Main game
2.38 average rating based on 24 ratings
I mentioned in a status update for this game that I am fond of pirate 'stuff.' Some of my earliest core memories are going to theme parks with pirate-themed scenery and rides, seeing Muppet Treasure Island, and being absolutely awestruck by model ships in bottles. When Pirates of the Caribbean, that fucking nuclear weapon of a sleeper hit, released in theaters, the love for piracy only increased. And as an avid fan of the Assassin's Creed games, I can't really put into words how much I loved AC IV: Black Flag (I put about 600 hours into it, not including the multiplayer).
So when Skull & Bones was announced, I was on board (pardon the pun, or don't). As development hell consumed all mention of the game, I became disinterested. It was boredom that pushed me to play the open beta which only confirmed my instincts about it. And it was boredom again that pushed me to play the free trial when the game released.
And yet, when the trial ended, I did not want to stop. I slept on it for a few days but eventually pulled the trigger and dropped the $70 for the full game. I was …
I mentioned in a status update for this game that I am fond of pirate 'stuff.' Some of my earliest core memories are going to theme parks with pirate-themed scenery and rides, seeing Muppet Treasure Island, and being absolutely awestruck by model ships in bottles. When Pirates of the Caribbean, that fucking nuclear weapon of a sleeper hit, released in theaters, the love for piracy only increased. And as an avid fan of the Assassin's Creed games, I can't really put into words how much I loved AC IV: Black Flag (I put about 600 hours into it, not including the multiplayer).
So when Skull & Bones was announced, I was on board (pardon the pun, or don't). As development hell consumed all mention of the game, I became disinterested. It was boredom that pushed me to play the open beta which only confirmed my instincts about it. And it was boredom again that pushed me to play the free trial when the game released.
And yet, when the trial ended, I did not want to stop. I slept on it for a few days but eventually pulled the trigger and dropped the $70 for the full game. I was hit immediately with a wave of buyer's remorse. That thoroughly went away after about an hour in.
I've really enjoyed Season 01 and I'm ready for Season 02. I completely understand the criticisms for this game. I completely understand that it 'could have been' and maybe 'should be' better. I just don't fucking care, man. I'm 33 years old. I'm not interested in spending more hours talking about the coulda shoulda wouldas of a game than actually playing it. The fact is I enjoy Skull & Bones enough to have put 130 hours into it in 10 days. I enjoy Skull & Bones enough to feel I've more than gotten my 70 dollars out of it. I enjoy Skull & Bones enough to sit here and give it a four-star review on a website where two people will read this.
This review, as such, is not just an assessment of the game so much as it is a dramatic eyeroll at the dialogue around games, this one included. Fuck your Reddit threads shitting on this game so casually, with no attention paid to the human creativity and passion that got this game over the line. It's more than fair to criticize publishers and shareholders for the shitty decisions they make, the feet at which much of this game's shortcomings sit, but to merely shit on the game itself as a product of developments BY developers is callous and narrow-minded.
Skull & Bones rocks. I don't care what you think it should have been. I'm just glad it got over the line and that it works.
As someone who really enjoys booting up either Assassins Creed: Black Flag or Rogue and just sailing around a bit every now and then, Skull & Bones was something I knew would be in my wheelhouse. What made it a hard sell for me was the fact it was a ‘live-service’ game, and those usually wear out pretty fast for me. Still, I found it on sale for $8 on PS5, & I figured that was a fair price for some sailing action.

If you’ve played the nautical themed Assassins Creed games, the gameplay of Skull & Bones will feel very similar. Your ships handle similar to the Jackdaw & Morrigan. There’s a range of ships to build, mostly smaller crafts. Each handle differently, with the smaller boats being more maneuverable and the bigger boats being a bit faster and offering more firepower. The few improvements are more camera angles, one of my favorites being the view from the crow’s nest, the camera I used the most though was the one from the deck where I could see my captain and the crew as the waves washed over the deck. Unfortunately, your crew isn’t very lively, they mostly stand next …
As someone who really enjoys booting up either Assassins Creed: Black Flag or Rogue and just sailing around a bit every now and then, Skull & Bones was something I knew would be in my wheelhouse. What made it a hard sell for me was the fact it was a ‘live-service’ game, and those usually wear out pretty fast for me. Still, I found it on sale for $8 on PS5, & I figured that was a fair price for some sailing action.

If you’ve played the nautical themed Assassins Creed games, the gameplay of Skull & Bones will feel very similar. Your ships handle similar to the Jackdaw & Morrigan. There’s a range of ships to build, mostly smaller crafts. Each handle differently, with the smaller boats being more maneuverable and the bigger boats being a bit faster and offering more firepower. The few improvements are more camera angles, one of my favorites being the view from the crow’s nest, the camera I used the most though was the one from the deck where I could see my captain and the crew as the waves washed over the deck. Unfortunately, your crew isn’t very lively, they mostly stand next to their cannon with a few that walk about and scrub the deck. There’s also the option to have cannons fire independently instead of a unified broadside, though I was so used to the older games, that I often exclusively use the cannon types that fire all at once. Your ship an enemies have levels, so it does have that annoying thing where someone a level above you is a bullet sponge that deals massive damage. That’s where calling in help is a good idea. You can send out a call at any world event to other ships and create these large impromptu armadas taking down a boss ship.
For the most part, you are playing as the ship, but there are pirate towns you can stop at to visit the shops and get missions. These on-foot parts in the hub areas are just for selling & buying, finding other players to party up with, showing off your pirate threads, and getting missions. There is on-foot combat coming in one of the future updates apparently.
You are always looking to upgrade your ship and weapons, which is done through either collecting resources to craft an item or buying it from a vendor. All of the weapons and armor are on the typical rarity scale, green, blue, purple, orange, etc. The ships are a little more varied, there are some ships that are better than others, but what ship you’d like depends more on your playstyle, some are built as tanks, others as support healers, and others as hit’n’run ships. Luckily, the game isn’t too stingy with handing out equipment when you complete missions, and its stuff that is useable. That’s always the danger with live-service games, how bad is the grind. Ubisoft does do all the typical live-service bullcrap, with DLC packs that require a premium currency to buy, but it’s always just enough you have to buy the more expensive pack, and there’s 4 other in-game currencies you have to collect. It gets annoying because every in-game vendor seems to have their own currency. The basic vendors take silver, the smuggler takes gildmarks, the black market takes pieces of 8. So, there’s a part of the game that’s this boring spreadsheet manager because the black market sells the blueprints to high level weapons, but the silver blacksmith has to craft them, and the unique weapons are only at the gildmark shop. Most of these currencies are easy to collect through gameplay, and I was lucky that I was able to get a decent set of gear on my ship after a few hours of gameplay.
When I play Assassins Creed games, I usually try to dress up my characters to look like they would’ve belonged in the period, so nothing too flashy. With a ‘live-service’ game, there’s the tendency to have all the cosmetics be gawdy and unimmersive. Skull & Bones does have plenty of those, but there is also enough decently authentic looking gear to dress your pirate or put on your ship. They are often unique enough to make your ship stand out, without it glowing like neon vomit. The probably most immersion breaking thing was your little animal sidekicks. You could have anything from a parrot to a lizard to a baby hippo, each wearing goofy costumes. This was the first game I bought a battle pass for because they had a set of gambler gear that I wanted for my ship. The selection of ship colors is okay, but many of them are muted and plain, but the biggest complaint I have for customization is the lack of good ship figureheads. Most are locked behind premium currency and these are often the most gaudy of all the ship cosmetics, with lights and particle effects. I just wanted a classic mermaid figurehead for my ship. A lot of the basic ship customizations that you can buy are these ugly spike walls that make your ship look like it came out of Mad Max, I didn’t care for them.
Going in, I thought Skull & Bones was set in a high fantasy world that was vaguely Carribean. I was pleased to learn that the game is actually set in the Indian Ocean between Africa and India, with a pirate den in Madagascar. The world is more a grounded fantasy. There are mentions of S&Bs version of Libertalia and you come across sea monsters and ghost pirates, but they aren’t overblown. It’s more like the world is if the pirate tales of the period were real. Storms seem to roll in at random, or at story moments, or there’s a chunk of the open ocean that always seems to have a storm going on. They are fun to sail in, but there is this thing where if you jump off a wave, you take damage & I've yet to figure out a good way not to, which is annoying during tough fights. There’s a photo mode, but since this is an always online game, it’s hard to get nice photos before you accidently run into a rock or another ship. The sea shanties make a return. There’s a mix of old classics, some new ones, some are inspired by the East Indies, and there’s a few original songs that sing about characters in the game.
The story is, well, there’s not much of a story. It’s a live-service game, the story isn’t the main focus, the gameplay loop is. You start off working for a scoundrel pirate lord in Madagascar. He’s dealing with the French and their pirate hunters, which just means missions of “go sink these ships”, “find these supplies”, or “plunder this village”. There are a few missions that mix things up by letting you captain other ships, but that’s about it. The story is ineffectual because the characters are ineffectual. You find out the pirate lord is secretly working with the French, but because he serves as the mission giver, he just kinda goes, “Yep, I’m a scoundrel, but you’re going to keep working for me”. It’s bare bones character development and you’re a silent protagonist, so there’s not much input from you. The dialogue is mostly utilitarian, just giving you missions, explaining features, and handing out rewards. And for a den of pirates, everyone is awfully polite. I would’ve preferred some more hard talking, gruff pirates, they’d add a little depth to the world.
All in all, I enjoyed Skull & Bones for a good couple weeks and got a nice ship and loadout by the end. I will probably still play a little more of it because I do enjoy the ship combat and just sailing around. If I wasn’t a fan of the gameplay, I’d’ve probably bounced off this game a lot quicker because the story and characters are not going to keep you sticking around. If you enjoy Ubisoft’s pirate games, I can recommend this one on a sale. It’s got the live-service crap, but I found I could still play the game and make good progress solo without constant grinding or buying my way.
My new obsession is, against my better judgment, Skull & Bones. If we are to trust headlines, popular opinion thinks this game is a poor joke. I see dialogue around how it doesn't feel like it's worthy of its decade long developmental cycle and how in many ways, it's a step down from the game that inspired it (Assassin's Creed IV: Black Flag).
I hear those criticisms loud and clear. But the fact remains that I can't put it down.
I put something like 600 hours into AC4 across the PS3 and PS4 versions, and only a small portion of that is for the multiplayer. I loved the naval combat. I satisfied my gaming cravings replaying the story of AC4 and sailing the seas as a pirate for a long time. So I was immediately excited when they announced Skull & Bones. That excitement dwindled over the years as the project clearly struggled to figure out what it wanted to be. More on that point in a moment. But by the time the open beta was arriving, my interest was at an all-time low. I tried the beta for the hell of it and wasn't impressed. It looked nice but …
My new obsession is, against my better judgment, Skull & Bones. If we are to trust headlines, popular opinion thinks this game is a poor joke. I see dialogue around how it doesn't feel like it's worthy of its decade long developmental cycle and how in many ways, it's a step down from the game that inspired it (Assassin's Creed IV: Black Flag).
I hear those criticisms loud and clear. But the fact remains that I can't put it down.
I put something like 600 hours into AC4 across the PS3 and PS4 versions, and only a small portion of that is for the multiplayer. I loved the naval combat. I satisfied my gaming cravings replaying the story of AC4 and sailing the seas as a pirate for a long time. So I was immediately excited when they announced Skull & Bones. That excitement dwindled over the years as the project clearly struggled to figure out what it wanted to be. More on that point in a moment. But by the time the open beta was arriving, my interest was at an all-time low. I tried the beta for the hell of it and wasn't impressed. It looked nice but the arcade-like shooting of the cannons felt completely absent of the weight and might of the cannons from AC4. I put it down pretty quickly.
Then came the void between seasons in Diablo IV. I needed something to fill my time until Season 4 kicks off in the middle of May this year. Skull & Bones offered a 6-hour trial so I gave that a run and sank my teeth into the meat of the gameplay mechanics proper. I wasn't really willing to pay $70 by the time the trial was over, but I also didn't want to stop playing. I sat on it for a few days and pulled the trigger. I felt a little buyer's remorse but after another 5 hours, that went away entirely. It might not feel like a $70 in the ways we typically think, but it's clear to me that I'll get my money's worth out of it. I will probably easily put 200 or more hours into S&B and I've paid just as much for a lot smaller and shorter games.
It should be kept in mind that my affinity for this game was, in hindsight, inevitable. Pirates of the Caribbean is one of my favorite film franchises of all time and I had a real interest in pirates when I was a toddler. Some of my earliest memories are seeing pirate-related scenery and media. So pirate-themed material hits at a nostalgia for me. In a similar way, naval warfare has always been utterly captivating to me. I'm the kind of guy that can get lost in a book of naval destroyers and submarines schematics for hours.
So my default position is to enjoy what this game is offering. But it's certainly a bummer to think about what S&B could have been. From what I've gathered in my short skimming of sources, S&B went through several iterations before the game and mechanics we have now were settled upon. Which at the very least suggests if not confirms that it didn't get enough time in the kitchen. I'm sure S&B's final form will be fleshed out through seasonal content but even so, I can't help but wonder how different it would be if it got the appropriate amount of time to see it start out with the current iteration as the original one, rather than being the end result of several changes.
Ultimately the decisions that led to it being a hodgepodge of mechanics stem from individuals. Those individuals, which in this case are managers and creative directors, had to contend with Ubisoft's shareholders, who more than likely don't care about video games and just want a return on their investment. S&B's development started in 2013 which means it saw the rise and fall of several monetization trends in the gaming industry. The story I have in my head is that Ubisoft's executives and shareholders probably wanted to force S&B to cater to or incorporate whatever trend was relevant at the time, to then only come back x-years later and say, "Now we want it this way." That's speculation but it makes sense to me.
So yeah. S&B isn't the terrible game one might imagine in their heads. It's fun. It's gorgeous. The crafting and exploration mechanics are engaging rather than burdensome. I have no idea what the story is because I skip all the dialogue and I don't really need a story, or a voiced character for that matter, in a game like this. The lore is strong enough on its own that I don't care about a weak main plot. The voice acting is solid. The ship customization is nice, even if feeling rudimentary. I'm here for it. I'll probably stick with Skull & Bones for a long while yet. I hope Ubisoft are committed to supporting this game long term, especially since they sank $200 million into it and there's less than a million players. Yikes.
Yo ho.
THIS is what we waited years for? Wasn't this one of the most anticipated games a while ago?
Absolutely abysmal. Bored after 30 minutes.
Outside of the 1983 crash, this might be the darkest time that I can remember in gaming.
After watching some youtube reviews on this, it seriously baffles me how they've spent 11 years making a partial AC Black Flag, where you're a boat instead of an Assasin, and yet somehow they made the boat combat worse than in black flag... What the heck have they been doing for 11 years? :D The only way i'll ever play this is if it ends up being free on PS+ or Epic.
Anyone tried out the beta or been following it for a while? Did you enjoy the beta? Are you excited for the full release?
Seen an overwhelmingly negative reception so far and quite honestly I'm not too hopeful for this "quadruple A" title, but I'm waiting to see the final product before I pass final judgment.
Would love to see some different opinions though and hear from people who are genuinely excited for it!