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Metal Gear Solid V: Ground Zeroes

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Metal Gear Solid V: Ground Zeroes

Mar 18, 2014

Standalone Expansion for Metal Gear Solid V: The Phantom Pain

3.52 average rating based on 2804 ratings

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Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo … More
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V. Less
Release Dates
Mar 18, 2014 Full Release (North_America)
PlayStation 3
Mar 18, 2014 (North_America)
PlayStation 4, Xbox 360, Xbox One
Mar 20, 2014 Full Release (Japan)
PlayStation 3
Mar 20, 2014 Full Release (Europe)
PlayStation 3
Mar 20, 2014 (Japan)
PlayStation 4, Xbox 360
Mar 20, 2014 (Europe)
PlayStation 4, Xbox 360, Xbox One
Mar 27, 2014 Full Release (Australia)
PlayStation 3
Mar 27, 2014 (Australia)
PlayStation 4, Xbox 360, Xbox One
Sep 04, 2014 (Japan)
Xbox One
Dec 18, 2014 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
7614
In Collection
750
Wish Listed
99
Playing
2562
Backlogged
How Long Is Metal Gear Solid V: Ground Zeroes?
Main story: 3.4 hours
Main + extras: 11.4 hours
100% completion: 18.8 hours
Total completions: 56
Related Content
KusageRose
KusageRose gave May 11, 2020
KusageRose gave May 11, 2020
This is not a game, it's a preview disc
This review is for the PlayStation 4 version

I'll say the production is actually okay. Decent development overall. Sometimes the controls were janky and not immediately responsive but for the most part pretty smooth. Some of the map design and AI movement was lazily done. The graphics were pretty good! The game had a great intro and I felt I was just diving in, however the game is only 1 mission. Only 1 main mission. The rest are copy and paste, uninspiring side quests. For that reason this game is no more than a 2/5. It's just not a game. However, what is there has a decent production.

Strawhat
Strawhat gave Feb 8, 2024
Strawhat gave Feb 8, 2024
7/10 - Solid

enter image description here

STEALTH-ACTION - Big Boss infiltrates a Cuban prison in order to rescue Chico and Paz.

PROS:

++ Good introduction to MGSV. Whet my appetite for MGSV, specifically in terms of gameplay. Combat, stealth, enemy AI, and movement all felt great.

++ Exceptional visuals.

++ Great level design. It is easily replayable since there are so many ways to approach the objectives.

++ Provides a brief plot summary of MGS. Summarized the events of MGS3 and Peace Walker for those who may have not played those games.

CONS:

-- It's a glorified demo. This "game" only comes with one mission that takes about 1-2 hours to do on your first playthrough. There are also 5 additional side-ops to do, but that doesn't add that much play time either.

Krauzer
Krauzer gave Aug 11, 2025
Krauzer gave Aug 11, 2025
Krauzer's review of Metal Gear Solid V: Ground Zeroes

This game is a polished and cinematic prologue to MGS The Phantom Pain, showcasing a refined stealth system, fluid controls, and a detailed open-ended mission area in Camp Omega. The game allows for multiple approaches, encouraging replay through its sandbox design and side missions. The PC version enhances the experience with impressive graphical fidelity, including sharper textures, better lighting, and smoother performance for those with capable hardware.

However, the main story mission can be completed in under half an hour, and even with side content, total playtime rarely exceeds a few hours. This brevity, combined with its initial pricing, led many to view it as an extended demo rather than a full game. While its mechanics and presentation are excellent, the limited content left some people feeling that Ground Zeroes served more as a paid teaser for the larger experience to come than a complete standalone title.

When it comes to the narrative, it delivers one of the darkest and most focused stories in the MGS series, setting a grim tone that directly feeds into The Phantom Pain. Its restrained storytelling, environmental details, and unsettling themes create a sense of tension and urgency that lingers long after the mission ends. …

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This game is a polished and cinematic prologue to MGS The Phantom Pain, showcasing a refined stealth system, fluid controls, and a detailed open-ended mission area in Camp Omega. The game allows for multiple approaches, encouraging replay through its sandbox design and side missions. The PC version enhances the experience with impressive graphical fidelity, including sharper textures, better lighting, and smoother performance for those with capable hardware.

However, the main story mission can be completed in under half an hour, and even with side content, total playtime rarely exceeds a few hours. This brevity, combined with its initial pricing, led many to view it as an extended demo rather than a full game. While its mechanics and presentation are excellent, the limited content left some people feeling that Ground Zeroes served more as a paid teaser for the larger experience to come than a complete standalone title.

When it comes to the narrative, it delivers one of the darkest and most focused stories in the MGS series, setting a grim tone that directly feeds into The Phantom Pain. Its restrained storytelling, environmental details, and unsettling themes create a sense of tension and urgency that lingers long after the mission ends. Even though it is very very brief, the plot is impactful, using its limited runtime to emphasize atmosphere and emotional weight rather than lengthy exposition.

Ultimately, this title works best when viewed as a high-quality prologue rather than a traditional standalone release. It offers a tightly crafted slice of Kojima’s vision, giving you a taste of the mechanical depth and tonal direction of the main game. For fans of the series and stealth enthusiasts, it remains a memorable experience, even if its value is more evident in hindsight than it was at launch.

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RossBonaime
RossBonaime gave Nov 6, 2019
RossBonaime gave Nov 6, 2019
RossBonaime's review of Metal Gear Solid V: Ground Zeroes

Demos have been critical to the career of Hideo Kojima. The demo for Metal Gear Solid was everywhere when prior to the game’s release, and the demo for Metal Gear Solid 2 was the primary reason most people bought Zone of the Enders. Not to mention that P.T. might be the greatest game that never actually came out, thanks to its legendary demo. It’s very possible that Death Stranding won’t sell nearly as well as the games in the Metal Gear Solid series, simply because there wasn’t a demo to explain to audiences what the hell that game is about.

But for Kojima, the demo is essential because you never know what the guy is going to be doing in his next game. I’d argue that the reason the demos for Metal Gear Solid and Metal Gear Solid 2 were so huge is because the gamer almost needed to be told what to expect before spending their hard-earned money on these games. MGS was a stealth game the likes of which video games had never seen before, and MGS2’s demo felt like an essential tutorial of trial-and-error, considering how many options the demo alone gave the audience. I would say …

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Demos have been critical to the career of Hideo Kojima. The demo for Metal Gear Solid was everywhere when prior to the game’s release, and the demo for Metal Gear Solid 2 was the primary reason most people bought Zone of the Enders. Not to mention that P.T. might be the greatest game that never actually came out, thanks to its legendary demo. It’s very possible that Death Stranding won’t sell nearly as well as the games in the Metal Gear Solid series, simply because there wasn’t a demo to explain to audiences what the hell that game is about.

But for Kojima, the demo is essential because you never know what the guy is going to be doing in his next game. I’d argue that the reason the demos for Metal Gear Solid and Metal Gear Solid 2 were so huge is because the gamer almost needed to be told what to expect before spending their hard-earned money on these games. MGS was a stealth game the likes of which video games had never seen before, and MGS2’s demo felt like an essential tutorial of trial-and-error, considering how many options the demo alone gave the audience. I would say it’s entirely possible that people have spent more time playing the demos of Kojima games than actually playing Kojima’s games themselves.

Metal Gear Solid: Ground Zeroes will likely be the last major Kojima demo. If anyone could release a demo of a game as a physical release, it makes sense that it would come from a Kojima game. Ground Zeroes works in the way that the demo for Metal Gear Solid 2 did, in that Metal Gear Solid V is such a huge jump from where we last saw this series, it helps to have a primer as to all the possibilities the game gives the player.

Ground Zeroes reminded me quite a bit of both Metal Gear Solid 2 and 3. The connections to Metal Gear Solid 3: Snake Eater are obvious: the player takes control of Big Boss, and the more open-ended world reminds of the open spaces of the third game. But I’m also reminded of MGS2 simply in the amount of choices. I haven’t played a MGS game since Metal Gear Solid 4 came out and I had forgotten how massive this game can feel, even when it’s just taking place in a relatively small military base.

Most of my criticisms of Ground Zeroes comes from that Snake Eater DNA. I’m one of the few people who didn’t love Snake Eater, as I didn’t care much for how open the world was. I like the idea of entering a random warehouse, watching the layout of how the soldiers walk, and handling each new area like a puzzle piece. This is still an option in Snake Eater and Ground Zeroes, but doing so is far more overwhelming. I miss the radar system, having my health present and being able to interact with my environment by destroying lights and other forms of misdirection.

I imagine this all just takes a bit of getting used to, and I’m sure as I dig into The Phantom Pain, all these slight irritations I have will wash away. But in Ground Zeros, I found myself getting confused as to where I was supposed to go while using the radar, even though I only had a two-part mission. I found the radar hard to decipher in terms of where I needed to go and what certain symbols on the radar meant. In the end, I found the second character I was looking for almost by accident.

But had I played Ground Zeroes when it come out, as I waited for The Phantom Pain’s release, I’m sure I would have obsessively replayed this demo, digging over what my options were, playing around with the mechanics, and tried to find all the hidden items scattered throughout. For a demo, this thing is packed. There’s all sorts of extra missions, collectibles, and ephemera that builds on the story that is to come. There’s a lot here, so much so that a person could’ve easily become a master of this game before The Phantom Pain even came out.

Ground Zeroes isn’t exactly what I want in a Metal Gear Solid game, but it certainly makes me intrigued to see what Kojima has up his sleeve, which is essentially the point to any demo. I forgot how much I missed this world, and I’m fascinated to see how Kojima combines this franchise I love with completely new mechanics and ideas once more to create another masterpiece.

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HANSOLOOOOOOOO
HANSOLOOOOOOOO gave Nov 19, 2025
HANSOLOOOOOOOO gave Nov 19, 2025
RoadTo360 67 Metal Gear Solid 5 Ground Zeroes: A Literal Demo
This review is for the Xbox 360 version

I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure

Game number 67 was Metal Gear Solid 5: Ground Zeroes. This is an action stealth game where the player is tasked with extracting two prisoners from a war camp in Cuba. You play as a character named Snake (Big Boss) and sneak around a military base, gaining information on the prisoners (Chico and Paz), and finally help them escape their imprisonment.

Let’s get the elephant in the room out of the way at the start here. This is not a fully Metal Gear Solid game. It was released prior to the actual Metal Gear Solid 5 (Phantom Pain) as a small introduction and tech demo. There is only 1 story mission and it will probably take most people 1-2 hours to beat. If the player wants to get a little extra mileage from the game then they can play the 5 side missions; however, they also do not have a ton to offer. This is not a whole game and I will take that into account in my rating… but what is here is amazing!

Wow, I really do not want to say much …

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I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure

Game number 67 was Metal Gear Solid 5: Ground Zeroes. This is an action stealth game where the player is tasked with extracting two prisoners from a war camp in Cuba. You play as a character named Snake (Big Boss) and sneak around a military base, gaining information on the prisoners (Chico and Paz), and finally help them escape their imprisonment.

Let’s get the elephant in the room out of the way at the start here. This is not a fully Metal Gear Solid game. It was released prior to the actual Metal Gear Solid 5 (Phantom Pain) as a small introduction and tech demo. There is only 1 story mission and it will probably take most people 1-2 hours to beat. If the player wants to get a little extra mileage from the game then they can play the 5 side missions; however, they also do not have a ton to offer. This is not a whole game and I will take that into account in my rating… but what is here is amazing!

Wow, I really do not want to say much about the story other than what I said in the intro. We are Solid Snake in the year 1975. Two of his fellow soldiers have been captured by a man named Skull Face and are tortured in his Cuban prison camp. This mission sets off a chain of events that leads into Phantom Pain and it is honestly a perfect introduction. The story is truly riveting.

The gameplay is also stellar! Snake has an arsenal of weapons, moves, and tools to take down enemies. Hiding in the shadows and sneaking around guards is a gameplay loop that will never get old. A major part of this mission is also sneaking into melee range of the guards, taking them down, and interrogating them. This can lead to a ton of useful information for the quest. They can tell you about the quest objectives, weapons caches, and guards that you may not have found yet.

The gunplay is also good. This is a third person shooter, but something has gone wrong if Snake is in major gunfights. He has very low health and can die pretty easily. Not to mention that any of the people you are escorting will die essentially instantly once the bullets start flying.

My biggest complaint, other than the game’s length, is that it was clearly not meant to be played on the 360. The graphics were horribly optimized and there was slowdown at multiple points. The game also looks grainy. I don’t think there was too much of a problem because it was only an hour long; but I am not looking forward to playing Phantom Pain on the 360. MGS 5 was made for the “next-gen” consoles of the time and it should have stayed there.

Overall, Metal Gear Solid 5: Ground Zeroes is a fantastic introduction. In the year 2025, I can happily think of it as a great appetizer for the masterpiece entree of Phantom Pain. Snake is so fun to control and the mission is absolutely stellar. The cutscenes are captivating and the story will grip any player. The biggest limitation is that it just isn’t a whole game. I would recommend this to any fan of stealth action or 3rd person shooters in general. Just play it on the PS4 or Xbox One. The quality of what was here is 5 stars… but I just cannot give the content here (especially on the 360) more than 3. (6/10)

I spent 1 hour, 22 minutes, and 44 seconds playing Metal Gear Solid 5: Ground Zeroes.

I have spent a total of 841 hours and 51 minutes on the Road To 360 challenge so far.

Next Game: NBA Live 06

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Witt997
Witt997 gave Jan 25, 2023
Witt997 gave Jan 25, 2023
Prologo di MGSV

Purtroppo dovendo valutare questo gioco a se stante, non posso che dargli una valutazione negativa, dal momento che è troppo corto: 2 ore!!! Se l'avessi giocato all'uscita nel 2014, dovendo attendere il capitolo principale un anno dopo, forse sarei stato ancora più cattivo. per il resto, è un ottimo Metal Gear, con gameplay sopraffino, trama ottima, nonostante sia molto cruda, più degli altri capitoli, per quel che mi è sembrato. Grafica sbalorditiva e su PC fluidità ottima. Valutandolo come prologo, la valutazione sarà commisurata al grado di bontà di Phantom Pain, che da quello che so, presenta contenuti tagliati o inaccessibili, come la missione 51 e il disarmamento nucleare. Voto: 6/10

DirtyMidnighter
DirtyMidnighter gave Dec 3, 2020 (edited)
DirtyMidnighter gave Dec 3, 2020 (edited)
Metals Gears Solids V: Grounds Zero. There, Fixed It.
This review is for the PlayStation 3 version

I kind of debated whether or not to even review this. Does it count as its own stand-alone release? Konami sure thought it did and gave it a price tag to match. Or is it merely a demo/prologue for the main course that is the is The Phantom Pain? In any case, it stands as an arguably more consistently compelling piece of content than the larger game it preceded. I also have to give it props for being the first taste of the completely overhauled mechanics and visuals of MGSV, which are objectively stellar. Picking up right where Peace Walker left off, Ground Zeroes finds Big Boss on a rescue mission under the gaze of a diabolical new foe. Although it can be completed in an hour or so, there's tons of repayable optional content to pad the experience out. Overall, this left me feeling incredibly hyped for The Phantom Pain, which was the goal right? I'd say it was a success in that regard. But in retrospect, it was a huge red flag that Kojima's ballooning ambitions and Konami's budget were starting to scrape up against one another in ways that affected the final product.

toninio_g
toninio_g gave Nov 16, 2019
toninio_g gave Nov 16, 2019
The whole game is one map?! Not for me!

I've never played any of MGS games, until now and I got pretty disappointed. It looked cool on trailers and gameplay, but I didn't expect the whole game to be in the same small map for 5 side ops and 1 main mission. Short and repetitive - definitely won't try any future releases.

swengeorge
swengeorge gave Oct 6, 2014
swengeorge gave Oct 6, 2014
swengeorge's review of Metal Gear Solid V: Ground Zeroes

I'm ignoring that the game is really short and leaves the story line on a cliff hanger. However, I love the game play and stealth mechanism. It may be tough and unforgiving at times, but I prefer it to being spoon fed Intel.

V1CGaming
V1CGaming gave Sep 17, 2021
V1CGaming gave Sep 17, 2021
Awesome!

The story is very short, if you have 30 minutes of dialogue is already too much, it is made solely and exclusively for those who are fans of the Metal Gear saga and for those who played or will play Metal Gear Solid V: The Phantom Pain. The gameplay is good, some small details bother those who played Metal Gear Solid V: The Phantom Pain, but otherwise it's good, the best for a stealth game in 3rd person. You'll hardly have the patience to play every level, but it's worth playing the first level after you play Metal Gear Solid V: The Phantom Pain.

agurczuk
agurczuk gave Mar 6, 2017
agurczuk gave Mar 6, 2017
agurczuk's review of Metal Gear Solid V: Ground Zeroes

It's hard to talk about this game without talking about it price tag but I'll try to separate the two and babble about the price point at the end.

In short the game is a third person stealth action combat kind of a game. You play as a Snake or as he is referred later on Big Boss - the whole Metal Gear Solid time line is quite confusing but that's something for die hard to keep a track of.

The game consists of a single story mission and a number of side mission's called side ops. The side ops can be treated as a full flagged missions but with just a different objectives and a lot less story following them. They all take place on a single fairly big map. While the atmospheric conditions change and vary a lot - whether it's a day or night with rain and without it you must understand that the map does not change. Though having a sandbox kind of aspect for all missions lets you learn and appreciate it's design a lot more if after a single mission you'd leave to another area. I'm still on the fence if that's good or …

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It's hard to talk about this game without talking about it price tag but I'll try to separate the two and babble about the price point at the end.

In short the game is a third person stealth action combat kind of a game. You play as a Snake or as he is referred later on Big Boss - the whole Metal Gear Solid time line is quite confusing but that's something for die hard to keep a track of.

The game consists of a single story mission and a number of side mission's called side ops. The side ops can be treated as a full flagged missions but with just a different objectives and a lot less story following them. They all take place on a single fairly big map. While the atmospheric conditions change and vary a lot - whether it's a day or night with rain and without it you must understand that the map does not change. Though having a sandbox kind of aspect for all missions lets you learn and appreciate it's design a lot more if after a single mission you'd leave to another area. I'm still on the fence if that's good or not. On one hand I really did enjoy playing the same map but discovering new areas and ways of approach - on the other hand the engine seems just too powerful to have a single map.

The "main game" is short. It took me around 70 minutes on the first try to finish the main mission - and that's including time spent learning what I'm allowed to do and what I'm not. You can probably finish it in half of that and that's not rushing. The additional side ops extended the time spent in game to around 8 hours which is fairly decent for such a short game - and I did not replay any of the mission on hard mode - so that's that. Though in order to unlock two bonus missions had to raplay the main one.

The story is interesting though if you're not paying attention it sometimes does not make a lot of sense. The big thing to note is that Ground Zeros is mostly free of the Metal Gear Solid strangeness. This feels like a more traditional war game rather than metal gear title which comes with quite a bit of supernatural and a few metal gears.

The game engine is a beast. It runs smooth, looks amazing and offers a lot of choices of approach and interactions. You can be stealthy, you can go gun blazing, drive a armoured vehicle - it's up to you. The number of things you can do is really high.

There are sometimes games that have extremely memorable moments. Those can be scripted but this one (and this goes for the MGS5: Phantom Pain as well) is a unscripted moment maker. During a rainy mission I climbed on top a small building and started sniping people down - no suppressor - and due to rain/storm they just couldn't work out where the shots were coming. That was so amazing seeing them just run and talk that there's a shooter somewhere but can't make out where.

The little touches like suppressors lasting only for a certain number of shots, luring enemies with clips, even the sentries calling other guards to investigate something make this game a real joy to play.

The controls are a bit finicky - I struggled between mouse/keyboard and controller. For sneaking and moving around the controller is a much more natural fit. For shooting it's pretty bad. Ended up switching between the two when things got hot. Would have liked if the keyboard controls were a bit more thought through.

Finally the price - this feels more as a DLC rather than a full title. Or even more like a demo. In my personal case that would have worked. If this was free and I'd played that - no doubt I would pre-order the Phantom Pain - full price, no questions asked. As it stands I've stayed away from both until I saw them on at least 50% sale - and the only reason I've picked up Ground Zeros is that they've been bundled. At anything more than 3$ this is definitely not worth picking up. Instead you should just buy the Phantom Pain. There is enough content for this game to not matter entirely.

So in summary. Worth a buy for cheap. Fun game but does nothing that would suggest buying this over Phantom Pain which is definitely a money well spent.

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iliketoreadbro
iliketoreadbro gave Jul 12, 2014
iliketoreadbro gave Jul 12, 2014
iliketoreadbro's review of Metal Gear Solid V: Ground Zeroes

Let's get the negatives out of the way: the game is undeniably short. Even with the side missions, you aren't likely to get more than 20 hours out of this, unless you are seriously crazy about the trials. The story is minimal, though the one shot nature of the cutscenes is pretty neat. Enemy facial animations are occasionally awkward but nothing serious. The iDroid is not especially useful...yet.
Now the positive: pretty much everything else. I played this on the Xbox 360, which is probably the worst it looks on, and it is still beautiful. The Fox Engine is really quite something. Enemy AI is fantastic. I had a struggle adapting from previous Metal Gear AI, but I don't consider that a bad thing. Enemies have a very realistic sense of vision, ESPECIALLY on Hard difficulty. Snake is much easier to control this time around, gone are the days of running, then stopping to crawl, entering the crawling position, messing something up and having start the process over again. Switching from a slow stealthy crawl to a dead sprint can be done smoothly. The open nature of Camp Omega really gives you the feeling that you can approach however you …

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Let's get the negatives out of the way: the game is undeniably short. Even with the side missions, you aren't likely to get more than 20 hours out of this, unless you are seriously crazy about the trials. The story is minimal, though the one shot nature of the cutscenes is pretty neat. Enemy facial animations are occasionally awkward but nothing serious. The iDroid is not especially useful...yet.
Now the positive: pretty much everything else. I played this on the Xbox 360, which is probably the worst it looks on, and it is still beautiful. The Fox Engine is really quite something. Enemy AI is fantastic. I had a struggle adapting from previous Metal Gear AI, but I don't consider that a bad thing. Enemies have a very realistic sense of vision, ESPECIALLY on Hard difficulty. Snake is much easier to control this time around, gone are the days of running, then stopping to crawl, entering the crawling position, messing something up and having start the process over again. Switching from a slow stealthy crawl to a dead sprint can be done smoothly. The open nature of Camp Omega really gives you the feeling that you can approach however you want to, but also scares the shit out of you because enemies are not as predictable as they were in previous installments. The weapon loadout is a little small, but considering this is basically one mission this seems sensible. I am excited for Kojima's move toward a darker and more mature tone, and as such I am not a Kiefer Sutherland naysayer. While I enjoy David Hayter's performance, he simply would not have fit the game's tone and vision, and, at the end of the day, Sutherland's performance is more believable. This game has me very excited for the Phantom Pain, and I hope we get more news soon (like a release date!).

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deepdoop
deepdoop gave Mar 19, 2014
deepdoop gave Mar 19, 2014
deepdoop's review of Metal Gear Solid V: Ground Zeroes

9/10

Though the 30 buck price tag is really steep, the game that is there is awesome and a good teaser for Phantom Pain. See my full review here:
http://onthegamely.blogspot.com/2014/03/hideo-kojima-needs-more-money-metal.html

Jusfei
Jusfei updated their status May 25, 2021
Jusfei updated their status May 25, 2021

Finished main mission on normal

Final thoughts:

There's not much to say here considering the game is more of a 1 hour MGS:V demo. The mechanics definitely feel more modern compared to the PS1/2 era of MGS titles, even though I found the main mission to actually be quite challenging especially for the final segment. It's nice (and quite tragic!) to see the cast of MGS: Peace Walker return, and if the purpose of this game is to get me hyped to play MGS:V it sure did it.

Except for Snake's new voice actor. It's just not the same without David Hayter. What happened here?

Chovus
Chovus updated their status May 26, 2020
Chovus updated their status May 26, 2020

Completed 56%. I got this for "free" on xbox gold. I listened to all the story tapes before actually playing and that gave the events in the final cutscenes some serious emotional weight. I was shocked. I did poorly at the game at first, getting E ratings due to screwing up stealth and getting into fire fights. I did every side op and then everything in reverse order on Hard. By then I was getting B ratings. Higher than that is probably not going to happen because my idea of stealth is dead people can't see or hear you. I did get the XOF and tape collectibles, and beat both Vu side ops on Hard. The most fun was getting in the IFV and slaughtering the entire base. The most memorable moment was after killing several soldiers in a loud fire fight I was laying on my back in some bushes. 4 soldiers walked by searching for me, so close that I could reach out and touch them. I thought there was no way they would not see me so I pointed my gun at them. The lead guy walked past and then came the 3 behind, all of whom …

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Completed 56%. I got this for "free" on xbox gold. I listened to all the story tapes before actually playing and that gave the events in the final cutscenes some serious emotional weight. I was shocked. I did poorly at the game at first, getting E ratings due to screwing up stealth and getting into fire fights. I did every side op and then everything in reverse order on Hard. By then I was getting B ratings. Higher than that is probably not going to happen because my idea of stealth is dead people can't see or hear you. I did get the XOF and tape collectibles, and beat both Vu side ops on Hard. The most fun was getting in the IFV and slaughtering the entire base. The most memorable moment was after killing several soldiers in a loud fire fight I was laying on my back in some bushes. 4 soldiers walked by searching for me, so close that I could reach out and touch them. I thought there was no way they would not see me so I pointed my gun at them. The lead guy walked past and then came the 3 behind, all of whom seen me, surrendered and dropped their guns. 3 suppressed headshots while the lead soldier was still walking away on the radio with HQ telling them that they did not find anything. I waited for him to finish the call and shot him in the back of the head.

I had a lot of fun with this and am looking forward to Phantom Pain next. The game is extremely well made with an impressive amount of content, for a demo. Even getting this for "free" I kind of feel ripped off because a different full game could have been offered instead. If this was free from the get go it could compete for the title of best demo ever. Even being sold for like $5 at release would be reasonable. What actually happened was a scandal.

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GodardSenpai
GodardSenpai updated their status Jul 6, 2018
GodardSenpai updated their status Jul 6, 2018

Completado. Falta desbloquear logros que no son difíciles de conseguir.

iNFERNAL
iNFERNAL updated their status Sep 23, 2017
iNFERNAL updated their status Sep 23, 2017

Only got this one on steam without Metal Gear Solid V: Phantom Pain FeelsBadMan

JosephMilone
JosephMilone updated their status Sep 9, 2017
JosephMilone updated their status Sep 9, 2017

PS4

onecaseman
onecaseman updated their status Apr 3, 2017
onecaseman updated their status Apr 3, 2017

3 hours

veronin
veronin updated their status Jul 18, 2015
veronin updated their status Jul 18, 2015

Finished all of the missions, even Deja Vu and Jamais Vu. Not 100% though (not a completionist right here!). I really liked the gameplay of this thing, can't wait for The Phantom Pain, good thing theres still a PS3 version. Too broke to buy a PS4.

veronin
veronin updated their status Jul 11, 2015
veronin updated their status Jul 11, 2015

What happened to Paz really was a shock. A really great game with realllly good graphics for a PS3 game. Just finished the main campaign, still thinking if I should do the side ops.

jsomara
jsomara updated their status Mar 30, 2015
jsomara updated their status Mar 30, 2015

Short & Sweet


SuperFieroStatus
SuperFieroStatus updated their status Mar 19, 2014
SuperFieroStatus updated their status Mar 19, 2014

A friend bought MGSV Ground Zeros on PS4 and we played it today. They said it was short but man, I didn't think it'd be that short. Haven't done any of the extras, so maybe that'll be good. Mostly bummed at the lack of story. Was hoping for some wacky Kojima nonsense that I could speculate about, but there's not that much yet. Again, maybe those extras and unlockables will pan out to be what I want.