Main game
3.17 average rating based on 107 ratings
If you've played the Mega Man X series, you know what to expect control wise. You'll have a dash, wall jump/slide, both a charge and regular shot, and a standard jump. Depending on which character you choose, you'll either have a gun or sword for battle. After you defeat bosses you'll have the option of collecting their power, although this isn't required as you can also choose currency for the run or a stat boost. Once you've gotten enough boosts to your speed, everything is right in the world when progressing through the levels. You can also acquire upgrades like having a shield when you boost, minimal flight, extra charging power, and more.
With the heights that roguelite games have reached, it's strange it took so long for a game to take on this genre. It lends itself to it very well, with increasing difficulty for bosses as you progress through the game, with ever changing level layouts. Now it's important to know that levels don't change too much between playthroughs - it's similar to that of Spelunky, where you'll definitely recognize the different sections, just in different orders. It keeps things fresh and makes sure you’re always paying attention …
If you've played the Mega Man X series, you know what to expect control wise. You'll have a dash, wall jump/slide, both a charge and regular shot, and a standard jump. Depending on which character you choose, you'll either have a gun or sword for battle. After you defeat bosses you'll have the option of collecting their power, although this isn't required as you can also choose currency for the run or a stat boost. Once you've gotten enough boosts to your speed, everything is right in the world when progressing through the levels. You can also acquire upgrades like having a shield when you boost, minimal flight, extra charging power, and more.
With the heights that roguelite games have reached, it's strange it took so long for a game to take on this genre. It lends itself to it very well, with increasing difficulty for bosses as you progress through the game, with ever changing level layouts. Now it's important to know that levels don't change too much between playthroughs - it's similar to that of Spelunky, where you'll definitely recognize the different sections, just in different orders. It keeps things fresh and makes sure you’re always paying attention for the platforming.
For those that have always enjoyed the gameplay loop of killing a boss and then finding the enemy that is weak against that ability, you can do that here. However, if you're like me and spent most of your days just using the pea shooter, the game is very welcoming of that as well. It's why the choice of choosing the power is there opposed to forcing you to take it, and it makes the game much more manageable for those that choose to go with the vanilla method. There are pros and cons to any approach you take, assuming you aren't doing the extra difficult challenges, where the only pro is the satisfaction you feel after completing the run.
As much as I love the replay factor of levels in this, I can't help but miss the hand crafted levels I grew up with. You won't get to intimately know the levels and their secrets, or the placement of enemies. Everything changes, both in the layout and the difficulty depending on where in the run you are. For those that truly struggle with the difficulty, the game offers permanent boosts which you can purchase and turn off and on, should you decide you've gotten good enough. In addition to the these, you can unlock new power-ups to collect in your runs, have stuff ready for your next run, as well as buy coins to gamble away.
For anyone that loves the jump/shoot genre, there's a lot to love here. If you're looking for meticulously handcrafted levels, you won't find that here; you never do in procedurally generated games. But the game makes up for it with the replay options, the different challenges the game offers, and a fair amount of content.
You have to spend a good 20 hours to unlock enough items where the gameplay feels any different and you can customize a build. The first dozen runs or so will just feel like playing megaman x over and over again, but without the polish.
I grew up playing platformers, including Dangerous Dave and Double Dragon 2, both of which i was reminded of while playing 20XX. This game is more forgiving (thankfully) but it's just not my thing anymore. Also, i hate how you can't Dash after jumping. But if you're into platformers that are just hard enough but not too hard, this is for you.
if you are a fan of Mega Man X and its style of gameplay and have not played this game, you are missing out, my score is 4 out of 5.
was playing this last night with a friend local couch co-op and we had a good time until the controller ran out of juice. He's a Dead Cells player and we both like mega man so it was a good time. Need more co-op old-japanese-schooled action RPGs to play!
Finished on both coop and solo mode (normal difficultà), even if I didn't unlock all of the powerups. Tried also the dlcs (drako is op and the bow Is broken, btw).
Meh. Not doing it for me. Though, I think that is more due to my lackluster interest in Mega Man style games these days. I played them a ton as a kid but I believe that time has passed. The theme isn't doing it for me, and the rogue like elements aren't that engaging. Still glad I tried it.
This is free on the Epic Games Store this week:
Haven't touched this in a long time, but a friend of mine recently bought it on PS4 and we played co-op. Took us three playthroughs to beat the game, while starting from scratch (totally blank save game). Had a lot of fun, I might return to this game and play some. It feels like a 5 star to me, but I want to play some more again and see.
So far loving this game. Beat the last boss once, last night. I'm going to need a few more playthroughs to review it, but so far it's feeling great. It really is Rogue Legacy + Mega Man X. And I LOVE MMX. Favorite game of all time. Played it so much as a kid.