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Shadow Warrior

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Shadow Warrior

Sep 26, 2013

Main game

3.38 average rating based on 732 ratings

5
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2
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22
Shadow Warrior is a bold reimagining of the 3D Realms' cult classic shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang. Combine the brute force of overwhelming firepower with the elegant precision of a katana to annihilate the merciless armies of the shadow realm in an exhilarating and visually stunning transformation of the classic first-person shooter.
Release Dates
Sep 26, 2013 (North_America)
Linux, Mac
Sep 26, 2013 (Worldwide)
PC (Microsoft Windows)
Oct 21, 2014 (North_America)
PlayStation 4
Oct 23, 2014 (Australia)
PlayStation 4, Xbox One
Oct 24, 2014 (Europe)
PlayStation 4, Xbox One
Oct 24, 2014 (North_America)
Xbox One
Mar 31, 2015 (Worldwide)
Linux, Mac
Apr 28, 2016 (Europe)
Mac
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User Stats
4143
In Collection
181
Wish Listed
58
Playing
1942
Backlogged
How Long Is Shadow Warrior?
Main story: 14.9 hours
Main + extras: 12.5 hours
Total completions: 22
Related Content
Krauzer
Krauzer gave Nov 3, 2025
Krauzer gave Nov 3, 2025
Krauzer's review of Shadow Warrior

This title is a modern reimagining of the 1997 cult classic, rather than simply copying the old formula, the reboot successfully fuses nostalgic ‘90s shooter energy with slick, modern gameplay and visuals. The MC is called Lo Wang, a sharp-tongued mercenary who gets tangled in a demonic invasion after a botched mission to retrieve a mysterious sword. What follows is a blend of intense first-person combat, dark humor, and mythological storytelling with a surprising amount of heart.

The game’s biggest strength lies in its combat system, which balances frantic gunfights with brutally satisfying swordplay. The katana mechanics are deep and responsive, letting you chain slashes, decapitations, and special attacks with precision. Firearms like shotguns and crossbows complement the melee action perfectly, giving you multiple ways to approach every encounter. The arenas are designed to encourage mobility and experimentation, rewarding aggressive play and skillful combos.

Visually, it still looks sharp, with colorful environments and detailed enemies. The OST amps up the action with pulse-pounding energy, while the sound design sells every slash and explosion. What really makes the experience stand out, though, is the personality, Lo Wang’s mix of cheesy one-liners, self-awareness, and unexpected depth makes him one of the more …

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This title is a modern reimagining of the 1997 cult classic, rather than simply copying the old formula, the reboot successfully fuses nostalgic ‘90s shooter energy with slick, modern gameplay and visuals. The MC is called Lo Wang, a sharp-tongued mercenary who gets tangled in a demonic invasion after a botched mission to retrieve a mysterious sword. What follows is a blend of intense first-person combat, dark humor, and mythological storytelling with a surprising amount of heart.

The game’s biggest strength lies in its combat system, which balances frantic gunfights with brutally satisfying swordplay. The katana mechanics are deep and responsive, letting you chain slashes, decapitations, and special attacks with precision. Firearms like shotguns and crossbows complement the melee action perfectly, giving you multiple ways to approach every encounter. The arenas are designed to encourage mobility and experimentation, rewarding aggressive play and skillful combos.

Visually, it still looks sharp, with colorful environments and detailed enemies. The OST amps up the action with pulse-pounding energy, while the sound design sells every slash and explosion. What really makes the experience stand out, though, is the personality, Lo Wang’s mix of cheesy one-liners, self-awareness, and unexpected depth makes him one of the more memorable FPS protagonists of the 2010s. There are very few hidden gems of the FPS genre of this era of gaming, one of them is this one, along with titles such as The Darkness, they are very similar when it comes to the gameplay, there is a lot to like on this one if you enjoy this kind of shooter.

While the story isn’t groundbreaking, it manages to surprise with genuine emotional beats and a well-paced finale. You also get some story-telling via comic-book-like cutscenes, similar to Max Payne, but instead of the Noir tone, this time you get a more anime-like art-style, with very good animated, beautifully designed, and with amazing voice-acting. Overall, this title is a stylish, fun, and brutally entertaining reboot that honors its roots while carving out its own identity as one of the most satisfying single-player shooters of its time.

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Arkalliant
Arkalliant gave Jun 10, 2023
Arkalliant gave Jun 10, 2023
Mix & Matching the Old and the New
This review is for the PC (Microsoft Windows) version

A 2013 reboot that tries to mix and match the old and the new, with poor results.

For example, the game at its core is a classic action game: you enter a large room, you kill everything in sight, you move on to the next room. Rinse and repeat. This core clashes with its more modern sensibilities, like a slow walking speed and an extremely limited stamina bar (around 2 secs sprint at the beginning), something that belongs on a slower-paced game.

In another example, we have a good selection of classic guns, but all of them start very weak and need to be improved with a more modern upgrade system.

Along with this, we have an uninspired level design, that is sometimes is way too big for the minuscule amount of stamina you are given, and uninteresting enemies with unnecessarily high HP. All ingredients that make combat feel tedious.

Pretty early in-game, you get an SMG and a crossbow, the two best weapons of the game, and you should upgrade them to their max ASAP. All other guns can become effective in certain situations, but those two give you a bigger impact most of the time. The katana can …

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A 2013 reboot that tries to mix and match the old and the new, with poor results.

For example, the game at its core is a classic action game: you enter a large room, you kill everything in sight, you move on to the next room. Rinse and repeat. This core clashes with its more modern sensibilities, like a slow walking speed and an extremely limited stamina bar (around 2 secs sprint at the beginning), something that belongs on a slower-paced game.

In another example, we have a good selection of classic guns, but all of them start very weak and need to be improved with a more modern upgrade system.

Along with this, we have an uninspired level design, that is sometimes is way too big for the minuscule amount of stamina you are given, and uninteresting enemies with unnecessarily high HP. All ingredients that make combat feel tedious.

Pretty early in-game, you get an SMG and a crossbow, the two best weapons of the game, and you should upgrade them to their max ASAP. All other guns can become effective in certain situations, but those two give you a bigger impact most of the time. The katana can be fun to use, specially against large crowds of low tier enemies, but you can also take a lot of damage while using it, something not ideal in higher difficulties (the life steal upgrade is a must). Against stronger enemies, it can still work, but the other guns bring the same results with less risk. And, of course, it’s useless against flying enemies.

You can also perform special Ki abilities through certain movement inputs, but they feel awkward to perform, and only a few of them are actually useful. This is specially annoying because you need to “earn” them in the upgrade tree.

The upgrade mechanic feels unnecessarily large, with a lot of moving parts. You have 3 trees: you can scavenge for money to upgrade your guns, find crystals to upgrade your Ki powers or gain “karma” to upgrade passive abilities and the katana. The need of 3 different currencies doesn’t feel necessary for the game, overly complicating something that should be simple, in particular with one of them.

“Karma” is the name the game gives to style points, and is a strangely restrictive system that is never properly explained. Basically, it doesn’t rate you according to your performance, but according to how many “modifiers” can you stack up on a single kill. There are YT/steam guides about how to maximize your karma in each fight, consisting in killing each enemy in a specific way in order to accumulate modifiers, but it’s honestly too tedious to do consistently.

Outside the gameplay, there’s a weird disconnect within the story:

  • On one side, it’s a silly story about a pompous assassin and a goofy demon stopping a demonic invasion. It doesn’t take itself seriously, and it's barely present. There are very few characters besides the protagonist, and they are all very shallow and uninteresting.
  • On the other side, in certain parts of the story you get some beautifully hand drawn cutscenes, telling a more serious and complicated story. This new direction completely takes over the other tone by last couple of chapters.

It’s a very jarring change of tone, which makes me wish they had committed to only one of the two.

Apart from that, even if the level structure itself is underwhelming, I like the art direction, especially with the shadow realm. Unfortunately, it is also an early 2010s game, so textures look shiny and plastic-y, often overusing bloom. I also got lost more than once, since the interactive objects glow gold, and all the lighting is yellowish, perfectly camouflaging them.

Conclusion: I don’t think Shadow Warrior is a bad game per se, but it does have a lot of imperfections in its design that pile up and ruin the experience for me. It is something that might even be imperceptible for people unfamiliar with the genre, because I too enjoy playing these 6 or 7 out of 10 type games every once in a while, but Shadow Warrior also overstays its welcome. Being around 12-15hs to complete, it’s way longer from what I was expecting, and it's very noticeable when the games pads for even more time.

With this in mind, you can find better games to complete in half the time, especially in this genre.

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MoldyPoldy
MoldyPoldy gave Nov 6, 2020
MoldyPoldy gave Nov 6, 2020
Fun for a bit
This review is for the PC (Microsoft Windows) version

Very internet-focus humor gets old quicky, as do the bullet-sponge enemies. But it can be fun to play around in.

doorbucket
doorbucket gave Jul 17, 2018
doorbucket gave Jul 17, 2018
A Homage to Golden Age FPS Games

Shadow Warrior is a great homage to old FPS games and lives up to the original. The gameplay is great fun with a wide range of weapons and the sword is an absolute highlight. The story is serviceable, and the dialogue is funny, though a bit cheap. The graphics are great and still look nice today with good detail and an interesting setting. Some complaints about the enemy variety and samey nature of the maps.

Story

I wasn’t expecting much coming into Shadow Warrior, as a throwback to old FPS games. In terms of plot, I found Shadow Warrior to have a fairly entertaining plot and was more complex than I would’ve thought. There are some well animated cinematics that feature a Japanese style art, that flesh out the story. Overall however I would say that the story in general is definitely missable and I doubt it will be very memorable in the long term.

One quality of the story that I really appreciated was the dialogue, which is mostly low brow dick jokes which were good for some cheap laughs. However there is also some good references and banter between the characters and I definitely didn’t expect it …

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Shadow Warrior is a great homage to old FPS games and lives up to the original. The gameplay is great fun with a wide range of weapons and the sword is an absolute highlight. The story is serviceable, and the dialogue is funny, though a bit cheap. The graphics are great and still look nice today with good detail and an interesting setting. Some complaints about the enemy variety and samey nature of the maps.

Story

I wasn’t expecting much coming into Shadow Warrior, as a throwback to old FPS games. In terms of plot, I found Shadow Warrior to have a fairly entertaining plot and was more complex than I would’ve thought. There are some well animated cinematics that feature a Japanese style art, that flesh out the story. Overall however I would say that the story in general is definitely missable and I doubt it will be very memorable in the long term.

One quality of the story that I really appreciated was the dialogue, which is mostly low brow dick jokes which were good for some cheap laughs. However there is also some good references and banter between the characters and I definitely didn’t expect it to be so funny.

Gameplay

The gameplay is the definite highlight of Shadow Warrior, whilst not as good as some of the games that have come out since its release (such as DOOM or Wolfenstein), Shadow Warrior really paved the way for how to adapt old school FPS gameplay with the modern gaming industry. The game is fast, with lots of guns and plenty of jumping and strafing. Also large maze-like maps make a return, though the early maps are quite linear. The main thing that sets Shadow Warrior apart from other FPS' is the brilliant sword, which has directional attacks and weapon abilities that change the way you can use the sword.

Shadow Warrior also features three different types of upgrades: weapon upgrades, skills/passives and abilities. Unfortunately the weapon upgrades are mostly pretty boring, there are some interesting upgrades but majority are passive stat increases. The other upgrades however are quite interesting and provide new abilities or change the playstyle, I only wish they went further with this and made it possible to really specialise in a certain playstyle, as it is you can get most of the upgrades by the end of the game.

There are a few concerns however. Firstly the enemy variety is quite lacking, featuring only 8 or so different enemies and considering the game is about 14 hours long it can get a little repetitive. Another complaint is the samey nature of the gameplay, in the sense that you go into a room and have to fight a few waves of enemies then you can proceed through the door. Whilst this is not uncommon in FPS games I got a little bit frustrated at it by the end and would've like more diversity here.

Presentation

For a game that was release in 2013 Shadow Warrior still looks very good. The maps are quite detailed with good textures, and a lot of objects in the environment. However the main draw of Shadow Warrior’s presentation is the setting, which is unique amongst FPS games. I would say that the game relies heavily on the setting early on, though later levels deviate from this setting to be slightly more generic. The enemy designs felt they were lacking creativity but the overall theme was strong

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itamar
itamar gave Nov 3, 2017
itamar gave Nov 3, 2017
An OK FPS.

I started playing SW really liking it. The swit movement, the simplicity of the goals, shiny graphics and wanton murder...ahem. The different upgrade paths seemed to suggest depth.

But...the longer I played, the shorter my patience for it became. There's not much variety in the enemies over the course of the first 8 chapters (maybe...7 types?) and the arenas, while varied as sets, don't really affect gameplay. It's all running from arena to arena via twisting corridors, with only ever one way to go: forward towards the glowing door.

Generally combat is too easy to require much in the way of tactics when few enemies are around, and too hectic to allow it (for me, at least) when there are a lot. The story is extremely bare, and while I chuckled a couple of times, it's nothing to get excited about. I uninstalled the game after completing 8 chapters.

MaskedDragonM
MaskedDragonM gave Jun 14, 2017
MaskedDragonM gave Jun 14, 2017
MaskedDragonM's review of Shadow Warrior

Slicing, dicing, and shooting demons apart is pretty fun due to the nice gore system but the game is held back by a lot of flaws.

There aren't a lot of enemy types and you'll be fighting the same stuff throughout the entire game. There's a miniboss you encounter multiple times that's very annoying to fight since it's completely invulnerable besides a spot on his back that's difficult to hit with the powerful weapons and their slow moving projectiles. The levels are pretty bland and repetitive. The constant asset reuse becomes tiring and makes the low budget of the game really evident.

Once you get them, there's not much reason to use any weapons besides the machine gun, the crossbow for tougher enemies and bosses, and maybe the rocket launcher once. The flamethrower for instance is worthless since it's not that strong, slow to kill, and doesn't even cause any satisfying dismemberment.

The soundtrack isn't very memorable.

However, the core combat is relatively fun. And the story and characters are enjoyable even if nothing amazing,

agurczuk
agurczuk gave Jun 23, 2016
agurczuk gave Jun 23, 2016
agurczuk's review of Shadow Warrior

I have never played the original shadow warrior though I was raised in a Duke Nukem era. And I never heard of it as well which is strange.

However this game is great! It's almost perfect for what it tries to be. It's a little bit of Duke Nukem (original one) humor combined with great gameplay. The graphics is good, voice acting up to standard and as a shooter this game is awesome. Combined with amazing katana fighting system I could not recommend this game more.

The story is acceptable - nothing fancy - but nothing fancy is needed. The upgrade system works really well. Weapons do feel different from each other and it makes sense using different ones on different situations. And the fighting with katana is just pure fun. Slashing through hordes of demons, watching their head and limbs fly.

Was very surprised when I got this game just how enjoyable it is.

MetalGear1964
MetalGear1964 gave Apr 24, 2016
MetalGear1964 gave Apr 24, 2016
Shadow Warrior Review

Fast paced but very repetitive. I didn't play the original but this game was a bit over the top for me. Too simplistic and not much of a story.

Vasul
Vasul gave Jan 13, 2015
Vasul gave Jan 13, 2015
Vasul's review of Shadow Warrior

Shadow Warrior is a first person shooter based on an old game from 1997. You have a magical sword and many weapons to destroy your enemies. Most of the time you fight in arena against many demonic beasts. Your character progresses in multiple ways, abilities, skills and weapons.


+

the characters of the game are well written, the dialogs are fun and entertaining

sword play is fun, very responsive and satisfying

satisfying finale


-

there are not enough different enemies

map design is too simple

it has too much chapters

the guns are feeling weak


Predefiance
Predefiance updated their status Jan 6, 2026
Predefiance updated their status Jan 6, 2026

Played with a friend, found the systems too convoluted but the gameplay was fun for the short burst we played. Might re-visit but doubtful with the options we have access to.

Endermace
Endermace updated their status Jul 13, 2022
Endermace updated their status Jul 13, 2022

First played 2019 (Age 14) 1 Playthrough (Easy 0, Medium 1, Hard 0, Very Hard 0)

killerstar
killerstar updated their status Dec 22, 2017
killerstar updated their status Dec 22, 2017

Got stuck on geometry and the "restart level" button took me to the beginning of the game. ....

Sadaharu_TR
Sadaharu_TR updated their status Oct 27, 2017
Sadaharu_TR updated their status Oct 27, 2017

This game is fun as hell. (you know what i mean)

Sadly it is pretty underrated too.

Slashing demons with katana also a good story ? What else do you want ?

shad2810
shad2810 updated their status Sep 23, 2017
shad2810 updated their status Sep 23, 2017

A small update after a long while, been playing this game since I got it free over on steam. It's a pretty fun game, I'm on Chapter 9 so far and its really enjoyable.

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8BitHero
8BitHero updated their status Jul 23, 2017
8BitHero updated their status Jul 23, 2017

For a game I got for free, this is pretty sweet. Played about 40 mins today.

gpkx45
gpkx45 updated their status Nov 19, 2015
gpkx45 updated their status Nov 19, 2015

It's stupid. It's fun. It's silly. It's non-stop action violence. I had a good time with Shadow Warrior. The game play wore thin by the game's end but it was worth the price I paid for it. Can't say I'm anxious for a sequel but when it's on sale and I'm bored maybe I'll give it a shot like I gave this one a shot.