Ōkami (2006)

Clover Studio, HexaDrive

PlayStation 2 · PlayStation 3 · Wii

4.22 from 2274 ratings · #176 top rated on Grouvee

7476 members have it in their collection · 338 playing now · 3626 backlogged · 1898 wish listed

How long? Main story 33h · with extras 46h · 100% 60h (from 52 logged playthroughs)

Set sometime in classical Japanese history, Ōkami combines several Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess named Amaterasu, who took the form of a white wolf with celestial markings covering its fur. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system used to perform miracles.

Release dates

  • Apr 20, 2006 (Japan) PlayStation 2
  • Sep 19, 2006 (North_America) PlayStation 2
  • Feb 09, 2007 (Europe) PlayStation 2
  • Feb 14, 2007 (Australia) PlayStation 2
  • Apr 15, 2008 (North_America) Wii
  • Jun 12, 2008 (Australia) Wii
  • Jun 13, 2008 (Europe) Wii
  • Oct 15, 2009 (Japan) Wii

Related

Remasters

Featured in lists

Games, Ranked by Cukie · 112 games · 0
Unfinished by parzival666x · 36 games · 0
Top 100 by IzzyBoy · 101 games · 0
01 - A Tier by imklubb · 48 games · 0

Rating distribution

5 stars
1120
4 stars
683
3 stars
336
2 stars
115
1 star
20

Community All Reviews Statuses

Krauzer

Review Krauzer 5/5 · Oct 16, 2025

This title is a stunning remaster of one of the most artistically distinctive games ever made. Its visual style, inspired by traditional Japanese ink painting, looks even more breathtaking in high definition, with vibrant colors and fluid brushstroke effects that bring the mythic world to life. The game’s presentation feels timeless, and the remaster does an excellent job preserving the …

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This title is a stunning remaster of one of the most artistically distinctive games ever made. Its visual style, inspired by traditional Japanese ink painting, looks even more breathtaking in high definition, with vibrant colors and fluid brushstroke effects that bring the mythic world to life. The game’s presentation feels timeless, and the remaster does an excellent job preserving the charm and spirit of the original PlayStation 2 release while enhancing clarity and detail.

The story follows Amaterasu, the sun goddess reincarnated as a white wolf, on a journey to restore life and beauty to a world consumed by darkness. This mythological adventure blends action, exploration, and puzzle-solving with a creative mechanic, the Celestial Brush, that lets players draw symbols directly on the screen to affect the environment and combat. This was the very first game that I played on the Steam Deck, and it is one of the best ways to experience this title since you can use it's touch controls to draw the brush strokes.

It’s a uniquely tactile system that still feels fresh and imaginative years later, offering a sense of creativity rare in most action-adventure games. Some dare to say this rivals the sense of adventure of titles such as The Legend of Zelda, and this says a lot about this game's level of quality. It's atmosphere is its greatest strength, the lush landscapes, serene villages, and haunting temples are accompanied by a soothing traditional Japanese soundtrack that perfectly complements the visual art.

The tone shifts gracefully between moments of humor, wonder, and melancholy, making the experience deeply emotional and memorable. While some camera angles and pacing issues occasionally show the game’s age, they hardly diminish its beauty or impact. Overall, this game is a masterpiece that has aged gracefully, offering one of the most visually and emotionally captivating adventures ever made. Its blend of artistic design, inventive mechanics, and mythic storytelling make it a must-play for anyone who values games as works of art.

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kotenoru

Review kotenoru 5/5 · Apr 2, 2025

Tremendisima joya

Pero que puta locura, como me arrepiento de no haberlo jugado en su debido momento en ps2. Recuerdo el disco ahi y el comentario de "algún dia jugaré" pero que puta barbaridad de juego para la época. Es un juego al que volveré de forma recurrente, estoy convencido. Los personajes ,el mensaje, las mecánicas, todo TODO es una maravilla.

Wanderyen

Review Wanderyen 4/5 · Dec 14, 2024

Sempre ouvi falar mas nunca havia jogado de fato. É um jogo de aventura e exploração ao melhor estilo Spyro com a mecânica distinta de desenhar sobre a tela. Para um jogo de 2006, ainda é uma experiência consistente. Gostei bastante e tenho vontade de continuar jogando.

Dos problemas: -O jogo abriu em modo janela, cortando a imersão. -Não tem …

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Sempre ouvi falar mas nunca havia jogado de fato. É um jogo de aventura e exploração ao melhor estilo Spyro com a mecânica distinta de desenhar sobre a tela. Para um jogo de 2006, ainda é uma experiência consistente. Gostei bastante e tenho vontade de continuar jogando.

Dos problemas: -O jogo abriu em modo janela, cortando a imersão. -Não tem tradução para Português. -Baixo frame rate que não condiz com o selecionado nas configurações -No inicio da gameplay e em alguns mapas, há um ícone de uma câmera na tela mas que o jogador não faz ideia do que seja. -A opção de pular diálogos repetidos não é informada ao jogador pela UI

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MistRain

Review MistRain 5/5 · Nov 26, 2024

EDIT 2024, Switch-version.

Boy, what an adventure. I remember it being so much longer but I realize now replaying it that the pacing is so slow that a 30-game feels like a 100h game. In my case, bite-size sessions of nostalgia weren't a problem, I loved reliving the moments, the music, and the environments. Back then it was such a …

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EDIT 2024, Switch-version.

Boy, what an adventure. I remember it being so much longer but I realize now replaying it that the pacing is so slow that a 30-game feels like a 100h game. In my case, bite-size sessions of nostalgia weren't a problem, I loved reliving the moments, the music, and the environments. Back then it was such a wonderful and special experience, and maybe today coming in fresh will feel too slow, unpolished and disengaging to see it all the way through. But just know that this game has a very very special place in my heart, and I will treasure this game and this experience for as long as I live.

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Pogee

Review Pogee 3/5 · Aug 30, 2024

The gameplay lacks

As a sucker for anything with asian styling I had this one on my "want to play list" for a long time. I played it for about 7h until I realised that the visually impressive game presentation doesn't compensate enough for the boring fetch quest gameplay. It reminded me a lot on the rather tedious The Legend of zelda Skyward …

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As a sucker for anything with asian styling I had this one on my "want to play list" for a long time. I played it for about 7h until I realised that the visually impressive game presentation doesn't compensate enough for the boring fetch quest gameplay. It reminded me a lot on the rather tedious The Legend of zelda Skyward Sword. I was way more patient with the Zelda game, I admit, but in Zelda game I was engaged by the puzzles and different environments. I didn't think unprecise motion controls would bother me much but I was stuck at the very simple movement pattern sequences for way too long. Constant game stopping text tutorial sequences also got on my nerves as the game explains very little solely through the gameplay. I think it was also lack of fresh and new ideas introduced in those 7h I spent playing that made me a bit bored. Right now I am either over that kind of games or I simply didn't find it very engaging. Even though the world and art direction does a very good job to keep you immersed.

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Gamer_at_Law

Review Gamer_at_Law 4/5 · Mar 20, 2024

Almost a masterpiece

This game is so beautiful and finely tuned that you just want to run around in it forever. Which makes its constant barrage of lengthy, repetitive, and unnecessary dialogue scenes even more frustrating. Especially during the final few portions of the game, you'll find yourself spending more time clicking through redundant character dialogue than actually playing the game. It frequently …

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This game is so beautiful and finely tuned that you just want to run around in it forever. Which makes its constant barrage of lengthy, repetitive, and unnecessary dialogue scenes even more frustrating. Especially during the final few portions of the game, you'll find yourself spending more time clicking through redundant character dialogue than actually playing the game. It frequently kills the momentum and creates frustration at key narrative points. That quibble aside, the story, presentation, and gameplay are each so singular and well-realized. I won't soon forget my playthrough, and if it weren't for the hours of skipping through dialogue scenes it would entail, I would surely be planning a replay.

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MikaelLundgren

Review MikaelLundgren 2/5 · May 3, 2022

This is basically a Zelda-like... from the era between Ocarina of time until whatever the game before Breath of The Wild was called...

And i am one of the few people in the world who acctually hate those games! Running around solving puzzles by pushing blocks here and there, trying to find upgrades and new ways to use whatever items …

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This is basically a Zelda-like... from the era between Ocarina of time until whatever the game before Breath of The Wild was called...

And i am one of the few people in the world who acctually hate those games! Running around solving puzzles by pushing blocks here and there, trying to find upgrades and new ways to use whatever items you already have is for some reason just no fun to me.

And to top it all off, you are constantly accompanied by some really annoying character who talks your ears off.

In this game you are obviously not the green-clad hero of time, or seasons or... storms or whatever you are in Zelda, you are instead Amaterasu, the god of nature, in the shape of a wolf. The wolf is cool and all, but she is accompanied by some little sprite creature called Issun who does all the talking for her, and for some reason Issun just have to be super-annoying to everyone you meet, be super-horny whenever you meet a woman, and keeps calling the wolf "Ammy"... I also cal the wolf "Ammy", but i like myself, and the wolf, and i hate Issun, so i wish there was an option to tell him he is not my friend, and that he should not be using nicknames with me :P Even better if i could just leave him by the wayside and keep adventuring on my own.

Combat is simple and repetative and not all that fun... Whenever you touch an enemy, which are represented by floating pieces of cloth for some reason, you are transported to a small, closed off battlefield and the enemies reveal themself. You cannot get out of this field without killing the enemies or doing some sort of escapemotion which i never did. It is like "random encounters" from old-school JRPGs, except it plays out like an action game. Again repetitive, and you gotta fight the same monsteres over and over.

The USP for this game is that you can summon a "celestial brush" at almost any time at all and draw a magic symbol on the world. Whis magic symbols get unlocked progressively as you play the game and can do all manner of different things like cutting an enemy or an object, summon strong winds, make day turn to night or vice versa... The problem is that the brush seems like something the developers were super proud of and thought was uniqe and special, while i just feel thuis is a glorified submenu for magic... Sp not even this was very interesting, sadly.

I am sure a Zelda-fan would love this game, but i do not.

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lil_pushkins

Review lil_pushkins 4/5 · Nov 26, 2020

I will say, I walked in to this thinking, "How good could it really be?" The answer is: really that good! This game is amazing, straight up. So many elements come together to create a wonderful experience it really is just a full package.

The fluidity of its story and art style create a true sense of mythic, almost fabulist …

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I will say, I walked in to this thinking, "How good could it really be?" The answer is: really that good! This game is amazing, straight up. So many elements come together to create a wonderful experience it really is just a full package.

The fluidity of its story and art style create a true sense of mythic, almost fabulist storytelling. The combat is interesting, engaging, and parsed out in easily digestible packages. This in turn stops the more technical sides of the gameplay (a constant for Kamiya, I'm realizing) from detracting too much from the real delight that is helping the people of Nippon and simply exploring as Amaterasu.

I will say... shut the fuccck up, Issun. Also, the ending is somewhat of a delayed fuck and fizzle. No I will not elaborate. Regardless, an incredible exploration of a high fantastical, absolutely magical ancient Japan. Hmu for the even more hazy yet passionate download when I'm even more stoned.

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DirtyMidnighter

Review DirtyMidnighter 4/5 · Aug 5, 2020

Ask Yourself, Can YOU Paint with All the Colors of the Wind?

One of the most gorgeous art styles to ever grace a video game, Okami's sumi-e painting aesthetic is just pure joy committed to pixel. Okami embraces the look of traditional Japanese art in a way few other games have attempted. The whole package feels sophisticated, authentic and inspired, from its stunning visuals and music to its tight 3D-Zelda-like gameplay and …

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One of the most gorgeous art styles to ever grace a video game, Okami's sumi-e painting aesthetic is just pure joy committed to pixel. Okami embraces the look of traditional Japanese art in a way few other games have attempted. The whole package feels sophisticated, authentic and inspired, from its stunning visuals and music to its tight 3D-Zelda-like gameplay and well-written characters. I especially love the mechanic of painting onto the screen to execute certain special moves. The only reason this game gets docked points is for its pacing, which starts to drag considerably in the second half. Also, kind of a funny bit of lateral thinking that both Nintendo and Capcom released Zelda games in 2006 where you play as a dog. What are the odds? Man, now I really want to go to Japan again.

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Sigmazyal

Review Sigmazyal 5/5 · Aug 4, 2020

Original gameplay, beautiful, fun to play

Okami gave life to a new level of gameplay, character development and game art. You can use the powers of a mystic brush to unleash the protagonist's might, interacting with the scenarios and in game elements. The way Okami/Amaterasu gets stronger and more powerful is very original: by doing good things, by recovering life, by feeding animals and purifying corrupted …

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Okami gave life to a new level of gameplay, character development and game art. You can use the powers of a mystic brush to unleash the protagonist's might, interacting with the scenarios and in game elements. The way Okami/Amaterasu gets stronger and more powerful is very original: by doing good things, by recovering life, by feeding animals and purifying corrupted beings and areas, you recover your divine powers to fight against evil. The soundtrack (including sound effects and music) is amazing, and together with the game art it brings a beautiful, warm, lively and original experience. The entire game looks like a moving brush painting, the animation of the characters and elements is very well made, the story is interesting, the characters have strong unique personalities and there are so many funny, cute moments, as well as very creepy, intense ones. To me, this game is a work of art, and as a whole, it's very different from most games from the Playstation 2 generation. In my opinion, if you like video games, it's really really worth checking this game out. Sorry, but I couldn't think of anything negative about the game or ideas to make it better, it's just...so original and fun in its own way. Just give me more Okami, I want to see these amazing characters in more games.

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El_Diegote

Review El_Diegote 4/5 · Aug 2, 2020

Beautiful game

It's not easy for me to rate this game. The visuals and music are amazing, no question. Story is compelling and feels neatly wrapped, everything feels right into place. My biggest issues (which aren't that big, actually) are the combat system, which is quite easy actually and the game itself is not that challenging, and the motion controls, which I …

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It's not easy for me to rate this game. The visuals and music are amazing, no question. Story is compelling and feels neatly wrapped, everything feels right into place. My biggest issues (which aren't that big, actually) are the combat system, which is quite easy actually and the game itself is not that challenging, and the motion controls, which I felt were a bit clunky (I never actually got to master the circle sprout thing and the water jet on bubbly ponds). It was a great game nevertheless and, while I don't think I'll be visiting this world any time soon, it is a very pleasant and relaxing experience.

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sarahsometimes1

Review sarahsometimes1 5/5 · Oct 5, 2019

A unique game with a lasting artistic legacy

Inspired by Japanese myths and folklore, Ōkami quite literally became an art form by modelling its nature-based visuals on sumi-e watercolours – making for gameplay that resembles an animated Hokusai painting. Mythological deities and demons are reimagined as a vibrant cast of allies and foes, and the award-winning musical score is influenced by traditional Japanese works.

The game doesn’t just …

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Inspired by Japanese myths and folklore, Ōkami quite literally became an art form by modelling its nature-based visuals on sumi-e watercolours – making for gameplay that resembles an animated Hokusai painting. Mythological deities and demons are reimagined as a vibrant cast of allies and foes, and the award-winning musical score is influenced by traditional Japanese works.

The game doesn’t just confine its aesthetic elements to its vivid, sweeping landscapes and colourful characters, either; the player is able to actively participate in the game’s artwork with the use of 'brushstrokes' in combat, puzzle-solving and during the course of a typical day’s divine nature restoration.

Ōkami’s distinct visuals set it apart from other titles of its own and later generations and still hold up admirably today (though they have since received a glorious HD update). And, while this title suffered unjustly from poor sales, it received widespread critical acclaim and maintains an artistic legacy that can be glimpsed in more recent titles including Prince of Persia, Street Fighter IV and Bayonetta.

I've chosen this as an example of a game I feel has elevated the medium to an art form. Please check out my blog, Inky Squiggles, to see the others!

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AlicinaCat

Review AlicinaCat 2/5 · Sep 11, 2019

Very much feels like a game you can only enjoy when it came out and there wasn’t as many awesome games out there. I’ve personally never played when it originally came out and trying the switch version it feels like an old school game that it’s a bit hard to enjoy now and the visuals get too much, plus I …

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Very much feels like a game you can only enjoy when it came out and there wasn’t as many awesome games out there. I’ve personally never played when it originally came out and trying the switch version it feels like an old school game that it’s a bit hard to enjoy now and the visuals get too much, plus I had to turn off the obnoxious voice sounds.

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hyrumsutton

Review hyrumsutton 2/5 · Aug 11, 2018

Come For the Stunning Visuals, Then Don't Stay

I really wish this was a better game, because it has so much darn potential on the graphics alone. The concept is awesome, the world is beautiful, but the gameplay is pretty freaking bad. To be brief, I'll just focus on my two main complaints: the battle system is boring and the game is too easy.

I don't even know …

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I really wish this was a better game, because it has so much darn potential on the graphics alone. The concept is awesome, the world is beautiful, but the gameplay is pretty freaking bad. To be brief, I'll just focus on my two main complaints: the battle system is boring and the game is too easy.

I don't even know why they put puzzles in the game, because between the camera and your little inch-tall pervert of a helper, they give you the solutions pretty plainly. It was a slap in the face to figure out a puzzle right when you see it, then have the game literally tell you exactly what to do as you approach it.

Then there's the battles. They're not bad per se, but I didn't like how you had to get magically warped into this little battle ring and take yourself out of your adventure in order to fight anything. And there really aren't that many different types of enemies. Sure, you encounter more as the game goes on, but, especially at the beginning, you're just fighting dozens of the same thing.

I got about a quarter-way through before realizing I wasn't having any fun.

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Quillshott

Review Quillshott 5/5 · Mar 20, 2015

Okami is a love letter to open world adventure classics (heavily borrowing from Zelda) that is a gorgeous masterpiece. The character and world designs are lush and the gameplay and fighting, done with innovative brush strokes, are superb. Just talking about it makes me want to go back to it.