Main game
3.36 average rating based on 329 ratings
Tropico 5 is in many ways an improvement over 4, with some features that are improved (economy) and problems that are mostly fixed (shacks).
Improving your dynasty traits is far less annoying, building placement is a bit more interesting because of bonuses and i like the persistent islands in the campaign.
It does miss some of the humour from the last installment, transporting goods is still fussy, even at the lowest setting the campaign isn't as easy as you'd expect and combat is still bothersome.
Overall Tropico 5 is a nice city builder that should keep you busy until 6 arrives.
This game has a devilishly good sense of humor, and you kind of have to if you're making a game about being a Caribbean dictator. Penultimo is the star of the game with a lot of funny lines and some smart comedy, "Plank's Constant". I can't count the numbers of laughs I got from reading building descriptions or researched technologies.
Even though you are running a country as a dictator, the gameplay is less Civilization and more SimCity. I've always enjoyed strategy simulator games like this, even if I'm not great at them, and I found this one much more fulfilling than SimCity 4. The latter is definitely more in depth in it's depiction of running a city, but I prefer the simplified approach of Tropico. I enjoyed the city planning aspects of these games, which sometimes clash with the strategical aspects (ex. having a steel mill next to an opera house next to the slums.). In Sandbox, I set it to infinite money so I could actually plan out districts; Industrial, Old Town, Entertainment Mile, and the Countryside. I also appreciate Tropico's ability to set each house & building individually vs SimCity 4's zone assigning system. The trade and …
This game has a devilishly good sense of humor, and you kind of have to if you're making a game about being a Caribbean dictator. Penultimo is the star of the game with a lot of funny lines and some smart comedy, "Plank's Constant". I can't count the numbers of laughs I got from reading building descriptions or researched technologies.
Even though you are running a country as a dictator, the gameplay is less Civilization and more SimCity. I've always enjoyed strategy simulator games like this, even if I'm not great at them, and I found this one much more fulfilling than SimCity 4. The latter is definitely more in depth in it's depiction of running a city, but I prefer the simplified approach of Tropico. I enjoyed the city planning aspects of these games, which sometimes clash with the strategical aspects (ex. having a steel mill next to an opera house next to the slums.). In Sandbox, I set it to infinite money so I could actually plan out districts; Industrial, Old Town, Entertainment Mile, and the Countryside. I also appreciate Tropico's ability to set each house & building individually vs SimCity 4's zone assigning system. The trade and building systems are easy to use and the production lines for factories are simple enough to use. I admit their method for placing roads could use some more fine tuning. I like being able to place percision roads.
First Tropico I ever played, so don't expect comparisons here. It's colorful, looks great, sounds great. Actually the hook is in the variety and ease. You have a large building menu, several NPC aides, various resources, trade routes, policies and whatnot. You play on small islands for short scenarios and come back to them in different eras, when things are unlocked. That system feeds your sense of progression and discovery, and is cleverly and comically integrated into the story line. Combat is autonomous. Even as a general, you can't affect it manually. While it's nice that the interface lets me use a gamepad, it took me a while to realise that not everything is accessible and that sometimes a mouse click is required. It has terrible overlays don't let me see clearly where I build, as the vegetation obstructs my vision. Also, road junctions suffer from odd limitations.
This was my first Tropico game, and I just found this incredibly boring and fiddly. Too slow paced. I played multiple classic Civilization games and RTSes, but this seems like neither. I suppose this is more like Sim City, but I just couldn't find the energy to work out all the mechanics, which weren't explained very clearly in the starting tutorial.
La serie de trópico comparte muchos de sus elementos base con Simcity: Construcción de edificios, vías y demás infraestructura, así como el manejo de las necesidades de cada ciudadano por medio de diferentes decisiones.
El diferenciador de este juego se encuentra en los elementos humorísticos distribuidos mayormente alrededor de los hechos de la campaña, eventos aleatorios y en las descripciones que recibimos. Los pequeños chistes son el elemento que mantiene el juego interesante con pequeñas referencias culturales por aquí y por allá tanto a personajes históricos como Albert Einstein y Theodore Roosevelt, así como por las muchísimas referencias a juegos, libros y demás tales como Skyrim, Moby Dick, los mitos de Cthulu junto con muchos, muchos, pero demasiados estereotipos culturales siempre majeados con buen humor.
El problema del juego no se encuentra en que LAS LLAMAS NO SON ANIMALES TROPICALES!!! Si no en los escenarios los cuales son por un lado desgastantes, al contener excesivos elementos repetitivos y por otro muy fácilmente manipulables controlando el cumplimiento d ellos objetivos es muy fácil obtener imperios económicos para trivializar niveles posteriores. El juego tiene mucho de donde mejor especialmente en la mecánica de ejércitos y fuerzas militares.
This is free on the Epic store today:
https://www.epicgames.com/store/en-US/product/tropico-5/home
Tomorrow we get Inside.