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Little Magic

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Little Magic

Dec 24, 1993

Main game

3.50 average rating based on 4 ratings

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May is an apprentice mage at Magic School and must pass the final exam. A puzzle game seen from a top-down perspective. The goal of each level is to open the exit by pushing a magic stone on a designated spot. May can also push objects one tile ahead without moving herself. This is often used to get the stone over water that she can't cross herself. May's other ability is to create magic bubbles. She can create bubbles in three different sizes. Bubbles will pop after a certain amount of time, depending on their size. If they pop while … More
May is an apprentice mage at Magic School and must pass the final exam. A puzzle game seen from a top-down perspective. The goal of each level is to open the exit by pushing a magic stone on a designated spot. May can also push objects one tile ahead without moving herself. This is often used to get the stone over water that she can't cross herself. May's other ability is to create magic bubbles. She can create bubbles in three different sizes. Bubbles will pop after a certain amount of time, depending on their size. If they pop while next to the stone or another bubble, the stone or bubble will be moved one space. Since May can create several bubbles simultaneously, it is possible, and often necessary, to create chain reactions to maneuver the stone into the desired position. As the game progresses, levels become increasingly difficult and new hazards and enemies are introduced. Enemies follow a set movement pattern and can sometimes be stopped, but not destroyed by magic bubbles. Later levels are made more complicated by different types of tiles including: grass that slows down May, ice that May and the magic stone will slip over, spikes that destroy the stone if it is pushed into them, collapsing tiles that can only be walked over once, rune tiles on which May cannot create magic bubbles, teleporters and others. Less
Developers
Altron
Publishers
Altron
Platforms
Super Famicom, Super Nintendo Entertainment System
Genres
Puzzle, Strategy
Themes
Fantasy
Release Dates
Dec 24, 1993 Full Release (Japan)
Super Famicom
TBD Cancelled (Europe)
Super Nintendo Entertainment System
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User Stats
21
In Collection
6
Wish Listed
0
Playing
9
Backlogged
How Long Is Little Magic?
No playthrough data yet
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Reset_Tears updated their status May 6, 2022
Reset_Tears updated their status May 6, 2022

Little Magic is a Japan-only game for the Game Boy Color that has since gotten a fan translation patch, but there's so little text that it doesn't really matter tbh. This is what I call a "block pushing" puzzle game, you know how it goes... It's usually above view, and your character needs to push blocks in a maze just the right way to be able to reach the goal, etc etc. This one is a bit more complex -- your little witch girl needs to move a heart block to a heart hole and reach an exit. Her abilities are: 1) push, 2) force push (either the heart block, or a bubble), 3) create a bubble, and 4) make the bubble bigger (3 sizes total -- then it pops, which pushes the heart block and/or other bubbles).

As is usually the case for these sorts of brain teaser games, I found myself enjoying the beginner and intermediate stages well enough, feeling pretty smart when I finally worked out what to do. But in the advanced stages, you start having so many steps to get right in the exact correct order, that it feels too trial-and-error and not fun. Still …

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Little Magic is a Japan-only game for the Game Boy Color that has since gotten a fan translation patch, but there's so little text that it doesn't really matter tbh. This is what I call a "block pushing" puzzle game, you know how it goes... It's usually above view, and your character needs to push blocks in a maze just the right way to be able to reach the goal, etc etc. This one is a bit more complex -- your little witch girl needs to move a heart block to a heart hole and reach an exit. Her abilities are: 1) push, 2) force push (either the heart block, or a bubble), 3) create a bubble, and 4) make the bubble bigger (3 sizes total -- then it pops, which pushes the heart block and/or other bubbles).

As is usually the case for these sorts of brain teaser games, I found myself enjoying the beginner and intermediate stages well enough, feeling pretty smart when I finally worked out what to do. But in the advanced stages, you start having so many steps to get right in the exact correct order, that it feels too trial-and-error and not fun. Still though, an interesting one to check out. Apparently it got a Super Famicom port too, but it's a better fit for bite-sized handheld play IMO.

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