Asdivine Hearts box art

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Asdivine Hearts

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Asdivine Hearts

Oct 31, 2014

Main game

2.92 average rating based on 13 ratings

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Restore the balance of light and shadow in the world!Beautiful hand-drawn visuals and a story of epic proportions bring Asdivine Hearts to the forefront of PC gaming! Travel alongside four companions and a cat in this fantasy 2D turn-based RPG!
Release Dates
Oct 31, 2014 (Worldwide)
iOS
Feb 01, 2016 (Worldwide)
Mac, PC (Microsoft Windows)
Apr 07, 2016 (Europe)
Wii U
Apr 14, 2016 (North_America)
Wii U
Jan 10, 2017 (Worldwide)
PlayStation 3, PlayStation 4, PlayStation Vita
Apr 12, 2018 (North_America)
Nintendo Switch
Jul 06, 2018 (Worldwide)
Xbox One
Jul 25, 2024 Full Release (Asia)
PlayStation 5
Jul 25, 2024 Full Release (Japan)
PlayStation 5
Jul 26, 2024 Full Release (Europe)
PlayStation 5
Jul 26, 2024 Full Release (North_America)
PlayStation 5
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User Stats
305
In Collection
35
Wish Listed
3
Playing
233
Backlogged
How Long Is Asdivine Hearts?
No playthrough data yet
Related Content
WerqKween
WerqKween gave Jun 19, 2019
WerqKween gave Jun 19, 2019
WerqKween's review of Asdivine Hearts

I played the PS4 version of Asdivine Hearts. If the creators put just a bit more effort into a few small areas, this mostly mediocre game could have been a pretty good one. Here's a list (very minor spoilers):

  1. Sprite animations - If Final Fantasy VI, which came out twenty and a half years prior, thankyouverymuch, can show characters emoting, closing their eyes, kneeling, sleeping, what have you, why the heck can't this game? Is it just laziness? Characters outside of battle move left, right, towards you, and away. And that's it. Oh, they tossed a cat to the side? Let's just spin the sprite. Oh, we need someone to lie on the ground? Literally just rotate the sprite sideways. Don't even close their eyes. It's crazy. Also, I feel like they could've added maybe three more NPC designs for towns and what not, and that would have gone a long way to adding some visual interest.

  2. Palette swapped monsters - I know almost every RPG is guilty of this but... come on. They designed about six enemies and the rest are minor detail and color swaps.

  3. The music - This one is maybe the most frustrating of all, because …

Read More

I played the PS4 version of Asdivine Hearts. If the creators put just a bit more effort into a few small areas, this mostly mediocre game could have been a pretty good one. Here's a list (very minor spoilers):

  1. Sprite animations - If Final Fantasy VI, which came out twenty and a half years prior, thankyouverymuch, can show characters emoting, closing their eyes, kneeling, sleeping, what have you, why the heck can't this game? Is it just laziness? Characters outside of battle move left, right, towards you, and away. And that's it. Oh, they tossed a cat to the side? Let's just spin the sprite. Oh, we need someone to lie on the ground? Literally just rotate the sprite sideways. Don't even close their eyes. It's crazy. Also, I feel like they could've added maybe three more NPC designs for towns and what not, and that would have gone a long way to adding some visual interest.

  2. Palette swapped monsters - I know almost every RPG is guilty of this but... come on. They designed about six enemies and the rest are minor detail and color swaps.

  3. The music - This one is maybe the most frustrating of all, because the music is pretty good. Some of it is great! There's just not enough of it! A few more tracks to give some variety to dungeons and towns would have gone a long way. The overworld track in Reveria is fantastic and one of several examples that shows they had a good composer on the project. Just a little more would have gone a huge way. A minor point, but still something of note, is that each track starts from the beginning after every battle, which makes it hard to get into any particular piece, and makes it hard for the music to set the mood really. This is probably a holdover from the game's mobile origins.

  4. Some plot points - The major story line isn't anything deep or revolutionary by any stretch, and that's okay. What bothers me the most is that basically all character development exists in the bumbling male hero curating his harem of even more bumbling archetypal female characters. The game advertises different endings, which are basically just you gave the most attention to this particular woman, here she is falling in love with you. It's boring, insulting to players, and just SO outmoded.

  5. Next to the game's treatment of its female protagonists, the biggest grievance I have with AD is a repeat of number two. And that is the last boss... is a freaking palette swap of the game's mid-boss. SERIOUSLY? You couldn't have given these two different entities different appearances? This one blows my mind.

All in all, if you're looking for an "old school" turn-based RPG experience, you could do much worse than Asdivine Hearts. Just don't expect too much. And if you're like me, prepare to be annoyed by the overwhelmingly repetitive music, story, and don't say I didn't warn you when you're expecting some awesome crazy boss at the end, only to have it be... a different colored version of a boss you already fought.

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redknightalex
redknightalex updated their status Sep 5, 2019
redknightalex updated their status Sep 5, 2019

New to the site but enjoying what I'm seeing so far, particularly the modern, social, and flashier GUI than Backloggery has held onto since it began. Might just spend a few afternoons updating my backlog here and, once more, wonder how I'm ever going to play all of these games!

Otherwise, started Asdivine Asdivine Hearts today, in search of a relaxing RPG, and I may have just found it.

killerstar
killerstar updated their status Jan 15, 2019
killerstar updated their status Jan 15, 2019

Playing this on Android. Is a serviceable game with strong characters even if stereotypical and one note. Combat is ok, but veeeery repetitive. Every mission plays the same. Town leads to dungeon which leads to telegraphed boss fight which leads to repetition in a slightly different town with slightly different looking monsters. Abilities are varied, but they lack information; there's no way telling on which skills are stronger than the other and even the scant descriptions are confusing. Thankfully, it's easy enough for that things not to matter that much.

JAM
JAM updated their status Jan 11, 2017
JAM updated their status Jan 11, 2017

Onwards to the third town, (which is east)!



JAM
JAM updated their status Jan 10, 2017
JAM updated their status Jan 10, 2017

Just made it to the second town.