Review ClaireValle 4/5 · Feb 5, 2023
Turn off your brain and have some fun
I recently finished playing through Ultimate Alliance 3 and I had a lot of fun. It's a really simple game in every way. It's not even close to being a masterpiece, but it's still a fun time if you wanna turn off your brain and just mash buttons for a bit.

Let's start with the gameplay: You mash X, you …
I recently finished playing through Ultimate Alliance 3 and I had a lot of fun. It's a really simple game in every way. It's not even close to being a masterpiece, but it's still a fun time if you wanna turn off your brain and just mash buttons for a bit.

Let's start with the gameplay: You mash X, you wait for your energy to fill up and then press LB + any button, and if you're feeling a bit spicy you can press the Y button for a different attack that barely works half the time. But let's be real, what else did you expect from Koei Tecmo? This is literally a Musou game with an overhead view.
I feel like the best way to judge the gameplay on a Musou is by judging the ways it tries to spice up the gameplay, and the way this game tries to do that is with the character roster. It's pretty big, full of many iconic characters, and I like it. Some of them can feel pretty unique, like Groot and Rocket Raccoon sharing a character slot and being controller simultaneously, or Wanda who shoots homing spells while staying far away from the enemies. The problem is that this is the minority, and there's a lot more characters that feel the same between them.

When the thing you do the most in this game is mashing one button... there's not much you can do to differenciate the characters from each other. Sure, every character has 4 unique abilities each, but in the end they all boil down to Deal damage in front of you or Deal damage away from you. There's a few more interesting abilities, like the one Doctor Strange has where he stuns everybody depending on their stun gauge, but there's not enough of them to truly make the characters feel unique.
Actually, the game's super complex under the hood. There's a lot of different damage types, and different stats that affect them, and every special ability has a few attributes and they all synergize and combine with each other, causing different attack patterns and effects... and yet this is barely explained to you in the game. It feels like the game doesn't want you to know how complex it is, so in the end you just end up mashing the buttons that deal the most damage. What a shame.
I'll say that the enemy design is actually quite varied. The bosses all feel different from each other, and even the elite enemies all have a few attributes that make them feel unique. Good job on that part team!

Story-wise, I think it was quite nice. Starlord accidentally made all 6 infinity stones land on Earth while trying to keep them away from Thanos, so now it's up to your favorite Marvel heroes to grab all 6 of them before half of humanity dies. It's yet another retelling of infinity gauntlet, but it's distinct enough to make it enjoyable.
The game doesn't take itself too seriously, and I don't know how to feel about that. On one hand, the game is unapologetically cringe, and I like that. There's a lot of dumb humor all throughout the game, and while some people may find that annoying, I feel like it's the perfect fit for a Musou kind of game, you just gotta turn off your brain and enjoy it. On the other hand, there's a lot of serious moments that never get elaborated on, so they feel extremely out of place in a game as comedic as this. Out of nowhere a character will mention Thanos is doing this for Death, and then goes back to telling jokes and it's never brought up again. It's feels weird.
I will say, however, that I really liked the world-building the game does. There's a lot of characters that show up throughout the story, but that you don't really interact with or get to use. Like, Ant-man will show up to fight Ultimo in the background of a level, or Jessica Jones will call to give you a tip on the stones' whereabouts. Even if you don't get to play as those characters, I feel like their mere existence adds a lot to the world of the game, and I really liked that.

I thought the presentation of the game was good enough. I liked that the graphics were stylized, and while I know that's probably due to hardware limitations, it does add some charm to the game. The frame-rate will drop at times though, especially during big attack combos. I also really liked the voice acting for the game, but honestly that's probably just cause Iron Man was voiced by the same guy who made the Earth's Mightiest Heroes' dub and I'm biased, so whatever.
In conclusion: This game is fun, but not necessarily what i'd call good. I think the best way to think about it is as dumb fun. It does a lot of stuff right, and a lot of stuff wrong, and yet at the end of the day this isn't the kind of game where you'd care about that. Just sit down, forget about the game's artistic value, and have some fun.
7/10