Spiritfarer (2020)

Thunder Lotus

Google Stadia · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.13 from 775 ratings

3351 members have it in their collection · 255 playing now · 1621 backlogged · 462 wish listed

How long? Main story 26h · with extras 36h · 100% 46h (from 40 logged playthroughs)

Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. … Read more
Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind? Read less
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Release dates

  • Aug 18, 2020 (Worldwide) Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Aug 21, 2020 (Worldwide) Google Stadia

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Featured in lists

Unconventionally Cozy Games by Roach · 56 games · 4
çöp by Rerogshi · 298 games · 0
Best Art Sytle by Pogee · 33 games · 0
Best Local Co-Op Games by Pogee · 50 games · 0
Completed by OtakuGamer729 · 150 games · 0
Most Anticipated 2020 by BMO · 25 games · 0

Rating distribution

5 stars
336
4 stars
249
3 stars
146
2 stars
40
1 star
4
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Community All Reviews Statuses

Juleske

Review Juleske 5/5 · Jun 30, 2025

A healing journey for Stella and yourself

At periods in your life when you just need time to heal some wounds, there is one excellent thing you can do to fill that time: game.

During my burn-out, it was my partner who said “You need to game, Jules. Try this game called Stardew Valley”. I did, and the next three months passed like a wonderful dream of …

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At periods in your life when you just need time to heal some wounds, there is one excellent thing you can do to fill that time: game.

During my burn-out, it was my partner who said “You need to game, Jules. Try this game called Stardew Valley”. I did, and the next three months passed like a wonderful dream of gigantic watermelons and mining adventures. After that, I went back to work.

This time around, I’m selling a house and de-nesting from that partner, moving into LAT. Knowing the process would take months, and would probably be very painful, I was keenly aware I needed to get myself a game. I wanted cozy management, looked around for something that would fit the bill and found Spiritfarer. Three months later, my house is sold, we are moving into our own apartments, and Stella has finished her journey.

Spiritfarer is a lovely little management crafter where you accompany lost souls into the afterlife, by hosting them on your barge for a while and fulfilling their requests, until they’re ready to go. It’s both relentlessly positive and wonderful, while also being quite sad. Those feelings go pretty well together, I can tell you.

The game activities consist of sailing and discovering islands on a map, exploring locations to gather resources and pick up lost spirits, and the gameplay on the boat, which consists of crafting your way up the tech chain, and taking care of your passengers, by feeding, hugging and talking to them. You also build all of them their own house, which leads to a hilariousy chaotic barge.

I love the sailing, discovery and crafting mechanics, it’s only the dialogue that left me a little cold. The spirits could have been real tearjerkers, but their writing was too stereotypical and random and it never really grabbed me. To be fair, I played it in French and game translations are usually not stellar.

I ended up playing it twice. Spiritfarer has a two-player option and my partner was quite charmed by playing the Daffodil to my Stella, with him doing all the management, and me talking to people and reading their dialogues out loud. It was pretty sweet that we could weather this change together.

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SleepyAshin

Review SleepyAshin 5/5 · Jan 29, 2025

Simplesmente apaixonante mas eles bem que podiam acelerar esse barcokkk

Acabei de zerar esse jogo 100% pelo celular e pensa numa obra boa. Eu chorei com a partida da Astrid e do Giovanni porque eles funcionam muito bem tanto junto quanto separados e é interessante ver que todos estão conectados a Stella e por esse mesmo motivo conseguem partir. Só é meio paia que uns quando vão embora vão extremamente …

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Acabei de zerar esse jogo 100% pelo celular e pensa numa obra boa. Eu chorei com a partida da Astrid e do Giovanni porque eles funcionam muito bem tanto junto quanto separados e é interessante ver que todos estão conectados a Stella e por esse mesmo motivo conseguem partir. Só é meio paia que uns quando vão embora vão extremamente depressivos ou arrependidos de algo e eu achei a forma como a Stella parte muito rápida, eu pensei que ela como barqueira iria ter que buscar outro(a) barqueiro(a) assim como o próprio Caronte fez no início pq ai vai chegar as almas e simplesmente ficarem presas pq n tem ninguém pra ajudar a atravessar? Talvez esteja me preocupando demais mas eu gostei muito da Stella e esperava no mínimo uma cutscene da irmã falando as últimas palavras pra ela pra aí sim atravessar... E por favor, ficar indo de ilha em ilha é um porre pq demora muito (mesmo com o teleporte do alex) ent espero que eles acelerem esse processo...

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kingbk83

Status kingbk83 Jun 10, 2022

I thought Kirby and the Forgotten Land might have been the cutest game I've ever played.

Spiritfarer, by comparison, makes Kirby look like Rambo.

I'm usually not crazy about these types of games, but I've found this one very therapeutic and relaxing.

Chivaa

Review Chivaa 5/5 · May 1, 2022

I mean, I cried so if that's your thing...

I played this game on my Switch and was incredibly moved the whole time. Not only did the characters move me but the things I would begin thinking about because of this game and the dialogues it started between myself and loved ones really helped me get through some things.

It sounds intense but so is the game. As the …

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I played this game on my Switch and was incredibly moved the whole time. Not only did the characters move me but the things I would begin thinking about because of this game and the dialogues it started between myself and loved ones really helped me get through some things.

It sounds intense but so is the game. As the developers have put it, aptly, this is a management game about death. If you don't enjoy emotional games (which I do, but do not seek out. Not usually in a headspace to want to do this, personally - but I went into this game blind), platformer layouts, or for some reason hate anthropomorphic spirits asking you to do favors you would not like this game.

Although I do not think it is for everyone, I have heard fascinating testimonials from some who have played. For some, this game is a life-changing experience - particularly if they've experienced loss. All that being said, the game doesn't just hit you with cheap attempts at emotional gut punches, it's a slow effect over time as you grow to care for spirits and get to know what they were like in life. Your ultimate goal is to take these spirits to the Everdoor, which is why I do not think I will ever truly complete this game because I honestly don't want to say goodbye to everyone. Maybe someday.

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gabbas

Status gabbas Dec 18, 2021

Full back on board with this now. It completely sucked up my whole morning today without me noticing. Just doing less of the chores make the game play so much better, and now I actually like some of the passengers on board again. It's bringing me back to my initial few hours with it and now I'm excited to keep …

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Full back on board with this now. It completely sucked up my whole morning today without me noticing. Just doing less of the chores make the game play so much better, and now I actually like some of the passengers on board again. It's bringing me back to my initial few hours with it and now I'm excited to keep playing!

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d0d0

Status d0d0 Dec 17, 2021

It's a gorgeous game and it's fun, but the problem I have with it is that it's a bit chaotic, which is strange for a game that's meant to be about putting people's spirits to rest. I want to focus on one spirit and their story but it keeps asking me to bring more spirits on board so I can …

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It's a gorgeous game and it's fun, but the problem I have with it is that it's a bit chaotic, which is strange for a game that's meant to be about putting people's spirits to rest. I want to focus on one spirit and their story but it keeps asking me to bring more spirits on board so I can get things from them which will help me complete quests. Also, the stories aren't clear. I wish we got to know more about the characters (their actual real life stories) in-game, without having to read other material. We only get snippets of story and most of them vague.

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gabbas

Status gabbas Dec 17, 2021

I've put in a bit more time and now my patience is starting to wear thin with it. The odd jobs around the boat are getting annoying to me and I only like one of the passengers aboard at the moment. I'm still enjoying it but the chores are just getting in the way for me.

gabbas

Status gabbas Dec 12, 2021

Enjoying it about 10 hours in. I'm starting to find a few things here and there a bit dull like using the foundry or the sawmill but still having a pretty good time and it's a good game to just unwind with at the end of the day.Sending off Summer was the first time the game really moved me.

georgeypoorgey

Status georgeypoorgey Dec 6, 2021

I haven't finished this game. I will finish this game. But I just dove back in after 8 months off and like it just takes too long. I know that is a part of the point, but it is just too much. Like I've spent 13 hours in this world and it is time I don't regret, but I'm only …

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I haven't finished this game. I will finish this game. But I just dove back in after 8 months off and like it just takes too long. I know that is a part of the point, but it is just too much. Like I've spent 13 hours in this world and it is time I don't regret, but I'm only at 35%. There is no way I am going to enjoy another 20 hours. Like it's way too long. It's such a shame too because what is there would be so perfect for a 5-8 hour game. Like this is a Strong five star 5-8 hour game. But I fear it'll end up being a three star 30 hour game.

"Too much water"

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BMO

Status BMO May 20, 2021

I finished Spiritfarer today. It was a lot to take in the end, harder than I expected. It was wonderful and the ending is a beautiful conclusion, but it was still hard to let go.

I liked Jotun a lot, and I enjoyed most of Sundered with some simple criticisms of the game overall. But Spiritfarer is Thunder Lotus’ masterpiece, …

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I finished Spiritfarer today. It was a lot to take in the end, harder than I expected. It was wonderful and the ending is a beautiful conclusion, but it was still hard to let go.

I liked Jotun a lot, and I enjoyed most of Sundered with some simple criticisms of the game overall. But Spiritfarer is Thunder Lotus’ masterpiece, a truly wondrous piece of game art. Simple yet profound. Heart-wrenching yet heartwarming. I’m glad for the experience.

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BMO

Status BMO May 12, 2021

If I had played this last year I think it would have been my favourite game released in 2020. It's definitely tied with Kentucky Route Zero as my favourite game I played this year, so far. I didn't think I could find something that affected me the way Kentucky Route Zero has, but I was wrong. Spiritfarer is a deeply …

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If I had played this last year I think it would have been my favourite game released in 2020. It's definitely tied with Kentucky Route Zero as my favourite game I played this year, so far. I didn't think I could find something that affected me the way Kentucky Route Zero has, but I was wrong. Spiritfarer is a deeply moving and beautiful game. I don't want to let go of it. ME Legendary, you might be going on the back burner for a couple days if I am not done this by Friday. Part of me really doesn't want to be done with it by then.

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BMO

Status BMO May 10, 2021

I know I have to let them leave, but I am really dragging my heels when it comes to actually doing my job as a psychopomp. I just love them all so much, it's hard to let go.

BMO

Status BMO May 9, 2021

Delightful so far. It’s hard to put down, I find it compelling enough to keep me playing for long sessions. I need to step away and get some sleep. I think I’ve only scratched the surface so far but what I have seen is very enjoyable, cozy and comfortable.

Fishing, as usual, is not my favourite but I’m tolerating it …

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Delightful so far. It’s hard to put down, I find it compelling enough to keep me playing for long sessions. I need to step away and get some sleep. I think I’ve only scratched the surface so far but what I have seen is very enjoyable, cozy and comfortable.

Fishing, as usual, is not my favourite but I’m tolerating it so far.

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Antonakis

Status Antonakis Feb 3, 2021

Spiritfarer is a very different game. It is beautiful and relaxing. It is also a very well made game, the graphics are cute and appropriate and the sound/music are discreet but fit the style. Spiritfarer also has a theme and plot that can be taken at various depths; a kid can play the game as a platformer & resource gathering …

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Spiritfarer is a very different game. It is beautiful and relaxing. It is also a very well made game, the graphics are cute and appropriate and the sound/music are discreet but fit the style. Spiritfarer also has a theme and plot that can be taken at various depths; a kid can play the game as a platformer & resource gathering while an adult can view the bigger and deeper picture with the emotional stories of all NPCs. Not everything is rosy and perfect however. The platforming can be challenging for casual players, the resource gathering is more grindy, tedious and tiring that what it needed to be and the various ship mini-games are not really so enjoyable after a while. So even when in theory and at first look the game looks amazing and appetizing, the interest and excitment wane and fizzle after a while because the core gameplay is simply not that great and is without much depth. Still, Thunder Lotus Games is certainly a company that can and, I believe, will keep on making great games so I will keep an eye on them.

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mariskaas

Review mariskaas 5/5 · Dec 13, 2020

I kinda loved this game

I've had my eye on this game well before it came out. Didn't buy it on release as I had no real time to play it, but finally got around to it.

Narrative

This game is about dealing with loss mostly. You are the Spiritfarer, you find lost souls and help them deal with the fact that they are deceased. …

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I've had my eye on this game well before it came out. Didn't buy it on release as I had no real time to play it, but finally got around to it.

Narrative

This game is about dealing with loss mostly. You are the Spiritfarer, you find lost souls and help them deal with the fact that they are deceased. You give them their final wishes and you say goodbye to them. You really get to know the characters you are guiding and it gets pretty hard to say goodbye to some of them. Especially Atul, that dude just left :(. During this journey you also learn about your own backstory. There is little character development, mostly just learning about your backstory and coming to terms with that. You get to know the lost souls, their flaws, their reasons to "hang on". I thought it was mostly a beautifully crafted story. The only flaw for me , was at the end. Where you learn about the fact that you are denying your own death and you come to terms with that and you have to let yourself go. This however happens at a point in the story before you have found all the lost spirits. Aka you can "end the game early" and leave, but then you let those other spirits hanging. I didn't like that. It took away from the impact of the ending.

Gameplay

You as spiritfarer own a big-ass boat with which you charter the spirits to and from places, and eventually the "everdoor" the place where to leave this realm. On this boat you build housing for the spirits, several crafting places, like sawmills, refineries, smithys etc. You also have a little farm, orchard, coop and other places to keep animals.

The spirits you have to feed daily, they all have their own favourite dishes. You can make this with ingredients you grow, or buy. You can also fish from the side of your boat. The extend of the gameplay is: Find spirit, do their quests by going places on the map, build a house for them, do other fetch quests for them, until they are satisfied and want to go to the everdoor.

The game also has several minigames, like catching lightning (by standing in it) catching meteors (by standing in it), and various other stuff. Every crafting thing is also it's own minigame, like getting planks by sawing on the dotted line by moving your stick (probably mouse on PC). You can upgrade various aspects of your boat, making it bigger, faster, being able to get more buildings, and being able to traverse certain areas(like ice).

The gameplay was pretty fun to me. I do really like farming games, sim games and management games so it was completely my cup of tea. It did get slightly repetitive at the end but not enough to take away from my enjoyment of the game.

Setting

I absolutely adored the cartoonish art style of this game. It has sharp lines, light pastel colours and just very soothing to the eyes. Completely fitted the game. Most thing were highly detailed, how the buildings looked, both outside and inside. Just these nice little details, like woodwork on the side of the orchard I really enjoyed. The islands you visit were not as detailed, they looked pretty much similar to eachother. Yes there were different areas, like a Japanese looking area, a more northern Europe looking area, but within there they all looked similar. Still pretty, but not as detailed as the boat. Which is not the worst as that is where you spent most time anyway.

I was pretty impressed by the detail of the animation as well. Everything was very fluid. The jump animation when jumping of a slanted roof was very good. When you go swimming your companion cat goes with you but he runs around on the water on a little ball. Just details like that, I really loved it.

Music fitted the game. Areas had there own songs, some events had their own songs and they all fitted very well. No real stand-outs but I really liked to music. I may put it on when I want to relax, or have to work. Especially liked the everdoor music.

Other

I had one random crash when I played the game. Luckily it autosaves pretty often so I didn't really lose any progress. Other than that the savemenu randomly opened several times, but I'm not sure if that wasn't my controller. No other bugs or anything encountered.

The game has a sort of collectathon going on as well. I'm not a great fan of these but it also didn't really get in the way. Especially on switch where there are no achievements (I sincerely hope that stays that way). You can collect fish, fishes, metal, weird dolls you find in treasure chests and gems.

Conclusion

I absolutely loved this game, just as I thought I would. The story is strong, most characters likeable, and pretty emotional at times. Gameplay can get a bit repetitive, and if the game was any longer (I think I took about 30h, the switch isn't specific in this), it may have become annoying. I did like the minigames instead of the boring wait-times for crafting. For it's length, for me the gameplay was fine. I loved the art, animation and whole feeling of the game. The only thing wrong was the story bit at the end. It did took away from the impact, but not enough to warrant a lower score for my part. I still loved 99% of my time with the game anyway.

Recommend for people who love good stories, and the sort of grindy management/farming/crafting gameplay you could find in stardew valley/harvest moon/ etc.

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georgeypoorgey

Status georgeypoorgey Nov 21, 2020

It is almost certainly a combination of life being abnormally hard and this game being abnormally sweet, but I cried ten minutes in to Spiritfarer when I was able to give my first hug.

Mishaphappens

Status Mishaphappens Oct 5, 2020

I love when a game surprises you. My favorite moments have been when Daffodil decides she wants her OWN Everlight and just rumages inside Charon until she gets what she wants or when the art style is so meticulous with the dialogue or action taking place (Daffodil's puffed up tail and body as she scoots along the water comes to …

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I love when a game surprises you. My favorite moments have been when Daffodil decides she wants her OWN Everlight and just rumages inside Charon until she gets what she wants or when the art style is so meticulous with the dialogue or action taking place (Daffodil's puffed up tail and body as she scoots along the water comes to mind or when Daffodil gets struck my lightning, oh my word. Okay, fine, I'm in love with the cat). And I love how fleshed out the characters are. I am loving discovering Gwen and Summer's backstory. I was worried that the price wouldn't be worth it, but I am so, so glad I splurged.

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leggomymeggo

Status leggomymeggo Aug 25, 2020

So update on Spiritfarer. This game has obliterated my heart so far and really deals with death and letting go of loved ones across the board really really well. I have sobbed every time it's time to bring each spirit to the ever door to "move-on". I don't want to let these characters go. 5/5 so far for me.