Status Reset_Tears Mar 22, 2020
Kotaro Uchikoshi. A name synonymous with unique cult classic sci-fi visual novel adventure games with crazy plot twists. Though I never became a huge fan, I personally liked playing each of the Zero Escape games (999, Virtue's Last Reward, Zero Time Dilemma), and when I saw the first details and videos for this new project--A.I. The Somnium Files--I knew right …
Kotaro Uchikoshi. A name synonymous with unique cult classic sci-fi visual novel adventure games with crazy plot twists. Though I never became a huge fan, I personally liked playing each of the Zero Escape games (999, Virtue's Last Reward, Zero Time Dilemma), and when I saw the first details and videos for this new project--A.I. The Somnium Files--I knew right away that I would like playing this one too. 2019 wasn't an exciting video game year for me, but this was a title that stood out as something I'd want to play as soon as I got a Switch (more specifically, a Switch Lite). Of course this one's on PC and PS4 as well, but I prefer reading VNs (or playing games with tons of text) on handhelds.
Somnium Files works with a concept I really enjoy in fiction -- entering people's mindscapes or dreamworlds (as in the film Inception, or the video game Psychonauts). In this case, your protagonist is a detective for a secret police force that uses a device that allows him to uncover truths hidden away in suspects' minds (in hopes of solving a big murder mystery). How this plays out isn't the best to be honest... You control a cute A.I. girl companion who walks around in the dream world, and your goal is to bypass "mental locks" -- what this means is you need to go up to random objects, select something random for your character to do, and hope that it makes the right random things happen that advances the dream the exact way the game wants it to. Unfortunately most of the dreams are just variations of crime scenes, and much of the puzzle-solving doesn't feel intuitive. You also are on a strict time limit, so you don't even really get to explore the dream worlds much. I'm not sure what would have been a better way to go about all this, but I mostly just felt "okay" about it at best (which is a shame because again, I love this concept). I ended up using a guide for the second half of the game.
For the story itself, I'll start with the strong points. First, the characters. Uchikoshi has definitely improved his storytelling in this particular department. Somnium Files has a very memorable cast, and the protagonist in particular is a rather likeable and amusing fellow with strengths and weaknesses (and he's hot, I'll throw that out too). The other significant strong point is this game's presentation. This is definitely the slickest-looking VN adventure game I've ever played. The UI, the environments, the character models, the menus, the way you can look around while holding conversations, and the way other characters in the scene react to what others are saying--it's all a huge step above so many other games in this sort of genre. I consider it the new gold standard.
For negatives, well it's mainly just the actual gameplay portions of the game, which didn't do much for me. I also feel that the story overall is just... good. Which is fine of course, good is good. But I think fans of Zero Escape will want to be careful about how much they'll expect of this one in terms of crazy plot twists. There are big reveals, but they are not nearly as big as the ones in Uchikoshi's previous games. Somnium Files is working on a much smaller scale with its more focused (and more familiar) murder mystery-style narrative, which again, I'm down with. I'll also mention though that the tone for this game is something of a mixed bag for me. I personally was fine with the game including silly and lighthearted scenes to shake things up a bit (and help flesh out the characters more) -- but the game's kooky blend of humor gets repeated several times throughout the story. For me, it just got old after a while.
So I still haven't been fully won over by any of his works yet, but I also can't help but remain eager to check out whatever game Uchikoshi works on next. Like Somnium File's protagonist (and multiple other characters), I may be just a little tsundere.