encounter. This means it's not possible to see and do everything in a single campaign playthrough and the game pushes you toward further completions (I strongly suggest going through all 4 difficulties in turn). The levels generally consist in a more or less central hub that you'll need to explore to find the different exits leading to dungeons, events or new areas. There are some shortcuts and "locked from this side" doors you'll come across of, but the maps are too small to matter all that much and you have fast travel from the get go, rendering these pretty superfluous in my opinion. Each world is populated by different enemies, including elite ones that are more frequent as the difficulty increases. Enemies are thematic in the sense that each world seems to have a main feature that defines its inhabitants. For example, in Rhom, the desertic world you travel to after Earth, you'll find tribal humanoids that mostly rush you and take you head on, with some of them using radiation as an elemental source of damage and status ailment; while in Yaesha, a lush jungle world, you'll find very agile and nimble enemies that dodge a lot with some using electric elemental attacks. Although enemy variation could be greater I think it's enough for the size and scope of the game with each world having different types of enemies and bosses.
And about the bosses... a typical complaint leveled at the game is the fact that only very few of the bosses are single encounters, with most of them having "add spawn" phases that can quickly overwhelm you if you don't expect it/are ill prepared. I honestly think this is just a "get good" thing, the adds are needed because it's relatively easy to kite melee bosses, and even ranged ones, around indefinitely and this is a shooter so kiting doesn't mean you stop dealing damage. Trash mobs add more threat and constrain the boss arenas making the whole fight more challenging and dynamic. I think it also has to do with unrealistic expectations going into Remnant and assuming it's "DkS with guns"... Boss design is fine IMO, there're a lot and they feel mostly distinct because they use different mechanics besides the add spawn. There're also alternative kills for many of them which provide a different piece of loot and further motivate and challenge the player. I think my favorite ones are probably in the Subject 2923 DLC though.
Given that you can't possibly get all the loot/kill all the bosses in a single campaign playthrough and that these are randomly generated when you "reroll" the campaign it's worth mentioning that Remnant offers an additional game mode called Adventure which basically lets you choose any world from the campaign and generates a smaller, faster version in which you can get extra loot you were missing. A very welcomed feature that makes the "grind" a lot more palatable.
Remnant's narrative is kinda minimalistic in the way that there's almost no exposition except some conversations here and there with prominent NPCs. The story is pretty straightforward in its simplicity while also hinting at deeper and hidden lore. But most of this is found on item descriptions and especially on some journals and books you can find while exploring the world. And while it's there as a force to drive the player forward and offer another layer of engagement, it can largely be ignored because it really isn't the main focus of the game. I did enjoy discovering more about each world's history and their people and how everything is connected to Earth and the Root, the main antagonist in the game.
The sound felt generally fine to me, with impactful sound effects for heavier weapons and mods. The music on the other hand, while what's in there is decent, it's mostly limited to combat and bosses with very long, completely mute exploration segments. This was really noticeable at times, and kinda unnerving.
Remnant: From the Ashes is a 3rd person shooter with challenging gameplay, a satisfying combat & exploration loop, fun skills and weapons and just a blast to play, especially online with a friend. Quite a lot of nice content packed in this little game. Absolutely recommended if what you've read here sounds appealing. Just be aware of what you can expect and what you're getting into.
If you enjoy the base game I definitely recommend the 2 DLCs since they add more items, more bosses and even a whole new roguelike game mode in which you go through random biomes starting with a fresh character with permadeath. This Survival mode makes changes so that you earn traits, gear and mods at a much faster pace and you're on a timer that whenever is depleted makes the enemies stronger. It's a fun endless race mode that adds extra replayability.
tl;dr
Pros: combat system and build diversity, gunplay, difficulty and amount of content.
Cons: Graphics look dated, music just disappears sometimes, lack of polish at times and some bugs.
The adage about Remnant being "Dark Souls with guns", while true, misses a key element. The real victim of theft is Resident Evil 4, from whom the game's combat and pacing is entirely lifted.
First things first, the combat is fun, flows well and allows for some chaotic set pieces. It feels great to dodge roll into an enemy and come up with your shotgun barrel pressed to their snout. Weapon variety isn't especially rich, but the build-out I had made work of Normal difficulty (after playing Sekiro, I needed the debrief).
I imagine Remnant would be much more enjoyable in co-op, and likely a better time than the disappointing Wolfenstein: Youngblood. However, on normal, I ended up booting other players and going offline - I didn't want a stranger just running ahead and doing the work for me.
The cons: the lore is not especially interesting, pockmarked with vagueries, pseudo-scifi claptrap and portentous nonsense. The characters straight up suck, particularly the grouchy engineer who would loudly announce each time I walked past that she wasn't in the mood for chat. Most annoyingly, as this is a "re-rollable" campaign with randomised level structure and bosses, a …
The adage about Remnant being "Dark Souls with guns", while true, misses a key element. The real victim of theft is Resident Evil 4, from whom the game's combat and pacing is entirely lifted.
First things first, the combat is fun, flows well and allows for some chaotic set pieces. It feels great to dodge roll into an enemy and come up with your shotgun barrel pressed to their snout. Weapon variety isn't especially rich, but the build-out I had made work of Normal difficulty (after playing Sekiro, I needed the debrief).
I imagine Remnant would be much more enjoyable in co-op, and likely a better time than the disappointing Wolfenstein: Youngblood. However, on normal, I ended up booting other players and going offline - I didn't want a stranger just running ahead and doing the work for me.
The cons: the lore is not especially interesting, pockmarked with vagueries, pseudo-scifi claptrap and portentous nonsense. The characters straight up suck, particularly the grouchy engineer who would loudly announce each time I walked past that she wasn't in the mood for chat. Most annoyingly, as this is a "re-rollable" campaign with randomised level structure and bosses, a LOT of the level designs feel copy-pasted. You could argue that adds replayability, but considering it made ONE run feel tired, I can't see it improving a second.
Some of the bosses, too, are complete timewasting annoyances. Not challenging, but artificially hard, with too many fall risks and stun-lock chains. The worst was a blatant rip-off that merged Dark Souls' most forgettable bossfight (Moonlit Butterfly) with Demon's Souls' most frustrating (Maneater). Fuck them butterflies.
Dropped $15 on the DLC to see how it improves things. I don't regret my time with Remnant, but it's unlikely to stick in my memory like the games it so openly ripped off.
Great game and can't wait to play the sequel. The first world is the most dull but once you get past that and understand the game better it becomes awesome.
Just started Remnant again with a friend who is in for the first time and it's such a joy to find stuff I haven't seen before, despite the fact I've already logged in almost 80 hours. Being one of my gaming highlights of 2019, this gift just keeps giving. I'm thrilled to see what Gunfire Games has in store next.
An enjoyable co-op experience that I wouldn't wish to play again--at least for a while. Setting was interesting, but the story didn't really deliver. Trait system felt too thin, but they got the most of enemy encounters, the shooting, and the bosses SPOT-ON. In that way, it was often more fun moment-to-moment than a better game like Control, even though it was less ambitious or artful.
Im only a few levels into this one. The tutorial is an absolute mess, but once I got it out of the way and could start getting a real co-op run going this has turned into a real diamond in the rough. I cannot see why I'd ever play it single player, but playing co-op lets us heal, rez, and buff eachother, and the game has a really smart and handy tool for pinging targets and items. The shared loot works really well, as well. It's not perfect, and there are going to be a lot of times where you get absolutely ganked because a big enemy catches you in a tight hallway, but the game really does not punish you much for death, so I'm in my element.
Free on Epic Store.
A game about killing monsters, I guess?
https://www.epicgames.com/store/en-US/product/remnant-from-the-ashes/home
Felt super weighty and clunky, animations are way too long and it was difficult to feel like we ever had the ability to overcome any enemies. Dying never felt like our fault, and the game excels at giving too many challenges to handle at once. Boss fights are mostly unfun and it never felt like you got an "edge" like Souls games have. Soulslike in name only, as many of the Soulslike qualities are just control mechanisms. Upgrades, checkpointing, and other misc "soulslike" qualities are in plenty of RPGs. Nothing special here, probably go play Code Vein instead. I don't know, I haven't played it yet.
Funny thing is that I have wanted to play this game for a while now and yet I never pulled the trigger on it. This is one of those games where my anticipation has managed to make this a better game than it should be. It came for free to Xbox Game Pass and I am glad I waited.
I really enjoyed the "non-zombie" post apocalyptical world with lots of varied environments. Spaceship-esque alien citadels, desert tundra with primitive tribes, decaying urban areas with tree monsters, and more. I got bored of the Division 2 in part because the environments and enemies were all the same. The Remnant world is so much more interesting.
The combat is tough but enjoyable... as long as you play multi-player. With solo I found the enemies were just too overwhelming, or I would just run out of bullets (and I wasn't missing a lot of shots). When you have a crew together the combat is more chaotic but a lot more fun.
There is something here that I like a lot yet still falling short of a great game. I find myself comparing it to Division 2 and noticing Divison's huge amount of polish …
Funny thing is that I have wanted to play this game for a while now and yet I never pulled the trigger on it. This is one of those games where my anticipation has managed to make this a better game than it should be. It came for free to Xbox Game Pass and I am glad I waited.
I really enjoyed the "non-zombie" post apocalyptical world with lots of varied environments. Spaceship-esque alien citadels, desert tundra with primitive tribes, decaying urban areas with tree monsters, and more. I got bored of the Division 2 in part because the environments and enemies were all the same. The Remnant world is so much more interesting.
The combat is tough but enjoyable... as long as you play multi-player. With solo I found the enemies were just too overwhelming, or I would just run out of bullets (and I wasn't missing a lot of shots). When you have a crew together the combat is more chaotic but a lot more fun.
There is something here that I like a lot yet still falling short of a great game. I find myself comparing it to Division 2 and noticing Divison's huge amount of polish and deeper crafting, exploration, and more. However I love the setting a lot more in Remnant and wish to see a sequel that had more.
This game looks interesting: https://store.steampowered.com/app/617290/Remnant_From_the_Ashes/
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.