Main game
4.22 average rating based on 2271 ratings
Inspired by Japanese myths and folklore, Ōkami quite literally became an art form by modelling its nature-based visuals on sumi-e watercolours – making for gameplay that resembles an animated Hokusai painting. Mythological deities and demons are reimagined as a vibrant cast of allies and foes, and the award-winning musical score is influenced by traditional Japanese works.
The game doesn’t just confine its aesthetic elements to its vivid, sweeping landscapes and colourful characters, either; the player is able to actively participate in the game’s artwork with the use of 'brushstrokes' in combat, puzzle-solving and during the course of a typical day’s divine nature restoration.
Ōkami’s distinct visuals set it apart from other titles of its own and later generations and still hold up admirably today (though they have since received a glorious HD update). And, while this title suffered unjustly from poor sales, it received widespread critical acclaim and maintains an artistic legacy that can be glimpsed in more recent titles including Prince of Persia, Street Fighter IV and Bayonetta.
I've chosen this as an example of a game I feel has elevated the medium to an art form. Please check out my blog, Inky Squiggles, to see the others!
Pero que puta locura, como me arrepiento de no haberlo jugado en su debido momento en ps2. Recuerdo el disco ahi y el comentario de "algún dia jugaré" pero que puta barbaridad de juego para la época. Es un juego al que volveré de forma recurrente, estoy convencido. Los personajes ,el mensaje, las mecánicas, todo TODO es una maravilla.
I really wish this was a better game, because it has so much darn potential on the graphics alone. The concept is awesome, the world is beautiful, but the gameplay is pretty freaking bad. To be brief, I'll just focus on my two main complaints: the battle system is boring and the game is too easy.
I don't even know why they put puzzles in the game, because between the camera and your little inch-tall pervert of a helper, they give you the solutions pretty plainly. It was a slap in the face to figure out a puzzle right when you see it, then have the game literally tell you exactly what to do as you approach it.
Then there's the battles. They're not bad per se, but I didn't like how you had to get magically warped into this little battle ring and take yourself out of your adventure in order to fight anything. And there really aren't that many different types of enemies. Sure, you encounter more as the game goes on, but, especially at the beginning, you're just fighting dozens of the same thing.
I got about a quarter-way through before realizing I wasn't having any fun.
Boy, what an adventure. I remember it being so much longer but I realize now replaying it that the pacing is so slow that a 30-game feels like a 100h game. In my case, bite-size sessions of nostalgia weren't a problem, I loved reliving the moments, the music, and the environments. Back then it was such a wonderful and special experience, and maybe today coming in fresh will feel too slow, unpolished and disengaging to see it all the way through. But just know that this game has a very very special place in my heart, and I will treasure this game and this experience for as long as I live.
This title is a stunning remaster of one of the most artistically distinctive games ever made. Its visual style, inspired by traditional Japanese ink painting, looks even more breathtaking in high definition, with vibrant colors and fluid brushstroke effects that bring the mythic world to life. The game’s presentation feels timeless, and the remaster does an excellent job preserving the charm and spirit of the original PlayStation 2 release while enhancing clarity and detail.
The story follows Amaterasu, the sun goddess reincarnated as a white wolf, on a journey to restore life and beauty to a world consumed by darkness. This mythological adventure blends action, exploration, and puzzle-solving with a creative mechanic, the Celestial Brush, that lets players draw symbols directly on the screen to affect the environment and combat. This was the very first game that I played on the Steam Deck, and it is one of the best ways to experience this title since you can use it's touch controls to draw the brush strokes.
It’s a uniquely tactile system that still feels fresh and imaginative years later, offering a sense of creativity rare in most action-adventure games. Some dare to say this rivals the sense of adventure …
This title is a stunning remaster of one of the most artistically distinctive games ever made. Its visual style, inspired by traditional Japanese ink painting, looks even more breathtaking in high definition, with vibrant colors and fluid brushstroke effects that bring the mythic world to life. The game’s presentation feels timeless, and the remaster does an excellent job preserving the charm and spirit of the original PlayStation 2 release while enhancing clarity and detail.
The story follows Amaterasu, the sun goddess reincarnated as a white wolf, on a journey to restore life and beauty to a world consumed by darkness. This mythological adventure blends action, exploration, and puzzle-solving with a creative mechanic, the Celestial Brush, that lets players draw symbols directly on the screen to affect the environment and combat. This was the very first game that I played on the Steam Deck, and it is one of the best ways to experience this title since you can use it's touch controls to draw the brush strokes.
It’s a uniquely tactile system that still feels fresh and imaginative years later, offering a sense of creativity rare in most action-adventure games. Some dare to say this rivals the sense of adventure of titles such as The Legend of Zelda, and this says a lot about this game's level of quality. It's atmosphere is its greatest strength, the lush landscapes, serene villages, and haunting temples are accompanied by a soothing traditional Japanese soundtrack that perfectly complements the visual art.
The tone shifts gracefully between moments of humor, wonder, and melancholy, making the experience deeply emotional and memorable. While some camera angles and pacing issues occasionally show the game’s age, they hardly diminish its beauty or impact. Overall, this game is a masterpiece that has aged gracefully, offering one of the most visually and emotionally captivating adventures ever made. Its blend of artistic design, inventive mechanics, and mythic storytelling make it a must-play for anyone who values games as works of art.
This game is so beautiful and finely tuned that you just want to run around in it forever. Which makes its constant barrage of lengthy, repetitive, and unnecessary dialogue scenes even more frustrating. Especially during the final few portions of the game, you'll find yourself spending more time clicking through redundant character dialogue than actually playing the game. It frequently kills the momentum and creates frustration at key narrative points. That quibble aside, the story, presentation, and gameplay are each so singular and well-realized. I won't soon forget my playthrough, and if it weren't for the hours of skipping through dialogue scenes it would entail, I would surely be planning a replay.
Very much feels like a game you can only enjoy when it came out and there wasn’t as many awesome games out there. I’ve personally never played when it originally came out and trying the switch version it feels like an old school game that it’s a bit hard to enjoy now and the visuals get too much, plus I had to turn off the obnoxious voice sounds.
As a sucker for anything with asian styling I had this one on my "want to play list" for a long time. I played it for about 7h until I realised that the visually impressive game presentation doesn't compensate enough for the boring fetch quest gameplay. It reminded me a lot on the rather tedious The Legend of zelda Skyward Sword. I was way more patient with the Zelda game, I admit, but in Zelda game I was engaged by the puzzles and different environments. I didn't think unprecise motion controls would bother me much but I was stuck at the very simple movement pattern sequences for way too long. Constant game stopping text tutorial sequences also got on my nerves as the game explains very little solely through the gameplay. I think it was also lack of fresh and new ideas introduced in those 7h I spent playing that made me a bit bored. Right now I am either over that kind of games or I simply didn't find it very engaging. Even though the world and art direction does a very good job to keep you immersed.
I will say, I walked in to this thinking, "How good could it really be?" The answer is: really that good! This game is amazing, straight up. So many elements come together to create a wonderful experience it really is just a full package.
The fluidity of its story and art style create a true sense of mythic, almost fabulist storytelling. The combat is interesting, engaging, and parsed out in easily digestible packages. This in turn stops the more technical sides of the gameplay (a constant for Kamiya, I'm realizing) from detracting too much from the real delight that is helping the people of Nippon and simply exploring as Amaterasu.
I will say... shut the fuccck up, Issun. Also, the ending is somewhat of a delayed fuck and fizzle. No I will not elaborate. Regardless, an incredible exploration of a high fantastical, absolutely magical ancient Japan. Hmu for the even more hazy yet passionate download when I'm even more stoned.
Okami gave life to a new level of gameplay, character development and game art. You can use the powers of a mystic brush to unleash the protagonist's might, interacting with the scenarios and in game elements. The way Okami/Amaterasu gets stronger and more powerful is very original: by doing good things, by recovering life, by feeding animals and purifying corrupted beings and areas, you recover your divine powers to fight against evil. The soundtrack (including sound effects and music) is amazing, and together with the game art it brings a beautiful, warm, lively and original experience. The entire game looks like a moving brush painting, the animation of the characters and elements is very well made, the story is interesting, the characters have strong unique personalities and there are so many funny, cute moments, as well as very creepy, intense ones. To me, this game is a work of art, and as a whole, it's very different from most games from the Playstation 2 generation. In my opinion, if you like video games, it's really really worth checking this game out. Sorry, but I couldn't think of anything negative about the game or ideas to make it better, it's just...so …
Read MoreOkami gave life to a new level of gameplay, character development and game art. You can use the powers of a mystic brush to unleash the protagonist's might, interacting with the scenarios and in game elements. The way Okami/Amaterasu gets stronger and more powerful is very original: by doing good things, by recovering life, by feeding animals and purifying corrupted beings and areas, you recover your divine powers to fight against evil. The soundtrack (including sound effects and music) is amazing, and together with the game art it brings a beautiful, warm, lively and original experience. The entire game looks like a moving brush painting, the animation of the characters and elements is very well made, the story is interesting, the characters have strong unique personalities and there are so many funny, cute moments, as well as very creepy, intense ones. To me, this game is a work of art, and as a whole, it's very different from most games from the Playstation 2 generation. In my opinion, if you like video games, it's really really worth checking this game out. Sorry, but I couldn't think of anything negative about the game or ideas to make it better, it's just...so original and fun in its own way. Just give me more Okami, I want to see these amazing characters in more games.
Read LessOkami is a love letter to open world adventure classics (heavily borrowing from Zelda) that is a gorgeous masterpiece. The character and world designs are lush and the gameplay and fighting, done with innovative brush strokes, are superb. Just talking about it makes me want to go back to it.
Sempre ouvi falar mas nunca havia jogado de fato. É um jogo de aventura e exploração ao melhor estilo Spyro com a mecânica distinta de desenhar sobre a tela. Para um jogo de 2006, ainda é uma experiência consistente. Gostei bastante e tenho vontade de continuar jogando.
Dos problemas: -O jogo abriu em modo janela, cortando a imersão. -Não tem tradução para Português. -Baixo frame rate que não condiz com o selecionado nas configurações -No inicio da gameplay e em alguns mapas, há um ícone de uma câmera na tela mas que o jogador não faz ideia do que seja. -A opção de pular diálogos repetidos não é informada ao jogador pela UI
This is basically a Zelda-like... from the era between Ocarina of time until whatever the game before Breath of The Wild was called...
And i am one of the few people in the world who acctually hate those games! Running around solving puzzles by pushing blocks here and there, trying to find upgrades and new ways to use whatever items you already have is for some reason just no fun to me.
And to top it all off, you are constantly accompanied by some really annoying character who talks your ears off.
In this game you are obviously not the green-clad hero of time, or seasons or... storms or whatever you are in Zelda, you are instead Amaterasu, the god of nature, in the shape of a wolf. The wolf is cool and all, but she is accompanied by some little sprite creature called Issun who does all the talking for her, and for some reason Issun just have to be super-annoying to everyone you meet, be super-horny whenever you meet a woman, and keeps calling the wolf "Ammy"... I also cal the wolf "Ammy", but i like myself, and the wolf, and i hate Issun, so i wish there …
This is basically a Zelda-like... from the era between Ocarina of time until whatever the game before Breath of The Wild was called...
And i am one of the few people in the world who acctually hate those games! Running around solving puzzles by pushing blocks here and there, trying to find upgrades and new ways to use whatever items you already have is for some reason just no fun to me.
And to top it all off, you are constantly accompanied by some really annoying character who talks your ears off.
In this game you are obviously not the green-clad hero of time, or seasons or... storms or whatever you are in Zelda, you are instead Amaterasu, the god of nature, in the shape of a wolf. The wolf is cool and all, but she is accompanied by some little sprite creature called Issun who does all the talking for her, and for some reason Issun just have to be super-annoying to everyone you meet, be super-horny whenever you meet a woman, and keeps calling the wolf "Ammy"... I also cal the wolf "Ammy", but i like myself, and the wolf, and i hate Issun, so i wish there was an option to tell him he is not my friend, and that he should not be using nicknames with me :P Even better if i could just leave him by the wayside and keep adventuring on my own.
Combat is simple and repetative and not all that fun... Whenever you touch an enemy, which are represented by floating pieces of cloth for some reason, you are transported to a small, closed off battlefield and the enemies reveal themself. You cannot get out of this field without killing the enemies or doing some sort of escapemotion which i never did. It is like "random encounters" from old-school JRPGs, except it plays out like an action game. Again repetitive, and you gotta fight the same monsteres over and over.
The USP for this game is that you can summon a "celestial brush" at almost any time at all and draw a magic symbol on the world. Whis magic symbols get unlocked progressively as you play the game and can do all manner of different things like cutting an enemy or an object, summon strong winds, make day turn to night or vice versa... The problem is that the brush seems like something the developers were super proud of and thought was uniqe and special, while i just feel thuis is a glorified submenu for magic... Sp not even this was very interesting, sadly.
I am sure a Zelda-fan would love this game, but i do not.
One of the most gorgeous art styles to ever grace a video game, Okami's sumi-e painting aesthetic is just pure joy committed to pixel. Okami embraces the look of traditional Japanese art in a way few other games have attempted. The whole package feels sophisticated, authentic and inspired, from its stunning visuals and music to its tight 3D-Zelda-like gameplay and well-written characters. I especially love the mechanic of painting onto the screen to execute certain special moves. The only reason this game gets docked points is for its pacing, which starts to drag considerably in the second half. Also, kind of a funny bit of lateral thinking that both Nintendo and Capcom released Zelda games in 2006 where you play as a dog. What are the odds? Man, now I really want to go to Japan again.
It's not easy for me to rate this game. The visuals and music are amazing, no question. Story is compelling and feels neatly wrapped, everything feels right into place. My biggest issues (which aren't that big, actually) are the combat system, which is quite easy actually and the game itself is not that challenging, and the motion controls, which I felt were a bit clunky (
I’m playing this much-loved game next. All I know about it is that it’s a Japanese setting and you play as a wolf. I’m expecting it to be good!
I've made some good progress on the HD edition on PC, but I'm going to play the PS2 version for a bit and see how it compares. I'm so torn on whether I prefer HD or original editions of older games. I started playing ICO on the PS3 HD version, then switched to the OG PS2 because it felt more authentic. Playing on an old CRT monitor, low res, 4:3, you barely notice the low polygon count and low-res textures. I continue to believe HD upscaling just doesn't really do old games many favors, even if you can see more of the world more clearly and perhaps notice things you otherwise wouldn't (much like viewing stark naked pixels in old games on an LCD vs through a CRT). It is a trade-off. So far, Okami looks gorgeous at 480i on a CRT whereas the first thing I noticed with the HD edition was, gosh, this "paper and ink effect" looks exaggerated and overdone. Maybe I'm just more prepared for it this time around, but I feel it looks more authentic on the PS2. Both editions have their merits, particularly the menus and 2D graphics in the HD edition look amazing.
+Really liked the aesthetics. Music, art style, it was nice.
+The references to Japanese folklore was cool.
+The brush is an interesting mechanic.
+I liked most of the humor. There was always time for a joke.
—I don’t like Issun. One of my least fav characters.
—Lack of lock-on makes fighting multiple enemies hard. Tbf, this was mainly an issue with optional encounters.
—Can’t fast forward Story dialogue.
—Slow camera.
—Jumping off of edges is more tedious than it needs to be. If you don’t jump before reaching the ledge, you lose all momentum.
—Bad draw distance. Sometimes collectibles don’t appear until you’re right next to them.
—Lack of checklists for optional content. Prayer beads had a good checklist, wish the other things did too.
Enjoyed it so much, I’m considering playing the sequel. Then again, I had the same thought about playing FF12 Revenant Wings after beating FF12 the zodiac age and I still haven’t played it.
have played about two hours on switch. rented for ps2 back in the day and really loved it, but never beat it. if memory serves, i got to the part where issun ends up in a kimono.
some thoughts:
Made it through, the game has some pacing issues and shows some age but was fun. glad to have completed
Going to be a "no" after just 37 minutes. The dialogues show up one short sentence at a time and each sentence takes a literal minute to show up. There is no way to make this go faster, you can't just skip to the end of the sentence. You will sit there watching each sentence appear letter by letter. I can't even tell if the cutscene itself was long or it just feels that way. This is an absolute disrespect of anyone's time and I simply am not willing to put up with several more hours of this.
Giving this another try, I bought and played maybe 10 hours on wii. the game is beautiful on switch and i think maybe not using pointer controls will help
(1,30h de juego) Primeras impresiones: la cámara es algo tosca y me faltan opciones de movimiento (acercar o alejar la cámara progresivamente, poder mover el pincel de forma táctil sin que el sensor de movimiento lo detecte...), pero tampoco estoy teniendo una mala experiencia. La forma de contar su historia supongo que deriva de la narrativa de 2007, así que no me puedo enfadar mucho con su narración en off. Eso sí, por dios, que alguien me dé una opción de pasar rápido los diálogos en cinemáticas concretas.
Very much feels like a game you can only enjoy when it came out and there wasn’t as many awesome games out there. I’ve personally never played when it originally came out and trying the switch version it feels like an old school game that it’s a bit hard to enjoy now and the visuals get too much, plus I had to turn off the obnoxious voice sounds.
This is artistically one of the most beautiful games I've ever played. It looks beautiful and the music sounds beautiful. I am totally enamored with the presentation and visual style. The gameplay is pretty decent but does get repetitive at times (too many Spider boss fight repeats). The brush mechanic makes this more than a generic hack and slash adventure game but for me the appeal is definitely the art and the world building. Story is not bad with some nice little character stories that evoke that folktale feeling. However, there are too many cut scenes with too much narration. Despite its flaws it remains a breathtaking visual and aural experience.
I'm on the moon cave (about 13hrs in) and I'm ready for this game to end. While it's beautiful and fun, the combat is growing a bit stale and the fetchquests, repetitive. However, since I still haven't got every Brush Technique, I fear I've still far from the endgame.
...
Ok, I've just look in a walkthrough and I'm just at the end of the first act?! Whatt??!! This is madness.
Okami is a lovely game, but I the technical issues are starting to get to me. At first I thought my Wifi router was interfering with my wireless mouse because I was getting lag and choppy movement. But after changing wifi settings and being sure that I had fluid movement outside the game, the problem persisted. Now I googled the issue and I see that the Steam forums are filled with people having serious problems with mouse movement. I cannot fathom how this serious bug slipped into the final game and persists to this day. This is a game centred around drawing figures with your brush, if ANYTHING should work flawlessly, is mouse movement... which is something that no game has ever fucked up before. WTF? The weird thing is that using the trackpad solves the problem (that's why I thought of wifi interference at first). It's far from ideal but get's the job done.
Just ordered Okami HD. I never played the original, but it looks fantastic and I hear great things. I'm excited to see what it's all about!