Expansion of The Talos Principle
4.34 average rating based on 50 ratings
Puzzle rooms are back with all the familiar tools from the base game! Most were solvable with some thoughtfulness, but the solution wasn't usually instantly obvious, which is exactly what you want.
Half the puzzles in the bonus world were so advanced they entirely broke my brain, but that's fair for an optional world. (Where in the base game you often have to figure out how to solve a problem without crossing beams because doing so would disrupt them, by the time you get to the bonus world they really expect you to be very familiar with the mechanics of beam-crossing and how to strategically cross them to intentionally disrupt them!)
Those awful tetromino puzzles are back, too, but mercifully there are only two.
(Note: I've avoided spoiling any major plot details below, but I'm going to put some mechanics and minor plot details behind spoiler tags for anyone who prefers to encounter such things for the first time in-game.)
The gameplay is greatly enhanced by the addition of
Puzzle rooms are back with all the familiar tools from the base game! Most were solvable with some thoughtfulness, but the solution wasn't usually instantly obvious, which is exactly what you want.
Half the puzzles in the bonus world were so advanced they entirely broke my brain, but that's fair for an optional world. (Where in the base game you often have to figure out how to solve a problem without crossing beams because doing so would disrupt them, by the time you get to the bonus world they really expect you to be very familiar with the mechanics of beam-crossing and how to strategically cross them to intentionally disrupt them!)
Those awful tetromino puzzles are back, too, but mercifully there are only two.
(Note: I've avoided spoiling any major plot details below, but I'm going to put some mechanics and minor plot details behind spoiler tags for anyone who prefers to encounter such things for the first time in-game.)
The gameplay is greatly enhanced by the addition of
The narrative scenario was really well written, especially coming into it "backwards" as I did - I'd gotten halfway through the sequel before I figured out that I'd accidentally skipped this DLC episode when the NPCs in that game brought up Gehenna in conversation a few times and I finally clocked that Gehenna wasn't one of the three endings from the main game. Already knowing what became of this world and these people from a vantage point of hundreds of years into the future didn't spoil any of the events of the DLC, but did make a lot of moments even more poignant.
Rather than spoil anything significant about the plot, I'm just going to include below my favorite terminal message from the DLC episode, which I think really captures how beautiful and thoughtful are every aspect of the world Croteam has built on here.
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Yeah, this game (once again) made me feel things <3
Narrative elements are a lot better than the base game. A level up from the 100-level philosophy thought experiments from the base game.
Mercifully, there's only one puzzle with the play button mechanic, to which I shamelessly looked up the solution.
Didn't bother with the stars - I'm too smooth-brained, but it hinted at a secret ending for acquiring those.
Overall, solid puzzle pack for a solid game, with some interesting narrative choices to make along the way.