Kaze and the Wild Masks box art

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Kaze and the Wild Masks

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Kaze and the Wild Masks

Mar 25, 2021

Main game

3.50 average rating based on 60 ratings

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Go on a journey as Kaze in this 90’s classics inspired platformer. When the Crystal Islands get cursed, Kaze needs to save her friend Hogo while facing enraged living vegetables. Find the Wild Masks to unleash the powers of the legendary guardians and master land, sky and sea.
Release Dates
Mar 25, 2021 Full Release (Europe)
Nintendo Switch
Mar 26, 2021 Full Release (Worldwide)
Google Stadia, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
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User Stats
304
In Collection
47
Wish Listed
8
Playing
152
Backlogged
How Long Is Kaze and the Wild Masks?
Main story: 4.0 hours
Main + extras: 5.6 hours
100% completion: 9.3 hours
Total completions: 6
WardCove
WardCove gave Apr 7, 2021
WardCove gave Apr 7, 2021
Close to Brilliant with a couple things holding it back

Actual rating 3.5⭐ rounded up because I love the Donkey Kong nostalgia.

Kaze and the Wild Masks is so absolutely close to being one of the best platformers I've played in years. The controls are tight. The music is good. The levels are beautiful. The world's are interesting but there were 2 things that kept me from enjoying this game to the absolute maximum.

The first is how blatantly this is trying to capture the Donkey Kong (of the SNES era) magic. Now this is what drew me into this game in the first place. It's what made me pay the overpriced $30 for the game, and yet it's one of it's downfalls. Why? Well, I think it's because; instead of being inspired by it at times it felt like a straight up rip off. I'm starting to understand the difference between the 2. Enemies that look different but do the same animations and even pretty much the same sound effects. At first it made me smile, and then it made me realize that I just wanted to play Donkey Kong instead. It was a strange feeling.

The second thing was that the game was to freaking difficult. It's hard …

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Actual rating 3.5⭐ rounded up because I love the Donkey Kong nostalgia.

Kaze and the Wild Masks is so absolutely close to being one of the best platformers I've played in years. The controls are tight. The music is good. The levels are beautiful. The world's are interesting but there were 2 things that kept me from enjoying this game to the absolute maximum.

The first is how blatantly this is trying to capture the Donkey Kong (of the SNES era) magic. Now this is what drew me into this game in the first place. It's what made me pay the overpriced $30 for the game, and yet it's one of it's downfalls. Why? Well, I think it's because; instead of being inspired by it at times it felt like a straight up rip off. I'm starting to understand the difference between the 2. Enemies that look different but do the same animations and even pretty much the same sound effects. At first it made me smile, and then it made me realize that I just wanted to play Donkey Kong instead. It was a strange feeling.

The second thing was that the game was to freaking difficult. It's hard to tow the line on difficulty. That wonderful spot where the game is hard and you feel accomplished when you finish a hard part, but not so hard you basically have to memorize the level. That's where this game got. I almost couldn't complete sections later in the game without having to memorize the level. These are things I should be doing for trophies, or speed running. But I was doing it to just complete the game. I think that difficulty curve is a little to high overall.

But I did beat the game and I did enjoy it. This developer has some special sauce up their sleeve though and I will gladly play their next game, although maybe not day and date release next time.

If you are a Donkey Kong fan, or even a platformer fan in general this game is certainly worth a shot, but I would wait for a sale. $20 would have been the sweet spot for this one I believe.

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Floweypowey
Floweypowey gave Jul 20, 2022
Floweypowey gave Jul 20, 2022
'Member Dixie Kong?

If there's something every retro gamer should be saturated on thanks to the last decade, it's the availability of 90's-inspired platformers. In conjunction with the growth of the indie market and a generation of developers grown up with classic Nintendo and Sega, homages to iconic franchises have drastically increased in numbers. I'm not sure this is just a good thing.

Kaze and the Wild Masks falls comfortably into this category, being a sidescroller blatantly influenced by Donkey Kong Country. This is both its greatest strength and most crucial flaw. Because of its inspiration, the strengths of Rare's original trilogy - great variation in stage concepts, fun secrets, smart enemy placements and overall polish in level design - shines through.

However, the consequence of this worshipping of another game's design principles, is that Kaze feels more like a fan mod than its own game. The moveset in terms of speed, ground-and air momentum as well as specific abilities, is close to a carbon copy of Dixie Kong. This copy-paste mentality extends to much of the levels as well - you collect KAZE-letters instead of KONG-letters, spring arrows replaces barrels. Many stages even takes the exact concepts from Donkey Kong Country, …

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If there's something every retro gamer should be saturated on thanks to the last decade, it's the availability of 90's-inspired platformers. In conjunction with the growth of the indie market and a generation of developers grown up with classic Nintendo and Sega, homages to iconic franchises have drastically increased in numbers. I'm not sure this is just a good thing.

Kaze and the Wild Masks falls comfortably into this category, being a sidescroller blatantly influenced by Donkey Kong Country. This is both its greatest strength and most crucial flaw. Because of its inspiration, the strengths of Rare's original trilogy - great variation in stage concepts, fun secrets, smart enemy placements and overall polish in level design - shines through.

However, the consequence of this worshipping of another game's design principles, is that Kaze feels more like a fan mod than its own game. The moveset in terms of speed, ground-and air momentum as well as specific abilities, is close to a carbon copy of Dixie Kong. This copy-paste mentality extends to much of the levels as well - you collect KAZE-letters instead of KONG-letters, spring arrows replaces barrels. Many stages even takes the exact concepts from Donkey Kong Country, such as Stop & Go-Station from DKC1 and Toxic Tower from DKC 2.

These restrictions destroys what could have been one of the games most distinct features - the vegetable theme. With all the enemies being some sort of edible plants, both the gameplay and narrative could have benefitted immensely form all sort of creative ideas. Worlds could have been centred around unique aspects of different greens - an Italian vineyard with grapes and olives, a giant freezer, a beanstalk or a farmer's market. What we get is just exactly the sort of areas found in Donkey Kong Country, with vegetables and fruit enemies that replicate the animal henchmen to King K. Rool instead of providing their own unique gimmicks.

For a game so obsessed with being derivative, it's ironic how little they allow themselves to take note on the ideas brought to the series by Retro Studios. A major quality found in Donkey Kong Country Returns is how many levels - apart from being great platforming experiences - also creates mini narratives. Notable examples includes the octopus that chases you throughout Stormy Shore, or enraging a squad of increasingly ferocious underground workers in Mole Patrol. Kaze fails to include any satisfying build up or dramaturgy of this sort in its level design.

A final puzzle piece missing that was a key factor creating the atmosphere in Donkey Kong Country, is the mesmerizing music. The soundtrack is pretty unmemorable, with nothing more than exactly what you would expect a snow level or a cave level to sound like. It doesn't help that the pixel graphic style is just as uninspired, and some of the illustrated custscenes and the level finished-screen looks like really cheap fanart.

Kaze and the wild masks wears its heritage proudly, but neither succeeds in distinguishing itself from its monkey origin nor reaching the heights that Rare and Retro Studios have done in their prime with their respective take on the Donkey Kong-formula. The core design is okay, but I hope Pixelhive allows themselves to utilise their talents in more interesting ways going forward.

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Krauzer
Krauzer gave Oct 27, 2025
Krauzer gave Oct 27, 2025
Krauzer's review of Kaze and the Wild Masks

This title is a lovingly crafted 2D platformer that channels the energy and spirit of the 1990s with remarkable authenticity. It draws clear inspiration from genre greats like Donkey Kong Country and Rayman, but manages to carve out its own charm through sharp design and an endearing presentation. The MC is called Kaze, a brave rabbit who embarks on a quest to save her friend Hogo from a mysterious curse that has corrupted the Crystal Islands. The premise is simple and intentionally retro, setting the stage for a series of challenging, tightly designed levels that feel like a direct homage to the golden era of side-scrolling platformers. I'm a little biased since the studio behind this title is from Brazil, but I sincerely think this is one of the best indies that I've ever played.

Gameplay is where it truly shines, the controls are precise and responsive, allowing for fluid movement and quick reactions, an essential trait for a game that frequently tests your timing and platforming precision. Each stage introduces new mechanics or obstacles, keeping the pace lively and avoiding repetition. The “Wild Masks” mechanic adds welcome variety, letting you temporarily adopt new animal forms such as a tiger …

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This title is a lovingly crafted 2D platformer that channels the energy and spirit of the 1990s with remarkable authenticity. It draws clear inspiration from genre greats like Donkey Kong Country and Rayman, but manages to carve out its own charm through sharp design and an endearing presentation. The MC is called Kaze, a brave rabbit who embarks on a quest to save her friend Hogo from a mysterious curse that has corrupted the Crystal Islands. The premise is simple and intentionally retro, setting the stage for a series of challenging, tightly designed levels that feel like a direct homage to the golden era of side-scrolling platformers. I'm a little biased since the studio behind this title is from Brazil, but I sincerely think this is one of the best indies that I've ever played.

Gameplay is where it truly shines, the controls are precise and responsive, allowing for fluid movement and quick reactions, an essential trait for a game that frequently tests your timing and platforming precision. Each stage introduces new mechanics or obstacles, keeping the pace lively and avoiding repetition. The “Wild Masks” mechanic adds welcome variety, letting you temporarily adopt new animal forms such as a tiger that sprints up walls, a shark that swims swiftly underwater, an eagle that glides through aerial levels, and a lizard that dashes through auto-run sections. These transformations not only diversify the gameplay but also infuse the adventure with a sense of discovery and excitement, as you adapt to new styles of movement and combat.

Visually, the game is a delight, its hand-drawn pixel art is bursting with color and detail, capturing lush jungles, eerie ruins, and shimmering underwater zones with impressive craftsmanship. Animations are smooth and expressive, giving both Kaze and her enemies personality. The OST complements the visuals perfectly, offering upbeat melodies and atmospheric tunes that shift naturally with each environment. Together, these elements create a sense of warmth and familiarity that’s both nostalgic and fresh, as if you’re playing a lost SNES classic that’s been remade with modern polish.

Despite all its strengths, this title isn’t without its flaws, its devotion to retro design means it doesn’t break much new ground; many of its ideas and level structures will feel instantly recognizable to seasoned platformer fans. The game’s difficulty can also be punishing, especially in later levels or bonus challenges, relying on memorization and split-second timing. I admit that I consider myself a platforming veteran but I still struggled trying to play the end-game levels. Some people might find this frustrating, while others will see it as a rewarding callback to the tough-but-fair standards of 90s gaming.

Ultimately, this title Wild Masks succeeds because of its craftsmanship and heart. It doesn’t try to reinvent the genre, but rather celebrates it with confidence and precision. Every jump, enemy placement, and power-up feels carefully considered, and the game radiates a clear love for the classics that inspired it. For people who grew up on 16-bit adventures, like myself, or anyone craving a polished, challenging platformer with timeless appeal, this game is a hidden gem that deserves attention. This is definitely a must-play if you like platformers to any extent, and obviously if you like the games that inspired this one. I recommend doing 100% since it is a very short and simple title, and it feels like it was made with this intention in mind.

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Daninokuni
Daninokuni updated their status Feb 13, 2023
Daninokuni updated their status Feb 13, 2023

I'm in the third world now (I think there are four of them). The game is solid and fun. Mostly easy, but I hope that changes from now, since some previous comments said this game was "too hard". Time Attack is TOO easy, though. I always get the gold medal at the first attempt, and in most levels I get around 20 seconds more than that goal. It's just too much room for mistakes.

Daninokuni
Daninokuni updated their status Feb 5, 2023
Daninokuni updated their status Feb 5, 2023

Started it today. Looks nice both in gameplay and graphics.