Review anarchistica 2/5 · May 23, 2023
Impressively boring
Playtime: 19h4m (300 turns of the starter mission)
Intro
Humankind is a Civilization-clone with a bunch of twists by the developers of Endless Space (1&2) and Endless Legend. All are 4X games - turn-based strategy games in which you explore, build stuff, fight enemies and resolve events.
The Good
- Looks great.
- Tons of possible culture combinations.
- Shaping your own religion …
Playtime: 19h4m (300 turns of the starter mission)
Intro
Humankind is a Civilization-clone with a bunch of twists by the developers of Endless Space (1&2) and Endless Legend. All are 4X games - turn-based strategy games in which you explore, build stuff, fight enemies and resolve events.
The Good
- Looks great.
- Tons of possible culture combinations.
- Shaping your own religion is fun.
- Treasure keeps spawning, meaning exploration stays worthwhile.
- Technically impressive mechanics (mostly).
The Bad
- Events can completely screw your politics due to a lack of options.
- Independent forces will randomly attack you.
- Combat is clunky and dull.
- Very limited Civ-style tech tree.
- Highly repetitive exploration events.
- Classic microscopic building menu by Amplitude.
The Ugly
- It's so boring. After 250-ish turns i wanted it to end. I read the game ends at 300 so i kept playing. Nope.
- No proper way to automatically divide pops, meaning you have to manually rearrange them every turn in every city.
- There are too many upgrades to build and the build menu sorely lacks filters/sorting.
- Shifting cultures is an interesting idea but it also means you lack strong faction identity like in the Endless games.
- The factions are too similar, the Endless games had way more variety.
Conclusion
I was really excited to play this. I loved Amplitude's other 4X games and never cared much for Civ. Sadly, they've managed to make Civ even worse by making micromanagement a pain and severing any connection you might have with your chosen faction.