Main game
3.12 average rating based on 17 ratings
Timelie is an isometric puzzle game where you control the flow of time to safely maneuver a young girl and her faithful companion, an orange cat, through a chain of sterile mazelike chambers infested with hostile robots.

The game has a simple aesthetic but is pleasing to the eye. The characters that aren't killer robots are cute and fairly expressive. There's not much to the plot here, but it's enough to set the foundation for the gameplay. The ending felt surprisingly meaningful despite the barebones nature of Timelie's story.
Puzzle rooms usually play out like some kind of stealth game. Avoid the enemies' gaze to sneak around them and get to the exit. Very straightforward. Having the ability to move time forward and backward at will removes virtually all the frustration that usually comes with the genre's territory. It really lets you feel out a problem with no distractions or interruptions, which I love.

The puzzle design hit the perfect sweet spot where each room typically required some experimentation and thinking things through carefully but didn't expect total perfection or force me to look anything up. Several times throughout my playthrough I caught myself going "oh shit, that's clever" …
Timelie is an isometric puzzle game where you control the flow of time to safely maneuver a young girl and her faithful companion, an orange cat, through a chain of sterile mazelike chambers infested with hostile robots.

The game has a simple aesthetic but is pleasing to the eye. The characters that aren't killer robots are cute and fairly expressive. There's not much to the plot here, but it's enough to set the foundation for the gameplay. The ending felt surprisingly meaningful despite the barebones nature of Timelie's story.
Puzzle rooms usually play out like some kind of stealth game. Avoid the enemies' gaze to sneak around them and get to the exit. Very straightforward. Having the ability to move time forward and backward at will removes virtually all the frustration that usually comes with the genre's territory. It really lets you feel out a problem with no distractions or interruptions, which I love.

The puzzle design hit the perfect sweet spot where each room typically required some experimentation and thinking things through carefully but didn't expect total perfection or force me to look anything up. Several times throughout my playthrough I caught myself going "oh shit, that's clever" when I figured out a solution. These "Aha!" moments gave me a lot of appreciation for how well the puzzles were put together and also made me feel smart, which doesn't hurt, lol. Many puzzles also have hidden objectives which can be fulfilled to get collectible relics, which I assume unlock a secret ending or something. I might do these just to see what else the game has to offer, but I'm not fully decided yet.
It's not gonna blow your mind necessarily by the time the credits roll but as far as puzzle games go I don't think you can get much better. The solutions are clever, the gameplay is intuitive yet offers a great level of complexity, and the pacing is tight-- I got just enough to feel satisfied and then it was over. And I'm pleased to know I can revisit some levels for the aforementioned collectibles if I get hungry for a bit more.
