Review stupac13 5/5 · Aug 3, 2023
Best forklift operator/wuxia simulator ever!
Shenmue is an incredibly special and unique game. An experiment that may never be repeated in gaming. It is best described as a wuxia (martial art hero) simulator. It is like you are the star of your own wuxia film. At the same time, it is so much more since you fully inhabit teenage Ryo Hazuki and his daily life …
Shenmue is an incredibly special and unique game. An experiment that may never be repeated in gaming. It is best described as a wuxia (martial art hero) simulator. It is like you are the star of your own wuxia film. At the same time, it is so much more since you fully inhabit teenage Ryo Hazuki and his daily life that is thrown into disarray with the murder of his father and his relentless quest for revenge. It is a hybrid of a fighting game, point and click adventure, RPG, beat em up, life simulator, and visual novel. This game isn't for everyone. If you come into this game thinking it is going to be a game with lots of action say like Yakuza with fights around every corner, you could be sorely disappointed. But, if the above combo and the idea of exploring an immersive world and deep, dynamic story appeals to you, you could be in for an unbeatable gaming experience like I had.
I found that I loved the "boring" and mundane aspects of this game, even the much maligned "forklift simulator" portions after you get your day job at the docks stacking crates in warehouses. It had a kind of zen aspect to it that I've never really experienced in a game before. There are long sections of the game where you are just living day to day in Ryo's life. There may be nothing happening really. It is just another day where you get up and go to work or wander about town. You may miss events that could be happening elsewhere in the game world just because you weren't in the right place at the right time, or you may have just failed to stumble upon a trigger, or you may just have to wait for the next portion of the story to happen. Often you won't know which it is. But this lends the game a realistic feel. Your investigation into your father's death feels like a real investigation since you have to piece together clues, interview random folk in town, hit the streets like a hard-boiled detective, and many seemingly promising paths are just dead ends. So you keep searching until you find the right one. Or sometimes you just have to wait for a lucky break. There isn't much of a fast travel system. There's no way a la Elder Scrolls or other RPGs to just hit rest and advance the clock. Shenmue expects you to live every hour of Ryo's life, even the boring parts. It is up to you to kill time. Luckily, the game does provide options. You can explore the neighborhoods and streets near your home, talk to folks, look for side-quests, train in the park to hone your fighting skills, drop by the fortune teller for clues, find collectibles, play darts or pool or other mini-games, or head to the arcade to play some classic Sega arcade games.
Which brings me to the action portions. Most of the action in Shenmue involves QTEs (quick time events- this was the first game to coin the term and to have them) and fights. Many QTEs will just be repeated from the beginning if you fail, though I believe some aren't repeatable. This allows the game to be highly cinematic like a movie. Shenmue's roots in Yu Suzuki's Virtua Fighter series are obvious in the fighting portions which make up the best of the action sequences. Since fights aren't constant, it does make it seem worthwhile to train occasionally to keep muscle memory for your favorite moves (and I feel you have to pick and choose since the move list is massive). And I thought this was a really cool aspect of the game since it made the fights feel more real and memorable. But, all the same, the stakes aren't the highest since if you fail a key fight you'll just start it over. My favorite fights were the ones that if you fail there is a penalty in some way and you don't get another chance (like getting beaten up and having all your money taken). But, many of them aren't terribly challenging and you can sometimes get away with button mashing. Nonetheless, it is very rewarding to learn the solid, deep, and complex fighting system and it is very satisfying to pull off combos and to hand fools their asses while not letting them lay a hand on you.
Overall, Shenmue is not a terribly challenging game from a traditional difficulty standpoint. It mostly involves patience and determination to weather the "boring" aspects and deal with the frequent uncertainty of what to do next. For me, pretty much all of its so-called negatives were positives. Gaming is dominated by games that are meant to be a non-stop feast for your pleasure center: destroy enemy after enemy, make the numbers go up, collect the loot, go to the quest marker, craft the item, build the base, solve the puzzle, run jump dash leap to the goal. Shenmue dares to be different, it doesn't feel like it constantly has to entertain the player. Instead, it expects the player to entertain themselves at times. And that's what makes the game world feel real and that you are an inhabitant, even if it is an idealistic game world that feels more like a movie than real life and even if the core narrative is linear so the truly important choices don't matter. Often, the game is merely about existing. It is a much needed breath of fresh air that I think everyone should give an honest try. If it isn't for you, you may be happier with the Yakuza series which is similar but has more an action RPG aspect.
Lastly, the Shenmue I & II edition is great. It runs on modern platforms. I even got it to run on my PC's CRT at 640x480 to give it an authentic feel to the Dreamcast original. The only con seeming to be the censorship of brands, etc. I liked being able to switch between the excellent Japanese voice acting and the laughable so-bad-its-good English voice acting.





It's second best quality is some really impressive cutscenes, modelling and rendering. The fact there are lots of little things everywhere and all kinds of small details make this feel really whole and nice.
For it's time it was really ahead of it's era, and even today i found it impressive. The music in this game is quite enjoyable too, and it generates/renders it in the areas you are in, so it has a very very expansive soundtrack that adds a lot of atmosphere.
The game takes place at christmas time it's nice to stroll by shops that have differnet musical jingles and whatnot. this atmosphere reminded me of the kind of presence for a place in deus ex... with a lot of vaporwave and manic need to buy instead of sneaking around listening to cool tracker tunes by Straylight Proudctions :)



