Status killerstar Dec 3, 2023
I could play the game and solve the puzzles. Or I could just stay here looking at cat pictures!

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
4.34 from 116 ratings
642 members have it in their collection · 17 playing now · 299 backlogged · 159 wish listed
How long? Main story 37h · with extras 40h · 100% 35h (from 16 logged playthroughs)
Status killerstar Dec 3, 2023
I could play the game and solve the puzzles. Or I could just stay here looking at cat pictures!

Status killerstar Nov 2, 2023
I'm seeing good reviews. I'm waiting a bit to hear about the technical issues to decide whether to play it now or in a few months after the patches.
Status killerstar Oct 11, 2023
I'm very confused. I don't know what I expected from a sequel, but probably not this.
The demo starts with a condense puzzle-solving session very reminiscent of the first game. Same mechanics, same solutions. Not the same Elohim, though. He is strangely direct about this being a simulation that is preparing you for the real world. I was expecting some …
I'm very confused. I don't know what I expected from a sequel, but probably not this.
The demo starts with a condense puzzle-solving session very reminiscent of the first game. Same mechanics, same solutions. Not the same Elohim, though. He is strangely direct about this being a simulation that is preparing you for the real world. I was expecting some sort of twist, but no... you actually wake up in the real world and start talking with a robot Bethesda-style. And then you go to the city founded by the androids, and meet a bunch of them, and they give you a mission? it's such a weird tone.
I guess they were going for contrast. Change the overly dramatic god voice for these pedestrian-sounding humanoids (I kind of like that they consider themselves humans), but it's strange.
Then you're back to solving puzzles. Now with new mechanics. The demo introduces a laser routing pylon that takes two lasers of different colours and outputs a third colour, a teleportation pad, and a stationary gun that creates wholes in walls. Not being a simulation, I guess a hefty suspension of disbelief is required to not question how all these physics-defying elements work.
The game seems to offer more of the type of spatial puzzle that I liked from the first one, but the tone is all weird.