The Talos Principle: Road to Gehenna box art

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The Talos Principle: Road to Gehenna

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The Talos Principle: Road to Gehenna

Jul 23, 2015

Expansion of The Talos Principle

4.34 average rating based on 50 ratings

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This substantial expansion consists of four episodes that take experienced players through some of the most advanced and challenging puzzles yet. The Talos Principle writers Tom Jubert and Jonas Kyratzes have returned to pen the expansion and show players an entirely different side of Elohim's world through a journey to Gehenna filled with new characters and a new society with its own history and philosophy.
Release Dates
Jul 23, 2015 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
117
In Collection
10
Wish Listed
8
Playing
28
Backlogged
How Long Is The Talos Principle: Road to Gehenna?
Main + extras: 5.0 hours
100% completion: 20.1 hours
Total completions: 6
liketheaward
liketheaward gave Oct 6, 2025
liketheaward gave Oct 6, 2025
More puzzles, more to do, more reflections on the nature of life, the universe, and everything

Puzzle rooms are back with all the familiar tools from the base game! Most were solvable with some thoughtfulness, but the solution wasn't usually instantly obvious, which is exactly what you want.

Half the puzzles in the bonus world were so advanced they entirely broke my brain, but that's fair for an optional world. (Where in the base game you often have to figure out how to solve a problem without crossing beams because doing so would disrupt them, by the time you get to the bonus world they really expect you to be very familiar with the mechanics of beam-crossing and how to strategically cross them to intentionally disrupt them!)

Those awful tetromino puzzles are back, too, but mercifully there are only two.

(Note: I've avoided spoiling any major plot details below, but I'm going to put some mechanics and minor plot details behind spoiler tags for anyone who prefers to encounter such things for the first time in-game.)

The gameplay is greatly enhanced by the addition of a message board system that you can use to communicate with other robots, read their opinions, consume their art, and even play their interactive text adventure games. In the first …

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Puzzle rooms are back with all the familiar tools from the base game! Most were solvable with some thoughtfulness, but the solution wasn't usually instantly obvious, which is exactly what you want.

Half the puzzles in the bonus world were so advanced they entirely broke my brain, but that's fair for an optional world. (Where in the base game you often have to figure out how to solve a problem without crossing beams because doing so would disrupt them, by the time you get to the bonus world they really expect you to be very familiar with the mechanics of beam-crossing and how to strategically cross them to intentionally disrupt them!)

Those awful tetromino puzzles are back, too, but mercifully there are only two.

(Note: I've avoided spoiling any major plot details below, but I'm going to put some mechanics and minor plot details behind spoiler tags for anyone who prefers to encounter such things for the first time in-game.)

The gameplay is greatly enhanced by the addition of a message board system that you can use to communicate with other robots, read their opinions, consume their art, and even play their interactive text adventure games. In the first game you didn't have nearly as much to do outside of the puzzle rooms, and especially at the very end when the puzzles got very hard, some real mental fatigue had set in. The greater variety of activities here really helped prevent that.

The narrative scenario was really well written, especially coming into it "backwards" as I did - I'd gotten halfway through the sequel before I figured out that I'd accidentally skipped this DLC episode when the NPCs in that game brought up Gehenna in conversation a few times and I finally clocked that Gehenna wasn't one of the three endings from the main game. Already knowing what became of this world and these people from a vantage point of hundreds of years into the future didn't spoil any of the events of the DLC, but did make a lot of moments even more poignant.

Rather than spoil anything significant about the plot, I'm just going to include below my favorite terminal message from the DLC episode, which I think really captures how beautiful and thoughtful are every aspect of the world Croteam has built on here.

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A MESSAGE TO THE FUTURE

MCMULCIBER [8]: This message is for whatever entities will come to be after this world is gone. It might not be necessary. You might know everything that exists in my mind. But sometimes saying things, writing them down clearly, makes a difference.

I know that to you, with access to information I can only dream of, my theories must appear ridiculous. I barely understand anything of the world I inhabit, let alone the world of our ancestors. I'm an idiot digging through a garbage heap and thinking myself wise.

I want you to know that I understood that, but tried anyway. Because I believe that the truth matters, and trying to discover the truth matters. Even if we fail. Even if we can never know the whole truth. It matters that an objective truth exists and that we struggle to understand it. That process shapes the present as much as it does our understanding of the past. That's what I believe. That what I stand for.

That's who I was.

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Yeah, this game (once again) made me feel things <3

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Qube
Qube gave Dec 27, 2023
Qube gave Dec 27, 2023
Decent Expansion

Narrative elements are a lot better than the base game. A level up from the 100-level philosophy thought experiments from the base game.

Mercifully, there's only one puzzle with the play button mechanic, to which I shamelessly looked up the solution.

Didn't bother with the stars - I'm too smooth-brained, but it hinted at a secret ending for acquiring those.

Overall, solid puzzle pack for a solid game, with some interesting narrative choices to make along the way.