Status ThatDudeWinston Sep 15, 2025
Interesting premise, but the execution was lacking. Battle system was meh, story was all over the place, and it felt like there was unfulfilled potential with the time travel mechanic.
Square Enix 1st Production Department
PC (Microsoft Windows) · PlayStation 3 · Xbox 360 · Xbox One
3.40 from 1250 ratings
4186 members have it in their collection · 102 playing now · 1930 backlogged · 677 wish listed
How long? Main story 40h · with extras 36h · 100% 74h (from 29 logged playthroughs)
Status ThatDudeWinston Sep 15, 2025
Interesting premise, but the execution was lacking. Battle system was meh, story was all over the place, and it felt like there was unfulfilled potential with the time travel mechanic.
Review MantaOrlando 3/5 · Jun 23, 2025
Still not perfect, and at least works on PC. The combat and leveling system have been improved, but I hated the generic Sci-Fi towers more than any other medieval fantasy tower. Besides that I didn't like the busywork, I mean, side quests.
Review Morcys 4/5 · Feb 17, 2025
I know not many people will agree with me, but this installment is far superior to the previous one... That ending though, damn.

Review BurningKirby 3/5 · Oct 12, 2024
If I had picked up a monkey's paw after finishing Final Fantasy XIII and wished upon it, hoping to see my gripes and nitpicks with that game fixed, Final Fantasy XIII-2 is the game I would receive. I feel that for each little thing that it does to improve upon its predecessor, there's some other change that either invalidates the …
If I had picked up a monkey's paw after finishing Final Fantasy XIII and wished upon it, hoping to see my gripes and nitpicks with that game fixed, Final Fantasy XIII-2 is the game I would receive. I feel that for each little thing that it does to improve upon its predecessor, there's some other change that either invalidates the improvement or takes away from another aspect of the game. It's a shame, because I think there is the mold here for a very cool game that I could have had a great time with.
I want to try something a little unusual with this review and organize my points in terms of each aspect of the first game that was "fixed" and what the metaphorical monkey's paw replaced it with or did to invalidate it. Apologies if it comes off a bit like a rant in the process, but I think it's a good way of looking at a game that feels very reactionary in the way it aims to tackle, correct, and sometimes overcorrect based on the criticisms that were leveraged towards Final Fantasy XIII.

My main complaint about XIII was regarding how you got a game over whenever your party leader died. This made zero sense, both in-world and as a gameplay mechanic, considering how easily certain enemies can one-shot kill you. XIII-2 fixes this! I was very happy to see that now when the leader dies the game simply swaps you over to your other character, giving you the ability to revive them if you have the proper spell or item on hand. This is a fantastic change which makes battles a lot more fun. Or it would, but the majority of the game is so easy that it's not a change you really notice much anyway outside of the final boss who presents an unprecedented difficulty spike and is thus a bit of an outlier to begin with. This kind of ties into my next point.
This sequel also removes the animation which played the first time you swapped paradigm roles each fight. This animation was an issue because while stylish and flashy, it left your characters vulnerable to enemy attacks as it was playing, meaning it was possible to lose or take significant damage because the animation took too long. Another great change, but also one that is not as significant as it would otherwise be because you can play like 85% of the game with the Ravager/Commando/Medic paradigm and never need to use the swap feature. Most enemies will die before you can ever stagger them due to low defensive stats so there's little reason to use anything else, especially when the game rewards you for quick battles via the ranking system.
Final Fantasy XIII-2 is much less linear than XIII was, which I'm sure is a great thing for many who took issue with the notorious hallway design. It didn't really bother me much when I played it, but the areas in this game do feel a lot more fun to navigate because they are much more open. Scouring the corners of the map will often yield hidden items and fragments, allowing you to strengthen your characters. Yet it suffers from the issue that many open world games do, which is that there is very little to do in these open spaces. The items are basically the only draw to exploration and because this game rolls back enemy encounters to an odd pseudo random encounter format you have to deal with them constantly popping up and interrupting as you hunt for loot. Final Fantasy XII and XIII really had a good thing going with letting you see enemies in the overworld and choose to avoid them.

This game is also a lot less linear when it comes to progressing the story. You can actually tackle some parts out of order should you desire to and even the dialogue has options you can choose to learn more about the world and its characters. Side quests for random NPCs are an actual thing this time around, which is nice as well, though they typically are basic fetch quest type stuff. Nothing too exciting here, but the freedom this game offers is refreshing compared to its predecessor if nothing else.

Thankfully, XIII-2 gives you full access to your combat toolkit within a few hours of starting the game, where it took more like 15-20 for XIII to kick into full gear. As a result the early parts of the game are a lot more fun to play through. This too ends up being a bit of a double edged sword though because once you get around halfway through the game your characters just run out of abilities to learn, save for the class mastery ones. From that point on, the crystarium becomes a place only for converting experience points into stats, which is kind of lame. The crystarium UI is also confusing as hell. Even with a guide in hand it can be annoying to plan out how to grow your characters' stats.
So that covers the good stuff and most of my nitpicks. All the above are changes I view as positive, even if they are often undermined by other less necessary changes. Now for the bad stuff. Which is uh... it's the story. The story is pretty terrible, to be honest. Let's talk about why.

For a sequel, Final Fantasy XIII-2 does very little to build off the first game. Nearly all of the main cast is thrown to the sidelines in favor of Lightning's sister Serah (who did deserve more time on screen in XIII if you ask me) and newcomer Noel, who is definitely not some guy cosplaying Sora from Kingdom Hearts. The worldbuilding I enjoyed from the first game is also essentially all thrown out as we introduce a new goddess Etro who allegedly is the only thing holding the spacetime continuum together.
But oh no! The bad guy Caius wants to kill the goddess, dooming the entire universe in the process, to save his one friend from a cruel cycle of death and rebirth! Serah and Noel have to stop him. How exactly? Fix the timeline he messed up. But before they can do that, they need to confirm that that is actually what they need to do. And then confirm it again. And I guess keep confirming it repeatedly because nearly every narrative climax in the game culminates in the two heroes going "Oh, looks like we need to fix the timeline. Let's do that!" even though it's literally what they set out to do at the beginning of the game.

This is a very thin plot, but it does give an excuse to have our heroes visit some neat locations across spacetime and then revisit them further ahead in the future to see how their actions have affected them. This is admittedly pretty cool but doesn't make for a story that hangs together very well. If you've ever engaged with a piece of media that decides to take on the task of telling a story steeped in time travel but doesn't really know what it's doing, you know the common pitfalls and many are present here.
Final Fantasy XIII-2 is also a story that reeks of contrivances. The writers need Noel to not be up front about his past (though I'm still not sure why exactly other than to drag out the reveal) so of course his memories dun wurk no gud because of um, time travel stuff, I guess? No one else has this issue but you know how it is.

The ending is by far the worst with this stuff.

I want to respect the game for going for a darker ending than most other Final Fantasy games, but it's hard to when so much of it makes so little sense under scrutiny. It has too many contradicting elements, whereas other dark endings in the series (VII and VIII in particular) work because of how vague they are and because they build off of established stakes.
Final Fantasy XIII-2 is worth checking out if you enjoyed the gameplay of XIII, but I feel very let down by the thin plot and failure to build off of the previously established world in a satisfying way. It also leans too far to the easy side of difficulty outside of the challenging final boss if you ask me, even on Normal mode. This makes interacting with the paradigm system unrewarding because choosing a strategy that takes longer to carry out results in poorer rewards for battle. It does fix a lot of the issues I and other people had with XIII though, so credit for listening to feedback.

Status BurningKirby Oct 11, 2024
Wow. That was certainly a way to end the game. I've got some very mixed feelings about that one for sure. I need to process it a bit and also sleep but then I can write up a review.
Status PyramidHeadcrab Mar 22, 2024
Y'all I have an hypothesis:
Final Fantasy 13-2 is Chrono Break.
Here's my flimsy evidence:
Y'all I have an hypothesis:
Final Fantasy 13-2 is Chrono Break.
Here's my flimsy evidence:
My hypothesis is essentially as follows: The concept for a third Chrono game began in 2001, but due to the extreme turmoil in the company during this time, it simply never happened. However, a core scenario concept, if not a full story, was pitched and perhaps kept alive by Kato. Around 2007, Kato either leaves this idea with Square-Enix staff, or people find an old pitch and decide to use FF13's assets to make it happen while FF Versus 13 (later FF15) languishes in development hell.
I also think that the heavy use of time travel and alternate timelines in games like FF7R and Kingdom Hearts began as attempts to get something Chrono going, they just couldn't make it work. So in a roundabout way, I ponder if the desire for a new Chrono game within the company is so strong that it's essentially leeched into other projects.
Review Kenchiin 3/5 · Jul 3, 2023
This game tries to fix the missed steps taken with Final Fantasy XIII, and while it does fix some of that, it breaks some others. It looks like Final Fantasy XIII cheap version, with a lot of reused assets (and OST).
Personally, I loved the music, the aesthetics. The game is still linear (in the sense of map dynamics), …
This game tries to fix the missed steps taken with Final Fantasy XIII, and while it does fix some of that, it breaks some others. It looks like Final Fantasy XIII cheap version, with a lot of reused assets (and OST).
Personally, I loved the music, the aesthetics. The game is still linear (in the sense of map dynamics), but now you get to kinda choose where you go first and blahblah.
I think it is unpopular opinion to like Serah, but I did, I was engaged with her journey. Noel also add some extra flavor to the game, and the dynamic between them is nice.
The plot is a little bit convoluted – It tries to overexplain things to the point you are not longer interested. The return of past game characters isn’t really the focus, so
The fact the third party-member is a monster you tame… that… is definitely a bad choice. It is not the first time in a Final Fantasy game you tame monsters for later use, but that the main third characte, in a battle designed for three-character interaction, is a MONSTER… Seriously, was it that hard to create a third character? Top 10 lame decisions in Final Fantasy history.
Did I say I enjoyed the music? Because I freaking loved it!!!
And Caius… is hot. If you don’t agree, SUE ME.
Status BMO Jun 29, 2023
Initial thoughts:
Initial thoughts:
Review V1CGaming 4/5 · Nov 24, 2022
With numerous endings, extremely challenging bonus bosses, and a Pokémon-like addictiveness of trying to catch 'em all, Final Fantasy XIII-2 definitely surpassed my expectations and I'm glad that many of the shortcomings of XIII have been addressed and fixed. If you were let down with XIII, give XIII-2 a shot, you might be impressed with all the improvements and changes.
Review NN010 4/5 · Nov 18, 2022
In many ways, Final Fantasy XIII-2 is a product of its circumstances. It (as well as its sequel Lightning Returns (review here)) is a game that mainly exists due to the calamitous launch of Final Fantasy XIV 1.0 doing a lot of damage to the company & the need to recoup the money lost on that disaster somehow, and …
In many ways, Final Fantasy XIII-2 is a product of its circumstances. It (as well as its sequel Lightning Returns (review here)) is a game that mainly exists due to the calamitous launch of Final Fantasy XIV 1.0 doing a lot of damage to the company & the need to recoup the money lost on that disaster somehow, and with Final Fantasy Versus XIII still deep in development hell (and still a couple of years away from being turned into Final Fantasy XV) and XIV being in no position to do so on its own without an expensive ground-up rebuilding of the game, Square ended up deciding that cashing in on the commercial success of Final Fantasy XIII & making a sequel or two to it that heavily reused technology & assets from XIII was the best option.
It is also a product of its circumstances due to its design choices, which were a mix of walking back things people hated about XIII, working within a more limited budget due to Square Enix’s financial troubles at the time (due to the aforementioned failure of FFXIV 1.0 & a then-recent acquisition of Eidos and their studios (ex: Crystal Dynamics, Eidos Montreal) & following design trends of the late 2000s-early 2010s era of gaming. For instance, the linear structure of XIII is replaced with a much more open-ended one where you can play most missions during the middle portion of the game in any order you please (although the cutscenes do feel written with a particular order in mind).
There are also much fewer pre-rendered cinematics than XIII, down to 2 that book-end the story plus a couple of extensions of XIII’s ending cinematic. Whether this decrease is down to budgetary restrictions, the short for an RPG 18-month development cycle leaving little time for more cinematics, a desire to cram the entire game onto a single Xbox 360 DVD (the first game was made with the PS3’s Blu-Ray discs in mind & the 360 port had to be split across 3 DVDs as a result of all the pre-rendered cinematics, and even then they were of a lower resolution, bitrate & different video format than the PS3’s cutscenes (the PS3 & Xbox One backcompat versions have 1080p cutscenes encoded in a proprietary Sony-developed format (reencoded in Bink Video for the Xbox One) while the Xbox 360 & PC have 720p cutscenes in the Bink Video format that are highly compressed)) or a combination of the above is unclear, but the end result is the same.
The visuals, while pretty good for 2011, are also mostly just coasting off of reused assets from XIII (presumably another result of the circumstances of this game’s creation), although what new assets are present are some of the best-looking things in the entire game and do hold up against other games of that year like Uncharted 3: Drake’s Deception.
The combat is a strange topic for me with regards to this game. On one hand, not much has changed compared to XIII, with the biggest changes being the ability to change party leaders mid-fight & the addition of a Pokemon/Persona-esque monster-catching mechanic (almost certainly to make up for the lack of a character to fill that third slot due to Noel & Serah being the only two protagonists). But on the other hand, I also enjoyed XIII-2’s combat a lot more than XIII’s (I actually rage-quit XIII almost halfway through because of the combat, you can read more about that here). I can’t quite put my finger on why, but I think it’s related to how XIII-2 gives you access to the full potential of its combat system early, whereas XIII consistently leaves you with only two party members until past the halfway point of the game (by which point many players, myself included, will have quit).
As for the story, it’s a significant improvement over XIII. The presence of a clear antagonist throughout the story (whereas XIII didn’t really have one until well into the 2nd act) who has a clear goal helps give the story clearer stakes & a persistent emotional throughline. Said emotional throughline is focused around 3 of this game’s new characters: Noel Kriess (one of the protagonists along with Serah), Caius Ballad (the main antagonist) & Yeul (a young girl who can see the future & changes to the timeline at the cost of a drastically shortened lifespan & eternal reincarnation and Caius’s charge) and made me to tear up numerous times. It’s not perfect, though. This game’s time travel rules are very convoluted (for example, the game makes a big deal about how changing the future changes the past, but they also allow players to revisit timelines that should have been overwritten by such changes. For example, there are two versions of Academia circa 400 AF (AF being short for After the Fall of Cocoon) you can visit in the game & both of them are accessible whenever you please once you’ve unlocked them, presumably for gameplay reasons due to this game’s non-linear structure. Overall I liked it though.
One thing I should note is that the PC port of this game is a mess. It’s unstable, has performance issues no matter what hardware you run & is prone to crashing. Fortunately, though, there are mods out there that fix these issues. This Steam guide should help you get this game to a more stable state on PC. If you’d rather not deal with mods, I’d suggest playing the Xbox 360 version on an Xbox One, One X, Xbox Series X or Series S instead for a better out-of-the-box experience.
Conclusion:
Final Fantasy XIII-2 is a step forward from the first game, but is very much an iterative sequel. At least the story is surprisingly good for a game slapped together in less than 2 years to keep a company afloat…
Ratings:
Creative score (story, gameplay, voice acting, art direction): 7.5/10
Technical score (graphics, audio, performance)): 6/10 (pretty good graphics for its day, but the PC port is terrible)
Business Practices score: 6.5/10 (not terrible, but there was a lot of DLC for this game, including some bizarre Assassin’s Creed & Mass Effect crossover costumes)
Overall score (my thoughts on a game’s overall quality, doesn’t consider the business practices unless they are detrimental to the experience): 7/10
Review WardCove 4/5 · Jun 26, 2022
3.5 ⭐ actual rating.
Another fun entry in the Final Fantasy series! I ended up really enjoying this overall and glad that I plugged the PS3 back in to play it.
I had started this game back when it came out and never finished it. Not because it was bad, but because I wasn't in the mood to play it. …
3.5 ⭐ actual rating.
Another fun entry in the Final Fantasy series! I ended up really enjoying this overall and glad that I plugged the PS3 back in to play it.
I had started this game back when it came out and never finished it. Not because it was bad, but because I wasn't in the mood to play it. I made it maybe 3 hours in and shut it down just because it wasn't time. Well the time finally struck for me to play it and I finished it. It's amazing what playing games when you want to play them, rather than feeling forced to play them, will actually do for your fun factor.
The battle system in this game is amazing. Just like XIII before it, it shows that there is still a place for turn based battles and if developers would try then they can come up with something awesome. It isn't the same as XIII, but the crystarium and paradigms and staggering are all here. Although I will admit that it is difficult to compare the 2 well because it has been years since I have played XIII. You have 2 main characters that you control in this game and you are only in charge of one and you also have a 3 party member that is a monster! And you get to catch the monsters a la Pokemon and decide how you want them to insert themselves into your party. The strategy of the battle system can be as deep or as shallow as you want it. I found myself having a great time coming up with new tactics and how I wanted to set up my team and it's some of the best fun I've had in a battle system in a while.
The story is pretty fun. Sometimes it goes a little out there and I wish I had played XIII closer to this game so I could do a better job of connecting the 2, but alas I just had my poor memories to work with. At its core it's a time travel story, you know, kinda similar to Chrono Trigger. And while at first there was a lot of me shaking my head at Square, when everything came to a head and I realized what they were leading up to, I found myself enjoying the story a lot. The villain of the story was a good one too. I wish he was a little more fleshed out, but I can't help but like the villains that aren't really villians. He was truly doing what he thought was the right thing to do the whole time and wasn't a "bad guy."
Overall I had a great time through this game. I was tempted multiple times to keep playing and go for the platinum trophy, especially since there is a secret ending, but there are just some things I'm not willing to do to get there. While I really enjoyed this game, I could never give it a hard recommend. But if you are interested or just like Final Fantasy it is definitely a fun one to pick up if you are in the mood.
Oh and the final boss kicked my butt initially. Can't help but wonder if I'm getting worse at games....especially since everything I read said I was over leveled...
Anyway! Fun game! And I'm tempted to fire up Lightning Returns somewhat soon to finally finish up the Lightning trilogy.
Status TheBeautifulEric Apr 19, 2021
I like this more than 13, but now I can’t make any more story progress until I find more Wild Artefacts. Not only that, I have to hope that the next gate I use it on is the one I need to advance the story.
Review Witt997 3/5 · Jan 9, 2021
Sarò sincero: se non fosse stato corto, non avrei mai avuto la voglia di finirlo: trama confusionaria, personaggi blandi e cliffhanger finale con il condimento di viaggi nel tempo che provocano contraddizioni a non finire.... Un Final Fantasy che non mi ha fatto impazzire, si sala solo la maggiore libertà d'esplorazione che, rispetto al primo capitolo, è una ventata d'aria …
Read moreSarò sincero: se non fosse stato corto, non avrei mai avuto la voglia di finirlo: trama confusionaria, personaggi blandi e cliffhanger finale con il condimento di viaggi nel tempo che provocano contraddizioni a non finire.... Un Final Fantasy che non mi ha fatto impazzire, si sala solo la maggiore libertà d'esplorazione che, rispetto al primo capitolo, è una ventata d'aria fresca. Voto: 7.5/10
Read lessStatus internpepper Nov 19, 2020
My favorite of the FF13 trilogy, but it's still bad. This actually would be a 3-star game if it weren't for the ending. The ending essentially undoes all of your progress and makes the whole thing feel pointless.
Status Chovus Oct 20, 2020
Beat on loan from my coworker. I had Serah focus more on being a commando and ravager and controlled her. Noel was more commando, synergist and medic. I found it odd that they seem to be good at roles opposite to their personalities; Serah seems like the typical sweetheart white mage, not a butch warrior type like her sister, while …
Beat on loan from my coworker. I had Serah focus more on being a commando and ravager and controlled her. Noel was more commando, synergist and medic. I found it odd that they seem to be good at roles opposite to their personalities; Serah seems like the typical sweetheart white mage, not a butch warrior type like her sister, while Noel seems like the typical brash hot head warrior. At one point early on when multiple paths opened up, I went the wrong way and hit a huge difficulty spike. I stuck it out though and insisted on completing everything possible one area at a time. Good thing you can save anywhere instead of only at stupid save points. By the time I went back to do the other path I found it way too easy. Definitely should have went that way first. The game overall was quite easy and I did not really feel the need to optimize the party. I was not a fan of the pokemon style monster companions. I used whatever and only near the end of the game specifically went out of my way to get the best monster set up. Pretty sure it was 3 chocobos but I don't own the game to check the details in my save file. I have considered buying the game but seems pointless when I did everything. I more or less 100% completed the game; all sidequests and paradox endings, but never did much with monster infusion.
The game was fun and made some improvements over FF13, but I overall found it slightly worse than its predecessor. The combat was good and I liked the many user unfriendly features, like the kinda new game+, but the story was mostly a mess. I did not like the ideas behind the dlc. Why is changing outfit even in the menu if the only way to get new outfits is to spend real money?
7.0/10
Review skinnyapples 2/5 · Jul 28, 2019
My least favorite type of storylines is time travel so you can imagine how much I enjoyed this. The writing was not strong at all and refocusing the game to be about Serah was an interesting move, but she was kinda boring? Leaving out the cast from the first game to be cameos was another decision that I was not …
Read moreMy least favorite type of storylines is time travel so you can imagine how much I enjoyed this. The writing was not strong at all and refocusing the game to be about Serah was an interesting move, but she was kinda boring? Leaving out the cast from the first game to be cameos was another decision that I was not a fan of since the characters were the only thing I liked from the first one. New additions Noel and Caius were fine but not that strong compared to the FF13 cast. Gameplay was fine, just keep clicking attack I guess. This is not really required playing, skippable.

Review jademonkey 4/5 · Mar 21, 2019
This review/collection of thoughts is just for the main story. I plan to play at least some of the DLC and collect some more fragments, but I'm heading out of town for a week or so tomorrow and want to jot down my thoughts beforehand.
Characters: While the characters and character interactions were a high point for me in …
This review/collection of thoughts is just for the main story. I plan to play at least some of the DLC and collect some more fragments, but I'm heading out of town for a week or so tomorrow and want to jot down my thoughts beforehand.
Characters: While the characters and character interactions were a high point for me in the first game, here it's just kind of a "meh" point. Serah doesn't have as much personality as I'd like for a lead. She's not a bad character, but she really doesn't live up to the cast from 13. Noel, on the other hand, has a lot more personality and is an enjoyable lead. My only complaint is that I wish they would have leaned a lot more heavily into his back story. He's a little too normal of a dude for someone with his origin. The main villain is well done. I love how they tied in and developed Hope. The character design/costumes in this game were... not my favorite.
Story: I love time travel stories, and this was no exception. It wasn't a particularly cerebral story, but it stuck to it's premise and delivered something that was a lot of fun. I was never as emotional invested in it as I would have liked, but it kept my curious and delivered some good punches at the end. Definitely has me excited to play the DLC and Lightning Returns when I get back.
Battle: Honestly, a huge step back from FF13 in my eyes. The couple of things that they improved just didn't make up for the missteps. In FF13, the fastest and most effective way to finish battles generally involved the use of saboteurs and synergists. If things got hairy, I needed sentinels (well, only in a few places... ) and medics. Staggering enemies quickly and maximizing stagger damage was important. In 13-2, synergists and saboteurs are immensely less effective (and wouldn't be particularly needed otherwise...), to the point that I essentially didn't touch them. I needed sentinels even less than in the first game, and even many boss fights could be won quickly enough that medics weren't necessary. So, the class coverage went from 5.5/6 to like 2.5/6 in any give battle.
The game was simply too easy. I heard this beforehand, so I purposefully dodged fights regularly to try to stunt my growth. Unfortunately, this wasn't always possible (cie'th city was the worst ugh) and I ended up overpowered regardless. After the bitch of a final boss fight in FF13, sailing right through the final bosses with only a single moment of danger was a big disappointment.
Music: All over the place in the best of ways. The nu-metal screamo-ish themes for some of the bosses and chocobos had me grinning like an idiot. There were vocal themes that had strong Nier/Nier Automata vibes to them, which I absolutely loved. The battle themes ranged from wistful electronica to metal adjacent prog rock with some kickin violins. Honestly, the music is a large part of what bumped this game from 3 stars to 4 stars for me. So damn fun and good
Monsters: My other favorite part of this game. I love collecting and breeding monsters, and I enjoyed the little bit I dabbled in here. I kept myself from going too far down the rabbit hole, due to the aformentioned lack of difficulty, but I'm looking forward to playing with it some more during the post game content. Putting newsboy caps on killer robots was a particular highlight for me. Also, Flanitors cracked me up in FF13, and having them actually be a useful member of my time was double plus good.
Linearity: Exact opposite of FF13. I honestly enjoyed the linearity of 13, but this is a damn time travel game. I had a lot of fun popping in and doing a side quest here and there at different points in history. Grabbing the fragments for lore is fun too, and I'm looking forward to finding more.
Graphics: Big step back from 13, but not bad at all for 2011.
Fun Factor: Here's the thing. The game was just fun. Yeah, I think it was worse in most of the more 'serious' elements as compared to 13. But, I had fun almost every step of the way. There were several moments in the game that had me laughing, and a bunch that had me going "That's rad".
Length: The 25ish hours it took me to beat the main story (plus a couple of side areas) were spot on, and I feel satisfied but eager to do some of the side content. That is exactly what I like to feel when I finish the game. Far too many JRPGs overstay their welcome, and I'm so glad this series doesn't.
Conclusion: One of the most enjoyable Final Fantasy games, and a very solid JRPG in general. I have a feeling the soundtrack will find its way to my regular playlists.
Review yyninja 3/5 · Sep 2, 2018
Final Fantasy XIII-2 is the direct sequel to the hot garbage known as Final Fantasy XIII. I would have never guessed that I would have had so much fun with FFXIII-2 after my soul-draining experience with FFXIII. It is no exaggeration that Square Enix took fan feedback from the first game close to their hearts and did a thorough a …
Final Fantasy XIII-2 is the direct sequel to the hot garbage known as Final Fantasy XIII. I would have never guessed that I would have had so much fun with FFXIII-2 after my soul-draining experience with FFXIII. It is no exaggeration that Square Enix took fan feedback from the first game close to their hearts and did a thorough a 180° with this game. In fact, Square Enix made such drastic measures that they retconned the ending of FFXIII and pretty much wrote away most of the L’Cie, Fal’Cie and focus jargon. This is one of the few games I’ve played where the sequel is so much better than its’ predecessor that you could just pretend that the first game never existed (another game series that comes to mind is Mass Effect and Mass Effect 2).
The story takes place directly after FFXIII and changes the ending. Instead of Lightning reuniting with her sister Serah, Lightning is literally erased from history and everyone believes that she sacrificed herself along with Vanille and Fang to save the inhabitants of Cocoon. The only person that seems to remember what truly happened is Serah. The cause of all this is Caius, a man in a purple jumpsuit and wields a cool looking sword eye weapon who has manipulated time itself for some nefarious purpose. It is up to Serah and Noel, a mysterious time traveler from the future to fix the time paradoxes and confront Caius. As a time travel story, the game completely misses the mark and tries to explain mysterious things because of “time magic”. Fortunately at least what FFXIII-2’s story has going for it is that it is at least mildly comprehensible with no need to consult the Datalog. There are also nice episodic recaps everytime you load your save.
In the first hour of gameplay you can tell Square Enix immediately did right with this game. Characters no longer spout non sequiturs at each other. There are multiple branching paths to explore. You can actually talk and have conversations with NPCs! And finally you can access most of the gameplay immediately with the rest unlocking within the first three hours.
The Paradigm system from FFXIII also got a revamp. Serah and Noel will always be in your party, with a rotating slot used for monsters. That’s right, FFXIII-2 is also a Pokėmon-esk monster collecting game! Each monster represents a specific Crystarium role and it becomes a quest in itself to find and raise the best Commandos, Ravagers, Medics, etc. That said if you didn’t enjoy the Paradigm system in the first game, this game will not be changing your mind.
I was not a fan of some of the other changes that Square Enix has made. For some reason they learned that that QTEs are pretty popular with the kids these days and included them throughout the game. The QTEs show up in cutscenes and during battle. Hitting every QTE will deal bonus damage or reward you with a special prize. Fortunately failing the QTEs isn’t an automatic fail. Another feature included is branching dialog sequences. While branching dialog is much appreciated as it helps flesh out Serah and Noel, it usually only rewards an item if you pick the one correct/serious choice..
There are also severe pacing issues with FFXIII-2.The first 4 episodes are fairly easy and straightforward to follow. The 5th episode is gated off until Serah and Noel collect 5 specific fragments located in various timelines.The game give you hints in which timelines and areas to find these fragments, but the problem is, the game does not tell you how. In order to reach these specific timelines, you need to have enough Wild Artefacts, the keys to opening these timelines. The game never keeps track of which locations have Wild Artefacts are in them and it becomes painfully annoying to scour through each and every timeline for them. The problem is also exacerbated when these Wild Artefacts are impossible to access without pursuing some relatively long quest lines. Unless if by dumb luck you opened the right timelines and did the right quests, I strongly recommend resorting to a guide if you get stuck at this point.
FFXIII-2 suffers from a low production value and most of the content is recycled from the original game. The new music is eclectic and random and doesn’t quite feel like a Final Fantasy soundtrack.There are some catchy tracks like the Red Chocobo song, but also random ones like this heavy metal song they put in some boss fights. Most of the character models and monsters are recycled from the original. Voice acting with the exception of the main cast is shotty with Mog being the most annoying to listen to. Lip syncing is poorly done and you can notice characters moving their lips but not matching what they’re saying.
The poor production values also creep their way onto the PC port of the game. On Windows 10, the game will crash within the first few minutes of gameplay due to a memory issue. The framerate advertised to run up to 60 FPS, regularly dips down to 30 FPS even on powerful rigs. I experienced no issues playing FFXIII on PC so it’s strange how all of these bugs happen with the sequel. Luckily there is a great FF fan community that has provided most of the fixes to these issues (see: https://pcgamingwiki.com/wiki/Final_Fantasy_XIII-2). It is a shame that Square Enix did not patch their game even though it has been released almost 4 years ago and counting.
Final Fantasy XIII-2 feels like a game that took major risks and paid off. Rather than living in the shadow of the first game and playing it safe, Square Enix decided to take the series into a whole new direction with this sequel. The game oozes with new ideas, some brilliant and some awful. This is a game that is so different from its’ predecessor that saying it is the sequel to Final Fantasy XIII is an insult. Yes, it is using the same main characters and battle system, but it does so much more than the original. Despite my complaints, I enjoyed my time playing Final Fantasy XIII-2 look forward to playing the end of the trilogy: Lightning Returns.
(This would have been a 4 star rating if not for the terrible job Square Enix did with the PC port of this game)
Review Sir_Laguna 4/5 · Mar 13, 2018
Fue una gran sorpresa para mi descubrir que me había enamorado de Final Fantasy XIII-2. No tenía razones para sospechar que esto iba a ocurrir pues su predecesor, Final Fantasy XIII, me había parecido un juego... “aceptable”. Un RPG que no destacaba en casi ningún aspecto y que a pesar de una muy positiva crítica inicial, pronto se convirtió en …
Fue una gran sorpresa para mi descubrir que me había enamorado de Final Fantasy XIII-2. No tenía razones para sospechar que esto iba a ocurrir pues su predecesor, Final Fantasy XIII, me había parecido un juego... “aceptable”. Un RPG que no destacaba en casi ningún aspecto y que a pesar de una muy positiva crítica inicial, pronto se convirtió en una de las ovejas negras de la saga a causa de su aburrido diseño de niveles, excesiva linealidad, poco inspirada historia y personajes que no conectaron con buena parte del público.
No voy a negar que yo disfruté bastante de algunos elementos de ese juego, específicamente su estratégico y profundo sistema de combate y un par de personajes con los que me encariñe... pero definitivamente no puedo decir que me haya fascinado ni que haya sido especialmente memorable. En conclusión, no me encontraba especialmente interesado en probar su secuela, y creo que esa falta de expectativas ayudó a que me impactara tanto.
A nivel de jugabilidad lo mejor que tiene FFXIII-2 es que hereda el sistema de combate de FFXIII y lo mejora. Solo hay dos personajes cuyos roles (curador, guerrero, mago, buffer, debuffer o defensor) pueden cambiar en cualquier momento de acuerdo a configuraciones completamente personalizables convirtiendo todos los encuentros, especialmente contra los jefes, en verdaderos retos de estrategia llenos de tensión. Creo que desde que jugué el primer Dark Souls no sentía esa emoción de combatir una y otra vez contra un jefe, mejorando con cada intento hasta derrotarlo con una técnica perfecta.
OK, mentí, no son solo dos personajes, hay un tercer personaje que puede ser llenado por cualquiera de los enemigos que hayamos “capturado”, que tienen roles y movimientos específicos y a los cuales entrenamos y mejoramos como si de Pokemones se trataran, añadiendo un elemento de coleccionismo y variedad increíblemente adictivo y que aporta MUCHÍSIMO a las estrategias de combate y a la duración del juego. Yo me atoré en el jefe final del juego por un largo rato (de hecho, me atoré en varios jefes) y fue gracias a los cambios que hice en estrategia y monstruos que eventualmente pude derrotarlo. Amo la sensación que causa superar retos de esta forma.

El mundo que exploramos es una respuesta directa a las críticas que se habían hecho contra FFXIII. De esos limitados pasillos que estábamos obligados a explorar en un orden estricto pasamos a una colección de niveles mucho más abiertos, con muchas zonas opcionales y a los que se suma la posibilidad de viajar en el tiempo (y en algún caso, el clima), lo que cambia bastante el aspecto, estructura y objetivos de los escenarios, ofreciendo mucha libertad para avanzar en la historia, hacer sidequests o distraernos con mini-juegos.
Todo esto está muy bien, pero lo que en verdad hizo que este juego me fascinara en la forma en que lo hizo es su trama. OK, lo acepto su planteamiento es innecesariamente complejo y serpentino, involucrando paradojas temporales, dimensiones paralelas e intervenciones divinas que no siempre tienen sentido (casi nunca tienen sentido). Lightning desaparece tras los eventos del juego anterior convertida en un avatar de una diosa en el mundo por el que pasan los espíritus de los muertos, allí se enfrenta a un misterioso guerrero que quiere “destruirlo todo” y envía a un joven llamado Noel a un viaje por el tiempo a buscar a su hermana Serah con un propósito no discutido.
Juntos, Noel y Serah viajan a través de Pulse y Cocoon, cambiando el pasado para lograr un futuro en que Lightning esté con ella y ambos mundos no sean destruidos.
Si, es prácticamente un cliché de las historias de viajes temporales... pero a diferencia de la gran mayoría de ellas aquí los protagonistas se dan cuenta que su propósito de salvar la humanidad no se dará simplemente con cambiar algo en el pasado, salvar una vida, convencer a alguien de algo o evitar algún pequeño suceso que desencadena un apocalipsis. No. Final Fantasy XIII-2 deja claro que crear un mejor futuro no es una tarea fácil, sino algo que requiere del esfuerzo y dedicación de mucha gente que sin egoísmo ni atajos se dedique a hacer el mundo un lugar mejor para todos.
Esto está representado mediante “La Academia”, una organización liderada por uno de los personajes del juego anterior (el más fastidioso de ellos y que aquí se convierte en uno de los mejores) y que se dedica a la investigación, estudio y mejora del mundo que ahora habitan. Esta es una subversión absoluta de uno de los más grandes clichés de los JRPG, el que dice que todas las grandes organizaciones son malévolas por naturaleza (bueno, en el mundo real lo son). Gracias al viaje en el tiempo vemos los esfuerzos y logros de la academia a través no de los años, sino de los siglos, y cuando los vemos equivocarse no se aferran a sus métodos e ideas como cabría esperar, sino que aprenden de ellos y cambian para mejorar. Esta es una visión realmente esperanzadora y sin duda uno de los principales elementos que me hizo enamorar de este juego.

El juego también maneja otros temas más comunes en el sci-fi y la fantasía, preguntándose si el sufrimiento de unos pocos justifica la salvación de muchos, los caprichos de los dioses, los humanos que se someten a ellos buscando una salida fácil y los efectos colaterales de cambiar el futuro. Si, son familiares, pero están bien manejados en el contexto de la aventura y apoyan su tema principal de trabajar fuerte y sacrificarse por el bien de la humanidad...
...
Hasta el final del juego.
Final Fantasy XIII-2 tiene un final muy bizarro, un giro de último momento que amenaza con deshacer todos los logros de nuestros héroes y dejar al mundo en una situación aún peor que la que buscaban solucionar. Todo para crear un cliffhanger que guíe la historia hacia Lightning Returns, el siguiente juego de la saga.
Aunque este final no altera mi opinión sobre lo grandioso del juego y lo positivo de sus temas, si me presenta un conflicto. Narrativamente, el juego parece querer decir que el esfuerzo tan grande de La Academia y los protagonistas fue en vano, que no vale la pena luchar por mejorar la vida de los demás... sin embargo este mensaje tan oscuro contrasta tan fuertemente con el resto del juego que me inclino a pensar que los efectos de este final en la historia no fueron bien considerados en contexto del resto de ella y que fue hecho así simplemente para justificar el “Continuará” que aparece luego en la pantalla.
O al menos... quiero engañarme de esa manera, porque no quiero aceptar que el destino de estos personajes sea tan oscuro.
Review Pale 3/5 · Oct 15, 2013
This is probably one of my least favorite Final Fantasies. This is especially funny because 13 was one of my absolute favorites. There is just a complete lack of satisfying character development. The 'Pokemon' mechanic doesn't work well. I found myself just staring at stat numbers and not really noticing the monsters learning any new and exciting abilities. That goes …
Read moreThis is probably one of my least favorite Final Fantasies. This is especially funny because 13 was one of my absolute favorites. There is just a complete lack of satisfying character development. The 'Pokemon' mechanic doesn't work well. I found myself just staring at stat numbers and not really noticing the monsters learning any new and exciting abilities. That goes for the two regular party members too. They learn virtually all of their abilities in the first 20 hours of playing and then all you get after that are re-textured weapons and very minor and gradual stat increases. It just isn't satisfying at all.
The one high point is the cool story. The time traveling is done well and is a great way of enforcing the stage-like structure of the world. I will be playing Lightning Returns at some point and I really hope it goes back to the character progression and variety of the first game in the 13 series. I don't think I'll be going back for the post-game content of this one.
Review peter 4/5 · Jul 4, 2012
I didn’t like Final Fantasy XIII. I don’t tend to leave games unfinished once I've started, but I was fed up enough with XIII that it probably won’t make its way back into my PS3 anytime soon. Despite that, Square Enix managed to get me kind of excited for one of its rare direct sequels, Final Fantasy XIII-2, with promises …
Read moreI didn’t like Final Fantasy XIII. I don’t tend to leave games unfinished once I've started, but I was fed up enough with XIII that it probably won’t make its way back into my PS3 anytime soon. Despite that, Square Enix managed to get me kind of excited for one of its rare direct sequels, Final Fantasy XIII-2, with promises of fixing everything from the original that was heavily criticized. They went so far as to say it would be The Terminator 2 of video game sequels (I might have made that up). Time travel and a robot from the future that tries to kill you at one point make that reference way more appropriate than I intended it to be.
So from the perspective of someone who disliked Final Fantasy XIII, I attempt to answer the question: Is Final Fantasy XIII-2 worth your time?
The story starts off with a cool premise. Something is warping the timeline of the world and is causing time travel gates and weird anomalies – that for some reason are all called paradoxes – to show up in different eras. Only certain people can use these gates to traverse said timeline, and it just so happens that the people in your party have this ability.
The main characters of XIII-2 are Serah, whom we met in the previous game, and Noel, a time traveller from the end of days who looks an awful lot like a high-definition version of Sora from Kingdom Hearts. Noel and Serah need to jump around in time to resolve what’s causing these paradoxes in order to fix the timeline and keep whatever it is that’s out there from destroying the world.
You’re really a lot like Atreyu and Falcor from the NeverEnding Story in their battle against the Nothing.
Like most Final Fantasy games, it’s best not to scrutinize the minute details of its story because you’ll only end up confusing yourself. Just look at it from a high level and you’ll enjoy yourself a whole lot more.
It’s not too terribly important to have played Final Fantasy XIII before taking on this game. You can get a brief summary of the events from XIII in the main menu, or you can just glean what information you need as you go along.
You’d think Lightning, the main character from XIII, would be a main focal point of the game since she is on the box cover, but she’s really not. She’s an important part of the story, but you don’t really see her much at all (at the time of writing this, some DLC has been released that will let you use her in your party).
For such a cool premise, the story ended up falling flat for me. The game doesn’t compel you to connect with Serah or Noel as none of their situations are relatable. All the best stories pull at our emotions or allow us to put ourselves in a character’s shoes no matter how fantastical the scenarios. Final Fantasy XIII-2 doesn't do that.
The most revered Final Fantasy games typically have decent love stories and are really just chick flicks disguised as great RPG games. There is a small love connection with Serah being engaged to Snow, but there’s only a tiny section where we even see him. The game doesn’t make you care in any way if they end up happily ever after. In fact, if you’re like me, you’re rooting heavily against Snow because he’s pretty annoying.
Enough of the love talk, let's get in to the fighting! The battle system is largely unchanged from XIII. You control the lead character of your party, and the remaining two members are assigned a role that can change based on which paradigm you select. Who is the third member of you party? One of many monsters you can collect on your travels. More on this later.
Whatever your thoughts on the paradigm system from XIII were, they’ll probably be the same for XIII-2. A couple of subtle tweaks have been made that are welcomed improvements, but it’s still fundamentally the same thing. In XIII, the first time you performed a paradigm shift in a battle, there was an animation sequence that made it take too long. That’s gone, and all shifts are now pretty much instant. If your lead character dies, the game just switches you over to the other human character instead of taking you to a game over. You also get access to different paradigms much quicker in this game.
Battles are back to being random in XIII-2, although you can run away from them before they start. Enemies pop-up out of nowhere, and your Mog Clock starts a countdown. If you strike the enemy before the clock runs out, you get a pre-emptive attack bonus. It becomes fairly important later on to get good at this.
If you’ve played a Final Fantasy game before, you know to expect massive difficulty spikes during boss fights. XIII-2 is no different, but it waits until the very end to just pile it on. I almost quit playing after my fourth failed attempt to beat the last boss. I had been moving along pretty steadily, rather enjoying myself, and then I got to the final episode. I hadn’t died very much prior to then, but the spike in difficulty almost made me lock the game up and throw out the key. It would have joined a couple other entries in the Final Fantasy series, including its predecessor, on my rage-quit wall of shame.
Thankfully, the game has an Easy difficulty setting, something not seen before in a Final Fantasy game. When I was playing on Normal, even with my characters at level 99 in a couple of different roles, health bars full, and some resistance spells cast on my party, the final boss could, and did multiple times, kill me in one hit whenever it felt like it. And normally about 15 minutes or so in to the fight, it felt like it. The entire last episode was just so much more difficult than the rest of the game that I started to wonder whether I would even be able to get through it, whether I wanted to or not.
Anyway, back to the monster collecting. For any faults the game may have, it gets a pass from me because of how enjoyable developing your monsters is. You can have up to three monsters in your different paradigms at any given time. You level your monsters up by giving them items you collect in battle, or by buying them from the overly perky shop owner Chocolina. Each monster has one role that they can play, and they have varying abilities and growth potential. You can also infuse monsters with other monster's abilities to create your very own Megazord. It’s a very deep and rewarding system.
The only problem I had with the monster system isn't with its depth or enjoyment. The issue is that for the first 90% of the game, you have it so easy that you don't have to try that hard to breeze through. Only at the very end are you going to wish that you had spent a little more time leveling up your monster pack.
Do you like exploration? Because this game has a pretty decent chunk of it. There are a lot of time eras you can head to, and each one has plenty to do. There are a number of sidequests and tasks you can do to earn one of 160 Fragments. You can then take these Fragments to a lady at the casino and unlock special abilities, like being able to float after jumping.
So, to answer the question that I asked for you, is Final Fantasy XIII-2 worth your time? Maybe. How’s that for a non-committal answer? From someone who didn’t like XIII, the monster system and amount of exploration really sold me on this game. I don’t know if that will be enough to convert all of the haters though. The story may fall flat and isn’t very relatable, but it was good enough that it didn't detract from my enjoyment. It may not be the Terminator 2 of video game sequels, but it's still a worthy entry in the famed Final Fantasy series in my book.