Review liketheaward 5/5 · Oct 14, 2025
There's nothing little about this masterpiece of a puzzle game
I play a lot of puzzle games, and often find myself describing them in my reviews as a "cute little puzzle game," a "sweet little puzzle game," a "fun little puzzle game" - you get the idea. But there's nothing little about this puzzle game.
It's everything from the original Talos Principle, and so much more. Puzzle rooms, stars, and …
I play a lot of puzzle games, and often find myself describing them in my reviews as a "cute little puzzle game," a "sweet little puzzle game," a "fun little puzzle game" - you get the idea. But there's nothing little about this puzzle game.
It's everything from the original Talos Principle, and so much more. Puzzle rooms, stars, and optional bonus rooms. Connectors and disruptors are joined by a range of interesting new laser-and-energy-field-manipulating tools like inverters, accumulators, combiners, and energizers and a "driller" tool that can bore holes in copper walls. Wild, fun new mechanics like body-swapping, teleportation, and gravity manipulation are now part of the toolset, too.
But it's not just the puzzles that have been enhanced this way. In stark contrast to the lonely solitude of the first game, in the sequel you step into the role of the newest member of a robot civilization. You can fully explore the robot city both before the main mission begins, and during an intermission sequence in the middle, and have rich interactions with dozens of your fellow robots - all of which are fully voice-acted. A core team of three other robots is always near you, occasionally radioing over the shared comms to compliment your puzzle-solving abilities or share updates on things they've discovered, and often having new dialogue options available every time you bump into them out in the world (based on progress you've made since the last time you run into them). You can check a social network feed within your own operating system from time to time, to read about how other residents of New Jerusalem are reacting to the discoveries your team makes, and you can choose to post your own responses, which influences the positions some of them will adopt.
I once again loved the philosophical questions it asked. If the first game asked, "What does it mean to be human?" and its DLC asked, "What does it mean to be part of a community?" then this game asks, "As humans, what do we owe each other, our cities, our world, and our universe?" The game very unabashedly presents a pro-technological-progress view, but does allow the player character to persistently disagree with that take if they so choose.
There appear to be three main endings, and the one you get is entirely determined by your answer to one big, very clearly-indicated question at the very end of the game, but there are many small variations in the details of how each ending is presented, and these are determined by many of the smaller choices you made throughout the game up to that point.
I really wanted to get robot-married to Yaqut, but this sadly wasn't possible. Oh well.


