Vampire Survivors is a casual arcade game with rogue-lite elements, where you have to mow down thousands of night creatures and survive until the end of the game timer. It's a game that I love and admire for its simplicity, creativity, and fun. In fact, I propose that the specific genre of Vampire Survivors is "Spaghetti Pac-Man".
What do I mean by that? Well, the game is, like Pac Man, basically a top-down game where you move around a maze-like map, collecting gems, weapons, power-ups, and special items, while avoiding or killing hordes of bats, zombies, werewolves, skeletons, and other monsters. The game is very fast-paced and chaotic, with enemies constantly spawning and chasing you.
And “spaghetti”, because the guy who created it is an Italian living in Britain, and the game is chock full of Italian sounding names for characters and items; so like the “Spaghetti Westerns” of yore, “Spaghetti Pac Man”
Despite the fact that there are weapons and projectiles, the game reminds me of most strongly of Pac-Man, the classic arcade game where you eat dots and fruits while avoiding ghosts, because the only user input you have during the game is to “Move”, just like in Pac-Man. Attacking is handled automatically, a brilliant design stroke that sets Vampire Survivors apart. But it's also very different from Pac-Man, because it has a lot more variety, randomness, and challenge throughout its various levels. The game has dozens of different characters, weapons, passive items, power-ups, pickups, relics, and arcana to unlock and experiment with. The game also has several stages with different themes, enemies, and bosses to face.
It occurs to me now that another way the “spaghetti” description applies is in its style, in the sense that the graphics at the game’s most intense level of play look somewhat messy, tangled by the sheer number of enemies on the screen, and yet still gorgeous, like a funkadelic kaleidoscope. The game has a very distinctive pixel art style and atmosphere. The sounds and visual design are also so peculiar and iconic, that they really define the game. I love how the game can sound like popcorn sometimes, with the deaths of each of the enemies sounding like the popopppopoppop of a popcorn machine. Because of the distinctive sound design, it’s know as “the popcorn game”, in my house. The game is also influenced heavily by slot machines, as the designer has a background working on digital slot machines. The game's presentation and feel so often feels like a gambling payout. Lights flash, brilliant sound plays, and points are thrust at you with feelings of delight. Here these things are used for good, instead of ill! There's nothing predatory about the monetization of this game.
The game also has some hidden depth and complexity. Vampire Survivors has some puzzles that are buried and presented somewhat implicitly. It really makes it satisfying to solve the puzzles in this game because things are not really spelled out for you. You have to discover them by yourself or by reading the wiki. For example, there are secret rooms that can be accessed by using certain items or weapons in specific locations.
Vampire Survivors is such a cool game and it really underscores how the actual game design part is its own distinct art form from all of the other disciplines that go into the games, like illustration and music. What I think is so interesting is that there's really nothing that prevented this game from existing since like the PS1, yet it didn't come along until more recently. It's a game that shows how much creativity and fun can be achieved with simple mechanics and minimalistic graphics. I highly recommend it to anyone who likes action games, roguelike games, or just games in general.