Review cameronisok 2/5 · Feb 22, 2020
Arcade Blues
It's always strange playing an arcade game in your home. Arcades are overwhelming environments, built to instill the guest with a false sense of urgency. Mimicking the claustrophobia of a casino without any of the performative hospitality. The games seem to mirror this sentiment. Compact, slippery and hostile. Completing an arcade game requires a combination of genius and stupidness. The …
It's always strange playing an arcade game in your home. Arcades are overwhelming environments, built to instill the guest with a false sense of urgency. Mimicking the claustrophobia of a casino without any of the performative hospitality. The games seem to mirror this sentiment. Compact, slippery and hostile. Completing an arcade game requires a combination of genius and stupidness. The reflexes to both master the gauntlets and the naivete to keep coughing up your quarters in the hope of mastering the gauntlets.
Strider 2 requires neither genius nor stupidness. It just requires 1.5 hours of your time. It's a brilliant 1.5 hours. Every other enemy is a unique boss that usurps the last in absurdity. A mechanical mammoth that shoots lasers. A knight that commands floating skulls. A six headed dragon operated by a man on a floating platform.
It would all be beautiful if death in Strider 2 held any meaning. Dying may lower your end grade, but it carries no other penalty except having to press start within 20 seconds. I never felt like I earned the death of a boss after dying twice. Why should I be intimidated by a teleporting mutant wolf when I'm immortal? This game design makes sense in an arcade when several mistakes cost you 50 cents, but here it feels numbing. It's rare I play a video game made with so much passion that ultimately makes me contemplate the purpose of my hobby. All I know is that if I was born 15 years earlier, in the era of the arcade, I'd be broke.