Review Haxiel 2/5 · Jan 31, 2026
A painstakingly slow approach to farming
My background in the simulation genre comes from the Car Mechanic Simulator series. While that game combined its mechanics into a puzzle solving style of gameplay, Farming Simulator 19 struggles to keep the core gameplay loop engaging.
As someone who had no idea about the practicalities of farming, what I wanted first and foremost from this game was an introduction …
My background in the simulation genre comes from the Car Mechanic Simulator series. While that game combined its mechanics into a puzzle solving style of gameplay, Farming Simulator 19 struggles to keep the core gameplay loop engaging.
As someone who had no idea about the practicalities of farming, what I wanted first and foremost from this game was an introduction to the mechanics. In this aspect, the game is extremely limited. You do have some tutorials that teach you how to perform specific tasks, but it's not thought out as a comprehensive tutorial to farming as a whole. My education instead came from YouTube tutorials and community guides.
The game map contains a set of farmlands. You buy your own land, sow seeds, nourish the plants as they grow, harvest the grown crops, transport them to the market for sale, repeat. Each step involves a vehicle. For example, to loosen the soil before planting seeds, you use a cultivator tool with a tractor. To harvest the final yield, you use a harvester. You have to basically pick up the vehicle, activate the tool, and then carefully drive it over the farmland to cover the whole area. This is a painstakingly slow and repetitive task, so the game provides AI workers you can hand this off to. You still need to do the work of getting the vehicle and tool and setting everything up, but the AI worker will do the job of driving the vehicle evenly over the farmland until the job is completed.
To buy farmlands as well as equipment, you need money. The game allows you to start with a set amount of money, but you can also pick up contract jobs for other farm owners. This is also a good way to familiarize yourself with the mechanics of the game. So for example, you might be tasked to go to farm land #29 and perform harvesting. The farm owner will provide the required equipment if you don't have it. You can hand off these jobs to AI workers as well, but then your income reduces as you need to pay the worker as well.
The game also includes some advanced mechanics that become available to you later on. For example, some crops require specialized equipment, but return a better profit. Also, you can cultivate crops as fodder for raising animals. For example, you cultivate wheat as a feed to raise chickens, and then sell their eggs for a higher profit. There's also a forestry mechanic that involves planting as well as cutting down trees.
While the mechanics look interesting and detailed on paper, is the game able to combine these things into a fluid gameplay experience? The unfortunate answer is no. Without the external guides and tutorials, I never would have known the depth of the game. Even after getting to know the possibilities, the actual process of farming crops felt tedious. I made it through the farm-harvest-sell loop for one type of crop, and it felt exhausting. Because of a lack of a concrete objective for the career mode, I felt aimless during the farming tasks. The game does not define any specific victory conditions, and the game's community is made up of players who define their own criteria for success.
To see if the game could be more interesting, I turned to some community discussions and found the topic of mods. For example, the 'CoursePlay' mod turns the whole game into an automation blueprint. The 'Seasons' mod introduces season-specific effects on farming. I did not have a chance to experience the mods at the time of this review, but maybe I will try them out in the future.
To wrap up, Farming Simulator 19 is a game that simulates individual farming tasks with as much detail as possible, but fails to combine them together into an experience that feels engaging and rewarding. I prefer to have structure in my games and a clear goal to strive towards, and the lack of that makes this game a disappointment for me.